Setting up 3.5.0 as trunk
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lib/world/wld/169.wld
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#16900
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Gibberling Caves - Tanto~
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This zone starts out with a trail leading eastward from the south road and
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gradually heading up a hilly trail to a mountain, wherein lies a large tribe of
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bloodthirsty gibberlings. The area starts out in room 16999 (where it connects
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to the south road) and continues eastward to a mountain cave where you finally
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battle the gibberling chieftain and shaman.
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~
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169 0 2
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S
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#16901
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A Mountain Trail~
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Thick vegetation to the north and south restricts your passage to moving
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east or west along the trail. You can see the footprints of small animals and
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something else, here in the dirt. This trail must be used more often than you
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suspected at first glance.
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~
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169 0 2
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D1
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~
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~
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0 0 16902
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D3
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~
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~
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0 0 16999
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S
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#16902
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A Mountain Trail~
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The small hiking trail continues east and west from here, twisting through
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the trees. Brisk mountain breezes are blowing in from the east, from where you
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can just barely make out a few peaks through the treetops. The ground to the
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south begins a steep drop away from the hills you are walking across, forming a
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valley, however the trees to the north and south are too thick for travel
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anyway.
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~
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169 0 2
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D1
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~
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~
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0 0 16903
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D3
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~
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~
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0 0 16901
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S
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#16903
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A Small Clearing~
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You are in a small dirt clearing along the trail, which you can see
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continues to the east and west. The sounds of rustling leaves, and small
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animals in the brush scurrying about reminds you that dangerous creatures could
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be lurking nearby in the shadows, waiting for you to rest until they strike.
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~
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169 0 2
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D1
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~
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~
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0 0 16904
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D3
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~
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~
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0 0 16902
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S
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#16904
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A Mountain Trail Ends~
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The trail leading back west to the South Road comes to an abrupt end here,
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and the brush is too dense to head north or south. The only way to continue
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farther into the trees, is to climb a steep BANK covered in vines and tree
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roots, up into the hilly regions to the east.
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~
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169 0 4
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D3
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~
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~
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0 0 16903
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D4
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~
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~
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0 0 16905
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E
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bank~
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To your east lies a steep bank of dirt, covered in twisted vines and gnarled
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roots from the trees growing atop the hill. It looks like you can easily get a
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foothold, and climb the roots up the bank without too much trouble or injury.
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~
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S
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#16905
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A Rocky Hill~
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The western face of the hill makes a steep drop of about 20 feet to the
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moist soil below, but a tangled mass of vines and roots mingled with the hard
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soil makes a naturul ladder of sorts, so you would have no trouble climbing
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down. A small path to the south seems to have been intentionally cleared for
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travel through the unlevel terrain.
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~
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169 0 5
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D2
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~
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~
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0 0 16906
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D5
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~
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~
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0 0 16904
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S
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#16906
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A Craggy Slope~
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The edge of this rocky outcrop is littered with small, unstable pebbles,
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which look like they could have taken many an adventurer off the side of the
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cliff with them, over time. Howling winds occasionally sweep down from the
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eastern mountains, further weathering the stones of the slope, and blowing a
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few more pebbles over the edge.
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~
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169 0 5
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D0
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~
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~
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0 0 16905
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D1
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~
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~
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0 0 16907
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S
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#16907
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A Craggy Slope~
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The terrain on this narrow cliff is especially treacherous, due to the
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slanted angle of the ground, combined with powerful, sweeping, winds from the
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east. To the north is a solid wall of rock, reaching at least 30 feet above
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your head, while to your south is the edge of the cliff, and from your vantage
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point, it's apparent that you probably wouldn't survive a fall from this
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height. The face of the rock appears to have enough deep, natural grooves to
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use as footholds, if you were to decide to climb it.
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~
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169 0 5
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D3
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~
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~
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0 0 16906
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D4
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~
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~
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0 0 16908
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S
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#16908
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A Mountainside~
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You are under an outcropping slab of stone, supported firmly by a few large
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boulders, which provides a momentary rest from the harsh eastern winds.
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However because of the amount of rocks blocking your path here, you can only
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travel north, or down, to a narrow cliff.
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~
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169 0 5
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D0
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~
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~
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0 0 16909
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D5
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~
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~
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0 0 16907
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S
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#16909
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A Mountainside~
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The view is great from this vantage point, and if you look to the
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north-east, you can see more mountains on the horizon. Ths South Road is also
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slighty visible as a small line in the trees, far down to the west.
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~
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169 0 5
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D1
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~
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~
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0 0 16910
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D2
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~
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~
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0 0 16908
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S
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#16910
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A Rocky Precipice~
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The only place to stand here is a slippery, rock outcrop, mottled by sparse
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vegetation, overlooking a steep drop off the side of the mountain. You have
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two choices to continue from here, up the face of the mountain, to the east, or
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down to the west, in the direction of the South Road, leading to the capitol.
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~
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169 0 2
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D1
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~
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~
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0 0 16911
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D3
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~
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~
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0 0 16909
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S
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#16911
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A Mountainside~
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The misty, mountain air howls and whips around your head, as you navigate
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through the rocky terrain, which is almost barren save for a few small plants
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here and there. Small humanoid footprints in the soil, trace a winding trail
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up the western face of the mountain, continuing eastward.
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~
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169 0 5
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D3
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~
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~
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0 0 16910
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D4
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~
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~
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0 0 16912
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S
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#16912
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A Rocky Cliff~
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You are at the slippery edge of a short cliff, that tilts downward, away
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from a large cave which lies to the east, in the side of the mountain. As
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harsh winds blow past you bearing a fine mist, it would probably be wise to
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continue onward, rather than stay here.
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~
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169 0 5
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D1
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~
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~
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0 0 16913
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D5
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~
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~
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0 0 16911
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S
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#16913
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A Rocky Cliff Outside A Cave Entrance~
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Icy blasts of air howl past, threatening to rip you from the slippery solid
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rock ground beneath your feet, while small rocks and pebbles litter the
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surface, making the cliff even more dangerous. Through the deafening sound of
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the gusts in your ears, a kind of chattering noise, or perhaps even voices,
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hauntingly fades in and out of existence... Or was it just the wind?
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~
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169 0 5
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D1
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~
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~
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0 0 16914
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D3
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~
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~
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0 0 16912
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E
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cave opening entrance hole~
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The cave is basically a great, yawning, orifice in the rocky face of the
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mountain, resembling the mouth of some great beast, daring you to enter and
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meet your doom.
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~
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S
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#16914
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Inside A Dark Cave~
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A foul stench singes the hairs of your nostrils, as you notice bits and
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pieces of decaying carcasses, and bones, lining the floor of the cavern. The
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howling of the wind at the mouth of the cave is deafening, but still, you think
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you hear a sound like many animals chattering and shrieking through the echoes.
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~
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169 cd 0
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D1
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~
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~
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0 0 16915
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D3
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~
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~
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0 0 16913
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E
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animal corpse~
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It is the mangled, half-eaten corpse, of some poor, hapless creature, torn
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apart and left in the dirt. Maggots are greedily feasting on what remains of
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the animals' flesh, while the fur, heavily caked with dried blood, sticks to
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the bones.
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~
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S
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#16915
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A Dark Cave~
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The solid, stone walls glisten with a continuous leak of water droplets,
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from the jagged ceiling above, from which many stalagmites hang, deliberately
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chopped and broken to make travel easier. Many small footprints blanket the
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dirt floor, accompanied by a powerful, musky aroma of wild beasts, or so it
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would appear.
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~
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169 d 0
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D1
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~
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~
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0 0 16916
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D3
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~
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~
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0 0 16914
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S
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#16916
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A Dark Cave~
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Your path is restricted to travelling east or west from here, which would
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definitely be advisable by the hungry looks you get from every hideous
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gibberling passing through.
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~
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169 d 0
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D1
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~
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~
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0 0 16917
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D3
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~
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~
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0 0 16915
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S
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#16917
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A Dark Cave~
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This room is thick with the dog-like smell of gibberlings, going about thier
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daily routine, making weapons and eating, which are two of thier favorite
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hobbies. In this narrow section of the cave, it's a marvel to watch so many of
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these crazed, ill-mannered beasts exist in such a small area. There is barely
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even room to manuever here, so they simply rush through, trampling anything in
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thier path.
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~
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169 d 0
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D2
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~
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~
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0 0 16918
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D3
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~
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~
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0 0 16916
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S
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#16918
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A Wide Tunnel~
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The ground is anything but level here, as you struggle to navigate through
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the gibberlings emerging from all directions, across the especially jagged
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surface of the ground, which is pock marked by pits and large stones strewn
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across the area. The room looks like it's been through at least one cave in,
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or a collapse, perhaps the gibberlings just dug thier way through after being
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trapped in the cave by enemies long ago.
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~
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169 d 0
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D0
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~
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0 0 16917
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D1
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0 0 16924
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D2
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~
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~
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0 0 16919
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S
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#16919
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A Wide Tunnel~
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Assorted bones and rocks litter the ground here, as well as a few pools of
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dried blood, and even a few broken weapons from previous battles. However, the
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gibberlings, who pass through this room daily, seem to have no trouble at all
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navigating the tunnel.
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~
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169 d 0
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D0
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~
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~
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0 0 16918
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D2
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~
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~
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0 0 16920
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E
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bones stones rocks~
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Many small, crushed, and cracked bones and skulls lie here, among the rocks.
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You can only guess that they may have been gibberlings who died in the cave, or
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others, who unwittingly stumbled upon this nest of depraved creatures, only to
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die an agonizing, pitiless death, at the hands of thier barbaric attackers.
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~
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S
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#16920
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A Stony Corridor~
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The ground levels out a bit here, and this section appears to be the
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entrance of the main living area for the tribe, as you can see it is cleaner
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than the northern rooms as well. A few clay pots and other handmade tools lie
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on makeshift shelves dug into the walls, affirming this as a room of daily
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importance.
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~
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169 d 0
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D0
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~
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~
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0 0 16919
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D2
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~
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~
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0 0 16921
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S
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#16921
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A Stony Corridor~
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You are at a junction in the stone corridor, which has openings north, west
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and east from here. You smell a faint aroma of food to the east, and
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gibberlings coming from that direction appear to be even more rambunctious and
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energetic than usual.
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~
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169 d 0
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D0
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~
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~
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0 0 16920
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D1
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~
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~
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0 0 16922
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D3
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~
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~
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0 0 16927
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S
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#16922
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A Stony Corridor~
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You are standing at the eastern end of a cold, dark hallway of sorts, as you
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inhale the thick aroma of a gibberling feast nearby. The smell is definitely
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of meat, and even now, bits of refuse, bone, and small portions of meat litter
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the ground around your feet.
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~
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169 d 0
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D0
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You see a large, wooden door in the cave wall, with a rounded opening set in
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the center, from which you can smell an aroma of meat wafting out into the
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corridor.
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~
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door~
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1 0 16923
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D3
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~
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~
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0 0 16921
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S
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#16923
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The Feeding Room~
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This putrid-smelling cavern is obviously some kind of dining area for the
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gibberlings that inhabit this area. Stacks of assorted meat are heaped in
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corners here, most of which have already been partially eaten and thrown back
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into the pile.
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~
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169 d 0
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D2
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You see a large wooden door set in the cave wall.
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~
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door~
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1 0 16922
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S
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#16924
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A Wet Corner~
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You are in a small, wet, open crevice in the cave wall, as you notice a
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rising stench and mist, wafting up from a hole leading downward into the lower
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chamber of the tunnels, from which you can hear the unmistakable sounds of a
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torture chamber.
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~
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169 d 0
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D3
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~
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~
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0 0 16918
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D5
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~
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~
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0 0 16925
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E
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hole~
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The hole appears to be wide enough for many people to travel through at
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once.
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~
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S
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#16925
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The Torture Pit~
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||||
The morbid stench of death in the air is heavy, as you cautiously travel
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||||
through this blood-soaked section of the caves. A primitive torture chamber
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||||
has been constructed here using heavy iron chains, hooked onto pulleys across
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the ceiling, a few pairs of shackles nailed into the walls, and various sharp
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iron and steel makeshift instruments.
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~
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169 d 0
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D0
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~
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~
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0 0 16926
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D4
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~
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~
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0 0 16924
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S
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#16926
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The Torture Pit~
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As uncontrollable and savage as the gibberlings may be, they are not
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completely without reason. Indeed they comprehend the immense pain they
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||||
inflict on thier victims, and they revel in it. Here you see a large dugout
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section of the cave, the floor drenched in blood and littered with various body
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parts, cold, sharp instruments lining the stone walls, while horrible sounds of
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anguish, escape the lips of dying and dismembered animals and unlucky
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travellers.
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~
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169 d 0
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D2
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~
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~
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0 0 16925
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S
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#16927
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A Stuffy Chamber~
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The hallway to the east comes to an abrupt halt here. This portion of the
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cave must be used for a sleeping area, as you can tell by the numerous
|
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makeshift cots of animal hides lying about. A shabby rope ladder swinging from
|
||||
a hole in the stone ceiling, beckons you to explore further.
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~
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169 d 0
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D1
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~
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~
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0 0 16921
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D4
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~
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~
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0 0 16928
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E
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hides cots~
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Animal hides are piled up in the corners, obviously meant for use as
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blankets during cold nights spent on the hard, cold, cave floors. Strangely
|
||||
the heads of the animals have not been removed from the hides.
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||||
~
|
||||
E
|
||||
ladder~
|
||||
It's a surprisingly sturdy looking makeshift, braided, rope ladder, swinging
|
||||
from an opening in the ceiling above your head.
|
||||
~
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||||
S
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#16928
|
||||
A Makeshift Landing~
|
||||
This is a wide, flat, stone platform of sorts, leading into a wooden bridge
|
||||
to the south. The only other exit is down into a hole in the floor. The
|
||||
continuous inhuman sounds of gibberlings shrieking, howling and chattering echo
|
||||
of the walls, making this seem more like some kind of demonic tomb for the
|
||||
undead, than a mere cave.
|
||||
~
|
||||
169 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 16929
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 16927
|
||||
E
|
||||
hole~
|
||||
It's a hole in the stone floor, reaching down into a lower level. What did
|
||||
you expect?
|
||||
~
|
||||
S
|
||||
#16929
|
||||
A Short Wooden Bridge~
|
||||
Below you swings a short, wood and rope bridge, suspended across a chasm
|
||||
reaching deep into the bowels of the cave. Pebbles kicked off the bridge,
|
||||
never seem to reach the bottom. It's a wonder this bridge still stands,
|
||||
judging by the amount of gibberling traffic that must cross it's meager length
|
||||
daily. A smell of decaying flesh wafting out of the chasm, affirms the death
|
||||
of many a gibberling who died, either after falling from the bridge, or during
|
||||
periodic breaks in the ropes, which appear to have been repaired numerous
|
||||
times.
|
||||
~
|
||||
169 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 16928
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 16930
|
||||
E
|
||||
chasm~
|
||||
It is too deep and dark, to see much more than what appears to be a
|
||||
bottomless pit, reaching far into the subterranean regions.
|
||||
~
|
||||
E
|
||||
bridge~
|
||||
The bridge is crafted from thick, wide planks of wood, bound together by
|
||||
many lengths of salvaged rope, of various types and thickness. It's connected
|
||||
to the ground on either side of the chasm by large wood posts, each roughly the
|
||||
same thickness as a pine tree, planted in deep holes dug into the stone floor.
|
||||
~
|
||||
S
|
||||
#16930
|
||||
A Stony Landing~
|
||||
This rocky precipice overlooks a deep chasm to the north. Almost cone-like
|
||||
in shape, the ground builds upward to another hole high in the south wall, that
|
||||
appears to be the entrance to another level of the cave.
|
||||
~
|
||||
169 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 16929
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 16931
|
||||
S
|
||||
#16931
|
||||
A Cold Chamber~
|
||||
You are standing in a chilly, dark chamber somewhere near the top of the
|
||||
mountain, as you can tell by the freezing gusts of wind, blowing in through two
|
||||
small windows bored into the eastern stone wall of the cave. This room has
|
||||
been meticulously maintained and is unusually clean, compared to the rest of
|
||||
the caverns you've been to thus far, and to the north lies a large crudely
|
||||
constructed wooden door. The only other exit, besides the door, is a large
|
||||
hole in the floor, west of the doorway.
|
||||
~
|
||||
169 d 0
|
||||
D0
|
||||
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
There is writing on it.
|
||||
~
|
||||
door, wood~
|
||||
1 0 16932
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 16930
|
||||
E
|
||||
read door~
|
||||
You cannot make out the writing on the door, which appears to be gibberish,
|
||||
however a crude painted image above the writing leads you to beleive this must
|
||||
be the throne room.
|
||||
~
|
||||
S
|
||||
#16932
|
||||
Throne Room of the Gibberlings~
|
||||
You have reached the end of the line. Before you sits the throne of the
|
||||
fierce and merciless king of the gibberlings, commander of the unrelenting,
|
||||
maniacal, gibberling horde, who is feared across the realm. Elvish, dwarf and
|
||||
human stretched hides and other various gifts to the king, from blood-drenched
|
||||
gibberling raids line the walls, while the bones of a mighty giant, killed in
|
||||
battle, irreverently form the throne itself.
|
||||
~
|
||||
169 d 0
|
||||
D2
|
||||
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
||||
the hole it is set in, which is simply a large hole dug into the stone wall.
|
||||
|
||||
~
|
||||
door, wood~
|
||||
1 0 16931
|
||||
D3
|
||||
~
|
||||
passage~
|
||||
1 0 16935
|
||||
E
|
||||
throne bones giant~
|
||||
The gibberling throne is crafted from the bones of a slain giant, who met his
|
||||
fate at the hands of gibberling raiders years ago in battle. The bones are
|
||||
bound together by the dried sinew of a dragon, and the seat is covered with
|
||||
various hides skinned from all the myriad races.
|
||||
~
|
||||
E
|
||||
hides skins~
|
||||
The stretched and dried skins of warriors and adventurers killed in battle,
|
||||
adorn the throne itself, as well as many of the walls in the room. The heads
|
||||
have not been removed, as the gibberlings wish to preserve the indescribable
|
||||
horror frozen in the faces of thier many victims, when they die.
|
||||
~
|
||||
S
|
||||
#16935
|
||||
A Secret Chamber~
|
||||
You are in a small, dusty, cramped room behind the gibberling kings' throne
|
||||
room. The air is thin here, as if this room has been locked, and undisturbed
|
||||
for a very long time. Each turn you make, seems to result in more dust rising,
|
||||
and spiderwebs clinging to your form, as small rodents and insects scurry away
|
||||
into the dark corners.
|
||||
~
|
||||
169 d 0
|
||||
D1
|
||||
~
|
||||
passage~
|
||||
1 0 16932
|
||||
S
|
||||
#16977
|
||||
Tanto's Teepee~
|
||||
This is the home of the immortal Tanto, also known as 'the wandering soul' by
|
||||
some denizens. It is much less than you would expect of an immortal, yet
|
||||
somehow it seems just right. You are surrounded by the 4 hide walls of a tent,
|
||||
large enough for a living quarters, but little room for luxuries. The floor is
|
||||
flat, yet consists only of a flat, woven mat, lain over the soft soil beneath.
|
||||
From the east, you can feel a slight breeze, from an open flap in the tent,
|
||||
which acts as the door.
|
||||
~
|
||||
169 dgj 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 16978
|
||||
S
|
||||
#16978
|
||||
Tanto's Yard~
|
||||
You are in a fragrant, intricately decorated yard of sorts, surrounded by a
|
||||
formidable fence made from many oak trees planted in rows, and bound together
|
||||
by thick vines growing, intertwined with the trees themselves. A few stone
|
||||
benches are placed near the south end of the yard, next to a small, well-tended
|
||||
garden, filled with strange looking fruits and herbs.
|
||||
~
|
||||
169 j 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 16977
|
||||
E
|
||||
stone benches~
|
||||
There are two, magnificent stone benches, which appear to have been crafted
|
||||
by a very skilled artist, portraying on thier mottled surfaces, a chiseled
|
||||
rendition of some great battle, between the immortal Tanto, and an endless
|
||||
horde of monstrous warriors. The top of each bench is a single rectangular
|
||||
stone slab, supported by four stone legs, shaped like the hind legs of a lion,
|
||||
or griffon.
|
||||
~
|
||||
E
|
||||
trees fence vines~
|
||||
The living fence surrounding Tanto's yard is a masterpiece, which took much
|
||||
time, and careful attention to make. Stout trees grown seemingly impossibly
|
||||
close together, linked by a growing trellis of green and purple vines climbing
|
||||
thier length, and the tangled mass of hardy roots , extending their protection
|
||||
a few feet into the yard from each direction.
|
||||
~
|
||||
S
|
||||
#16999
|
||||
A Mountain Trail~
|
||||
You are on a small, obscure, trail, connected to the South Road to the west,
|
||||
and marked by many booted footprints in the soft soil. A gust of cold wind is
|
||||
blowing in from the east, and you think you can make out rocky mountains in the
|
||||
distance, if you look through the fog to the east.
|
||||
~
|
||||
169 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 16901
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user