Setting up 3.5.0 as trunk
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478
lib/world/wld/248.wld
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478
lib/world/wld/248.wld
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#24800
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Gbetz's Zone Description Room ~
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The Elven Woods by Gbetz
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This is a new area, complete with shops, an elven forest, a reception area, and
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guilds... It can be used in place of the major town or as another one.
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Please enjoy,
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Gbetz@gargamel.asms.state.k12.al.us
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Builder : Gbetz
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Zone : 248 Elven Woods
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Began :
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Player Level : 15-17
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Rooms : 29
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Mobs : 10
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Objects : 23
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Shops : 5
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Links : 01s
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~
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248 j 0
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S
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#24801
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Entrance to the Elven Forest~
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Trees tower above you blocking the majority of light with their expanse
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canopies. A large steel reinforced wooden gate is set into a wall of wood logs
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just to the north.
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~
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248 0 3
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D0
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~
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~
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0 -1 24802
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S
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#24802
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Guarded Path Through the Forest~
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The path runs straight through the forest from south to north. You feel
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yourself observed by someone. To the east you see a wooden door in a large
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tree, and to the west you see a rope hanging down from a tree.
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~
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248 0 3
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D0
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~
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~
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0 -1 24807
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D1
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~
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~
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0 -1 24803
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D2
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~
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~
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0 -1 24801
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D4
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~
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~
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0 -1 24806
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S
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#24803
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A Guard Room~
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In the north-east corner of this dimly lit room stands a large round stone
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table. To the east and west you can see doors. The sound of footseps can be
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heard in the distance.
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~
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248 d 3
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D1
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~
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~
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0 -1 24804
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D3
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~
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~
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0 -1 24802
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S
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#24804
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A Guard Chief's Bedroom~
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This room is apparantly the chief of the elven guards bedroom. Decorations
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and awards line the walls. In a corner stands a large bed and there is a door
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to the west.
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~
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248 d 3
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D3
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~
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~
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0 -1 24803
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S
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#24805
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A Cellar~
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The damp earthen cellar is relatively cool. Shelves line all the walls.
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Filled, almost to the point of collapse, with various dried foods and storage
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containers.
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~
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248 ad 3
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D4
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~
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~
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0 -1 24803
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S
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#24806
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On the Platform~
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You are standing on a wooden platform above the beginning of the elven
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forest. From here, above the tree tops, the town of Thewston is visible in the
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distance.
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~
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248 c 5
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D5
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~
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~
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0 -1 24802
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S
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#24807
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A Guarded Path Through the Forest~
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The path runs straight through the forest from south to north. The forest
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is in good condition and looks well kept. No dead branches or brush is visible
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between the trees.
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~
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248 0 3
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D0
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~
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~
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0 -1 24808
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D2
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~
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~
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0 -1 24802
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S
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#24808
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A Path Crossing~
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The path splits up into four here, one in every direction. In the middle of
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the crossing stands a gigantic stone obelisk with some runes engraved into it.
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~
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248 0 3
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D0
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~
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~
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0 -1 24809
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D2
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~
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~
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0 -1 24807
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E
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runes obelisk stone~
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If you had been an old elven sage you might have known what the runes told,
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but you are not, so this means nothing to you....
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~
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S
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#24809
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A Fine Path Through the Elven Forest~
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On both sides of this path is doors. Over the eastern door is a sign
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telling you this must be the weapon shop, and over the western door is a
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similar sign telling you it's the armoury.
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~
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248 0 3
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D0
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~
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~
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0 -1 24812
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D1
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~
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~
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0 -1 24810
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D2
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~
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~
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0 -1 24808
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D3
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~
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~
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0 -1 24811
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S
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#24810
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The Elven Armoury~
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On the walls of this large room are fine elven armours hanging. A few other
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odds and ends lay about that are required for the bending and pounding of the
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armour.
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~
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248 d 0
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D3
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~
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~
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0 -1 24809
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S
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#24811
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The Elven Weaponry~
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On the counter and upon the walls hang fine weapons of elven quality. In
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the back you can hear the roar of the furnace and the pumping of the billows.
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~
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248 d 0
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D1
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~
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~
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0 -1 24809
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S
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#24812
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A Fine Path Through the Elven Forest~
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On both sides of this path are doors. Over the eastern door is a sign
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telling you this must be the magic shop of the elven village, and over the
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western door is a similar sign telling you it's Quintors fine shop. To the
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north the path continues.
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~
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248 0 3
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D0
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~
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~
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0 -1 24815
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D1
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~
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~
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0 -1 24814
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D2
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~
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~
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0 -1 24809
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D3
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~
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~
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0 -1 24813
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#24813
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Quintor's Fine Shop~
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In this fine room you can see all kinds of equipment. Everything from bags
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to torches can bee seen on the shelves. The items are of a fair quality and
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reasonably priced.
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~
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248 d 0
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D1
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~
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~
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0 -1 24812
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#24814
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The Elven Magic Shop~
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As you enter this store you feel a sensation in your stomach. There is
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something wrong here or is it just the powers of all magic in here? All around
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this room you see objects of different shapes and sizes.
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~
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248 d 0
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D3
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~
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~
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0 -1 24812
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S
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#24815
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The End of the Path~
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On both sides of this path are doors. Over the eastern door is a sign
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telling you this must be the tavern of the village, and to the north you see a
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large house, about two stores high.
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~
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248 0 3
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D0
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~
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~
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0 -1 24817
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D1
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~
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~
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0 -1 24816
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D2
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~
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~
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0 -1 24812
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S
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#24816
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The Tavern of Hope~
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You are standing in the bar of the Tavern. The bar is set against the
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northern wall, old elven writings, carvings and symbols cover its top. A
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fireplace is built into the eastern wall, and through the door in the western
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wall you se the fine path. This place really makes you feel at home.
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~
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248 d 0
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D3
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~
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~
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0 -1 24815
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D4
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~
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~
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0 -1 24890
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S
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#24817
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Inside a Fine House~
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A large staircase leads into a foyer in front of the house. At the top of
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the stairs two doors lead to the east or west into the house. The house is
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well kept.
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~
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248 d 0
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D1
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~
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~
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0 -1 24819
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D2
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~
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~
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0 -1 24815
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D3
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~
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~
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0 -1 24818
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D4
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~
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~
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0 -1 24820
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S
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#24818
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A Guard Room~
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A table with chairs scattered about fills the center of the room. Along the
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walls are several sets of beds. Items are scattered about the table and the
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room is a mess.
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~
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248 d 0
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D1
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~
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~
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0 -1 24817
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S
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#24819
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The Trophy Room of the Elven King~
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The walls are covered in trophies, tapestries, paintings, and other various
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gifts the King has acquired during his long life. All are exquisitely made and
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in good taste.
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~
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248 d 0
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D3
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~
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~
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0 -1 24817
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S
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#24820
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The Grand Stairway~
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The stairs are wooden with a carpet running down the center. The carpet is
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plush, almost like a moss which its color resembles. The house seems to be
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another extension of the forest.
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~
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248 d 0
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D4
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~
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~
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0 -1 24821
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D5
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~
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~
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0 -1 24817
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S
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#24821
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The Upper Floor of the House~
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The corridor is lined on both sides by doors. Everything is made of wood.
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From the floor to the ceiling it is all well polished. Small wooden stands
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break are scattered about the hall holding various flowers in vases.
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~
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248 d 0
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D0
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~
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~
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0 -1 24823
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D1
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~
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~
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0 -1 24822
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D2
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~
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~
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0 -1 24824
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D5
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~
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~
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0 -1 24820
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S
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#24822
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The Corridor~
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You are standing in a corridor with wooden floor and ceiling. Door are
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placed in the north and south walls. Further to the east the corridor ends at
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a window overlooking the forest.
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~
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248 d 0
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D0
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~
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~
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0 -1 24826
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D1
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~
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~
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0 -1 24825
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D2
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~
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~
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0 -1 24827
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D3
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~
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~
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0 -1 24821
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S
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#24823
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The Library~
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Book shelves line the walls of this room. In the center of the room is a
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large desk and some chairs. The shelves are filled with books bound in leather
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and scrolls stacked high.
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~
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248 d 0
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D2
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~
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~
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0 -1 24821
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S
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#24824
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The Living Room~
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A set of large padded chairs face a roaring fireplace that fills the room
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with its radiant heat. The wooden logs in the fire crack and sputter as the
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flames consume them.
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~
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248 d 0
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D0
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~
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~
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0 -1 24821
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S
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#24825
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Falling ~
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That was a mistake. You are not a bird. You fall to the ground and splat!
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Like a bug on a windshield. Ask a wizard to get a spatula. Perhaps your
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remains will soften the fall for the next victim.
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~
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248 cj 0
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S
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T 24800
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#24826
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The Guards Bedroom~
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This looks like an ordinary bed room with about twenty beds in it. There
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are no other exits than the one to the south. The beds look uncomfortable and
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unkept.
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~
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248 d 0
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D0
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~
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~
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0 -1 24827
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D2
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~
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~
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0 -1 24822
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S
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#24827
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The Training Room~
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The middle of the room is filled with a rack of training equipment.
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Everything from padding to wooden weapons. The floor is wooden with sawdust to
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help clean up any accidents.
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~
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248 d 0
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D0
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~
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~
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0 -1 24822
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S
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#24890
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The Reception of the Tavern of Hope~
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A staircase leads down to the entrance hall. A conspicous sign hangs over
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the counter. All the noise and excitement seems to be coming from the entrance
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hall.
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~
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248 cd 0
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D5
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You see the Tavern of Hope.
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~
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~
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0 -1 24816
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E
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sign~
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Rooms are expensive but good! You may:
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Offer - get an offer on a room - Time is in real life days.
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Rent - Rent a room (saves your stuff, and quits the game),
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minimum charge is one day.
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MY WAY OR THE HIGHWAY
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PAY YOUR RENT!
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WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
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~
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S
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$~
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