Setting up 3.5.0 as trunk
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#25300
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Main Room - Windmill~
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This small, dirty room looks like no one has been in it for quite some time.
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A broken chair lies mostly in pieces in one corner, and a table with three legs
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lays at an angle in the middle of the floor. Stairs lead up to the upper
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reaches where the wheel must have been maintained when this was in working
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order.
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~
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253 cd 0
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D2
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~
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~
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0 0 26085
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D3
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~
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door~
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2 0 25302
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D4
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~
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~
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0 0 25301
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E
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credits~
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*Windmill
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*Written by Kaan for Dibrova
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This is a windmill set in the middle of a grasslands area, also available for
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download, which has a underground area which house the Militant Order of the
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Sword (the MoS), a militant organization dedicated to the eradication of
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the Elven race.
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There is a small quest built into this zone in conjunction with the Elven
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zone. The MoS stole the Lore Tapestry from the elves which depicts their
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race's history and magic from the beginning of time. When this Tapestry
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is given to Reklan, an elf in the Elven zone, a player is rewarded. The
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Elven zone is not available for download on this page, however it can be
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downloaded on the CircleMud site, without Reklan - he was added by Dibrova
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after the download. If you would like a copy of the zone as we use it, please
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contact Kaan via mudmail or email and request it.
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* note: This zone is intended to be a low level zone, tailored for players
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who are just into their 10's. The mobs here don't assist and aside
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from a script on two of the mobs that only runs 10% of the time
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they don't aggro.
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This was made with the express intention of using it as an exp zone.
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~
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S
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#25301
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Upstairs - Windmill~
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This small room, more aptly called a platform because of it size (or lack
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thereof) has absolutely nothing of interest. Unless you are a dust collector.
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Or some kid bringing his best girl out here.
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~
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253 d 0
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D5
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~
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~
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0 0 25300
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S
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#25302
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Guard Room~
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There is absolutely nothing in this room, not even dirt, except for the two
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well equipped men who stand waiting for innocent folk just like yourself to
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blunder into this room. A metal-made flight of stairs lead down into
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who-knows-where.
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~
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253 c 0
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D1
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~
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door~
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2 0 25300
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D5
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~
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~
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0 0 25303
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S
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#25303
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Steel Clad Flight of Stairs~
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This flight of stairs lead down for quite a ways, with what appears to be a
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door waiting at the end. It could be something else, however, seeing as you are
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quite a ways from it. The walls around you, as well as the flooring you walk
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upon, are all completely made of steel. The effort and cost involved in the
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construction of a passage such as this is beyond your comprehension. What kind
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of person or people decorate their walls in steel?
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~
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253 di 0
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D4
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~
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~
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0 0 25302
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D5
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~
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~
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0 0 25304
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S
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#25304
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Steel Clad Flight of Stairs~
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The stairs continue down toward what is definately a door at the bottom.
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The metal which covered the walls up from here continues along these same walls.
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The door ahead appears to be made of steel as well.
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~
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253 0 0
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D4
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~
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~
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0 0 25303
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D5
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~
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~
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0 0 25305
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S
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#25305
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Steel Clad Flight of Stairs~
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The stairs ends here at a metal door. Beyond is most probably the person or
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persons responsible for the construction of this passage. You may leave this
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whole strange place, back up the stairs to a more stable world, or open the
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door.
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~
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253 0 0
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D0
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~
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door metal~
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1 0 25306
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D4
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~
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~
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0 0 25304
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S
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#25306
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Checkpoint~
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The guards which stand at strict attention, the war banners on the metal
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walls, the spotless uniforms which the guards wear all give you the clues you
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need to put it together that this is a military installation of some sort. You
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see the letters 'MoS' emblazoned on the left breast of every guard's hauberk,
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but you have no clue what they signify, nor do you have much time ti think about
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as the guards attack.
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~
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253 0 0
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D0
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~
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door~
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1 0 25307
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D2
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~
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door metal~
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1 0 25305
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S
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#25307
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Steel Clad Passage~
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The metal walls do not stop with the Checkpoint, they continue all the way
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down this passage, and because you can't see the end of the passage you must
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assume it's quite large.
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~
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253 d 0
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D0
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~
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~
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0 0 25308
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D2
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~
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door~
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1 0 25306
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S
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#25308
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Steel Clad Passage~
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The passage continues north. There is a door on the east wall with the
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symbol of two swords crossed, points down on it. The letters 'MoS' are engraved
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under the swords.
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~
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253 d 0
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D0
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~
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~
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0 0 25309
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D1
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~
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door~
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1 -1 25322
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D2
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~
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~
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0 0 25307
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S
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#25309
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Steel Clad Passage~
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The passage runs north and south of you. There is a door on the east wall
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which has the symbol of the two swords crossed, point down and the 'MoS'
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engraved underneath.
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~
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253 d 0
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D0
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~
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~
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0 -1 25310
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D1
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~
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door~
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1 -1 25323
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D2
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~
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~
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0 0 25308
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S
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#25310
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Steel Clad Passage~
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The passage north and south from you. A door leads east from here with the
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sword sigil and the MoS under it.
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~
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253 d 0
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D0
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~
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~
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0 -1 25311
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D1
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~
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door~
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1 0 25324
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D2
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~
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~
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0 -1 25309
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S
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#25311
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Steel Clad Passage~
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The passage runs north and south from here, steel walls and ceiling still
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gleaming as far as your eyes can see. Doors lead east and west from here, and
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just to the north a passage branches east.
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~
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253 d 0
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D0
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~
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~
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0 -1 25312
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D1
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~
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door~
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1 0 25325
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D2
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~
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~
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0 -1 25310
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D3
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~
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~
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0 0 25326
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S
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#25312
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Steel Clad Passage~
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The passage runs north and south from here. A smaller passage runs east from
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here, also clad in steel.
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~
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253 d 0
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D0
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~
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~
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0 -1 25313
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D1
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~
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~
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0 -1 25318
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D2
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~
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~
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0 -1 25311
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S
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#25313
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Steel Clad Passage~
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The passage still runs north to south here, no turns or bends visible for
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quite a ways. There is a door on the west wall here.
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~
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253 0 0
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D0
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~
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~
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0 -1 25314
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D2
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~
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~
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0 -1 25312
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D3
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~
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~
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0 0 25327
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S
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#25314
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Steel Clad Passage~
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The passage runs north and south. You think that you may see the end of the
|
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hall to your north.
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~
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253 0 0
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D0
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~
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~
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0 -1 25315
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D2
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~
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~
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0 -1 25313
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S
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#25315
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Steel Clad Passage~
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The passage runs north and south, with doors on either side of you. The end
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of the corridor, in the form of a steel door, lies a ways north from here.
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~
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253 0 0
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D0
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~
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||||
~
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0 -1 25316
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D1
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~
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~
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0 0 25329
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D2
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~
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~
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0 -1 25314
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D3
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||||
~
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~
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0 0 25328
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S
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#25316
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Steel Clad Passage~
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The end of this long hallway lies just north of here. To the south, the
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hallway runs for a very long ways.
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~
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253 0 0
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D0
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~
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~
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0 -1 25317
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D2
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~
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~
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0 -1 25315
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S
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#25317
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Northern End of a Steel Clad Passage~
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A door lies north of you, while a steel-walled passage runs south as far as
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your eyes can see.
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~
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253 0 0
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D0
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~
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~
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0 0 26342
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D2
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||||
~
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||||
~
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0 -1 25316
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||||
S
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#25318
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Steel Clad Passage~
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This passage, although smaller than the main passage, still is walled in
|
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steel. It ends to the east, a ways from where you stand, at a door. A door
|
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stands to your north, and to your immediate west, the main passage runs north
|
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and south.
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~
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253 d 0
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D1
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~
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~
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0 -1 25319
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D3
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||||
~
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~
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0 -1 25312
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S
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#25319
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Steel Clad Passage~
|
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The passage continues east toward a set of doors, or you may go back west to
|
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the main passage.
|
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~
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253 d 0
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D1
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~
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~
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0 -1 25320
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D3
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~
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~
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0 -1 25318
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S
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#25320
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Steel Clad Passage~
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The passage ends just east of you at a door. Doors lie north and south of
|
||||
your present locale, while the passage runs west back to the main passage.
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~
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||||
253 0 0
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D0
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~
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door~
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1 0 25330
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||||
D1
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~
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door~
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1 -1 25321
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D2
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~
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door~
|
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1 0 25332
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||||
D3
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||||
~
|
||||
~
|
||||
0 -1 25319
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||||
S
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#25321
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Eastern End of a Steel Clad Passage~
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The passage ends here at a triple set of doors. West of you, the passage
|
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runs back toward the main area. North, south, and east of you are steel doors,
|
||||
all with the double sword insignia and the letters MoS.
|
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~
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253 0 0
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D0
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~
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door~
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1 0 25331
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D1
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~
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door~
|
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1 0 25334
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||||
D2
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||||
~
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door~
|
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1 0 25333
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D3
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||||
~
|
||||
~
|
||||
0 -1 25320
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||||
S
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||||
#25322
|
||||
Weapons Cache~
|
||||
The floor is covered in crates and boxes, all with the stamp of the crossed
|
||||
swords. The etching underneath reveals the meaning of the letters you saw on
|
||||
the door. The etching reads; Militant Order of the Sword. So this is a
|
||||
military compound held by the Militant Order of the Sword, but who are they, and
|
||||
what is their purpose?
|
||||
~
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253 d 0
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||||
D3
|
||||
~
|
||||
door~
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1 -1 25308
|
||||
S
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||||
#25323
|
||||
Food Stores~
|
||||
All manner of dried goods lie on shelving which runs along most of the walls
|
||||
of this room. A door leads north from here, or you may exit into the passage
|
||||
through the west door.
|
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~
|
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253 d 0
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D0
|
||||
~
|
||||
~
|
||||
1 0 25324
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||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 25309
|
||||
S
|
||||
#25324
|
||||
Kitchen~
|
||||
This extremely basic kitchen houses a fireplace and a tub full of water.
|
||||
There are only a few utensils lying on the one table, all utensils lined up
|
||||
perfectly. The one thing you can say positively about this kitchen is that it
|
||||
is immaculately clean.
|
||||
~
|
||||
253 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25325
|
||||
D2
|
||||
~
|
||||
~
|
||||
1 0 25323
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 0 25310
|
||||
S
|
||||
#25325
|
||||
Mess Hall~
|
||||
The long steel table that runs the length of this room shines in the light of
|
||||
the steel-handled torches hung on the wall. It looks as if a great number of
|
||||
soldiers must live in this compound, judging by the immense size of this table.
|
||||
A door leads south into the kitchen or you may head west out into the hallway.
|
||||
|
||||
~
|
||||
253 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 25324
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 0 25311
|
||||
S
|
||||
#25326
|
||||
The Head~
|
||||
This room, although used for the men of the Order to relieve, is nonetheless
|
||||
a clean, no spotless affair with a polished steel floor. Even the seats are
|
||||
polished steel which even you would feel comfortable sitting on.
|
||||
~
|
||||
253 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 25311
|
||||
S
|
||||
#25327
|
||||
Training Room~
|
||||
The entire floor of this room is covered in a thin practice mat, which allows
|
||||
for a bit of a more comfortable fall when practicing the art of fighting. A few
|
||||
targets are lined against the west wall, obviously for archery. Some weapon
|
||||
racks hang on the north wall, but currently there are no weapons in those racks.
|
||||
|
||||
~
|
||||
253 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 25313
|
||||
S
|
||||
#25328
|
||||
Bunk Room~
|
||||
You stand in a large, open room with nothing but lines of cots running along
|
||||
the north and south walls. Every bed is made perfectly, all the sheets and
|
||||
blankets on those beds are spotlessly clean.
|
||||
~
|
||||
253 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 25315
|
||||
S
|
||||
#25329
|
||||
Bunk Room~
|
||||
You stand in a large, open room with nothing but lines of cots running along
|
||||
the north and south walls. Every bed is made perfectly, all the sheets and
|
||||
blankets on those beds are spotlessly clean.
|
||||
~
|
||||
253 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 25315
|
||||
S
|
||||
#25330
|
||||
Captain's Room~
|
||||
This sparse room holds only a steel desk and a single bed, which incidentally
|
||||
looks very uncomfortable. It looks as if the only real advantage to having your
|
||||
own room is privacy.
|
||||
~
|
||||
253 0 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 0 25320
|
||||
S
|
||||
#25331
|
||||
Lieutenant's Room~
|
||||
This room holds only a bed and a foot locker. No pictures adorn the walls,
|
||||
of course there are no windows. How do these people live like this?
|
||||
~
|
||||
253 0 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 0 25321
|
||||
S
|
||||
#25332
|
||||
Sergeant's Room~
|
||||
The only thing of interest in this room is the portrait on the wall of a
|
||||
scene in town circle. There is a gallows platform with townfolk all surrounding
|
||||
it cheering. The platform itself holds sixteen swinging bodies, all of them
|
||||
elven. The caption underneath reads "A Day of Reckoning will come".
|
||||
~
|
||||
253 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 0 25320
|
||||
S
|
||||
#25333
|
||||
General's Room~
|
||||
This sparsely decorated room has an etching into the steel wall. The double
|
||||
sword insignia stands out most prominently, the MoS underneath, but there is an
|
||||
added touch. The caption underneath the symbol reads When Armageddon comes, the
|
||||
Human race will be the one to triumph and rule over all other races. How
|
||||
quaint.
|
||||
~
|
||||
253 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 0 25321
|
||||
S
|
||||
#25334
|
||||
The Grand Knight's Room~
|
||||
The Grand Knight looks as if he may have it just a bit easier than the rest
|
||||
of his fellow brothers. Although this is 'Anti-Elf Deco', it still holds some
|
||||
wood furnishings, as well as a huge four posted feather bed. This guy must be
|
||||
old and tired...
|
||||
~
|
||||
253 0 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 0 25321
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user