Setting up 3.5.0 as trunk
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lib/world/wld/35.wld
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lib/world/wld/35.wld
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#3500
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The Plains~
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You are standing on the plains. This is a vast desolate place where
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the wind can howl undisturbed since nothing but you bars its way. However
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you are not the first to wander here. Before you somebody has left a small
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path. The path looks rather bewildered and is not the kind of path to lead
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to anywhere significant or important but it seems to have made up its mind
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to enter the hills far away north. A narrow trail scars its way off to the
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east as it leads up towards a hillside.
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~
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35 0 1
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D0
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~
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~
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0 -1 4000
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D1
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~
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~
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0 -1 3300
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D2
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~
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~
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0 -1 3501
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S
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#3501
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The Lane~
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You are strolling along a pleasant, shady lane. The road is lined on both
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sides by tall, stately trees which lend the scene with a sense of quiet
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serenity.
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You can follow the road north or south.
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~
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35 0 1
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D0
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~
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~
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0 -1 3500
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D2
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~
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~
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0 -1 3502
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S
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#3502
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The Laneway~
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The trees stand close here, and the tall, bushy undergrowth prevents you
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from seeing far in any direction save east, where a broad lane continues off
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into the distance; and west, where the same lane continues towards what looks
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like a fairly large city. The muted sounds of city commotion reach your ears
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from a distance; stray dogs barking, children crying, and street salesmen
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shouting.
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A steep path leads down from here to the northeast towards the Dwarven
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Village, and a small trail leads through the trees towards the hills to the
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north.
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~
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35 0 1
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D0
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~
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~
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0 -1 3501
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D1
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You see a fairly large road leading towards a grand castle in the distance.
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~
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~
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0 -1 15000
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D3
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~
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~
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0 -1 3503
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D5
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The well trodden path leads down to the northeast towards a small bustling
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village.
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~
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~
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0 -1 6500
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S
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#3503
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The City Entrance~
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You stand on the outskirts of a large city - Midgaard; the capital of
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this land. The road leads east into the peace and quiet - and dangers -
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of the forest; and to the west it becomes the main street of the town;
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surrounded by a confusion of shops, bars, and market places.
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~
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35 c 1
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D1
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~
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~
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0 -1 3502
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D3
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~
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~
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0 -1 3053
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S
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#3504
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The South Gate~
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You are standing on a small, dusty path leading away from the south
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gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
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You can still see the city to the east, but if you go south, there is
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fresh air and greenery.
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~
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35 0 3
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D1
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You can see the walls of the South Gate.
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~
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~
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0 -1 3127
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D2
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If you go south, you will enter the Miden'Nir.
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~
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~
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0 -1 3505
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S
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#3505
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The Trail To Miden'Nir~
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You are in a light forest. A path leads south, but the passage to
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the east is easy enough. To the west, smoke can be seen rising above
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the treetops. The sprawl of Midgaard lies north of here.
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~
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35 c 3
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D0
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To the north, you see the South Gate of Midgaard.
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~
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~
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0 -1 3504
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D1
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More light forest.
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~
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~
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0 -1 3506
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D2
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This path cuts through the darkness of the Miden'Nir.
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~
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~
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0 -1 3507
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D3
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The Woodsman's Inn can be seen a short distance to the west, it appears
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to be the source of the smoke.
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~
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~
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0 -1 3570
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S
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#3506
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The Miden'nir~
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You are in a dark forest. To the east, mountains block passage. From
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here, only the lighter forest to the west or south offer a way to travel.
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~
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35 0 3
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D1
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The mountains can be seen jutting up to the east.
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~
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~
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0 -1 3550
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D2
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The forest is darker to the south.
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~
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~
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0 -1 3509
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D3
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The forest gets lighter as you go west.
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~
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~
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0 -1 3505
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S
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#3507
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The Miden'nir~
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The forest is deep here and the wind blows through the trees and
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through your hair. To the north, the forest gets lighter. However,
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the southern and western paths place you even deeper in the wood.
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~
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35 0 3
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D0
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The forest is lighter in this direction.
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~
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~
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0 -1 3505
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D2
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More and darker woods.
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~
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~
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0 -1 3510
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D3
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There is a small path leading west.
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~
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~
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0 -1 3508
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S
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#3508
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On a Small Path~
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A path is here, leading east and south through the dark woods of
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Miden'nir. Mountains slash the scenery to the west of here.
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~
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35 0 3
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D1
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Wind-swept forest.
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~
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~
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0 -1 3507
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D2
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To the south, the trail continues.
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~
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~
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0 -1 3511
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S
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#3509
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The Miden'nir~
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The trees of Miden'nir are lush and green, hiding the evil that lurks
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in these woods. The trees become too thick to the west, but you may go
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north, south or travel toward the mountains that lie east of here.
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~
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35 0 3
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D0
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The trees lighten up a bit this way.
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~
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~
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0 -1 3506
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D1
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Huge grey mountains lie in this direction.
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~
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~
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0 -1 3512
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D2
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The forest continues.
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~
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~
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0 -1 3514
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S
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#3510
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A Crossroads~
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Here footworn paths meet leading north, south and east. The trees
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seem to be closing in on you at this point, and you can barely see
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the sky through the thick branches above your head.
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~
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35 0 3
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D0
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Trees as far as the eye can see.
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~
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~
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0 -1 3507
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D1
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There is an especially dark part of the forest this way.
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~
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~
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0 -1 3514
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D2
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There is an especially dark section of forest this way.
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~
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~
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0 -1 3516
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S
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#3511
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The Trail~
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You are on a north-south trail through the woods. To the west,
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impassable mountains glare at you, and the thick woods and undergrowth
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prevent any movement westward.
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~
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35 0 3
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D0
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The trail bends to the north.
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~
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~
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0 -1 3508
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D2
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To the south, the path re-enters the forest.
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~
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~
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0 -1 3515
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S
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#3512
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The Miden'nir~
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The trees of Miden'nir are lush and green, hiding the evil that lurks
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in these woods. You can go north toward the mountains, or west to the
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forest, but the steep mountains prevent any movement east.
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~
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35 0 3
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D0
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The mountains can be seen to the north.
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~
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~
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0 -1 3550
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D2
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A light section of forest.
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~
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~
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0 -1 3513
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D3
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The forest continues here.
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~
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~
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0 -1 3509
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S
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#3513
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The Miden'nir~
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The forest is dark, and becomes even darker west. You sense
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that there is something evil hidden in these woods. The forest
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gets lighter to the north. The wind kicks up as you ponder your
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options.
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~
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35 0 3
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D0
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There is a small clearing to the north.
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~
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~
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0 -1 3512
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D3
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It gets darker and thicker this way.
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~
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~
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0 -1 3514
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S
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#3514
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The Deep Forest~
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It is quite dark here, forest surrounds you. With each step, the
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forest seems to close around you, and get darker and more foreboding.
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It might just be time to head back to somewhere safe.
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~
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35 0 3
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D0
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More forest.
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~
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~
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0 -1 3509
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D1
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Lighter forest and mountains in the distance.
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~
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~
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0 -1 3513
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D2
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More trees.
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~
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~
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0 -1 3517
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D3
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The forest continues.
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~
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~
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0 -1 3510
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S
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#3515
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The Light Forest~
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The forest is light here and you can easily pick your way through the
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trail. To the east, the forest becomes thick and darker. South, the
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trail continues.
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~
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35 0 3
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D0
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A trail leading north-south.
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~
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~
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0 -1 3511
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D1
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The trees get thicker as you go east.
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~
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~
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0 -1 3516
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D2
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More trees and some small hills.
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~
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~
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0 -1 3518
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S
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#3516
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Some Muddy Ground~
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The ground is quite muddy here and puddles are all around. Your
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boots make a disgusting SQUISH as you walk here. You can go in any
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of the four cardinal directions from here. Hopefully, it will be
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dryer.
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~
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35 0 3
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D0
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The Miden'nir continues.
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~
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~
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0 -1 3510
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D1
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More trees.
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~
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~
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0 -1 3517
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D2
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The trees get VERY thick to the south. You can barely see...
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~
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~
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0 -1 3519
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D3
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Some light trees and daylight.
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~
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~
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0 -1 3515
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S
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#3517
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Near The Mountains~
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The most prominent feature here is the mountains that lie to the
|
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east. You can only go north and west from here as the rocks stop all
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other movement.
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~
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35 0 3
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D0
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Many trees to the north.
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~
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~
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0 -1 3514
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D3
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There is a bit of a slope downward to the west.
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~
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~
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0 -1 3516
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S
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#3518
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The Fading Trail~
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The trail becomes nearly unpassable here. You can go north
|
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as the forest is relatively light. To the south, you can see a
|
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path.
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~
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35 0 3
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D0
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You can see a trail this way.
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~
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~
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0 -1 3515
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D1
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The trees are nearly trunk-to-trunk this way.
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~
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~
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0 -1 -1
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D2
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Dark forests.
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~
|
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~
|
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0 -1 3522
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S
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#3519
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The Dark Path~
|
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You are hemmed in by trees on either side of you. The path
|
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continues north and south, and while is much to thick to explore
|
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west, you can head off into the woods to the west.
|
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~
|
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35 0 3
|
||||
D0
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The forest gets lighter this way.
|
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~
|
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~
|
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0 -1 3516
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D1
|
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The forest continues.
|
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~
|
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~
|
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0 -1 3520
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D2
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There is a strong stench coming from this direction.
|
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~
|
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~
|
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0 -1 3521
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D3
|
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The trees are nearly trunk-to-trunk this way.
|
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~
|
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~
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0 0 -1
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||||
S
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#3520
|
||||
The Dark Forest~
|
||||
You stomp your way through the underbrush. The dark forest of
|
||||
Miden'nir get pretty thick here, and the branches high above your
|
||||
head are so thick that they block out all direct sunlight. While
|
||||
it is much too thick to go further east, you might be able to make
|
||||
your way though the forest to the south and west.
|
||||
~
|
||||
35 0 3
|
||||
D2
|
||||
The thick forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
D3
|
||||
The thick forest continues.
|
||||
~
|
||||
~
|
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0 -1 3519
|
||||
S
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#3521
|
||||
The Carnage~
|
||||
Here, you see a gruesome sight. Blood is everywhere... on the trees and
|
||||
soaked into the ground. Two carcasses lie in front of you, seeming to look
|
||||
up at you. The forest is impassible to the south, but the other directions
|
||||
look ok.
|
||||
~
|
||||
35 a 3
|
||||
D0
|
||||
Darkness...
|
||||
~
|
||||
~
|
||||
0 -1 3519
|
||||
D1
|
||||
Your light does not extend that far.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
D3
|
||||
More dark forest.
|
||||
~
|
||||
~
|
||||
0 -1 3522
|
||||
E
|
||||
carcass body corpse carcasses bodies corpses~
|
||||
The corpses looked as if they have been pierced by a large, jagged spear.
|
||||
The damage these people sustained is simply amazing. Worse, the lips on the
|
||||
bodies are a light shade of blue, hinting at poison in their systems.
|
||||
~
|
||||
S
|
||||
#3522
|
||||
Deep In The Forest Of Miden'nir~
|
||||
There is a sickening stench here. It smells of blood and death.
|
||||
To the north, you catch glimpses of daylight. To the east, you
|
||||
simply cannot see. The trees are close and stifling.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
You see daylight and a trail to follow.
|
||||
~
|
||||
~
|
||||
0 -1 3518
|
||||
D1
|
||||
The stench seems to becoming from this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3521
|
||||
S
|
||||
#3523
|
||||
The Dark Forest~
|
||||
The branches above you block out all direct sunlight, making the forest
|
||||
in this area rather dark. The forest continues east, where it meets the
|
||||
mountains. The air is still and stuffy - a stench comes from the west and
|
||||
an ugly feeling causes the hair to rise on the back of your neck!
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
It appears to get much darker that direction.
|
||||
~
|
||||
~
|
||||
0 -1 3520
|
||||
D1
|
||||
The forest appears to get much darker in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3551
|
||||
D3
|
||||
The sky becomes lighter in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3521
|
||||
S
|
||||
#3550
|
||||
At The Foot Of The Mountains~
|
||||
You find yourself at the foot of the mountains, where it is much
|
||||
to steep to continue north or east. You see the lush, green forest
|
||||
of Miden'nir to the south and west.
|
||||
~
|
||||
35 0 5
|
||||
D2
|
||||
The forest of Miden'nir spreads out before you.
|
||||
~
|
||||
~
|
||||
0 -1 3512
|
||||
D3
|
||||
The forest of Miden'nir spreads out before you.
|
||||
~
|
||||
~
|
||||
0 -1 3506
|
||||
S
|
||||
#3551
|
||||
Deep In The Forest Of Miden'nir~
|
||||
The branches above you block out all direct sunlight, making
|
||||
the forest in this area very dark. The forest continues west,
|
||||
but mountains block further exploration in all other directions,
|
||||
except south, where you notice a small tunnel dug into the
|
||||
mountainside.
|
||||
~
|
||||
35 a 3
|
||||
D2
|
||||
The tunnel leads into the mountainside.
|
||||
~
|
||||
~
|
||||
0 -1 3552
|
||||
D3
|
||||
The forest continues, but appears to be getting lighter.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
S
|
||||
#3552
|
||||
A Tunnel In The Mountains~
|
||||
The walls of this tunnel were carved out many years ago by the goblins
|
||||
of this forest. The floor is well worn, and continues south, into the
|
||||
mountain, or back north out into the forest.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
Outside, you see the forest of Miden'nir.
|
||||
~
|
||||
~
|
||||
0 -1 3551
|
||||
D2
|
||||
The tunnel continues to the south.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
S
|
||||
#3553
|
||||
A Tunnel In The Mountains~
|
||||
The tunnel gets lighter to the north, presumably leading out, while to
|
||||
the south the passage gets smaller and smaller. A small alcove has been
|
||||
carved into the east wall.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel gets wider in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3552
|
||||
D1
|
||||
You see a small alcove.
|
||||
~
|
||||
~
|
||||
0 -1 3554
|
||||
D2
|
||||
The tunnel gets smaller in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3555
|
||||
S
|
||||
#3554
|
||||
A Small Alcove~
|
||||
A small alcove has been carved out here. There are a bunch of twigs
|
||||
and leaves thrown into a pile here, probably serving as a bed.
|
||||
~
|
||||
35 a 1
|
||||
D3
|
||||
You see the main passageway.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
E
|
||||
twigs leaves bead~
|
||||
The twigs and leaves have all been piled together as a makeshift bed for some
|
||||
small humanoid.
|
||||
~
|
||||
S
|
||||
#3555
|
||||
A Tunnel In The Mountains~
|
||||
As you explore further into the mountainside, the tunnel gets smaller
|
||||
and smaller to the south. You almost have to hunch over to make your way
|
||||
through this area. A small archway to the south leads into a large chamber.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
D2
|
||||
You see a small cavern.
|
||||
~
|
||||
~
|
||||
0 -1 3556
|
||||
S
|
||||
#3556
|
||||
The Goblin HeadQuarters~
|
||||
The tunnel widens into a large (well, large for goblins) cavern that
|
||||
serves as the living quarters for the goblins of Miden'nir. The bones of
|
||||
numbers woodland creatures are strewn about the room, the remanents of a
|
||||
recent meal.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel heads north.
|
||||
~
|
||||
~
|
||||
0 -1 3555
|
||||
S
|
||||
#3570
|
||||
The Front Of The Inn~
|
||||
You are standing on a well-worn path which opens into a clearing.
|
||||
An old, wooden building is here with smoke billowing from its
|
||||
chimney. A painted sign is visible on the porch to the west. You
|
||||
could go north or south around the building or leave this place and
|
||||
return to the forest.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
You can go north around the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3571
|
||||
D1
|
||||
Back through the trees to the Miden'nir.
|
||||
~
|
||||
~
|
||||
0 -1 3505
|
||||
D2
|
||||
You can go south around the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
The front door of the Inn beckons.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
E
|
||||
sign~
|
||||
The sign reads: The Woodsman
|
||||
~
|
||||
S
|
||||
#3571
|
||||
North Of The Inn~
|
||||
You are standing north of the Inn. Things don't look much different
|
||||
from this angle. The air here is filled with smells of smoke and cooking.
|
||||
South, the front porch is waiting for you... or you can see if there is
|
||||
a back door.
|
||||
~
|
||||
35 0 3
|
||||
D2
|
||||
You see the front of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
S
|
||||
#3572
|
||||
South Of The Inn~
|
||||
You are standing south of the Inn. You could easily go north and enter
|
||||
through the front door, or west and to the rear of the establishment. You
|
||||
here some muffled cries from a tiny trail leading south of here.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
This way leads to the front of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
D2
|
||||
The trail heads south.
|
||||
~
|
||||
~
|
||||
0 -1 3575
|
||||
D3
|
||||
This way leads to the back of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3573
|
||||
S
|
||||
#3573
|
||||
Behind The Inn~
|
||||
You now stand behind the Inn. The smell here is not so pleasant as
|
||||
the keeper and his help throw a good deal of garbage here. A couple of
|
||||
piles of rubbish are to the west, but you will smell the worse for
|
||||
meddling there. As a clean alternative, you can go north or east around
|
||||
the Inn.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
You can go around the Inn this way.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
Only rats and fool adventurers play in garbage.
|
||||
~
|
||||
~
|
||||
0 -1 3578
|
||||
S
|
||||
#3574
|
||||
The Woodsman Inn~
|
||||
You are in the common room of the Woodsman Inn. A thin haze of smoke
|
||||
sits in the air here. The Inn is often empty, as the forest has become
|
||||
overrun by goblins as of late, and it is no longer safe in these parts.
|
||||
The bar is just north of here. If you'd rather have your own table, one
|
||||
is empty to the south.
|
||||
~
|
||||
35 cd 1
|
||||
D0
|
||||
The bar is here, manned by the Innkeeper.
|
||||
~
|
||||
~
|
||||
0 -1 3576
|
||||
D1
|
||||
You can leave now and return to fresher air.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
D2
|
||||
An empty table is a rare commodity.
|
||||
~
|
||||
~
|
||||
0 -1 3579
|
||||
D3
|
||||
There is a table to the south occupied by a heavy drinker.
|
||||
~
|
||||
~
|
||||
0 -1 3577
|
||||
S
|
||||
#3575
|
||||
The Ambush Point~
|
||||
This is a overgrown foot-trail south of the Inn. It leads west, but you
|
||||
would be hard pressed to follow it far. A number of bushes are trampled on
|
||||
and some medium sized branches have been knocked down. Obviously there has
|
||||
been a battle here rather recently.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The Inn lies to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
A trail through the woods.
|
||||
~
|
||||
~
|
||||
0 -1 3581
|
||||
S
|
||||
#3576
|
||||
The Bar~
|
||||
This is where people use to come and enjoy the food, drink and
|
||||
hospitality of the Innkeeper, but as of late, he only serves the
|
||||
few adventurers that manage to survive a trip through the forest.
|
||||
You can leave south and return to the common room.
|
||||
~
|
||||
35 df 1
|
||||
D2
|
||||
You may retreat south back to the common room.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3577
|
||||
The Bard's Table~
|
||||
You are in a darker corner in the Inn. A large round table with a few
|
||||
wooden chairs sits here. There is a large stain on the table, the remnants
|
||||
of a spilled drink.
|
||||
~
|
||||
35 d 1
|
||||
D1
|
||||
You see the main floor of the Inn to the east.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3578
|
||||
The Garbage Dump~
|
||||
You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
|
||||
what vermin live in these piles of filth...
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
You can return to cleaner lands this way.
|
||||
~
|
||||
~
|
||||
0 -1 3573
|
||||
S
|
||||
#3579
|
||||
A Quieter Section Of The Inn~
|
||||
There seems to be no one in this end of the Woodsman, probably a safe place
|
||||
to rest and lick your wounds...
|
||||
~
|
||||
35 d 0
|
||||
D0
|
||||
You see the common room.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3581
|
||||
On The Trail Of The Horsemen~
|
||||
The path continues east and west of here. You notice fresh tracks in
|
||||
the soft ground that show the horsemen fled to the west.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
Back to ambush point.
|
||||
~
|
||||
~
|
||||
0 -1 3575
|
||||
D3
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3582
|
||||
S
|
||||
#3582
|
||||
On The Trail Of The Horsemen~
|
||||
The path continues east and south. You notice fresh tracks in the
|
||||
soft ground that show the horsemen turned, and fled south.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3581
|
||||
D2
|
||||
The tracks lead south.
|
||||
~
|
||||
~
|
||||
0 -1 3583
|
||||
S
|
||||
#3583
|
||||
On The Trail Of The Horsemen~
|
||||
The trail of the horsemen continues east and north along this path
|
||||
through the forest. The tracks are still fresh, so they must be near.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3582
|
||||
D3
|
||||
The tracks lead east.
|
||||
~
|
||||
~
|
||||
0 -1 3584
|
||||
S
|
||||
#3584
|
||||
A Dead End Trail~
|
||||
The path comes to an abrupt end here, as the trees close around you and
|
||||
make any further exploration impossible. Fresh tracks cover the ground, and
|
||||
end right here. The horsemen must be nearby.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
Back to along the trail.
|
||||
~
|
||||
~
|
||||
0 -1 3583
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user