Setting up 3.5.0 as trunk
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src/Makefile.msvc
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160
src/Makefile.msvc
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#
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# CircleMUD Makefile for Microsoft Visual C++ 4.0, Windows 95/NT
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# (manually created by Jeremy Elson)
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#
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# NOTE: This Makefile is only for MSVC 4.0. If you have a different
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# compiler, see the file doc/README.WIN for instructions.
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#
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# This Makefile assumes that Microsoft Visual C++ v4.0 installed in
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# \MSDEV. If you have MSVC++ installed in a different directory,
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# change the CLFAGS and LIB lines to reflect the location of your
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# header files and standard libraries, respectively.
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#
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# Make sure that the location of your compiler, linker, and make binaries
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# (e.g., \msdev\bin) is in your path.
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#
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# COMPILER PARAMETERS
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# Name of the C compiler
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CC=cl
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# Flags to pass to the compiler
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CFLAGS = /nologo /I. /IC:\MSDEV\INCLUDE
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# LINK PARAMETERS
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# Name of the linker
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LINK=link
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# Directory that contains the standard libraries
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LIB=C:\MSDEV\LIB
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# Flags to pass to the linker
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LFLAGS=/OUT:circle.exe /nologo /subsystem:console
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##############################################################################
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# Do Not Modify Anything Below This Line (unless you know what you're doing) #
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##############################################################################
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MAKE = $(MAKE) /NOLOGO /S
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OBJFILES = comm.obj act.comm.obj act.informative.obj act.movement.obj act.item.obj \
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act.offensive.obj act.other.obj act.social.obj act.wizard.obj ban.obj boards.obj \
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castle.obj class.obj config.obj constants.obj db.obj fight.obj graph.obj handler.obj \
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house.obj interpreter.obj limits.obj magic.obj mail.obj mobact.obj modify.obj \
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objsave.obj olc.obj shop.obj spec_assign.obj spec_procs.obj spell_parser.obj \
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spells.obj utils.obj weather.obj random.obj alias.obj players.obj
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default: circle.exe
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$(MAKE) circle.exe
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circle.exe : $(OBJFILES)
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set lib=$(LIB)
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$(LINK) $(LFLAGS) $(OBJFILES) wsock32.lib
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# Dependencies for the object files (automagically generated with
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# gcc -MM)
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alias.obj: alias.c conf.h sysdep.h structs.h utils.h interpreter.h db.h
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$(CC) -c $(CFLAGS) alias.c
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act.comm.obj: act.comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h screen.h
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$(CC) -c $(CFLAGS) act.comm.c
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act.informative.obj: act.informative.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h screen.h constants.h
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$(CC) -c $(CFLAGS) act.informative.c
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act.item.obj: act.item.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h
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$(CC) -c $(CFLAGS) act.item.c
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act.movement.obj: act.movement.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h house.h constants.h
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$(CC) -c $(CFLAGS) act.movement.c
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act.offensive.obj: act.offensive.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) -c $(CFLAGS) act.offensive.c
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act.other.obj: act.other.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h screen.h house.h
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$(CC) -c $(CFLAGS) act.other.c
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act.social.obj: act.social.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) -c $(CFLAGS) act.social.c
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act.wizard.obj: act.wizard.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h house.h screen.h constants.h
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$(CC) -c $(CFLAGS) act.wizard.c
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ban.obj: ban.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h
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$(CC) -c $(CFLAGS) ban.c
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boards.obj: boards.c conf.h sysdep.h structs.h utils.h comm.h db.h boards.h \
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interpreter.h handler.h
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$(CC) -c $(CFLAGS) boards.c
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castle.obj: castle.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h \
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handler.h db.h spells.h
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$(CC) -c $(CFLAGS) castle.c
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class.obj: class.c conf.h sysdep.h structs.h db.h utils.h spells.h interpreter.h
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$(CC) -c $(CFLAGS) class.c
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comm.obj: comm.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
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db.h house.h
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$(CC) -c $(CFLAGS) comm.c
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config.obj: config.c conf.h sysdep.h structs.h
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$(CC) -c $(CFLAGS) config.c
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constants.obj: constants.c conf.h sysdep.h structs.h
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$(CC) -c $(CFLAGS) constants.c
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db.obj: db.c conf.h sysdep.h structs.h utils.h db.h comm.h handler.h spells.h mail.h \
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interpreter.h house.h
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$(CC) -c $(CFLAGS) db.c
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fight.obj: fight.c conf.h sysdep.h structs.h utils.h comm.h handler.h interpreter.h \
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db.h spells.h screen.h
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$(CC) -c $(CFLAGS) fight.c
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graph.obj: graph.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h \
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db.h spells.h
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$(CC) -c $(CFLAGS) graph.c
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handler.obj: handler.c conf.h sysdep.h structs.h utils.h comm.h db.h handler.h \
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interpreter.h spells.h
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$(CC) -c $(CFLAGS) handler.c
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house.obj: house.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
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utils.h house.h constants.h
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$(CC) -c $(CFLAGS) house.c
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interpreter.obj: interpreter.c conf.h sysdep.h structs.h comm.h interpreter.h db.h \
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utils.h spells.h handler.h mail.h screen.h
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$(CC) -c $(CFLAGS) interpreter.c
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limits.obj: limits.c conf.h sysdep.h structs.h utils.h spells.h comm.h db.h \
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handler.h
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$(CC) -c $(CFLAGS) limits.c
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magic.obj: magic.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h db.h
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$(CC) -c $(CFLAGS) magic.c
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mail.obj: mail.c conf.h sysdep.h structs.h utils.h comm.h db.h interpreter.h \
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handler.h mail.h
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$(CC) -c $(CFLAGS) mail.c
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mobact.obj: mobact.c conf.h sysdep.h structs.h utils.h db.h comm.h interpreter.h \
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handler.h spells.h
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$(CC) -c $(CFLAGS) mobact.c
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modify.obj: modify.c conf.h sysdep.h structs.h utils.h interpreter.h handler.h db.h \
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comm.h spells.h mail.h boards.h
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$(CC) -c $(CFLAGS) modify.c
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objsave.obj: objsave.c conf.h sysdep.h structs.h comm.h handler.h db.h \
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interpreter.h utils.h spells.h
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$(CC) -c $(CFLAGS) objsave.c
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olc.obj: olc.c conf.h sysdep.h structs.h utils.h comm.h interpreter.h handler.h db.h \
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olc.h
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$(CC) -c $(CFLAGS) olc.c
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players.o: players.c conf.h sysdep.h structs.h utils.h db.h handler.h pfdefaults.h
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$(CC) -c $(CFLAGS) players.c
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random.obj: random.c
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$(CC) -c $(CFLAGS) random.c
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shop.obj: shop.c conf.h sysdep.h structs.h comm.h handler.h db.h interpreter.h \
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utils.h shop.h
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$(CC) -c $(CFLAGS) shop.c
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spec_assign.obj: spec_assign.c conf.h sysdep.h structs.h db.h interpreter.h \
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utils.h
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$(CC) -c $(CFLAGS) spec_assign.c
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spec_procs.obj: spec_procs.c conf.h sysdep.h structs.h utils.h comm.h \
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interpreter.h handler.h db.h spells.h
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$(CC) -c $(CFLAGS) spec_procs.c
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spell_parser.obj: spell_parser.c conf.h sysdep.h structs.h utils.h interpreter.h \
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spells.h handler.h comm.h db.h
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$(CC) -c $(CFLAGS) spell_parser.c
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spells.obj: spells.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h \
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db.h constants.h
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$(CC) -c $(CFLAGS) spells.c
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utils.obj: utils.c conf.h sysdep.h structs.h utils.h comm.h screen.h spells.h \
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handler.h
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$(CC) -c $(CFLAGS) utils.c
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weather.obj: weather.c conf.h sysdep.h structs.h utils.h comm.h handler.h \
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interpreter.h db.h
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$(CC) -c $(CFLAGS) weather.c
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