diff --git a/lib/world/mob/0.mob b/lib/world/mob/0.mob index ac60389..d9f03cc 100644 --- a/lib/world/mob/0.mob +++ b/lib/world/mob/0.mob @@ -175,7 +175,7 @@ A strange humanoid is here. How odd, its flesh seems to be falling off! This strange humanoid is moving rather slowly, and appears to be a corpse, a walking corpse! It must be a zombie or something of the sort. ~ -188426 0 0 0 0 0 0 0 0 E +450570 0 0 0 0 0 0 0 0 E 1 20 9 0d0+10 1d2+0 10 100 8 8 0 diff --git a/lib/world/mob/104.mob b/lib/world/mob/104.mob index 104479b..a881ebf 100644 --- a/lib/world/mob/104.mob +++ b/lib/world/mob/104.mob @@ -181,7 +181,7 @@ A woman stands about the room, giving people there mail. She wears a pair of specticles, and a long white coat. Her hair is a bright pink, and is in a pony tail. She stands up straight looking at you sternly. ~ -190475 0 0 0 0 0 0 0 0 E +190474 0 0 0 0 0 0 0 0 E 34 9 20 6d6+340 5d5+5 340 115600 8 8 2 diff --git a/lib/world/mob/107.mob b/lib/world/mob/107.mob index d718ce2..a390689 100644 --- a/lib/world/mob/107.mob +++ b/lib/world/mob/107.mob @@ -255,7 +255,7 @@ Writing equipment floats around in the air, waiting to take a message. Leafs of paper and other parchment float about the room ominously. Quills and ink bottles also. It is here where you may mail anyone within the mud. ~ -188427 0 0 0 0 0 0 0 0 E +188426 0 0 0 0 0 0 0 0 E 26 12 -5 5d5+260 4d4+4 260 67600 8 8 0 diff --git a/lib/world/mob/12.mob b/lib/world/mob/12.mob index 7494300..6f830d0 100644 --- a/lib/world/mob/12.mob +++ b/lib/world/mob/12.mob @@ -17,7 +17,7 @@ The Immortal Postmaster is hard at work here. ~ Scary... A postal worker... Working? ~ -188427 0 0 0 65536 0 0 0 0 E +712714 0 0 0 65536 0 0 0 0 E 14 16 1 2d2+140 2d2+2 140 19600 8 8 2 @@ -158,7 +158,9 @@ scoreboard mob~ the scoreboard mob~ A mob is here keeping score for everyone that uses the game console. ~ -It looks unfinished. + She stands here, holding a chalkboard and a piece of chalk to mark the +scores. Waiting for a player must be pretty boring. She looks hopefully at you +and suggests that you check out the console. ~ 10 0 0 0 0 0 0 0 0 E 1 20 9 0d0+10 1d2+0 @@ -212,7 +214,7 @@ the test mob~ ~ Test mobs can be whatever you want them to be. ~ -8 0 0 0 0 0 0 0 0 E +61454 0 0 0 983040 0 0 0 0 E 3 19 8 0d0+30 1d2+0 30 900 8 8 0 diff --git a/lib/world/mob/271.mob b/lib/world/mob/271.mob index ff62917..4b8cf27 100644 --- a/lib/world/mob/271.mob +++ b/lib/world/mob/271.mob @@ -894,7 +894,7 @@ lack of interest. The scars on his face are an indication that he has seen foul weather of all sorts on the roads, and nothing you could request would surprise him. ~ -11 0 0 0 0 0 0 0 0 E +10 0 0 0 0 0 0 0 0 E 5 19 7 1d1+50 1d2+0 50 2500 8 8 0 diff --git a/lib/world/mob/30.mob b/lib/world/mob/30.mob index 0eb8cad..85bdf3e 100644 --- a/lib/world/mob/30.mob +++ b/lib/world/mob/30.mob @@ -137,7 +137,7 @@ about the reputation of the MMS (Midgaard Mail Service), as many people seem to think that it is slow. Perhaps if he were to brush the cobwebs from his uniform it would help to make a better impression. ~ -190475 0 0 0 65552 0 0 0 1000 E +190474 0 0 0 65552 0 0 0 1000 E 33 9 -9 6d6+330 5d5+5 330 108900 8 8 1 diff --git a/lib/world/mob/301.mob b/lib/world/mob/301.mob index 7cc8ae9..17f2046 100644 --- a/lib/world/mob/301.mob +++ b/lib/world/mob/301.mob @@ -367,7 +367,7 @@ A friendly mailbox waits for your mail here. never seen one in your life... Hmmmm. On the side is emblazoned the word TP (must stand for Tabrach Post). ~ -11 0 0 0 0 0 0 0 0 E +10 0 0 0 0 0 0 0 0 E 13 16 2 2d2+130 2d2+2 130 16900 8 8 1 diff --git a/lib/world/mob/315.mob b/lib/world/mob/315.mob index 1ead00d..104558f 100644 --- a/lib/world/mob/315.mob +++ b/lib/world/mob/315.mob @@ -135,7 +135,7 @@ A postal worker is here, ready to send or get your mail. ~ Be careful. No sudden moves. You know how these guys get.... ~ -16395 0 0 0 0 0 0 0 0 E +540682 0 0 0 0 0 0 0 0 E 30 10 -8 6d6+300 5d5+5 300 90000 8 8 1 diff --git a/lib/world/obj/12.obj b/lib/world/obj/12.obj index 621c683..3e73dbe 100644 --- a/lib/world/obj/12.obj +++ b/lib/world/obj/12.obj @@ -90,7 +90,7 @@ You can't see it...it isn't here.~ #1212 game console~ a game console~ -A game console sits in one corner of the room~ +A game console sits in one corner of the room.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -296,14 +296,14 @@ A piece of fireworks is planted in a champagne bottle.~ 0 0 0 0 0 T 1297 E +firework new year piece~ + This large rocket is about to go up! Strange colours will fill the sky! +~ +E bottle champagne~ The bottle is filled partially with water so it doesn't tilt over. Someone has obviously drunk the champagne first. ~ -E -firework new year piece~ - This large rocket is about to go up! Strange colours will fill the sky! -~ #1299 christmas tree~ a christmas tree~ diff --git a/lib/world/trg/1.trg b/lib/world/trg/1.trg index f0b958c..9b98ba6 100644 --- a/lib/world/trg/1.trg +++ b/lib/world/trg/1.trg @@ -2150,7 +2150,7 @@ Mob Quest Tutorial Example Quest accepted - 25~ 0 d 1 yes~ * By Rumble of The Builder Academy tbamud.com 9091 -if %actor.varexists(solved_example_quest_zone_0)% +if %actor.varexists(solved_example_quest_zone_0)% || !%actor.is_pc% halt else wait 1 sec @@ -2260,7 +2260,7 @@ TBA Welcome - 18~ ~ * By Rumble of The Builder Academy tbamud.com 9091 * TBA mortal greet to fill out the application. -if %actor.level% <= 1 +if %actor.admin% < 1 wait 3 sec if %actor.varexists(TBA_mortal_greeting)% %echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.' diff --git a/lib/world/trg/13.trg b/lib/world/trg/13.trg index 551473a..39f3f8f 100644 --- a/lib/world/trg/13.trg +++ b/lib/world/trg/13.trg @@ -99,7 +99,7 @@ tbalim~ * Make sure name matches a player, purge mobs or use 0.name if you have * troubles. They are given an assigner in the mortal start room. * Usage: tbalim player vnum | purge -if !%actor.is_pc% || %actor.level% < 32 +if !%actor.is_pc% || %actor.level% < 30 %send% %actor% Only human staff can use this limiter. else set victim %arg.car% @@ -1814,7 +1814,7 @@ Trial Vnum Assigner - 1332~ * Player must have nohassle off! To junk assigner use tbalim purge player. set actor %self.carried_by% *Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances -if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31 +if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 30 * We set completed trial vnums to -#. So if negative abort. if %actor.TBA_trial_vnum% < 0 return 0 diff --git a/lib/world/trg/2.trg b/lib/world/trg/2.trg index fe82c9e..4e78774 100644 --- a/lib/world/trg/2.trg +++ b/lib/world/trg/2.trg @@ -273,17 +273,11 @@ dg_cast 'armor' %self% %damage% %self% 10 ~ #214 -test~ -0 c 100 -north~ -set actor_room %actor.room% -set this_room %actor_room.vnum% -%echo% this_room = %actor_room.vnum% -set new_room %this_room.north(vnum)% -%echo% new_room = %this_room.north(vnum)% -wait 10 sec -%teleport% %actor% %this_room.north(vnum)% -%force% %actor% look +bug test~ +0 b 100 +~ +detach 214 %self.id% +say test crash! ~ #218 Holiday Decorations by Interior Design - M218~ diff --git a/lib/world/trg/30.trg b/lib/world/trg/30.trg index f5659d0..ec78e90 100644 --- a/lib/world/trg/30.trg +++ b/lib/world/trg/30.trg @@ -565,11 +565,11 @@ if %actor.level% == 0 %load% obj 3021 %actor% wield %load% obj 3055 %actor% hold end - if !%actor.has_item(3006)% - %load% obj 3006 %actor% inv - end end wait 3 sec %zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!' +if !%actor.has_item(3006)% + %load% obj 3006 %actor% inv +end ~ $~ diff --git a/lib/world/wld/11.wld b/lib/world/wld/11.wld index 28aa9be..11d6e9d 100644 --- a/lib/world/wld/11.wld +++ b/lib/world/wld/11.wld @@ -1,30 +1,24 @@ #1100 Detta's [Frozen Castle] Description Room~ - @BTheme:@n The cliche fantasy castle with a curse. Am hoping to build a big stone fortress that is all frozen in ice, complete with its occupants. There will probably be a couple big specially-triggered mobs to defeat and some wandering salespeople around the permiter selling the spoils from the castle. There will be a couple secrets within the zone, and a tragic tale to uncover if the player is so inclined ;). - @GPlayers:@n Meant to be for players about level 15 to 20, with some of the perimeter mobs being lower level, and ones deeper and higher within the castle of higher level. Primarily an evil zone. - @RLocation:@n The castle is set in the middle of a forest with a river running through it. Note that Indoor flags are deliberately set on outdoor rooms as the zone has its own trigger-run weather messages. - @MSecrets:@n None yet, but there will be ;). Will keep posted. - @CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, please mudmail me - Detta. :-) All input appreciated! You can also email me at detta@@builderacademy.net East takes you through the other zones I have built here. Down takes you to the starting room of this zone. - ~ 11 520 0 0 0 0 D1 diff --git a/lib/world/wld/12.wld b/lib/world/wld/12.wld index 1349aa3..fe0c99c 100644 --- a/lib/world/wld/12.wld +++ b/lib/world/wld/12.wld @@ -96,7 +96,7 @@ it is not as slow. Even the Postal service knows not to anger the Gods. Piles of junk mail line the walls. I guess even Gods get on mailing lists. The Immortal Board Room is to the east. ~ -12 8 0 0 0 0 +12 131080 0 0 0 0 D1 The Immortal Board Room is just to the east. ~ diff --git a/lib/world/wld/315.wld b/lib/world/wld/315.wld index 568694f..77a6c0d 100644 --- a/lib/world/wld/315.wld +++ b/lib/world/wld/315.wld @@ -176,7 +176,7 @@ Post Office~ larger building from what you saw outside. You may either send mail to any player here or receive any mail you have been sent. ~ -315 24 0 0 0 0 +315 131096 0 0 0 0 D3 ~ undefined~ diff --git a/lib/world/wld/555.wld b/lib/world/wld/555.wld index eb97de3..43bdc60 100644 --- a/lib/world/wld/555.wld +++ b/lib/world/wld/555.wld @@ -582,7 +582,8 @@ S #55532 Library~ The Library continues here, with exits to the east and west. There should be -some interesting books here somewhere. +some interesting books here somewhere. One of the bookcases here looks out of +place. ~ 555 8 0 0 0 0 D1 @@ -594,12 +595,8 @@ D3 ~ 0 0 55533 E -shelf shelves~ - The shelf to the south looks a bit strange. -~ -E -book books~ - 'Secret Door: The Shelf' is on the shelf. +shelf shelves bookshelf bookshelves~ + Secret Door: Open Shelf ~ S T 55532 @@ -1246,22 +1243,22 @@ D0 You see trees. ~ ~ -0 0 55579 +0 0 55578 D1 You see trees. ~ ~ -0 0 55573 +0 0 55570 D2 You see trees. ~ ~ -0 0 55578 +0 0 55579 D3 You see trees. ~ ~ -0 0 55570 +0 0 55573 S T 55569 #55570