Updating World files 1 of 2

This commit is contained in:
tb4m11d
2016-01-21 00:09:30 +01:00
committed by wyld-sw
parent 58006554e2
commit a1f22f9417
29 changed files with 4094 additions and 1513 deletions

View File

@@ -87,7 +87,7 @@ if %amount% >= 10
give %change% coin %actor.name%
end
* Otherwise they must have given exactly 10 coins, open the gate.
say thank you.
say Thank you.
wait 1 sec
unlock gateway
wait 1 sec

View File

@@ -200,19 +200,19 @@ end
1 c 1
draw~
if %arg% == bracelet
%send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n
%echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n
%send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n
%echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n
wait 1 s
if %self.timer% == 0
eval give %actor.maxmove% - %actor.move%
eval percent (%give% * 8) / 10
eval power %actor.move(%percent%)%
set %power%
%send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n
%echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n
%send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n
%echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n
otimer 20
else
%send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n
%send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n
end
end
return 0
@@ -917,6 +917,7 @@ end
test dg_cast~
2 g 100
~
wait 1 c
set target %self.people%
while %target%
set nexttarget %target.next_in_room%
@@ -1051,23 +1052,23 @@ global mrc
global llc
global lmc
global lrc
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
%echo% n _______________
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
%echo% n| %ulc%| | %umc%| | %urc%| | n|
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
%echo% n|_______________|
~
#1140
dealer say new game~
@@ -1075,11 +1076,11 @@ dealer say new game~
new game~
wait 1s
if %actor.varexists(ffplaying)%
%send% %actor% @GYou are already playing a game.@n
%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
%send% %actor% @GYour opponent will keep the cards they've won.@n
%send% %actor% @GSay forfeit to accept this and end the game.@n
%send% %actor% @GSay continue to carry on with your current game.@n
%send% %actor% GYou are already playing a game. n
%send% %actor% GIf you forfeit, you will lose the cards you've won. n
%send% %actor% GYour opponent will keep the cards they've won. n
%send% %actor% GSay forfeit to accept this and end the game. n
%send% %actor% GSay continue to carry on with your current game. n
elseif %playing%
%echo% Sorry, I'm already playing a game.
else
@@ -1324,23 +1325,23 @@ global %cardpos%4
show board~
2 c 100
show~
%echo% @n _______________
%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
%echo% @n|_______________|
%echo% n _______________
%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
%echo% n| %ulc%| | %umc%| | %urc%| | n|
%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
%echo% n| %llc%| | %lmc%| | %lrc%| | n|
%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
%echo% n|_______________|
~
#1144
new trigger~
@@ -1348,8 +1349,8 @@ new trigger~
test~
%echo% var is %var%
%echo% var2 is %var2%
%echo% coloured var is @Y%var%@n
%echo% coloured var is Y%var% n
set col Y
%echo% var coloured var is @%col%%var%@n
%echo% var coloured var is %col%%var% n
~
$~

View File

@@ -1,118 +1,161 @@
#27400
Happy Smurf - 27415~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Tra, La, la, La, la, la.
break
case 2
say Will you be my friend?
break
case 3
say It's a very smurfy day in Smurfville!
break
case 4
say Everything is Smurfy-OK!
break
case 5
say Yea, we're so happy!
break
default
sing
break
done
end
~
#27401
Barney - 27404~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Yea, we're so happy!
break
case 2
say Will you be my friend?
break
case 3
say C'mon kids sing along...
break
case 4
say Happy, happy, happy, aren't we all SO happy!
break
case 5
say I love you, you love me, ...
break
default
sing
break
done
end
~
#27402
Papa dg_cast by level - 27400~
0 k 50
~
switch %actor.level%
case 1
case 2
case 3
break
case 4
dg_cast 'magic missile' %actor%
break
case 5
dg_cast 'chill touch' %actor%
break
case 6
dg_cast 'burning hands' %actor%
break
case 7
case 8
dg_cast 'shocking grasp' %actor%
break
case 9
case 10
case 11
dg_cast 'lightning bolt' %actor%
break
case 12
dg_cast 'color spray' %actor%
break
case 13
dg_cast 'energy drain' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
case 17
case 18
dg_cast 'call lightning' %actor%
break
case 19
case 20
case 21
case 22
dg_cast 'harm' %actor%
break
default
dg_cast 'fireball' %actor%
break
done
~
$~
#27400
Kay~
0 dg 100
~
wait 5
say Blessings upon you this day, %actor.name%. The hand of God
say be upon you always. Here let me heal and help you.
dg_cast 'heal' %actor.name%
wait 5
dg_cast 'sanc' %actor.name%
wait 5
dg_cast 'fly' %actor.name%
wait 5
say Go with God.
~
#27401
Barney - 27404~
0 g 100
~
if %actor.is_pc%
wait 2 sec
switch %random.5%
case 1
say Yea, we're so happy!
break
case 2
say Will you be my friend?
break
case 3
say C'mon kids sing along...
break
case 4
say Happy, happy, happy, aren't we all SO happy!
break
case 5
say I love you, you love me, ...
break
default
sing
break
done
end
~
#27402
Hanz~
0 g 100
~
say Hi I'm Hanz....
wait 10
say lets get yawu puhmped up!
strut
clap
flex
~
#27403
Franz~
0 g 100
~
say hi I'm Franz...
wait 10
say lets get yawu puhmped up!
strut
clap
flex
~
#27404
Greetings St Bigid mob~
0 g 25
~
if %actor.is_pc%
say Welcome to our village, %actor.name%!
else
say Blessings upon you this day.
end
~
#27405
Broderick~
0 g 100
~
if %actor.is_pc%
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
wait 10
nod
say To view my wares type 'List' to show everything i have in stock.
say to buy, you correspond by name of item, Buy 'Item' or buy #
say to sell, we accept what the shop designates i'm afraid.
nod
nod
wait 5
say So What'll it be?
else
Say Blessings upon you this Day!
end
~
#27406
Child mob st brigid~
0 g 50
~
* By Whiteknight of The Builder Academy tbamud.com 9091
* With random triggers ACTOR is NOT defined. So set it.
set actor %random.char%
switch %random.4%
case 1
Say MommY!!! Daday!!!
if %actor.sex% = man
say its a mean old man!
else
say its a mean witch!
done
done
%echo% the child starts crying!
break
case 2
%echo% the child starts crying!
break
case 3
%echo% the child starts freaking out
%echo% the woman starts to scream!
break
default
say Greetings and welcome to our home, %Actor.name%!
hug %actor.name%
say Please be welcome here!
break
end
~
#27407
Std greeting shop mobs~
0 g 100
~
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
wait 10
nod
say To view my wares type 'List' to show everything i have in stock.
say to buy, you correspond by name of item, Buy 'Item' or buy #
say to sell, we accept what the shop designates i'm afraid.
nod
nod
wait 5
say So What'll it be?
~
#27408
Hookers~
0 g 35
~
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.is_pc%
if %actor.sex% == male
say Hey baby, how bout a little action and some
say small bit of fun~ I am all that.
elseif %actor.sex% == female
SAY Get lost you bitch... I am not into Women!
say what a whacko pervert!
else
Say Sotrry I'm not into Neuterless ones!
end
else
say Take off you Mob Swine!
end
~
$~

View File

@@ -4,10 +4,10 @@ Zone 83 Enter~
Enter~
if !%arg% && !%command%
wait 2s
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
elseif %cmd.mudcommand% == Enter && zone /= %arg%
wait 1s
%echo% @g[ Now Entering Zone 83... ]@n
%echo% g[ Now Entering Zone 83... ] n
wait 1s
%teleport% %actor% 8301
%force% %actor% look
@@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
0 h 100
~
if %actor.vnum% == 8301
follow %actor%
follow small
detach all %self.id%
end
~
@@ -39,13 +39,13 @@ Self-Healing on half HP~
eval repair %random.3%
switch %repair%
case 1
%echo% @cPirates scramble to repair their damaged ship.@n
%echo% cPirates scramble to repair their damaged ship. n
break
case 2
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
break
case 3
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
%echo% cPirates rush to seal leaks in the hull of their ship. n
break
done
%damage% %self% -1000
@@ -130,14 +130,14 @@ switch %song%
emote sings, 'They breathe!'
wait 10s
done
@n
@n
@n
@y****************************************************************
@y* @cThese songs were written (as far as I know..) by @y*
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
@y****************************************************************@n
n
n
n
y****************************************************************
y* cThese songs were written (as far as I know..) by y*
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
y* cI take no responsibility if he got the ideas elsewhere. :) y*
y**************************************************************** n
~
#8307
Cabin Boy (8307) Mops~
@@ -417,16 +417,16 @@ jump~
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
%teleport% %actor% 8376
wait 1s
%send% %actor% @oDown..@n
%send% %actor% oDown.. n
wait 1s
%send% %actor% @oDown...@n
%send% %actor% oDown... n
wait 1s
%send% %actor% @oDown you go...@n
%send% %actor% oDown you go... n
wait 1s
eval halfhitp ((%actor.hitp% / 2) + 10)
%send% %actor% You slam @oHARD@n into the deck!
%send% %actor% You take @r%halfhitp%@n points of damage.
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
%send% %actor% You slam oHARD n into the deck!
%send% %actor% You take r%halfhitp% n points of damage.
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
%damage% %actor% %halfhitp%
else
%send% %actor% Jump where?
@@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
eval die2 %random.6%
eval die3 %random.6%
eval roll %die1%%die2%%die3%
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
*** Check For 3 of a Kind ***
if (%roll% == 111)
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
halt
elseif ((%die1% == %die2%) && (%die2% == %die3%))
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
halt
*** Check for Storms ***
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
halt
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
halt
*** Otherwise, Compute the Score ***
elseif (%die1%==%die2%)
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
%send% %actor% You score a @o@g%die3%@n.
oechoaround %actor% %actor.name% scores a o g%die3% n.
%send% %actor% You score a o g%die3% n.
halt
elseif (%die1%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
%send% %actor% You score a @o@g%die2%@n.
oechoaround %actor% %actor.name% scores a o g%die2% n.
%send% %actor% You score a o g%die2% n.
halt
elseif (%die2%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
%send% %actor% You score a @o@g%die1%@n.
oechoaround %actor% %actor.name% scores a o g%die1% n.
%send% %actor% You score a o g%die1% n.
halt
else
oecho @o@gNo score!@n
oecho o gNo score! n
end
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