Updating World files 1 of 2
This commit is contained in:
@@ -87,7 +87,7 @@ if %amount% >= 10
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give %change% coin %actor.name%
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end
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* Otherwise they must have given exactly 10 coins, open the gate.
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say thank you.
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say Thank you.
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wait 1 sec
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unlock gateway
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wait 1 sec
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@@ -200,19 +200,19 @@ end
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1 c 1
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draw~
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if %arg% == bracelet
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%send% %actor% @CYou attempt to draw on the power of %self.shortdesc%.@n
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%echoaround% %actor% @C%actor.name% attempts to draw on the power of %self.shortdesc%.@n
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%send% %actor% CYou attempt to draw on the power of %self.shortdesc%. n
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%echoaround% %actor% C%actor.name% attempts to draw on the power of %self.shortdesc%. n
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wait 1 s
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if %self.timer% == 0
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eval give %actor.maxmove% - %actor.move%
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eval percent (%give% * 8) / 10
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eval power %actor.move(%percent%)%
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set %power%
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%send% %actor% @CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. @n
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%echoaround% %actor% @C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. @n
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%send% %actor% CYou glow with energy as a powerful wind erupts from %self.shortdesc% and envelops you. n
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%echoaround% %actor% C%actor.name% glows with energy as a powerful wind erupts from %self.shortdesc% and envelops %actor.himher%. n
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otimer 20
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else
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%send% %actor% @cAlas, the power of %self.shortdesc% has not yet recovered.@n
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%send% %actor% cAlas, the power of %self.shortdesc% has not yet recovered. n
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end
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end
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return 0
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@@ -917,6 +917,7 @@ end
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test dg_cast~
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2 g 100
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~
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wait 1 c
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set target %self.people%
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while %target%
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set nexttarget %target.next_in_room%
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@@ -1051,23 +1052,23 @@ global mrc
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global llc
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global lmc
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global lrc
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%echo% @n _______________
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%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
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%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
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%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
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%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
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%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
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%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
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%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
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%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
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%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
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%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
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%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
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%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
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%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
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%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
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%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
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%echo% @n|_______________|
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%echo% n _______________
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%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
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%echo% n| %ulc%| | %umc%| | %urc%| | n|
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%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
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%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
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%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
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%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
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%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
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%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
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%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
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%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
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%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
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%echo% n| %llc%| | %lmc%| | %lrc%| | n|
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%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
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%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
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%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
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%echo% n|_______________|
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~
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#1140
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dealer say new game~
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@@ -1075,11 +1076,11 @@ dealer say new game~
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new game~
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wait 1s
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if %actor.varexists(ffplaying)%
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%send% %actor% @GYou are already playing a game.@n
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%send% %actor% @GIf you forfeit, you will lose the cards you've won.@n
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%send% %actor% @GYour opponent will keep the cards they've won.@n
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%send% %actor% @GSay forfeit to accept this and end the game.@n
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%send% %actor% @GSay continue to carry on with your current game.@n
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%send% %actor% GYou are already playing a game. n
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%send% %actor% GIf you forfeit, you will lose the cards you've won. n
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%send% %actor% GYour opponent will keep the cards they've won. n
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%send% %actor% GSay forfeit to accept this and end the game. n
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%send% %actor% GSay continue to carry on with your current game. n
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elseif %playing%
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%echo% Sorry, I'm already playing a game.
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else
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@@ -1324,23 +1325,23 @@ global %cardpos%4
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show board~
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2 c 100
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show~
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%echo% @n _______________
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%echo% @n| @%ulc%_@Y%UL1%@%ulc%_ @%umc%_@Y%UM1%@%umc%_ @%urc%_@Y%UR1%@%urc%_@n |
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%echo% @n|@%ulc%| |@%umc%| |@%urc%| |@n|
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%echo% @n|@Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2%@n|
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%echo% @n|@%ulc%|@u%ULn%@n@%ulc%|@%umc%|@u%UMn%@n@%umc%|@%urc%|@u%URn%@n@%urc%|@n|
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%echo% @n|@%ulc%|_@Y%UL3%@%ulc%_|@%umc%|_@Y%UM3%@%umc%_|@%urc%|_@Y%UR3%@%urc%_|@n|
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%echo% @n|@%mlc% _@Y%ML1%@%mlc%_ @%mmc%_@Y%MM1%@%mmc%_ @%mrc%_@Y%MR1%@%mrc%_@n |
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%echo% @n|@%mlc%| |@%mmc%| |@%mrc%| |@n|
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%echo% @n|@Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2%@n|
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%echo% @n|@%mlc%|@u%MLn%@n@%mlc%|@%mmc%|@u%MMn%@n@%mmc%|@%mrc%|@u%MRn%@n@%mrc%|@n|
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%echo% @n|@%mlc%|_@Y%ML3%@%mlc%_|@%mmc%|_@Y%MM3%@%mmc%_|@%mrc%|_@Y%MR3%@%mrc%_|@n|
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%echo% @n|@%llc% _@Y%LL1%@%llc%_ @%lmc%_@Y%LM1%@%lmc%_ @%lrc%_@Y%LR1%@%lrc%_ @n|
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%echo% @n|@%llc%| |@%lmc%| |@%lrc%| |@n|
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%echo% @n|@Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2%@n|
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%echo% @n|@%llc%|@u%LLn%@n@%llc%|@%lmc%|@u%LMn%@n@%lmc%|@%lrc%|@u%LRn%@n@%lrc%|@n|
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%echo% @n|@%llc%|_@Y%LL3%@%llc%_|@%lmc%|_@Y%LM3%@%lmc%_|@%lrc%|_@Y%LR3%@%lrc%_|@n|
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%echo% @n|_______________|
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%echo% n _______________
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%echo% n| %ulc%_ Y%UL1% %ulc%_ %umc%_ Y%UM1% %umc%_ %urc%_ Y%UR1% %urc%_ n |
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%echo% n| %ulc%| | %umc%| | %urc%| | n|
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%echo% n| Y%UL4% %UL2%%UM4% %UM2%%UR4% %UR2% n|
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%echo% n| %ulc%| u%ULn% n %ulc%| %umc%| u%UMn% n %umc%| %urc%| u%URn% n %urc%| n|
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%echo% n| %ulc%|_ Y%UL3% %ulc%_| %umc%|_ Y%UM3% %umc%_| %urc%|_ Y%UR3% %urc%_| n|
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%echo% n| %mlc% _ Y%ML1% %mlc%_ %mmc%_ Y%MM1% %mmc%_ %mrc%_ Y%MR1% %mrc%_ n |
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%echo% n| %mlc%| | %mmc%| | %mrc%| | n|
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%echo% n| Y%ML4% %ML2%%MM4% %MM2%%MR4% %MR2% n|
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%echo% n| %mlc%| u%MLn% n %mlc%| %mmc%| u%MMn% n %mmc%| %mrc%| u%MRn% n %mrc%| n|
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%echo% n| %mlc%|_ Y%ML3% %mlc%_| %mmc%|_ Y%MM3% %mmc%_| %mrc%|_ Y%MR3% %mrc%_| n|
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%echo% n| %llc% _ Y%LL1% %llc%_ %lmc%_ Y%LM1% %lmc%_ %lrc%_ Y%LR1% %lrc%_ n|
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%echo% n| %llc%| | %lmc%| | %lrc%| | n|
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%echo% n| Y%LL4% %LL2%%LM4% %LM2%%LR4% %LR2% n|
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%echo% n| %llc%| u%LLn% n %llc%| %lmc%| u%LMn% n %lmc%| %lrc%| u%LRn% n %lrc%| n|
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%echo% n| %llc%|_ Y%LL3% %llc%_| %lmc%|_ Y%LM3% %lmc%_| %lrc%|_ Y%LR3% %lrc%_| n|
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%echo% n|_______________|
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~
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#1144
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new trigger~
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@@ -1348,8 +1349,8 @@ new trigger~
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test~
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%echo% var is %var%
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%echo% var2 is %var2%
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%echo% coloured var is @Y%var%@n
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%echo% coloured var is Y%var% n
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set col Y
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%echo% var coloured var is @%col%%var%@n
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%echo% var coloured var is %col%%var% n
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~
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$~
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@@ -1,118 +1,161 @@
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#27400
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Happy Smurf - 27415~
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0 g 100
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~
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if %actor.is_pc%
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wait 2 sec
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switch %random.5%
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case 1
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say Tra, La, la, La, la, la.
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break
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case 2
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say Will you be my friend?
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break
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case 3
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say It's a very smurfy day in Smurfville!
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break
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case 4
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say Everything is Smurfy-OK!
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break
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case 5
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say Yea, we're so happy!
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break
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default
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sing
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break
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done
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end
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~
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#27401
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Barney - 27404~
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0 g 100
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~
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if %actor.is_pc%
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wait 2 sec
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switch %random.5%
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case 1
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say Yea, we're so happy!
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break
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case 2
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say Will you be my friend?
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break
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case 3
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say C'mon kids sing along...
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break
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case 4
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say Happy, happy, happy, aren't we all SO happy!
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break
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case 5
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say I love you, you love me, ...
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break
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default
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sing
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break
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done
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end
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~
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#27402
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Papa dg_cast by level - 27400~
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0 k 50
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~
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switch %actor.level%
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case 1
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case 2
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case 3
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break
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case 4
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dg_cast 'magic missile' %actor%
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break
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case 5
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dg_cast 'chill touch' %actor%
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break
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case 6
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dg_cast 'burning hands' %actor%
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break
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case 7
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case 8
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dg_cast 'shocking grasp' %actor%
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break
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case 9
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case 10
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case 11
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dg_cast 'lightning bolt' %actor%
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break
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case 12
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dg_cast 'color spray' %actor%
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break
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case 13
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dg_cast 'energy drain' %actor%
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break
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case 14
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dg_cast 'curse' %actor%
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break
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case 15
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dg_cast 'poison' %actor%
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break
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case 16
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if %actor.align% > 0
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dg_cast 'dispel good' %actor%
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else
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dg_cast 'dispel evil' %actor%
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end
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break
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case 17
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case 18
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dg_cast 'call lightning' %actor%
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break
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case 19
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case 20
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case 21
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case 22
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dg_cast 'harm' %actor%
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break
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||||
default
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dg_cast 'fireball' %actor%
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break
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done
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~
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$~
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#27400
|
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Kay~
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0 dg 100
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~
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wait 5
|
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say Blessings upon you this day, %actor.name%. The hand of God
|
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say be upon you always. Here let me heal and help you.
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dg_cast 'heal' %actor.name%
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wait 5
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dg_cast 'sanc' %actor.name%
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wait 5
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dg_cast 'fly' %actor.name%
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wait 5
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say Go with God.
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~
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#27401
|
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Barney - 27404~
|
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0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
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wait 2 sec
|
||||
switch %random.5%
|
||||
case 1
|
||||
say Yea, we're so happy!
|
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break
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||||
case 2
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say Will you be my friend?
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break
|
||||
case 3
|
||||
say C'mon kids sing along...
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break
|
||||
case 4
|
||||
say Happy, happy, happy, aren't we all SO happy!
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||||
break
|
||||
case 5
|
||||
say I love you, you love me, ...
|
||||
break
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||||
default
|
||||
sing
|
||||
break
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||||
done
|
||||
end
|
||||
~
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||||
#27402
|
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Hanz~
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0 g 100
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||||
~
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||||
say Hi I'm Hanz....
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||||
wait 10
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||||
say lets get yawu puhmped up!
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||||
strut
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clap
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||||
flex
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||||
~
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#27403
|
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Franz~
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0 g 100
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||||
~
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||||
say hi I'm Franz...
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||||
wait 10
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||||
say lets get yawu puhmped up!
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strut
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||||
clap
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||||
flex
|
||||
~
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||||
#27404
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||||
Greetings St Bigid mob~
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0 g 25
|
||||
~
|
||||
if %actor.is_pc%
|
||||
say Welcome to our village, %actor.name%!
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||||
else
|
||||
say Blessings upon you this day.
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||||
end
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||||
~
|
||||
#27405
|
||||
Broderick~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
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||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||
wait 10
|
||||
nod
|
||||
say To view my wares type 'List' to show everything i have in stock.
|
||||
say to buy, you correspond by name of item, Buy 'Item' or buy #
|
||||
say to sell, we accept what the shop designates i'm afraid.
|
||||
nod
|
||||
nod
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||||
wait 5
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||||
say So What'll it be?
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||||
else
|
||||
Say Blessings upon you this Day!
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||||
end
|
||||
~
|
||||
#27406
|
||||
Child mob st brigid~
|
||||
0 g 50
|
||||
~
|
||||
* By Whiteknight of The Builder Academy tbamud.com 9091
|
||||
* With random triggers ACTOR is NOT defined. So set it.
|
||||
set actor %random.char%
|
||||
switch %random.4%
|
||||
case 1
|
||||
Say MommY!!! Daday!!!
|
||||
if %actor.sex% = man
|
||||
say its a mean old man!
|
||||
else
|
||||
say its a mean witch!
|
||||
done
|
||||
done
|
||||
%echo% the child starts crying!
|
||||
break
|
||||
case 2
|
||||
%echo% the child starts crying!
|
||||
break
|
||||
case 3
|
||||
%echo% the child starts freaking out
|
||||
%echo% the woman starts to scream!
|
||||
break
|
||||
default
|
||||
say Greetings and welcome to our home, %Actor.name%!
|
||||
hug %actor.name%
|
||||
say Please be welcome here!
|
||||
break
|
||||
end
|
||||
~
|
||||
#27407
|
||||
Std greeting shop mobs~
|
||||
0 g 100
|
||||
~
|
||||
Say Welcome to Saint Brigid, the hand of the Lady be upon thee.
|
||||
wait 10
|
||||
nod
|
||||
say To view my wares type 'List' to show everything i have in stock.
|
||||
say to buy, you correspond by name of item, Buy 'Item' or buy #
|
||||
say to sell, we accept what the shop designates i'm afraid.
|
||||
nod
|
||||
nod
|
||||
wait 5
|
||||
say So What'll it be?
|
||||
~
|
||||
#27408
|
||||
Hookers~
|
||||
0 g 35
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
if %actor.sex% == male
|
||||
say Hey baby, how bout a little action and some
|
||||
say small bit of fun~ I am all that.
|
||||
elseif %actor.sex% == female
|
||||
SAY Get lost you bitch... I am not into Women!
|
||||
say what a whacko pervert!
|
||||
else
|
||||
Say Sotrry I'm not into Neuterless ones!
|
||||
end
|
||||
else
|
||||
say Take off you Mob Swine!
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -4,10 +4,10 @@ Zone 83 Enter~
|
||||
Enter~
|
||||
if !%arg% && !%command%
|
||||
wait 2s
|
||||
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
|
||||
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
|
||||
elseif %cmd.mudcommand% == Enter && zone /= %arg%
|
||||
wait 1s
|
||||
%echo% @g[ Now Entering Zone 83... ]@n
|
||||
%echo% g[ Now Entering Zone 83... ] n
|
||||
wait 1s
|
||||
%teleport% %actor% 8301
|
||||
%force% %actor% look
|
||||
@@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
|
||||
0 h 100
|
||||
~
|
||||
if %actor.vnum% == 8301
|
||||
follow %actor%
|
||||
follow small
|
||||
detach all %self.id%
|
||||
end
|
||||
~
|
||||
@@ -39,13 +39,13 @@ Self-Healing on half HP~
|
||||
eval repair %random.3%
|
||||
switch %repair%
|
||||
case 1
|
||||
%echo% @cPirates scramble to repair their damaged ship.@n
|
||||
%echo% cPirates scramble to repair their damaged ship. n
|
||||
break
|
||||
case 2
|
||||
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
|
||||
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
|
||||
break
|
||||
case 3
|
||||
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
|
||||
%echo% cPirates rush to seal leaks in the hull of their ship. n
|
||||
break
|
||||
done
|
||||
%damage% %self% -1000
|
||||
@@ -130,14 +130,14 @@ switch %song%
|
||||
emote sings, 'They breathe!'
|
||||
wait 10s
|
||||
done
|
||||
@n
|
||||
@n
|
||||
@n
|
||||
@y****************************************************************
|
||||
@y* @cThese songs were written (as far as I know..) by @y*
|
||||
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
|
||||
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
|
||||
@y****************************************************************@n
|
||||
n
|
||||
n
|
||||
n
|
||||
y****************************************************************
|
||||
y* cThese songs were written (as far as I know..) by y*
|
||||
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
|
||||
y* cI take no responsibility if he got the ideas elsewhere. :) y*
|
||||
y**************************************************************** n
|
||||
~
|
||||
#8307
|
||||
Cabin Boy (8307) Mops~
|
||||
@@ -417,16 +417,16 @@ jump~
|
||||
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
|
||||
%teleport% %actor% 8376
|
||||
wait 1s
|
||||
%send% %actor% @oDown..@n
|
||||
%send% %actor% oDown.. n
|
||||
wait 1s
|
||||
%send% %actor% @oDown...@n
|
||||
%send% %actor% oDown... n
|
||||
wait 1s
|
||||
%send% %actor% @oDown you go...@n
|
||||
%send% %actor% oDown you go... n
|
||||
wait 1s
|
||||
eval halfhitp ((%actor.hitp% / 2) + 10)
|
||||
%send% %actor% You slam @oHARD@n into the deck!
|
||||
%send% %actor% You take @r%halfhitp%@n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
|
||||
%send% %actor% You slam oHARD n into the deck!
|
||||
%send% %actor% You take r%halfhitp% n points of damage.
|
||||
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
|
||||
%damage% %actor% %halfhitp%
|
||||
else
|
||||
%send% %actor% Jump where?
|
||||
@@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
|
||||
eval die2 %random.6%
|
||||
eval die3 %random.6%
|
||||
eval roll %die1%%die2%%die3%
|
||||
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
|
||||
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
|
||||
*** Check For 3 of a Kind ***
|
||||
if (%roll% == 111)
|
||||
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
|
||||
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
|
||||
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
|
||||
halt
|
||||
elseif ((%die1% == %die2%) && (%die2% == %die3%))
|
||||
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
|
||||
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
|
||||
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
|
||||
halt
|
||||
*** Check for Storms ***
|
||||
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
|
||||
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
|
||||
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
|
||||
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
|
||||
halt
|
||||
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
|
||||
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
|
||||
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
|
||||
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
|
||||
halt
|
||||
*** Otherwise, Compute the Score ***
|
||||
elseif (%die1%==%die2%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
|
||||
%send% %actor% You score a @o@g%die3%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die3% n.
|
||||
%send% %actor% You score a o g%die3% n.
|
||||
halt
|
||||
elseif (%die1%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
|
||||
%send% %actor% You score a @o@g%die2%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die2% n.
|
||||
%send% %actor% You score a o g%die2% n.
|
||||
halt
|
||||
elseif (%die2%==%die3%)
|
||||
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
|
||||
%send% %actor% You score a @o@g%die1%@n.
|
||||
oechoaround %actor% %actor.name% scores a o g%die1% n.
|
||||
%send% %actor% You score a o g%die1% n.
|
||||
halt
|
||||
else
|
||||
oecho @o@gNo score!@n
|
||||
oecho o gNo score! n
|
||||
end
|
||||
*** Please Do not Edit This Section ***
|
||||
* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).
|
||||
|
||||
Reference in New Issue
Block a user