Updating World files 1 of 2

This commit is contained in:
tb4m11d
2016-01-21 00:09:30 +01:00
committed by wyld-sw
parent 58006554e2
commit a1f22f9417
29 changed files with 4094 additions and 1513 deletions

View File

@@ -4,10 +4,10 @@ Zone 83 Enter~
Enter~
if !%arg% && !%command%
wait 2s
%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
elseif %cmd.mudcommand% == Enter && zone /= %arg%
wait 1s
%echo% @g[ Now Entering Zone 83... ]@n
%echo% g[ Now Entering Zone 83... ] n
wait 1s
%teleport% %actor% 8301
%force% %actor% look
@@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
0 h 100
~
if %actor.vnum% == 8301
follow %actor%
follow small
detach all %self.id%
end
~
@@ -39,13 +39,13 @@ Self-Healing on half HP~
eval repair %random.3%
switch %repair%
case 1
%echo% @cPirates scramble to repair their damaged ship.@n
%echo% cPirates scramble to repair their damaged ship. n
break
case 2
%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
%echo% cPirates carry buckets of water to extinguish fires on the ship. n
break
case 3
%echo% @cPirates rush to seal leaks in the hull of their ship.@n
%echo% cPirates rush to seal leaks in the hull of their ship. n
break
done
%damage% %self% -1000
@@ -130,14 +130,14 @@ switch %song%
emote sings, 'They breathe!'
wait 10s
done
@n
@n
@n
@y****************************************************************
@y* @cThese songs were written (as far as I know..) by @y*
@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
@y****************************************************************@n
n
n
n
y****************************************************************
y* cThese songs were written (as far as I know..) by y*
y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
y* cI take no responsibility if he got the ideas elsewhere. :) y*
y**************************************************************** n
~
#8307
Cabin Boy (8307) Mops~
@@ -417,16 +417,16 @@ jump~
%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
%teleport% %actor% 8376
wait 1s
%send% %actor% @oDown..@n
%send% %actor% oDown.. n
wait 1s
%send% %actor% @oDown...@n
%send% %actor% oDown... n
wait 1s
%send% %actor% @oDown you go...@n
%send% %actor% oDown you go... n
wait 1s
eval halfhitp ((%actor.hitp% / 2) + 10)
%send% %actor% You slam @oHARD@n into the deck!
%send% %actor% You take @r%halfhitp%@n points of damage.
%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
%send% %actor% You slam oHARD n into the deck!
%send% %actor% You take r%halfhitp% n points of damage.
%echoaround% %actor% %actor.name% slams oHARD n into the deck!
%damage% %actor% %halfhitp%
else
%send% %actor% Jump where?
@@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
eval die2 %random.6%
eval die3 %random.6%
eval roll %die1%%die2%%die3%
%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
*** Check For 3 of a Kind ***
if (%roll% == 111)
oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
halt
elseif ((%die1% == %die2%) && (%die2% == %die3%))
oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
halt
*** Check for Storms ***
elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
halt
elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
halt
*** Otherwise, Compute the Score ***
elseif (%die1%==%die2%)
oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
%send% %actor% You score a @o@g%die3%@n.
oechoaround %actor% %actor.name% scores a o g%die3% n.
%send% %actor% You score a o g%die3% n.
halt
elseif (%die1%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
%send% %actor% You score a @o@g%die2%@n.
oechoaround %actor% %actor.name% scores a o g%die2% n.
%send% %actor% You score a o g%die2% n.
halt
elseif (%die2%==%die3%)
oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
%send% %actor% You score a @o@g%die1%@n.
oechoaround %actor% %actor.name% scores a o g%die1% n.
%send% %actor% You score a o g%die1% n.
halt
else
oecho @o@gNo score!@n
oecho o gNo score! n
end
*** Please Do not Edit This Section ***
* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).