Updating World files 1 of 2
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@@ -4,10 +4,10 @@ Zone 83 Enter~
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Enter~
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if !%arg% && !%command%
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wait 2s
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%echo% @g[ Welcome to Zone 83, by Meyekul. Type '@oEnter Zone@n@g' to begin. ]@n
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%echo% g[ Welcome to Zone 83, by Meyekul. Type ' oEnter Zone n g' to begin. ] n
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elseif %cmd.mudcommand% == Enter && zone /= %arg%
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wait 1s
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%echo% @g[ Now Entering Zone 83... ]@n
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%echo% g[ Now Entering Zone 83... ] n
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wait 1s
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%teleport% %actor% 8301
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%force% %actor% look
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@@ -19,7 +19,7 @@ Small Fish (8301) Schooling~
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0 h 100
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~
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if %actor.vnum% == 8301
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follow %actor%
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follow small
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detach all %self.id%
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end
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~
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@@ -39,13 +39,13 @@ Self-Healing on half HP~
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eval repair %random.3%
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switch %repair%
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case 1
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%echo% @cPirates scramble to repair their damaged ship.@n
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%echo% cPirates scramble to repair their damaged ship. n
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break
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case 2
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%echo% @cPirates carry buckets of water to extinguish fires on the ship.@n
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%echo% cPirates carry buckets of water to extinguish fires on the ship. n
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break
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case 3
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%echo% @cPirates rush to seal leaks in the hull of their ship.@n
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%echo% cPirates rush to seal leaks in the hull of their ship. n
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break
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done
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%damage% %self% -1000
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@@ -130,14 +130,14 @@ switch %song%
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emote sings, 'They breathe!'
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wait 10s
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done
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@n
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@n
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@n
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@y****************************************************************
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@y* @cThese songs were written (as far as I know..) by @y*
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@y* @c@oTim Schafer@n@c, Lead Designer of "@oThe Curse of Monkey Island@n@c" @y*
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@y* @cI take no responsibility if he got the ideas elsewhere. :) @y*
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@y****************************************************************@n
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n
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n
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n
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y****************************************************************
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y* cThese songs were written (as far as I know..) by y*
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y* c oTim Schafer n c, Lead Designer of " oThe Curse of Monkey Island n c" y*
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y* cI take no responsibility if he got the ideas elsewhere. :) y*
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y**************************************************************** n
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~
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#8307
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Cabin Boy (8307) Mops~
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@@ -417,16 +417,16 @@ jump~
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%echoaround% %actor% %actor.name% climbs to the edge and jumps off.
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%teleport% %actor% 8376
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wait 1s
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%send% %actor% @oDown..@n
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%send% %actor% oDown.. n
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wait 1s
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%send% %actor% @oDown...@n
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%send% %actor% oDown... n
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wait 1s
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%send% %actor% @oDown you go...@n
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%send% %actor% oDown you go... n
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wait 1s
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eval halfhitp ((%actor.hitp% / 2) + 10)
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%send% %actor% You slam @oHARD@n into the deck!
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%send% %actor% You take @r%halfhitp%@n points of damage.
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%echoaround% %actor% %actor.name% slams @oHARD@n into the deck!
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%send% %actor% You slam oHARD n into the deck!
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%send% %actor% You take r%halfhitp% n points of damage.
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%echoaround% %actor% %actor.name% slams oHARD n into the deck!
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%damage% %actor% %halfhitp%
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else
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%send% %actor% Jump where?
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@@ -563,41 +563,41 @@ Chinchirorin Dice (8397)~
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eval die2 %random.6%
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eval die3 %random.6%
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eval roll %die1%%die2%%die3%
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%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
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oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
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%send% %actor% The dice land on o g%die1% n, o c%die2% n, o r%die3% n.
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oechoaround %actor% %actor.name% rolls a o g%die1% n, o c%die2% n, o r%die3% n.
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*** Check For 3 of a Kind ***
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if (%roll% == 111)
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oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
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%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
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oechoaround %actor% It's a o g1-1-1 n! %actor.name% pays triple the bet!
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%send% %actor% It's a o g1-1-1 n! You pay triple the bet!
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halt
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elseif ((%die1% == %die2%) && (%die2% == %die3%))
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oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
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%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
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oechoaround %actor% o g%die1% c%die2% r%die3% n Three of a kind! %actor.name% wins triple the bet!
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%send% %actor% o g%die1% c%die2% r%die3% n Three of a kind! You win triple the bet!
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halt
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*** Check for Storms ***
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elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
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oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
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%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
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oechoaround %actor% It's a storm! o g1-2-3 n! %actor.name% pays double the bet!
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%send% %actor% It's a storm! o g1-2-3 n! You pay double the bet!
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halt
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elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
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oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
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%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
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oechoaround %actor% It's a storm! o g4-5-6 n! %actor.name% wins double the bet!
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%send% %actor% It's a storm! o g4-5-6 n! You win double the bet!
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halt
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*** Otherwise, Compute the Score ***
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elseif (%die1%==%die2%)
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oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
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%send% %actor% You score a @o@g%die3%@n.
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oechoaround %actor% %actor.name% scores a o g%die3% n.
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%send% %actor% You score a o g%die3% n.
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halt
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elseif (%die1%==%die3%)
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oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
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%send% %actor% You score a @o@g%die2%@n.
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oechoaround %actor% %actor.name% scores a o g%die2% n.
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%send% %actor% You score a o g%die2% n.
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halt
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elseif (%die2%==%die3%)
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oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
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%send% %actor% You score a @o@g%die1%@n.
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oechoaround %actor% %actor.name% scores a o g%die1% n.
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%send% %actor% You score a o g%die1% n.
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halt
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else
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oecho @o@gNo score!@n
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oecho o gNo score! n
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end
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*** Please Do not Edit This Section ***
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* Written by Meyekul (meyekul@@hotmail.com) for Anywhere But Home (anywhere.wolfpaw.net:5555).
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