Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble

This commit is contained in:
Rumble
2007-01-23 03:07:23 +00:00
parent 49c469967a
commit a2031d64e2
79 changed files with 2851 additions and 2852 deletions

View File

@@ -33,7 +33,7 @@ void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum
/******************************************************************************/
/** Ingame Commands **/
/******************************************************************************/
ACMD(do_oasis_list)
ACMD(do_oasis_list)
{
zone_rnum rzone = NOWHERE;
room_rnum vmin = NOWHERE;
@@ -41,13 +41,13 @@ ACMD(do_oasis_list)
char smin[MAX_INPUT_LENGTH];
char smax[MAX_INPUT_LENGTH];
two_arguments(argument, smin, smax);
two_arguments(argument, smin, smax);
if (!*smin || *smin == '.') {
rzone = world[IN_ROOM(ch)].zone;
} else if (!*smax) {
rzone = real_zone(atoi(smin));
if (rzone == NOWHERE) {
send_to_char(ch, "Sorry, there's no zone with that number\r\n");
return;
@@ -56,13 +56,13 @@ ACMD(do_oasis_list)
/** Listing by min vnum / max vnum. Retrieve the numeric values. **/
vmin = atoi(smin);
vmax = atoi(smax);
if (vmin > vmax) {
send_to_char(ch, "List from %d to %d - Aren't we funny today!\r\n", vmin, vmax);
return;
}
}
switch (subcmd) {
case SCMD_OASIS_MLIST: list_mobiles(ch, rzone, vmin, vmax); break;
case SCMD_OASIS_OLIST: list_objects(ch, rzone, vmin, vmax); break;
@@ -70,12 +70,12 @@ ACMD(do_oasis_list)
case SCMD_OASIS_TLIST: list_triggers(ch, rzone, vmin, vmax); break;
case SCMD_OASIS_SLIST: list_shops(ch, rzone, vmin, vmax); break;
case SCMD_OASIS_ZLIST: list_zones(ch, rzone, vmin, vmax); break;
default:
default:
send_to_char(ch, "You can't list that!\r\n");
mudlog(BRF, LVL_IMMORT, TRUE,
mudlog(BRF, LVL_IMMORT, TRUE,
"SYSERR: do_oasis_list: Unknown list option: %d", subcmd);
}
}
}
ACMD(do_oasis_links)
@@ -89,13 +89,13 @@ ACMD(do_oasis_links)
skip_spaces(&argument);
one_argument(argument, arg);
if (!arg || !*arg) {
send_to_char(ch,
"Syntax: links <zone_vnum> ('.' for zone you are standing in)\r\n");
return;
}
if (!strcmp(arg, ".")) {
zrnum = world[IN_ROOM(ch)].zone;
zvnum = zone_table[zrnum].number;
@@ -103,7 +103,7 @@ ACMD(do_oasis_links)
zvnum = atoi(arg);
zrnum = real_zone(zvnum);
}
if (zrnum == NOWHERE || zvnum == NOWHERE) {
send_to_char(ch, "No zone was found with that number.\n\r");
return;
@@ -120,7 +120,7 @@ ACMD(do_oasis_links)
to_room = world[nr].dir_option[j]->to_room;
if (to_room != NOWHERE && (zrnum != world[to_room].zone))
send_to_char(ch, "%3d %-30s%s at %5d (%-5s) ---> %5d\r\n",
zone_table[world[to_room].zone].number,
zone_table[world[to_room].zone].number,
zone_table[world[to_room].zone].name, QNRM,
GET_ROOM_VNUM(nr), dirs[j], world[to_room].number);
}
@@ -134,8 +134,8 @@ ACMD(do_oasis_links)
/** Helper Functions **/
/******************************************************************************/
/*
* List all rooms in a zone.
*/
* List all rooms in a zone.
*/
void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax)
{
room_rnum i;
@@ -143,7 +143,7 @@ void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum
int j, counter = 0;
/*
* Expect a minimum / maximum number if the rnum for the zone is NOWHERE.
* Expect a minimum / maximum number if the rnum for the zone is NOWHERE.
*/
if (rnum != NOWHERE) {
bottom = zone_table[rnum].bot;
@@ -152,19 +152,19 @@ void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum
bottom = vmin;
top = vmax;
}
send_to_char (ch,
"Index VNum Room Name Exits\r\n"
"----- ------- ---------------------------------------- -----\r\n");
for (i = 0; i <= top_of_world; i++) {
/** Check to see if this room is one of the ones needed to be listed. **/
if ((world[i].number >= bottom) && (world[i].number <= top)) {
counter++;
send_to_char(ch, "%4d) [%s%-5d%s] %s%-*s%s %s",
counter, QGRN, world[i].number, QNRM,
counter, QGRN, world[i].number, QNRM,
QCYN, count_color_chars(world[i].name)+44, world[i].name, QNRM,
world[i].proto_script ? "[TRIG] " : ""
);
@@ -174,30 +174,30 @@ void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum
continue;
if (W_EXIT(i, j)->to_room == NOWHERE)
continue;
if (world[W_EXIT(i, j)->to_room].zone != world[i].zone)
if (world[W_EXIT(i, j)->to_room].zone != world[i].zone)
send_to_char(ch, "(%s%d%s)", QYEL, world[W_EXIT(i, j)->to_room].number, QNRM);
}
send_to_char(ch, "\r\n");
}
}
if (counter == 0)
send_to_char(ch, "No rooms found for zone #%d\r\n", zone_table[rnum].number);
}
/*
* List all mobiles in a zone.
*/
* List all mobiles in a zone.
*/
void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum vmax)
{
mob_rnum i;
mob_vnum bottom, top;
int counter = 0;
if (rnum != NOWHERE) {
bottom = zone_table[rnum].bot;
top = zone_table[rnum].top;
@@ -205,37 +205,37 @@ void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum
bottom = vmin;
top = vmax;
}
send_to_char(ch,
"Index VNum Mobile Name Level\r\n"
"----- ------- --------------------------------------------- -----\r\n");
for (i = 0; i <= top_of_mobt; i++) {
if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top) {
counter++;
send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%4d]%s%s\r\n",
QGRN, counter, QNRM, QGRN, mob_index[i].vnum, QNRM,
QCYN, count_color_chars(mob_proto[i].player.short_descr)+44, mob_proto[i].player.short_descr,
QCYN, count_color_chars(mob_proto[i].player.short_descr)+44, mob_proto[i].player.short_descr,
QYEL, mob_proto[i].player.level, QNRM,
mob_proto[i].proto_script ? " [TRIG]" : ""
);
}
}
if (counter == 0)
send_to_char(ch, "None found.\r\n");
}
/*
* List all objects in a zone.
*/
* List all objects in a zone.
*/
void list_objects(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax)
{
obj_rnum i;
obj_vnum bottom, top;
int counter = 0;
if (rnum != NOWHERE) {
bottom = zone_table[rnum].bot;
top = zone_table[rnum].top;
@@ -243,38 +243,38 @@ void list_objects(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnu
bottom = vmin;
top = vmax;
}
send_to_char(ch,
"Index VNum Object Name Object Type\r\n"
"----- ------- -------------------------------------------- ----------------\r\n");
for (i = 0; i <= top_of_objt; i++) {
if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top) {
counter++;
send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%s]%s%s\r\n",
QGRN, counter, QNRM, QGRN, obj_index[i].vnum, QNRM,
QCYN, count_color_chars(obj_proto[i].short_description)+44, obj_proto[i].short_description, QYEL,
item_types[obj_proto[i].obj_flags.type_flag], QNRM,
obj_proto[i].proto_script ? " [TRIG]" : ""
);
}
}
if (counter == 0)
send_to_char(ch, "None found.\r\n");
}
/*
* List all shops in a zone.
*/
* List all shops in a zone.
*/
void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, shop_vnum vmax)
{
shop_rnum i;
shop_vnum bottom, top;
int j, counter = 0;
if (rnum != NOWHERE) {
bottom = zone_table[rnum].bot;
top = zone_table[rnum].top;
@@ -282,44 +282,44 @@ void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, shop_vnum
bottom = vmin;
top = vmax;
}
send_to_char (ch,
"Index VNum RNum Shop Room(s)\r\n"
"----- ------- ------- -----------------------------------------\r\n");
for (i = 0; i <= top_shop; i++) {
if (SHOP_NUM(i) >= bottom && SHOP_NUM(i) <= top) {
counter++;
/* the +1 is strange but fits the rest of the shop code */
send_to_char(ch, "%s%4d%s) [%s%-5d%s] [%s%-5d%s]",
QGRN, counter, QNRM, QGRN, SHOP_NUM(i), QNRM, QGRN, i + 1, QNRM);
QGRN, counter, QNRM, QGRN, SHOP_NUM(i), QNRM, QGRN, i + 1, QNRM);
/* Thanks to Ken Ray (kenr86@hotmail.com) for this display fix -- Welcor*/
/* Thanks to Ken Ray (kenr86@hotmail.com) for this display fix -- Welcor*/
for (j = 0; SHOP_ROOM(i, j) != NOWHERE; j++)
send_to_char(ch, "%s%s[%s%-5d%s]%s",
((j > 0) && (j % 6 == 0)) ? "\r\n " : " ",
QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM);
if (j == 0)
send_to_char(ch, "%sNone.%s", QCYN, QNRM);
send_to_char(ch, "\r\n");
}
}
if (counter == 0)
send_to_char(ch, "None found.\r\n");
}
/*
* List all zones in the world (sort of like 'show zones').
*/
* List all zones in the world (sort of like 'show zones').
*/
void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax)
{
int counter = 0;
zone_rnum i;
zone_vnum bottom, top;
if (rnum != NOWHERE) {
/* Only one parameter was supplied - just list that zone */
print_zone(ch, zone_table[rnum].number);
@@ -328,11 +328,11 @@ void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum
bottom = vmin;
top = vmax;
}
send_to_char(ch,
"VNum Zone Name Builder(s)\r\n"
"----- ------------------------------ --------------------------------------\r\n");
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].number >= bottom && zone_table[i].number <= top) {
send_to_char(ch, "[%s%3d%s] %s%-*s %s%-1s%s\r\n",
@@ -341,7 +341,7 @@ void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum
counter++;
}
}
if (!counter)
send_to_char(ch, " None found within those parameters.\r\n");
}
@@ -375,7 +375,7 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
largest_table = top_of_objt;
else
largest_table = top_of_mobt;
/****************************************************************************/
/** Initialize some of the variables. **/
/****************************************************************************/
@@ -384,21 +384,21 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
size_mobiles = 0;
top = zone_table[rnum].top;
bottom = zone_table[rnum].bot;
for (i = 0; i <= largest_table; i++) {
if (i <= top_of_world)
if (world[i].zone == rnum)
size_rooms++;
if (i <= top_of_objt)
if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top)
size_objects++;
if (i <= top_of_mobt)
if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top)
size_mobiles++;
}
/****************************************************************************/
/** Display all of the zone information at once. **/
/****************************************************************************/
@@ -420,7 +420,7 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
QGRN, QCYN, zone_table[rnum].builders,
QGRN, QCYN, zone_table[rnum].lifespan,
QGRN, QCYN, zone_table[rnum].age,
QGRN, QCYN, zone_table[rnum].bot,
QGRN, QCYN, zone_table[rnum].bot,
QGRN, QCYN, zone_table[rnum].top,
QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
"Reset when no players are in zone." : "Normal reset.") : "Never reset",