New Group System, Room Events, and Event System Efficiency Upgrade... and a couple bug fixes.
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@@ -156,6 +156,8 @@ void mobile_activity(void)
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{
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if (ch == vict || !IS_NPC(vict) || !FIGHTING(vict))
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continue;
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if (GROUP(vict) && GROUP(vict) == GROUP(ch))
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continue;
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if (IS_NPC(FIGHTING(vict)) || ch == FIGHTING(vict))
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continue;
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