Updates to the World and Help Files --Rumble

This commit is contained in:
Rumble
2012-06-15 03:17:06 +00:00
parent 9ac00f932e
commit b39e8a7711
31 changed files with 14667 additions and 13283 deletions

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@@ -1712,6 +1712,6 @@ Mist Maze Corpse Disposal~
This room is not reachable by mortals no matter what they try. It is here
simply as a method of corpse disposal.
~
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$~

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@@ -103,13 +103,13 @@ D4
door~
0 20100 20100
E
dust~
It is powdery-looking and grey in colour.
~
E
footprints prints foot~
The footprints are still fresh.
~
E
dust~
It is powdery-looking and grey in colour.
~
S
#20105
On the Coast of Konolua Beach @Y[DIG]@n~
@@ -229,16 +229,16 @@ Konolua Beach
~
0 20100 20105
E
tree trees~
The trees have broad leaves that can provide shade from the sun in the
morning.
~
E
cliff~
The cliff stands tall at a good 45 feet skywards. Covered with plenty of
vegetation, it looks like a guards standing the coast protecting the shores from
danger.
~
E
tree trees~
The trees have broad leaves that can provide shade from the sun in the
morning.
~
S
T 20103
T 20128
@@ -859,7 +859,7 @@ Underwater~
You are submerged underwater, and all around you is water. Corals sway under
the water currents and dance, while shoals of fishes dart around in the shadows.
~
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201 0 0 0 0 0
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#20131
In the Deep Ocean~
@@ -1360,15 +1360,15 @@ D2
~
0 20100 20147
E
north cliff~
Marks leading to the north cliff suggests that something has been dragged
there. Perhaps @Rsearch@ning for something will uncover a treasure box?
~
E
sand marks~
Lines leading to the area against the north cliff suggests that something has
been dragged there.
~
E
north cliff~
Marks leading to the north cliff suggests that something has been dragged
there. Perhaps Rsearch ning for something will uncover a treasure box?
~
S
T 20121
T 20120

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@@ -38,6 +38,10 @@ D2
~
0 0 23700
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masonry~
The stones have been set so close, you can't even force a knife between them.
~
E
sign~
+----------------------------------+
| |
@@ -63,10 +67,6 @@ sign~
| |
| |
~
E
masonry~
The stones have been set so close, you can't even force a knife between them.
~
S
#23602
Inside the Tradehalls~
@@ -140,12 +140,12 @@ D1
0 0 23607
S
#23606
The armourers stall~
You are in the corner of the cave, which the dwarves have decided to use as
trade area. In this, the farthest corner from the entrance, some shining
armour has been laid out on an old sack. Behind it, the assistant to the
armoursmith is getting ready to display his merchandise to you. To get back to
the center of the trade halls, you must go south.
The Armourers Stall~
You are in the corner of the cave, which the dwarves have decided to use as a
trade area. In this, the farthest corner from the entrance, some shining armour
has been laid out on an old sack. Behind it, the assistant to the armoursmith
is getting ready to display his merchandise to you. To get back to the center
of the trade halls, you must go south.
~
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D2
@@ -274,12 +274,6 @@ D0
~
0 0 23611
E
rods metal~
Long rods of differently alloyed metal hang here. On the floor next to them,
bars of lead have been lain down. Also a barrel sits here, full to the edge
with leather strips for handles.
~
E
forge contraption strange~
A forge with large leather bellows has been set in the full length of the
eastern wall. A small stream in the corner makes a small milling wheel turn,
@@ -288,6 +282,12 @@ putting the forge here is that small stream. It runs from a hole in the cave
wall about three feet up, into a hole in the corner. A small basin suggests the
stream is used to temper the steel in, too.
~
E
rods metal~
Long rods of differently alloyed metal hang here. On the floor next to them,
bars of lead have been lain down. Also a barrel sits here, full to the edge
with leather strips for handles.
~
S
#23613
Before the city~
@@ -357,15 +357,15 @@ D3
~
0 0 23611
E
forge~
The forge has been set in sotnes and is extremely hot. On the other side of
the fire, you notice the weaponsmiths' smithy.
~
E
crate~
A wooden crate about one by two feet. It contains strips of leather used for
the armours made here.
~
E
forge~
The forge has been set in sotnes and is extremely hot. On the other side of
the fire, you notice the weaponsmiths' smithy.
~
S
#23616
At the stonewrights.~
@@ -380,13 +380,6 @@ D3
~
0 0 23613
E
shelf~
A wide shelf has been made from the stone wall. And you notice it has been
made by removing the surrounding rock piece by piece. A labour with no end, it
seems. On it a couple of small gemstones have been laid, along with a
handwritten sign: HANDS OFF!
~
E
tombstones stones headstones~
They all look about the same:
_____________ ___ _______
@@ -399,6 +392,13 @@ _____________ ___ _______
| | | | | |
|___________| |_| |___|
~
E
shelf~
A wide shelf has been made from the stone wall. And you notice it has been
made by removing the surrounding rock piece by piece. A labour with no end, it
seems. On it a couple of small gemstones have been laid, along with a
handwritten sign: HANDS OFF!
~
S
#23617
The dwarven city~
@@ -548,9 +548,10 @@ The ladder stretches into darkness.
~
0 0 23670
E
basket~
A large basket, it looks sturdy enough to carry a ton of rock at once. It
should be able to carry you with all your belongings without any problems.
walls~
The walls are the same rock as the surrounding city. You notice, however,
that these walls doesn't consist of blocks of stone. The room's more likely
been dug out of the mountain.
~
E
crane large~
@@ -559,10 +560,9 @@ and stone from the mine. You think you might be able to fit in the basket
currently hanging here.
~
E
walls~
The walls are the same rock as the surrounding city. You notice, however,
that these walls doesn't consist of blocks of stone. The room's more likely
been dug out of the mountain.
basket~
A large basket, it looks sturdy enough to carry a ton of rock at once. It
should be able to carry you with all your belongings without any problems.
~
S
T 23606
@@ -1528,18 +1528,18 @@ A portal leads back to the royal court.
portal~
0 0 23663
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altar marble fire~
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
the other side of the silver chain, and on it, an extremely beautiful hammer has
been put.
~
E
chain silver~
A thin silver chain seems to enter the rock on both sides of the altar.
There are no hooks or rings, the chain simply continues into the rock. A strong
magical field protects the chain, and no matter how you try, you can't seem to
cross it.
~
E
altar marble fire~
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
the other side of the silver chain, and on it, an extremely beautiful hammer has
been put.
~
S
#23667
At the Dwarven Court~
@@ -1557,14 +1557,14 @@ The court continues.
~
0 0 23663
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tapestries~
You wonder, could there be anything behind these heavy tapestries?
~
E
throne chair seat dwarven~
The Throne has been cut of black marble, and decorated with jade. In the
seat the king seem almost divine.
~
E
tapestries~
You wonder, could there be anything behind these heavy tapestries?
~
S
T 23603
T 23602

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@@ -11,6 +11,13 @@ D0
~
0 0 24005
E
gate~
The large gates are made of wood, but are so heavily reinforced with stell
that The large gates are made of wood, but are so heavily reinforced with steel
that you can hardly tell. It would take someone of inhuman strength to close
them.
~
E
credits info~
Builder : Rumble
Zone : 240 Dun Maura
@@ -28,13 +35,6 @@ Zone: 240 was linked to the following zones:
100 The Northern Highway at: 24000 (south) ---> 10096
86 Duke Kalithorn's Keep at: 24084 (north) ---> 8660
~
E
gate~
The large gates are made of wood, but are so heavily reinforced with stell
that The large gates are made of wood, but are so heavily reinforced with steel
that you can hardly tell. It would take someone of inhuman strength to close
them.
~
S
#24001
Zyanya Way~
@@ -596,14 +596,14 @@ D5
Grate~
1 0 24088
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grate~
A small grate is partially hidden under some dirt and blankets.
~
E
rug~
The rug seems to be covering a large grate in the floor. You wonder if you
could lift that heavy metal grate.
~
E
grate~
A small grate is partially hidden under some dirt and blankets.
~
S
#24031
Supplies store~
@@ -1262,8 +1262,8 @@ S
Whits Lane~
Minotaurs do not look down on other races, but they rarely understand the
likes of the "higher", "civilized" species. They are a very brusque and direct
people and don't particularly enjoy the likes of those races that rely on
diplomacy and subterfuge to exist.
towards people and don't particularly enjoy the likes of those races that rely
on diplomacy and subterfuge to exist.
~
240 0 0 0 0 0
D0
@@ -1567,7 +1567,10 @@ Zoa Way~
Minotaurs frequently prize strength and prowess, and tend to prefer simple,
direct solutions to problems. The majority of Minotaurs despise laziness and
injustice. You wonder exactly at what their definition of laziness and
injustice would be.
injustice would be. Minotaurs frequently prize strength and prowess, and tend
to prefer simple, direct solutions to problems. The majority of Minotaurs
despise laziness and injustice. You wonder exactly what their definition of
laziness and injustice would be.
~
240 0 0 0 0 0
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@@ -40,50 +40,24 @@ D5
~
0 0 2798
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7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
~
E
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
~
E
2~
@@ -102,24 +76,50 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key
that allows passage through the glassygates into the Sorceress' palace area.
~
E
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
~
E
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
~
S
#2701
@@ -145,9 +145,9 @@ air wafting from the branches.
~
0 0 2798
E
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
~
E
rubble piles~
@@ -155,9 +155,9 @@ rubble piles~
the surrounding air.
~
E
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
~
S
#2702
@@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor.
~
0 0 2706
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pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
and the surrounding smell indicates that it might be sulfur.
~
E
sharp stalactites~
These mineral encrustations look to have formed over many months or even
years, jagged and sparkling like dry icicles.
~
E
pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
and the surrounding smell indicates that it might be sulfur.
~
S
#2705
Beneath the Roots~
@@ -303,15 +303,15 @@ entrance like menacing teeth.
~
0 0 2704
E
flickering lantern~
This lantern has been attached to the wall so that it cannot be taken. A
bright flame burns steadily, illuminating the way.
~
E
footprints~
These tiny footprints, leading to the north, are unusually small but
unmistakeably memlin, indicating the presence of children in these caverns.
~
E
flickering lantern~
This lantern has been attached to the wall so that it cannot be taken. A
bright flame burns steadily, illuminating the way.
~
S
#2707
A Dusty Supply Room~
@@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction.
undefined~
0 0 2704
E
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
~
E
mine cart~
@@ -346,9 +346,9 @@ mine cart~
and on closer inspection one of the wheels looks cracked beyond repair.
~
E
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
~
S
T 2717
@@ -487,9 +487,13 @@ unseen light source.
~
0 0 2713
E
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
~
E
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
~
E
large round bench~
@@ -498,13 +502,9 @@ memlins, though judging by its slightly buckling legs, it has probably held
more.
~
E
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
~
E
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
~
S
#2713
@@ -550,16 +550,16 @@ way to a sandy path.
~
0 0 2713
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
E
creeping vines~
These vines look fantastically healthy and seem to be growing at a fast
rate, wall-papering the sides and ceiling of the cave with various shades of
green.
~
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
S
#2715
Hovel Junction~
@@ -618,9 +618,9 @@ movement filling the air.
~
0 0 2715
E
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
~
E
large pot~
@@ -628,9 +628,9 @@ large pot~
smell as every now and again something bobs to the surface and dips back down.
~
E
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
~
S
#2717
@@ -649,17 +649,17 @@ activity filling the air.
~
0 0 2715
E
various tools watering cans rakes~
These tools all seem to play a major role in gardening and growing various
crops, most of them starting to rust and decay from what appears to be lack of
care.
~
E
buckets pods seeds~
A variety of green husks and several pouches of seeds spill carelessly into
their bucket containers, some of them sprouting into tiny roots from the
dampness.
~
E
various tools watering cans rakes~
These tools all seem to play a major role in gardening and growing various
crops, most of them starting to rust and decay from what appears to be lack of
care.
~
S
#2718
A Low Tunnel~
@@ -682,15 +682,15 @@ water filling the air.
~
0 0 2712
E
faded blood streaks~
It looks as if this place is a site of regular injury, old and new blood
marks marring the otherwise shiny surface of the rock.
~
E
film slimy moisture~
The ground glistens wetly, a combination of what looks to be moulded water
and weaving slug trails makes it appear very slippery indeed.
~
E
faded blood streaks~
It looks as if this place is a site of regular injury, old and new blood
marks marring the otherwise shiny surface of the rock.
~
S
T 2711
#2719
@@ -708,9 +708,10 @@ the surrounding rock, making the cupboard appear inescapable.
seamlessdoor~
1 0 2712
E
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure, long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
~
E
useless tools~
@@ -718,10 +719,9 @@ useless tools~
ground, forgotten and left to rot.
~
E
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure, long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
~
S
#2720
@@ -774,11 +774,6 @@ extends into darkness.
~
0 0 2723
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
E
large stone sculpture weighing scales~
A tall spiralling column of metallic rock stretches almost to the roof of the
cavern, two elegant silvery arms spreadeagling out from either side. At the end
@@ -786,6 +781,11 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal
plate, a careful representation of the scales normally used for weighing and
measuring.
~
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
S
#2722
Cavernous Hot Spring~
@@ -804,15 +804,15 @@ the swirling droplets of water.
~
0 0 2721
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
E
lumps soap~
These appear to have been mashed together out of some homemade substance and
used as soap. Several of the slippery lumps sit in crevices along the spring.
~
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
S
#2723
@@ -837,15 +837,15 @@ tall sculpture rising from the ground.
~
0 0 2721
E
cubicle-like hollows~
These little carved hollows seem to be used as bunk beds, comfortable looking
arrangements of moss and bracken fluffed together into bedding piles.
~
E
trailing vines~
These dark veiny tendrils weave their way along the walls, providing firm
support for anyone who would wish to climb inside the higher hollows.
~
E
cubicle-like hollows~
These little carved hollows seem to be used as bunk beds, comfortable looking
arrangements of moss and bracken fluffed together into bedding piles.
~
S
#2724
Tiny Hollow~
@@ -863,16 +863,16 @@ humidity.
~
0 0 2723
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
E
drawings~
These drawings look meticulously done, many of the papers depicting the sun
and the moon. A few of the newer ones show memlin stick-figures wielding picks
and digging.
~
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
S
#2725
Kitchen Pantry~
@@ -1591,7 +1591,7 @@ T 2754
liberally decorated with everything that used to make up the insides of your
body.
~
27 2 0 0 0 0
27 0 0 0 0 0
S
T 2735
#2765
@@ -2195,15 +2195,8 @@ tranquility of this place.
~
27 8 0 0 0 0
E
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
~
E
beautiful bed~
The smooth, dark frame of this bed has been carved by the hand of a skilled
master, various artistic depictions of love emerging from the flowing lines of
the wood as if they had grown there.
test~
Move bounce
~
E
glass fountain~
@@ -2212,8 +2205,15 @@ smooth pebbles within, small drops of water splashing over the side as it
trickles.
~
E
test~
Move bounce
beautiful bed~
The smooth, dark frame of this bed has been carved by the hand of a skilled
master, various artistic depictions of love emerging from the flowing lines of
the wood as if they had grown there.
~
E
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
~
S
$~

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@@ -747,11 +747,10 @@ This way leads to the back of the Inn.
S
#3573
Behind The Inn~
You now stand behind the Inn. The smell here is not so pleasant as
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish are to the west, but you will smell the worse for
meddling there. As a clean alternative, you can go north or east around
the Inn.
You now stand behind the Inn. The smell here is not so pleasant as the
keeper and his help throw a good deal of garbage here. A couple of piles of
rubbish are to the west, but you will smell the worse for meddling there. As a
clean alternative, you can go east around the Inn.
~
35 0 0 0 0 0
D1

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@@ -53,11 +53,11 @@ D2
~
0 0 4301
E
north~
south~
More ice bridge.
~
E
south~
north~
More ice bridge.
~
S
@@ -173,10 +173,10 @@ D3
S
#4309
Snow Field~
It's still snowing in this baren, forsaken land of ice. Only the penguins
It is still snowing in this baren, forsaken land of ice. Only the penguins
and a couple lumps of some sort of creature roam these lands. The penguins are
many and with their babies seem many more. As you scan your surroundings you
see a large hump of ice to the northeast.
see a large hump of ice to the northeast.
~
43 0 0 0 0 0
D0
@@ -661,18 +661,18 @@ D2
~
0 0 4331
E
wall~
The walls in this room are perfectly smoothed away and still refecting that
strange blue light. You think the light must be coming from outside for there
are no lights in here.
~
E
throne chair~
This chair made completly of ice is suberbly crafted and sqared away. It
seems to be made of one block of ice as you can see no grooves to mark that it
is not. The seat of the chair is very low in humanoid standards, but penguins
see it not fit to be in high places.
~
E
wall~
The walls in this room are perfectly smoothed away and still refecting that
strange blue light. You think the light must be coming from outside for there
are no lights in here.
~
S
#4333
Snowy Trail~

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@@ -73,9 +73,9 @@ The way out!
0 -1 4402
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#4404
In a tent.~
You are in a small tent with 4 bunks in a corner. The only exit seems to be
back west.
In a Tent~
You are in a small tent with four bunks in a corner. The only exit seems to
be back west.
~
44 8 0 0 0 0
D3
@@ -252,14 +252,14 @@ This opening will take you to the entrance.
~
0 -1 4406
E
skulls~
Human skulls, no doubt about it!
~
E
throne chair~
A chair made from fresh wood, bound with bands of tree bark. On the top,
skulls smile back at you with empty eyesockets.
~
E
skulls~
Human skulls, no doubt about it!
~
S
#4412
Sleeping room.~
@@ -292,11 +292,11 @@ XXXXXXX + +--+--+/-+ XXX
~
S
#4413
In the shamans tent.~
In the Shamans Tent~
You have entered the shamans hut, and a bizarre light is streaming from the
center of the tent. It's a mixture of blue and the purple from the tent. You
think this is very pretty, and you'd like to watch it for a long time.
Unfortunately you seem to have come at a bad time for that, sice the owner is
Unfortunately you seem to have come at a bad time for that, since the owner is
here... In the middle of the tent a fire is burning with a blue flame, and
magic seems to permeate the very fabric of the tent. You see a bunk in the
corner, and you can leave to the south.

View File

@@ -146,7 +146,7 @@ D
N
Too bad, you seem to have fallen into a never ending abyss.
~
57 6 0 0 0 0
57 4 0 0 0 0
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T 5799
#5708
@@ -434,14 +434,14 @@ D4
~
0 0 5724
E
bones~
These bones are mostly crushed and powdered but most of them look human...
~
E
tracks~
These tracks are insect like and very large. Whatever made these must be
huge.
~
E
bones~
These bones are mostly crushed and powdered but most of them look human...
~
S
#5724
Capricorns' Hill~
@@ -513,13 +513,13 @@ The sap is dribbling down the trunk forming a pool at the base of the tree.
~
0 0 5731
E
eyes~
The eyes are small and beady, they look evil.
~
E
ladder~
Sap oozes down this ladder forming a sticky covering.
~
E
eyes~
The eyes are small and beady, they look evil.
~
S
#5728
The Cave~
@@ -645,11 +645,11 @@ D5
~
0 0 5733
E
blood~
pool~
A pool of bluey gray blood has collected in the corner.
~
E
pool~
blood~
A pool of bluey gray blood has collected in the corner.
~
S

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@@ -77,19 +77,19 @@ You can see some light to the west.
~
0 -1 7302
E
mud~
When you examine the mud, you notice small worms crawling around.
~
E
worms~
The worms are purple. They do not look edible.
~
E
mud~
When you examine the mud, you notice small worms crawling around.
~
S
#7304
The Cave Turning-Point~
The mud is getting deeper. You are wondering, 'Would it be an idea to
leave, before I disappear?'. To the south you notice a flat round stone
is blocking the way. To the west you can see mud.
The mud is getting deeper. You are wondering, 'Would it be an idea to leave,
before I disappear?' To the south you notice a flat round stone is blocking the
way. To the west you can see mud.
~
73 9 0 0 0 0
D2
@@ -127,14 +127,14 @@ You see a grey block.
block grey~
1 -1 7306
E
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
E
crystal globe~
The crystal globe is glowing with a pulsing light. It looks like there is
smoke inside it.
~
E
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
S
#7306
The Mudhole~
@@ -437,9 +437,10 @@ The eastern part of the lair.
~
0 -1 7317
E
table~
On the table there is dust, in the center there is a small statue of a Dragon
sleeping.
dragon statue~
It looks like a silver dragon. It is nailed onto the table. The dragon sits
on a red dragon that looks dead. But the eyes of the red dragon are glowing,
pulsating red. You feel drained.
~
E
skeleton skeletons~
@@ -447,10 +448,9 @@ skeleton skeletons~
sword or club.
~
E
dragon statue~
It looks like a silver dragon. It is nailed onto the table. The dragon sits
on a red dragon that looks dead. But the eyes of the red dragon are glowing,
pulsating red. You feel drained.
table~
On the table there is dust, in the center there is a small statue of a Dragon
sleeping.
~
S
#7321
@@ -533,22 +533,22 @@ You see a room far away.
~
0 -1 7323
E
head heads~
When you study the faces of the heads you see that they are faces of dragons.
The face to the north is red, the face to the east is green, and the face to the
south is blue.
~
E
green~
This looks like an evil dragon.
blue~
This looks like a good dragon.
~
E
red~
This looks like a neutral dragon.
~
E
blue~
This looks like a good dragon.
green~
This looks like an evil dragon.
~
E
head heads~
When you study the faces of the heads you see that they are faces of dragons.
The face to the north is red, the face to the east is green, and the face to the
south is blue.
~
S
#7325