Updated World and files for 3.59 release. --Rumble
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@@ -1,30 +1,24 @@
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#11800
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Detta's [Dollhouse] Description Room~
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@BTheme:@n This zone is a little abstract, more a sort of
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Alice-in-Wonderland experience that revolves around a strange dollhouse in
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an antique shop. The idea is to get out once you're in, which basically entails
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completing the quest... a series of mini-quests.
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Note that to get any sense of this zone, you pretty much need to start in
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the room down from here, and nohassle needs to be off. ;)
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@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily
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neutral with a couple evil places and a couple good ones. Its been designed as
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mostly a puzzle-solving, quest area, but opportunity for xp to be gained as
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well, as each completed quest gives 10,000 xp.
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@RLocation:@n The only concrete location in the zone is the beginning
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room which is a London street leading into an antiques shop.
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@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS
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to see them, but you'll have more fun here if you don't ;).
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@CNote:@n If you have any suggestions, spot any typos, bugs, or
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weirdnesses, please mudmail me - Detta. :-) All input appreciated!
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You can also email me at detta@@builderacademy.net
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East takes you through the other zones I have built here.
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Down takes you to the starting room of this zone.
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~
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118 520 0 0 0 0
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D1
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@@ -66,11 +60,9 @@ E
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telling you to "crawl in here". The command crawl will cause you to crawl under
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the bed and enter room 11871 where the hiding girl is. Giving her the journal
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will make her ask you for three things... Three corpses in particular.
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The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
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The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
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The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
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Once you have brought her all three of those things she will apologize and ask
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for one further thing... a secret that Ridley guards.
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If you go to Ridley and ask her a question with the word secret in it she will
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@@ -109,7 +101,6 @@ way out and agrees to do whatever you say. The key here is that she does just
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that, whatever you speak she does... So if you say north, she moves north etc.
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All you have to do is lead her with speech to the vortex and through it. Once
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on the other side she will happily write in the journal when you give it to her.
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~
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E
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05~
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@@ -170,41 +161,23 @@ spoilers~
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really have to look there are a few little neat zone inclusions listed here to
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spoil your zone exploring pleasure. Just type look and then the number to look
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at each one (look 1 for example).
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01: The Antique Shop
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02: The Journal Quest
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03: The Playing Child
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04: The Colouring Child
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05: Ridley
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06: The Tunnel-man
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07: The Running Girl
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08: The Blind Girl
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09: The Weeping Girl
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10: The Fidgety Girl
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11: Ruth
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12: The Emaciated Girl
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13: The Silent Girl
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14: The Angry Girl
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15: The Scarred Child
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16: The Ghostly Girl
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17: The Fiery Bloodstone Amulet
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~
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E
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6~
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@@ -344,7 +317,6 @@ music echoes off the distant walls and ceiling.
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118 8 0 0 0 0
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D0
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The hallway continues on to the north, the hard flooring covered with a rug.
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~
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~
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0 0 11810
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@@ -2410,12 +2382,10 @@ S
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#11894
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How Perceptive Are You?~
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Count the F's in the following text, try to read through it only once:
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FINISHED FILES ARE THE RE-
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SULT OF YEARS OF SCIENTIF-
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IC STUDY COMBINED WITH THE
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EXPERIENCE OF YEARS...
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Once you have counted them all, type look next
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~
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118 24 0 0 0 0
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@@ -2429,11 +2399,8 @@ EXPERIENCE O@RF@y YEARS...@n
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E
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next~
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How many F's did you get?
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The answer is that there are 6 :)
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Most people only count three as the brain does not process the F in the word of
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PS. if you are really stuck, type LOOK TWO, to see exactly where the F's are
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~
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S
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