Updated World and files for 3.59 release. --Rumble
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@@ -61,13 +61,11 @@ finest armor and weapons in all of Jareth.
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Looking north you see Bourbon Street stretch off into the distance.
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~
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~
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0 -1 25754
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D1
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You see Maris' Weaponry.
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~
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~
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@@ -78,7 +76,6 @@ You see the City Proper.
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D3
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You see Maris' Armoury.
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@@ -270,12 +267,9 @@ You see the entrance hall.
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E
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sign~
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Rooms are expensive but good! You may:
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Offer - get an offer on a room - Time is in real life days.
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Rent - Rent a room (saves your stuff, and quits the game),
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minimum charge is one day.
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MY WAY OR THE HIGHWAY
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PAY YOUR RENT!
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WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
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@@ -501,7 +495,6 @@ dregs found in the southern reaches of the city. To your west is the wall of a
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large complex of flats. To your east you see the western wall of of the
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bootery, where you may windowif so desired. North is more of River St, which
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crosses the river further up, and south, River St crosses Floris St in a square.
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@@ -671,7 +664,6 @@ target someone for assassination, you must write it on a piece of paper and drop
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the paper in the box. Be sure to include the name of the target, the price on
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their life, and a brief explanation why you wish them killed. East is the
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entrance to the Assassin's Guild, and west is the main room for Contracts, Ltd.
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D1
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@@ -790,22 +782,15 @@ You see the reception area.
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E
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0~
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The sign reads:
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Use 'List' to see the available pets.
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Use 'Buy <pet>' to buy yourself a pet.
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Instructions for having pets:
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You can use 'order <pet> <instructions>' to order your pets around.
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If you abuse your pet, it will no longer regard you as its master.
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If you have several pets you may use 'order followers <instructions>'
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You can name the pet you buy with: 'buy <pet> <name>'
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Regards,
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The Shopkeeper
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~
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S
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#25732
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@@ -1060,7 +1045,6 @@ Dark Alley~
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from a game of dice as you enter their territory, and they seem just a bit
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perturbed. You can leave to the north or south, though neither choice seems all
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that inviting since both directions lead to more of what you're standing in now.
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@@ -1173,7 +1157,6 @@ The Assassin's Guild~
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bliss. The clarity of mind you feel, the strength of purpose emanating from the
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very walls seem to ooze into every part of your being. A soft, slightly padded
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mat lies on the floor, offering you the chance to rest or meditate, as you will.
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D2
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@@ -1397,7 +1380,6 @@ the crossing of Floris Ave. East of you is the entrance to Captain Vulcevic's
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Boat House, where Vulcevic buys, sells, and repairs new and used boats. West is
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the long tall building which houses flats for any who wish to lease, although
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the entrance is southwest. Directly west only leads to a tall, windowless wall.
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