Updated World and files for 3.59 release. --Rumble

This commit is contained in:
Rumble
2009-04-04 23:44:20 +00:00
parent 15c7e83d3e
commit b656706cb2
165 changed files with 1904 additions and 1533 deletions

View File

@@ -51,7 +51,6 @@ Strange ship (not open, on docks #34).
cityguard in the town you are attaching Trade Road to.
The descriptions for rooms #00 and #17 can be switched at will. The
default is set up to link onto a main city through an east exit to the
west end of Trade Road. Switching these two descriptions (don't
forget to switch the Edesc's and change east for west and vice versa
in the two descriptions!!!) 'reverses' the area, allowing a west exit
@@ -228,7 +227,6 @@ Clay Street~
-- one going back down Clay Street to the east, over the wall, and a shop to
the south. The wall doesn't look too safe, however; what with all those guards
on top. The shop to the south looks like a considerably nicer place to go.
~
294 0 0 0 0 0
D1
@@ -433,7 +431,6 @@ Clay Street~
here. To the south, Clay Road continues towards the southern city wall, not
far away. A nicely built building with an exquisite architecture is to the
east, while the distinctive smell of tannin comes from a shop from the west.
~
294 0 0 0 0 0
D0
@@ -819,7 +816,6 @@ litter~
E
shop shops building buildings~
They're getting noticeably worse now. You have a sudden attack of deja vu.
~
S
#29427
@@ -1013,7 +1009,6 @@ D3
E
mortarwork wall~
Looks fresh. It also looks hastily built... To keep something out, or in?
~
E
ship~
@@ -1113,7 +1108,6 @@ Trade Road runs right outside.
E
lantern lanterns~
Your standard lantern, available for a pittance at your local General Store.
~
E
bench chair chairs~
@@ -1449,7 +1443,6 @@ bottle empty ale~
E
news copy XXXX~
It's old. You'd be better off typing 'News' and reading the newest version.
~
S
#29450