Added a new trigger type for mobs, called "Damage", that triggers every (#151)
time the mob is harmed, through any means. Valid return values: -1: prevents damage from occurring. Will also prevent a fight from starting. 0: forces a miss. >0 : the damage the mob will endure. Available variables: %actor%: the one doing the damage %victim%: typically the same as %self% - the one being attacked %damage%: the damage inflicted. Always a non-negative number. %attacktype%: The attack type. Will be UNDEFINED when hitting with a weapon.
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@@ -877,6 +877,7 @@ const char *trig_types[] = {
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"Door",
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"UNUSED",
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"Time",
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"Damage",
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"\n"
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};
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