128 bits! --Rumble
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@@ -6,7 +6,7 @@ that maybe you shouldn't have come here. However, things in the west change
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dramatically. You can hear the shouts of soldiers in training. The road
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continues to the north and south.
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@@ -64,7 +64,7 @@ made from sturdy timber with a set of wide double doors that appear to open
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outwards. Wagon tracks lead right up to the warehouse. This must be where
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traders come to unload their supplies.
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@@ -81,7 +81,7 @@ are to the south and east. The financial holdings of the city are said to be
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hidden somewhere within this building. Of course only a fool would try to
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steal from a bunch of thieves.
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@@ -103,7 +103,7 @@ Mattresses that are shredded to pieces by rats and mice line one wall. A small
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washbasin, stool and bench are the only other luxuries these overworked brutes
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own.
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@@ -124,7 +124,7 @@ This is where the lieutenants of the army relay their plans to the sargeants to
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carry them out. You can work your way between the benches to the south, east,
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or north.
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@@ -145,7 +145,7 @@ to polish the kitchen. A small scullery filled with messy pots gives the room
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a charred smell. Large ovens line the east wall and are cold for the time
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being.
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@@ -166,7 +166,7 @@ through the Warriors Quarter. Very few people are around, but plenty of
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soldiers rush about. You wonder why anyone would sign up for the army after
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all the stories you've heard.
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@@ -182,7 +182,7 @@ The Northern Temple Circle~
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towering over you, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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@@ -203,7 +203,7 @@ east. It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. You think you can hear
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someone chanting within.
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@@ -224,7 +224,7 @@ into the temple of Sanctus. The road continues to the east and west. A small
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building to the south has boxes and envelopes stacked on both sides of the
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entrance. You can hear someone cursing within.
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@@ -245,7 +245,7 @@ wonderful Temple of Sanctus. To the east and west is a road that looks to wind
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around the temple. To the north you can't see anything but open road.
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Everything around is silent, making you feel all alone.
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@@ -270,7 +270,7 @@ into the temple of Sanctus. The road continues to the east and west. To the
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south is a building with barred windows and a reinforced door that currently
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stands open. A sign above the door informs you that it is the Bank of Sanctus.
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@@ -292,7 +292,7 @@ sound of running water to the south and the squeak of a water pump can only
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mean one thing. It must be the infamous Sanctus Water Hole run by none other
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than Hazel herself.
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@@ -313,7 +313,7 @@ intersection just up ahead. A set of stone stairs leads up into the
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northeastern lookout tower of the inner city wall. From there guards can
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oversee the entire Thieves Quarter.
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@@ -334,7 +334,7 @@ if they might be able to swindle some of your gold. Most look at you with
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disappointment as everyone knows few adventurers are rich these days. The
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avenue follows along the inner city wall to the north and south.
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@@ -352,7 +352,7 @@ in a mansion, not a warehouse. Several benches line the walls. It almost
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looks like some type of waiting room the thieves use to impress would be
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traders.
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@@ -369,7 +369,7 @@ pump with fresh running water are kept in this room. Too bad none of the
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workers seem to have ever touched any of them. Leave it to the thieves to hire
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workers to do any manual labor.
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@@ -386,7 +386,7 @@ It's structure, ranking system, history, and future developments are all taught
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to the recruits who usually fall asleep during the lectures, until they are
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taken outside to be "woken up. "
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@@ -407,7 +407,7 @@ and winning wars few people realize that recruits go through some educational
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training as well. They are taught the basics of reading and writing and
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strategy to help them become better fighters and better citizens.
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@@ -428,7 +428,7 @@ have taken years to construct it. The inner city wall to your east is made of
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the same material. That must have been one of the many foul jobs given to new
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recruits.
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@@ -445,7 +445,7 @@ Sanctus. The tall reinforced western wall rises above you. Few people roam
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the streets and the area has a very peaceful feeling. The sound of muttering
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voices seems to be coming from within or on top of the wall to your west.
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@@ -462,7 +462,7 @@ you work your way to the counter. Several kettles are boiling over woodless
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fires that put off no smoke. The yellow fog overflows the top of one of the
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kettles, giving the room an awful aroma.
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@@ -474,7 +474,7 @@ Post Office~
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postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
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piles of mail you hear someone snoring. Maybe not overworked, just lazy.
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@@ -487,7 +487,7 @@ candles surround you in a blanket of light. You can hear a soft humming noise
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coming from within the depths of the temple. Maybe it would be worth your time
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to go have a look.
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@@ -504,7 +504,7 @@ tediously counting a few thousand coins spread out on the table before him.
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This bank is well known for the security it enforces to ensure safe storage of
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the cities gold.
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@@ -517,7 +517,7 @@ large water pump behind her drips slowly into a bucket set below to catch the
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water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
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She loves her water.
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@@ -530,7 +530,7 @@ clanking can be heard as some guards must be making their rounds on top of the
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wall. This road winds around the Temple of Sanctus allowing you to enter from
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either the north or south.
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@@ -547,7 +547,7 @@ obvious reasons and most people are too wary of their gold to chance an
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encounter with a pickpocket. A large warehouse to the east and the inner city
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wall to the west guides the avenue to the north or south.
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@@ -564,7 +564,7 @@ the board. A bunch of chairs and benches are arranged in rows facing the
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board. Looks like someone is preparing for a meeting. Maybe you can sit in
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and learn a few things.
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@@ -585,7 +585,7 @@ haphazardly all over it. The type of writing that only the person who made it
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can really comprehend what it means. This must be where some of the planning
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for the city takes place.
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@@ -606,7 +606,7 @@ army. Many sleepless nights have always been spent in this room during small
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skirmishes that almost break out into an all out war. Chairs line the walls
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and a large table fills the center of the room.
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@@ -618,7 +618,7 @@ The Latrine~
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couple of pots lie on the floor and a bucket of water sits on the table. Very
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rudimentary, but functional, which seems to be the unsung motto of the army.
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@@ -631,7 +631,7 @@ Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
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temple to the west gate. Very few people are about, mostly just soldiers on
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patrol.
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@@ -648,7 +648,7 @@ of Sanctus can only be entered from the north or south. A small shed of some
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sort has been erected to the east. It was recently made from wood and appears
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to have been constructed in a hurry.
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@@ -669,7 +669,7 @@ buoyant vests. An old salty sailor sits in the back carving out what must be a
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canoe from a huge oak. He looks about as tough as they come. You can't help
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but look for a parrot and peg leg.
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@@ -682,7 +682,7 @@ donate to those who are less fortunate. Racks and shelves line the walls to
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supply ample storage for those who wish to donate. Be a good citizen and leave
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something for the poor.
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@@ -700,7 +700,7 @@ fountain! Maybe you could get a drink there. The floor at your feet is made
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from marble, and looks flawless. A lot of time and effort must have been put
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into this temple.
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@@ -725,7 +725,7 @@ white marble rise up to the ceiling which looks to be pure hammered gold.
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Several cushions and benches line the walls to allow a place for people to wait
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before the daily services.
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@@ -742,7 +742,7 @@ Everything a person could imagine. All used to make some of the finest clothes
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in the realm. Every type of clothing can be found here. What you don't see,
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Carla can make.
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@@ -755,7 +755,7 @@ venture out into the city. The Tower of Sanctus shines brightly, it's white
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marble reflecting all light that strikes it. The Tower is rumoured to be a
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combination of magic and perfect architecture.
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@@ -776,7 +776,7 @@ any light that shines at it, the smooth white walls seem almost magical. To
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the south the avenue reaches an intersection. The meeting of the Thieves
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Quarter and the Magi's Quarter.
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@@ -793,7 +793,7 @@ expect in a bank, not in a warehouse. The vault looks impossible to pick and
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considering who made it you bet only the person with the key could ever get
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into it. A large ornate rug covers the floor.
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@@ -806,7 +806,7 @@ of coin counting apparatus. Unfortunately, no money has been left out. Even
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under the tables and in the corners. The room is very clean and organized just
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right. If you moved something I bet people would know.
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@@ -819,7 +819,7 @@ kept open, the tall wooden beams are reinforced with metal bars. Guards can be
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heard above you, lookouts to warn in the case of an attack. The town looks
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very safe and secure from here.
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@@ -844,7 +844,7 @@ you can see the Warriors Barracks and to the south the Hall of Clerics. The
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road consists of hard packed dirt with a few ruts from wagons. The hustle and
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bustle of the city can be heard all around you.
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@@ -861,7 +861,7 @@ the army to the north while a smaller building to the south appears to be part
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of the clerics quarter. The temple rises above you to the east. You could
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leave the protection of the city and go west through the gate.
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@@ -878,7 +878,7 @@ Temple is where people go to pray to the gods, they are guaranteed safety
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within certain rooms of the temple. A safe haven is very rare in the realm
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these days. That is why Sanctus was created.
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@@ -903,7 +903,7 @@ The inner wall appears to be about twenty feet in thickness. No one could ever
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batter down this wall. Looking up you see a portculis built into the wall.
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You wonder what would happen if it were to suddenly let go and crush you.
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@@ -920,7 +920,7 @@ Sanctus to the western gate and beyond the protection of the dome. Few people
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travel beyond the dome because they fear the gateways between worlds may open
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at anytime. Only brave adventurers dare travel far beyond the city walls.
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@@ -945,7 +945,7 @@ contact with the gods or each other. The board is monitored and any questions
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should be promptly answered. If the board is not the place to solve your
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problems simply go to the post office and mail a god.
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@@ -958,7 +958,7 @@ own reflection perfectly. Not a single marr or scratch on it's flawless
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surface. The echo of people walking inside the temple can be heard, though not
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pinpointed.
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@@ -983,7 +983,7 @@ where Rumble and Ferret began restoring order to the world. Many tales abound
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about this fabled temple and its founders. Most are just that, tales, but many
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hold truths beyond what even the storytellers realize.
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@@ -1014,7 +1014,7 @@ can be seen to the north. The sound of running water can be heard to the west.
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To the south you see people in prayer, while to the east you see a small room
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with several people gossiping.
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@@ -1039,7 +1039,7 @@ This board is used for no other reason than to socialize with one and another.
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Various boards can be found throughout the realm. This one can be viewed by
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anyone.
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@@ -1052,7 +1052,7 @@ travelling for those wishing to visit the temple from the farmlands. The
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farmlands are known to be one of the most stable regions outside the protection
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of the dome.
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@@ -1077,7 +1077,7 @@ is so thick that no matter the time of day shadows still lurk everywhere under
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here. A portculis is built into the ceiling above you. Must be the controls
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for it are on top of it.
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2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1094,7 +1094,7 @@ of Sanctus. North lies the Thieves Quarter while to the South you can enter
|
||||
the Magi's Quarter. This road bustles with activity as people go about their
|
||||
daily lives.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1119,7 +1119,7 @@ Thieves Quarter and their warehouse. South is the Magi's Mansion and the
|
||||
Magi's Quarter. To the east you can exit the city through the Eastern Gate.
|
||||
The infamous Temple of Sanctus can be seen rising from the center of the city.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1136,7 +1136,7 @@ entire city spreads out before you to the west. The safety of the city is
|
||||
preferred by almost everyone. But, some people choose to live outside the east
|
||||
gate where there are very few troubles or mishaps.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1153,7 +1153,7 @@ the residential district. This area is known for it's relative safety. Very
|
||||
few problems arise from beyond the east gate. The city of Sanctus lies to the
|
||||
west. To the east you can see the remains of an old gatheouse.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1171,7 +1171,7 @@ chairs a writing pad, inkpen and ink blotter. This is where the high
|
||||
councillors spend their nights. They live a life without possession or
|
||||
desires.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1184,7 +1184,7 @@ in small pots lining the walls. A large wooden box crafted like a chair with a
|
||||
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
||||
You can hear something moving around below you.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1197,7 +1197,7 @@ Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
||||
gate. A large building and the inner city wall on each side of this north
|
||||
south street leaves little room for walking.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1214,7 +1214,7 @@ town folk. Everything, well almost everything, can be found within these walls
|
||||
to support the town. A woman lugging a sack full of groceries arrives from the
|
||||
east.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1235,7 +1235,7 @@ and vegetable stands line both walls. This shop seems to carry everything,
|
||||
except bread and meat. Must be the Baker, Butcher, and Grocer have an
|
||||
understanding.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1248,7 +1248,7 @@ on. Several candles line the walls. Large murals dominate the wall and
|
||||
ceiling above a small altar. Those who are feeling pious may come here to give
|
||||
thanks to their gods.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1265,7 +1265,7 @@ unusually quiet. It appears people are in prayer inside. The center of the
|
||||
Temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1290,7 +1290,7 @@ walls, filling the alter and even hanging from the ceiling by chandeliers.
|
||||
The candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
||||
various colors cover the floor in precise rows.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1307,7 +1307,7 @@ Furrier is trying to blanket the disgusting smell from the tanning process.
|
||||
This guy can make almost anything from a good fur hide. He is very skilled and
|
||||
his prices are not too outrageous.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1320,7 +1320,7 @@ You are just inside the market center of Sanctus. The stores have all taken up
|
||||
shop surrounding the Temple. They originally were afraid the outer city could
|
||||
be overrun, but now they are just too lazy to move.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1342,7 +1342,7 @@ Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
||||
the city is very well maintained, decorative streetlamps line both sides of the
|
||||
wide street.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1359,7 +1359,7 @@ Green, and one Yellow. The closets are filled with robes and small sandals,
|
||||
all of the same three colors. You have trespassed on three of the five orders
|
||||
of the Master Magi.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1372,7 +1372,7 @@ northern walls. Filled with robes of Red and Black. The floor is covered in a
|
||||
thick maroon run that cushions your every step. The Master Magi must live in
|
||||
this room. Better not be caught trespassing.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1386,7 +1386,7 @@ and cushions allow comfortable places to relax and peruse the many novels.
|
||||
Light from lanterns hanging overhead fills the room as if it was broad
|
||||
daylight.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1407,7 +1407,7 @@ overweight cooks are sampling their favorite dishes as they prepare for the
|
||||
next meal. They look at you just daring you to try and take some of their food
|
||||
that they spent hours preparing.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1428,7 +1428,7 @@ audience with any who request it. To the east the inner city wall look about
|
||||
as impenetrable as any wall you have ever seen. Clerics Avenue continues north
|
||||
and south.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1445,7 +1445,7 @@ displayed in one window depicts several precious gems and minerals. The Temple
|
||||
Circle continues north and south. The cobblestone streets are bordered by the
|
||||
inner city wall to the west and various stores and shops to the east.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1466,7 +1466,7 @@ some steel bars. Must be the jeweler has had problems with thieves. Several
|
||||
nuggets of strang minerals are display on shelves all around you. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1479,7 +1479,7 @@ Everything from rabbit, to cow, to... That one looks an awful lot like a cat.
|
||||
Any meat you may need, this guy sells it. Blood covers the counter and the
|
||||
small cutting area behind it.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1492,7 +1492,7 @@ The white marble walls have been polished smooth. A small road to the south
|
||||
leads to the Cleric's and Magi's quarters of the city. The scent of flowers
|
||||
soothes you.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1509,7 +1509,7 @@ woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
||||
Those arms on her remind you of the smithy. Various baked goods fill the
|
||||
entire room. Baked fresh daily of course.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1522,7 +1522,7 @@ buckets around the store. The items look second hand, but they would all serve
|
||||
their purpose. A few other customers wander the store. They can't seem to
|
||||
find what they are looking for either.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1535,7 +1535,7 @@ mining equipment. The cobblestone road is blocked to the east by the inner
|
||||
city wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1556,7 +1556,7 @@ they must be magical in nature since no oil you've ever seen burns that color.
|
||||
The beautiful cobblestone road meanders north and south. The Magi Mansion to
|
||||
the east looks glorious.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1573,7 +1573,7 @@ the hundreds of volumes of books it holds. These are the chronicles of the
|
||||
Magi. Within them they hold the secrets of their mystical art. A large sign
|
||||
above the bookshelf warns anyone from attempting to touch the books.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1594,7 +1594,7 @@ silverware and spotless wine glasses all fill the majestic table. Enough for
|
||||
seven settings. Two of the place settings are turned upside down. Servants
|
||||
rush about their work around you.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1615,7 +1615,7 @@ problems. The High Council will then vote and decide on a way to settle the
|
||||
matter. Their word is final and none ever disobey them. They are respected
|
||||
for their intelligence and wisdom.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1632,7 +1632,7 @@ other. The Hall is the only form of justice within the city besides the army.
|
||||
Everyone respects the High Council for their devotion and wisdom towards what
|
||||
is right.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1650,7 +1650,7 @@ least three times your height and you can not tell how thick it must be. You
|
||||
hear the sound of clanking armor and idle chat as guards on the wall above you
|
||||
make their rounds.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1667,7 +1667,7 @@ and west inner city walls merge here. A set of stone stairs lead up into a
|
||||
small lookout post above you. The street turns here, wrapping around the
|
||||
Temple of Sanctus.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1688,7 +1688,7 @@ wall of the inner city. Small shops line the road to your north. The Tower of
|
||||
Sanctus, with it's single tall spire reaching to the heavens, looks
|
||||
magnificient. A style of workmanshi that has never been surpassed.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1705,7 +1705,7 @@ swaying above the door in the breeze depicts a hunk of meat crosse with a
|
||||
butcher's axe. You can see an intersection just to the east where you can exit
|
||||
the inner city or enter the Temple.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1725,7 +1725,7 @@ The Southern Temple Circle Intersection~
|
||||
You may also travel along the Temple Circle east and west. To the south you
|
||||
can exit the inner city and work your way into the Magi's or Cleric's Quarters.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1750,7 +1750,7 @@ stomach rumble. To the west you can see an intersection that can lead into the
|
||||
Temple to the north or exit the inner city to the south. The inner city wall
|
||||
stretches east and west alon the Temple Circle.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1771,7 +1771,7 @@ wall of the inner city. Small shops line the road to your north. The Tower of
|
||||
Sanctus, with it's single tall spire reaching to the heavens, looks
|
||||
magnificient. A style of workmanshi that has never been surpassed.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1789,7 +1789,7 @@ good business and the overall wealth of the city seems to be geared mostly to
|
||||
the middle class. Only a few have achieved poverty or great wealth within the
|
||||
city.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1811,7 +1811,7 @@ powerful within the city and have begun living the life that shows it. Unlike
|
||||
the Clerics who do not believe in worldly possessions the Magi surround
|
||||
themselves with it.
|
||||
~
|
||||
2 0 1
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1828,7 +1828,7 @@ ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
||||
demons by calling down lightning and hurling fireballs. The demons look
|
||||
vaguely familiar, like something you remember from a dream.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1845,7 +1845,7 @@ where the servants and students sleep and, from the looks of the table and what
|
||||
is on it, gamble. The table is full of chips and various headed die. A deck
|
||||
of cards lies in the center of the table waiting to be dealt.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1862,7 +1862,7 @@ south. The citizens of Sanctus come here to settle disputes by seeking the
|
||||
guidance of the High Council. The High Council has come to be the law of the
|
||||
land here.
|
||||
~
|
||||
2 d 1
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user