128 bits! --Rumble
This commit is contained in:
@@ -1,128 +1,128 @@
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#26800
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Blindingly lit hallway~
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This east-west hallway is so brightly lit that you can barely see anything.
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You have to shield your eyes just to see in front of you. It appears to be
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made from the same metal as the entrance to the building does.
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~
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268 d 0
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D0
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You see nothing there. Really. You don't. I promise.
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~
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door secret~
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0 0 26804
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D1
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You see the blindingly bright hallway.
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~
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~
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0 0 26802
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D3
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You see the blindingly bright hallway.
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~
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~
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0 0 26798
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E
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credits~
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Vice Island is an evil-only area. It's rather large for a medium-sized MUD
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and is intended to be used in concurrence with Oceania.
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This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
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It has mainly evil mobs, and almost all of the equipment in it is evil only.
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---------------------------------------------------------------------------
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I make no legal claim on Vice Island save this: You MUST give me credit for
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its design SOMEPLACE in your mud. You can hide it if you want, but I want
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some credit somewhere for it. :) I spent 6 months making Oceania and Vice
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Island, and I feel some need to have it known that my work is appreciated.
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---------------------------------------------------------------------------
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Builder : Questor
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Zone : 268 Vice Island II
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Player Level : 20-25
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Rooms : 5
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Links :
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Zone 268 is linked to the following zones:
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267 Vice Island at 26800 (west ) ---> 26798
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267 Vice Island at 26804 (east ) ---> 26797
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267 Vice Island at 26804 (south) ---> 26792
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~
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S
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#26801
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Deadly Iron Maiden~
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As you step into the room, you trip over a piece of wire--the wire breaks,
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and the bars of the coffin-like structure start to close. You try to run out,
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but before you can, the door snaps shut. You feel the spikes pierce your skin
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as you are about to lose consciousness the closing walls stop and you wonder at
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the luck you seem to have of late.
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~
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268 cj 0
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S
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T 26800
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#26802
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Blindingly lit hallway~
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This east-west hallway is so brightly lit that you can barely see anything.
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You have to shield your eyes just to see in front of you. It appears to be
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made from the same metal as the entrance to the building does. Openings to
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your north and south look like they need to be examined closely before you even
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think about going those ways. The Grand Temple of Terror is to your east.
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~
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268 d 0
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D0
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It looks as if this is the true source of all the light. It, however, is NOT
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cold like the globe in the first room, and it is also not at all the kind of
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place a person could survive if they took the chance.
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~
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~
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0 0 26803
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D1
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You can see the grand temple of terror.
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~
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~
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0 0 26804
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D2
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You can see what looks to be an iron maiden in the southern room--however,
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it fits every part of that room...and looks like it's just about to snap
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shut. It looks like you'd be very dumb to attempt entrance.
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~
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~
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0 0 26801
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D3
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The blindingly lit hallway continues onwards.
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~
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~
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0 0 26800
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S
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#26803
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The HellFire Room~
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You should really be more careful in your adventures. The gods favor you
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this day. This used to be a death trap. Next time read the descriptions.
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The Gods are not always forgiving.
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~
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268 cj 0
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D2
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Umm...you're dead. You can't look that way. Leave us alone. We're a DT damnit!
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~
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~
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0 0 26802
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S
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#26804
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Grand Temple of Terror~
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This shrine to terror couldn't be more aptly named. Elaborately made
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drawings all around the room depict one terrifying act after another. The
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light is so bright that even though you close your eyes to hide the awful
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sights, you can still see them! You want to run, but are mesmerized by the
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utter horror of this place.
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~
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268 d 0
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D1
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You see nothing worth mentioning...
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~
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door secret~
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1 -1 26797
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D2
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You see, strangely enough, a way to the High Priest of Terror's office.
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~
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~
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0 0 26792
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E
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drawings~
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Don't look at them any more closely than you have to!
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~
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S
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$~
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#26800
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Blindingly lit hallway~
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This east-west hallway is so brightly lit that you can barely see anything.
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You have to shield your eyes just to see in front of you. It appears to be
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made from the same metal as the entrance to the building does.
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~
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268 8 0 0 0 0
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D0
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You see nothing there. Really. You don't. I promise.
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~
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door secret~
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0 0 26804
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D1
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You see the blindingly bright hallway.
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~
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~
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0 0 26802
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D3
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You see the blindingly bright hallway.
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~
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~
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0 0 26798
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E
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credits~
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Vice Island is an evil-only area. It's rather large for a medium-sized MUD
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and is intended to be used in concurrence with Oceania.
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This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
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It has mainly evil mobs, and almost all of the equipment in it is evil only.
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---------------------------------------------------------------------------
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I make no legal claim on Vice Island save this: You MUST give me credit for
|
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its design SOMEPLACE in your mud. You can hide it if you want, but I want
|
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some credit somewhere for it. :) I spent 6 months making Oceania and Vice
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Island, and I feel some need to have it known that my work is appreciated.
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---------------------------------------------------------------------------
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Builder : Questor
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Zone : 268 Vice Island II
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Player Level : 20-25
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Rooms : 5
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Links :
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Zone 268 is linked to the following zones:
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267 Vice Island at 26800 (west ) ---> 26798
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267 Vice Island at 26804 (east ) ---> 26797
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267 Vice Island at 26804 (south) ---> 26792
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~
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S
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#26801
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Deadly Iron Maiden~
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As you step into the room, you trip over a piece of wire--the wire breaks,
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and the bars of the coffin-like structure start to close. You try to run out,
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but before you can, the door snaps shut. You feel the spikes pierce your skin
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as you are about to lose consciousness the closing walls stop and you wonder at
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the luck you seem to have of late.
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~
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268 516 0 0 0 0
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S
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T 26800
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#26802
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Blindingly lit hallway~
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This east-west hallway is so brightly lit that you can barely see anything.
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You have to shield your eyes just to see in front of you. It appears to be
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made from the same metal as the entrance to the building does. Openings to
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your north and south look like they need to be examined closely before you even
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think about going those ways. The Grand Temple of Terror is to your east.
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~
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268 8 0 0 0 0
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D0
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It looks as if this is the true source of all the light. It, however, is NOT
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cold like the globe in the first room, and it is also not at all the kind of
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place a person could survive if they took the chance.
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~
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~
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0 0 26803
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D1
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You can see the grand temple of terror.
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~
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~
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0 0 26804
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D2
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You can see what looks to be an iron maiden in the southern room--however,
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it fits every part of that room...and looks like it's just about to snap
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shut. It looks like you'd be very dumb to attempt entrance.
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~
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~
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0 0 26801
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D3
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The blindingly lit hallway continues onwards.
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~
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~
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0 0 26800
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S
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#26803
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The HellFire Room~
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You should really be more careful in your adventures. The gods favor you
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this day. This used to be a death trap. Next time read the descriptions.
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The Gods are not always forgiving.
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~
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268 516 0 0 0 0
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D2
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Umm...you're dead. You can't look that way. Leave us alone. We're a DT damnit!
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~
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~
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0 0 26802
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||||
S
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#26804
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Grand Temple of Terror~
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This shrine to terror couldn't be more aptly named. Elaborately made
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drawings all around the room depict one terrifying act after another. The
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light is so bright that even though you close your eyes to hide the awful
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sights, you can still see them! You want to run, but are mesmerized by the
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utter horror of this place.
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~
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268 8 0 0 0 0
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D1
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You see nothing worth mentioning...
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~
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door secret~
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1 -1 26797
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D2
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You see, strangely enough, a way to the High Priest of Terror's office.
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~
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~
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0 0 26792
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E
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drawings~
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Don't look at them any more closely than you have to!
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~
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S
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$~
|
||||
|
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