Fixed typos, updated help --Rumble

This commit is contained in:
Rumble
2013-04-07 23:09:19 +00:00
parent 2cfae9ff43
commit bec211195b
5 changed files with 109 additions and 130 deletions

View File

@@ -2,6 +2,8 @@ TbaMUD is currently being developed by The Builder Academy. If you need any
help, find any bugs, or have ideas for improvement please stop by TBA at help, find any bugs, or have ideas for improvement please stop by TBA at
telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
@ @
[Apr 08 2013] - Rumble
Fixed typos, updated help.
[Apr 03 2013] - Rumble [Apr 03 2013] - Rumble
Fixed typo in Whirlwind Fixed typo in Whirlwind
Added color to poofs. Added color to poofs.

View File

@@ -1,10 +0,0 @@
Text Intro Screen~
Body The title screen when you log in to the MUD still has the old version number.
~
Name Wolfshayde~
IdNum 89
Dated 1362557894
Level 1
Room 3001
Flags 0 0 0 0
End

View File

@@ -1663,7 +1663,7 @@ quest - Returns the current quest (or 0 if there's no current quest).
questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed. questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
room - The room the actor is in as a room variable. room - The room the actor is in as a room variable.
saving_para() - The actors saving throw for paralization. Subfield adjusts. saving_para() - The actors saving throw for paralysis. Subfield adjusts.
saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts. saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts.
saving_petri() - The actors saving throw for petrification. Subfield adjusts. saving_petri() - The actors saving throw for petrification. Subfield adjusts.
saving_breath() - The actors saving throw for breath weapons. Subfield adjusts. saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
@@ -2192,6 +2192,16 @@ creature, than a level fifteen player would do with a Damroll of +10.
See also: HITROLL, AC, STATS See also: HITROLL, AC, STATS
#0 #0
DARKNESS
Usage : cast 'darkness'
Accumulative: No
Duration : 1
Level : Cleric level 13.
Envelopes the room in a temporary cloak of darkness.
#0
DATE AM PM DATE AM PM
Usage: date Usage: date
@@ -2683,26 +2693,23 @@ See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR
#31 #31
EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
Name Email ICQ # AIM MSN Name Email
Welcor welcor@*tbamud.com 18755607 Welcor welcor@tbamud.com
Rumble rumble@*tbamud.com 4822010 admwint wintersn Rumble rumble@tbamud.com
Shamra shamra@*tbamud.com BlackdemonRahl Vatiken joseph.arnusch@gmail.com
Shamra shamra@tbamud.com
Amber amber@*tbamud.com Fizban fizban@tbamud.com
Detta detta@*tbamud.com Amber amber@tbamud.com
Elaseth elaseth@*tbamud.com ParaVox3 Detta detta@tbamud.com
Elorien elorien@*tbamud.com Elaseth elaseth@tbamud.com
Ferret ferret@*tbamud.com radiax01 Elorien elorien@tbamud.com
Fizban fizban@*tbamud.com Fizban1216 fizban1216 Ferret ferret@tbamud.com
Fyre fyre@*tbamud.com Fyre fyre@tbamud.com
Heiach heiach@*tbamud.com heiach heiach Heiach heiach@tbamud.com
Random random@*tbamud.com 219948345 Random random@tbamud.com
Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista Relsqui relsqui@tbamud.com
Rhade rhade@*tbamud.com rhade_73 Rhade rhade@tbamud.com
Vatiken joseph.arnusch@*gmail.com
#0 #0
EMOTES : EMOTIONS EMOTES : EMOTIONS
@@ -2898,7 +2905,7 @@ May give you some valuable information about an item or monster.
See also: LOOK See also: LOOK
#0 #0
EXAMPLE-REPORT PROGRESS-REPORT EXAMPLE-PROPOSAL PROGRESS-REPORT REPORT-EXAMPLE EXAMPLE-REPORT
As a builder on a mud it is important that you are accountable to someone. As a builder on a mud it is important that you are accountable to someone.
To prepare you for this, and to keep the Builder Academy professional, I To prepare you for this, and to keep the Builder Academy professional, I
@@ -3584,39 +3591,12 @@ the shell prompt), type @Wman grep@n.
#31 #31
GROUP GROUP
Usage: group [player] Usage: group
group all group < list | new | join | leave | options | kick >
GROUP with no arguments shows the status of your group. GROUP <player> GROUP with no arguments shows the status of your group. GROUP list will show
adds or removes <player> from your group. GROUP ALL adds everyone who is you a listing of all groups within the game, as well as their zone location and
following you to your group. whether or not they are seeking new members.
If you are a group member, then you will share experience points for killing
monsters equally among the group. Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow. Sharing is regardless of whether the group members have been
participating in the fight.
To make a group, a "leader" must be selected. All members of the group
must then "follow" the leader using the follow command. The leader should
NOT follow anyone! The leader can now toggle group membership for each player
in the group, by using "group <player_name>" or "group all"
Example:
Quifael and Redferne wish to group with Dragon.
Quifael : follow dragon
Redferne: follow dragon
(Dragon should be following no one but himself)
Dragon : group dragon
Dragon : group redferne
Dragon : group quifael
or
Dragon : group all
Later when Dragon gets upset at Quifael (because he is sleeping all the time)
he types : "ungroup Quifael" to kick Quifael out of the group.
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
#0 #0
@@ -5369,6 +5349,65 @@ RECALL - Recall to / set / reset your recall base.
SLEEP WAKE REST SIT STAND - Change your position (or others'). SLEEP WAKE REST SIT STAND - Change your position (or others').
LOCK UNLOCK OPEN CLOSE PICK - Doors and containers. LOCK UNLOCK OPEN CLOSE PICK - Doors and containers.
#0 #0
MSGEDIT MESSAGE-EDITOR
The Message Editor (BETA):
tbaMUD 3.64
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
The Message Editor is an OLC style editor for modifying the in-game combat messages.
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
along with the skill they are associated with, number of entries, and a name (if
one exists.)
========================================
Message List:
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
=========================================
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
0 ) [5 ] 1, burning hands
To edit a message, use the command "msgedit" along with the entry # of the message
you would like to edit. To edit the "burning hands" entry, the correct command would
be:
> msgedit 0
==========================================
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
1) Action Type: 5 [burning hands]
Death Messages:
A) CHAR : You have burned $N to death!
B) VICT : You have been burned to death by $n!
C) ROOM : $n has burned $N to death!
Miss Messages:
D) CHAR : You miss $N with your burning hands.
E) VICT : $n reaches for you with burning hands, but misses!
F) ROOM : $n tries to burn $N, but $E escapes!
Hit Messages:
G) CHAR : You burn $N with your hot little hands!
H) VICT : You cry out in pain as $n grabs you with burning hands!
I) ROOM : $N cries out as $n burns $M!
God Messages:
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
K) VICT : The pitiful creature before you tries to burn you.
L) ROOM : Unaware of the risks, $n tries to burn $N.
N) New Q) Quit
============================================
To edit a message, simply enter the applicable letter for the line to which you'd
like to edit, and an entry prompt will emerge along with an example of use.
To edit the A), "char death message", simply type from the message editor:
> a
============================================
Enter Selection : a
Example: You kill $N!
Enter new string :
=============================================
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
#0
MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND
Used to match text to existing commands in the MUD. This will also match Used to match text to existing commands in the MUD. This will also match
@@ -5413,6 +5452,10 @@ traveling and require some rest to continue.
See also: MANA, HITPOINTS See also: MANA, HITPOINTS
#0 #0
MXP PROTOCOLS
http://www.zuggsoft.com/zmud/mxp.htm#Introduction
#0
NESTED-IFS NESTED-IFS
A nested if is an if statement contained within another if or if...else A nested if is an if statement contained within another if or if...else
@@ -9027,10 +9070,11 @@ SPELLS MAGICS SPELLBOOKS TOMBS SPELL-LEVELS SPELLS-STOCK SPELLLIST
| Curse 14 | Identify 11 | | Curse 14 | Identify 11 |
| Poison 14 | Word of Recall 12 | | Poison 14 | Word of Recall 12 |
| Fireball 15 | Earthquake 12 | | Fireball 15 | Earthquake 12 |
| Charm 16 | Dispel Evil 14 | | Charm 16 | Darkness 13 |
| Identify 20 | Dispel Good 14 | | Identify 20 | Dispel Evil 14 |
| Enchant Weapon 26 | Sanctuary 15 | | Enchant Weapon 26 | Dispel Good 14 |
| Clone 30 | Call Lightning 15 | | Clone 30 | Sanctuary 15 |
| | Call Lightning 15 |
| | Heal 16 | | | Heal 16 |
| | Control Weather 17 | | | Control Weather 17 |
| | Sense Life 18 | | | Sense Life 18 |
@@ -11702,6 +11746,8 @@ Variables:
%time% - MUD hour trigger fires off. %time% - MUD hour trigger fires off.
%self% - the room. %self% - the room.
Example: @RTSTAT 211@n
See also: TRIGEDIT-ROOM-GLOBAL, %TIME% See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
#31 #31
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
@@ -12755,7 +12801,7 @@ Make each mob unique, don't reuse the same mob for each gate, and load only 1
of each. Or you can use trigedit to load the mob on zreset, checking if they of each. Or you can use trigedit to load the mob on zreset, checking if they
already exist. Both can be very time consuming. already exist. Both can be very time consuming.
See Also: FOUNTAIN, ZEDIT-ADVANCED See Also: FOUNTAIN
#31 #31
ZEDIT-BUILDERS ZEDIT-BUILDERS
@@ -13064,7 +13110,7 @@ to check if they made anything of value that could be saved and donated.
worked and then delete the zone from the server withe the RemoveWorld script. worked and then delete the zone from the server withe the RemoveWorld script.
#31 #31
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
Your zone proposal should be cut and pasted into your "Zone Description Room", Your zone proposal should be cut and pasted into your "Zone Description Room",
which will be in room <zone #>00 (first room in your zone). In this credit room you which will be in room <zone #>00 (first room in your zone). In this credit room you
@@ -13363,63 +13409,4 @@ zlock - Locks one or all zones. Type zlock for usage.
zunlock - Locks one or all zones. Type zunlock for usage. zunlock - Locks one or all zones. Type zunlock for usage.
#31 #31
MSGEDIT MESSAGE-EDITOR
The Message Editor (BETA):
tbaMUD 3.64
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
The Message Editor is an OLC style editor for modifying the in-game combat messages.
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
along with the skill they are associated with, number of entries, and a name (if
one exists.)
========================================
Message List:
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
=========================================
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
0 ) [5 ] 1, burning hands
To edit a message, use the command "msgedit" along with the entry # of the message
you would like to edit. To edit the "burning hands" entry, the correct command would
be:
> msgedit 0
==========================================
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
1) Action Type: 5 [burning hands]
Death Messages:
A) CHAR : You have burned $N to death!
B) VICT : You have been burned to death by $n!
C) ROOM : $n has burned $N to death!
Miss Messages:
D) CHAR : You miss $N with your burning hands.
E) VICT : $n reaches for you with burning hands, but misses!
F) ROOM : $n tries to burn $N, but $E escapes!
Hit Messages:
G) CHAR : You burn $N with your hot little hands!
H) VICT : You cry out in pain as $n grabs you with burning hands!
I) ROOM : $N cries out as $n burns $M!
God Messages:
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
K) VICT : The pitiful creature before you tries to burn you.
L) ROOM : Unaware of the risks, $n tries to burn $N.
N) New Q) Quit
============================================
To edit a message, simply enter the applicable letter for the line to which you'd
like to edit, and an entry prompt will emerge along with an example of use.
To edit the A), "char death message", simply type from the message editor:
> a
============================================
Enter Selection : a
Example: You kill $N!
Enter new string :
=============================================
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
#0
$~ $~

View File

@@ -1197,7 +1197,7 @@ ACMD(do_switch)
else if (victim->desc) else if (victim->desc)
send_to_char(ch, "You can't do that, the body is already in use!\r\n"); send_to_char(ch, "You can't do that, the body is already in use!\r\n");
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim)) else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n"); send_to_char(ch, "You are not holy enough to use their body.\r\n");
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM)) else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
send_to_char(ch, "You are not godly enough to use that room!\r\n"); send_to_char(ch, "You are not godly enough to use that room!\r\n");
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE) else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)

View File

@@ -736,7 +736,7 @@ static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, sho
QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM); QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM);
if (j == 0) if (j == 0)
send_to_char(ch, "%sNone.%s", QCYN, QNRM); send_to_char(ch, " %sNone.%s", QCYN, QNRM);
send_to_char(ch, "\r\n"); send_to_char(ch, "\r\n");
} }