Updated help/socials/World/ChangeLog for tbaMUD 3.51 RC. --Rumble
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Clerics Avenue~
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The cobblestone road is in decent shape, though a few stones have been
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overturned leaving gaping holes. No wagons travel down this part of the city.
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Everyone knows Clerics have no need anything besides what they can provide by
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themselves.
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Everyone knows clerics have no need for anything besides what they can provide
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by themselves.
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~
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@@ -73,7 +73,7 @@ The Southern Road~
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You walk underneath the inner city wall. The road turns into hard packed
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dirt. To the north you may enter the inner city towards the Temple of Sanctus
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or go south towards the southern gate. The southern half of the city consists
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of the Magi's and Cleric' quarters.
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of the magi's and cleric' quarters.
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~
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#303
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Magis Avenue~
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Magi's Avenue~
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The Tower of the Magi lies to the southwest. Just to the south you can see
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where the inner city wall turns to the west. You are deep within the Magi's
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Quarter. Accidents have been known to happen around here. People must be
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@@ -104,10 +104,9 @@ D2
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#304
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An Elegant Hall~
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Drawings continue along the hallway as you pass. More battles where the
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Magi are slaughtering their foes. Some depict battles with Ogres, others are
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Orcs, Goblins, more Demons. Every creature imaginable. Even fellow humans,
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dwarves, and elves.
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Drawings of ancient battles in which the Magi slaughter their foes line both
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sides of the hallway. Depicted on these drawings are a myriad of creatures
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ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
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~
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#305
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The Baths~
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Large copper tubs filled with hot water have filled the room with a hot
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steam. The air is musky and hard to breath. A large fire fills the eastern
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wall, pots of water are heating over it. These baths are used only by the
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Magi. As people often say, cleanliness is next to godliness.
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The air is musky and hard to breathe due to the hot steam wafting from the
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large copper tubs filled with hot water. A large fire with pots of water
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heating over it fills the eastern wall. These baths are only to be used by the
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magi whom believe cleanliness is next to godliness.
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~
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#306
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A large Bunk Room~
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Neatly made bunks are arranged in precise rows and columns, filling the room
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wall to wall. Every rack made precisely to standard. Every sheet a pristine
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white, not a speck of dust can be found. The Clerics of Sanctus lead a
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disciplined life second to none, not even the army.
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Neatly made bunks are arranged in precise rows and colums filling the room
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from wall to wall. Every rack is made precisely to standard, every sheet a
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pristine white, without even a speck of dust. The Cleric's of Sanctus lead a
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disciplined life, second to none, not even the soldiers.
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~
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#307
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A Long Hallway~
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The barren walls and floors reminds you how the Clerics of Sanctus consider
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decorations, desires, or any form of unnecessary wants a type of blasphemy.
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They dedicate their lives to helping others, never themselves. Every one of
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them would sacrifice their lives for that principle.
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The barren walls and floor would seem odd anywhere but here as the Clerics of
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Sanctus consider decorations, desires, or any form od unnecessary wants to be
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blasphemous. They dedicate their lives to helping others, never themselves, and
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would all sacrifice their lives for that principle.
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~
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#308
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The Southwest Intersection~
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The inner city wall ends here and continues to the east. A small road
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follows along the inner city wall just north of the Tower of the High Council.
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Clerics Avenue continues north and south. The Tower almost seems to glow
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because of it's glaring whiteness.
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The inner city wall ends here, as it reaches Clerics' Avenue, and continues
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on to the east. A small road follows along the inner city wall just north of
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the Tower of the High Council which seems to glow because of its glaring
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brightness.
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~
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#309
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Clerics Alley~
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Within the Cleric's Quarter an adventurer has very little to worry about.
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Even those would be vandals, pickpockets, and thugs shy away from this Quarter
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because of their respect of the clerics. To be a cleric is second only to
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being a Master Magi.
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Clerics' Alley~
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Within the Cleric's Quarters an adventurer has very little to worry about.
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Even those would be vandals, pickpockets, and thugs shy away out of their
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respect of the clerics. To be a cleric is to be respected second only to that
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of the Master Magi.
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~
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#310
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Clerics Alley~
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The southern section of the inner city wall crowds you from the north. The
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massive fortification of rock and mortar is impressive, rising at least two or
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maybe three times your own height. You can just make out a small walkway on
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the top of the wall, too bad only the guards know where the entrance is.
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Clerics' Alley~
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The southern section of the inner city wall towers over you to the north.
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The massive fortification of rock and mortar is impressive, rising at least two
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or maybe three times your own height. You can just make out a small walkway on
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the top of the wall, too bad only the guards know where the entrance is.
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~
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#311
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Clerics Alley~
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The Tower of the High Council of Clerics is almost as impressive as the
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Clerics' Alley~
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The Tower of the High Council of Clerics' is almost as impressive as the
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Temple of Sanctus. They look very similiar, except of course the Tower is much
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smaller. Far up in the tower you can see people walking by windows in white
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flowing robes. The healers within are known for their miraculous abilities in
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restoring the wounded.
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restoring the wounded.
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~
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#312
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Clerics Alley~
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Clerics' Alley~
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The inner city wall opens up just to the east into the southern road which
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runs from the south gate directly to the heart of Sanctus inside the temple.
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A few apprentice healers in flowing robes rush between the Temple and the
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Cleric's Quarter, no doubt on an errand from the Council.
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runs from the south gate directly to the heart of Sanctus inside the temple. A
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few apprentice healers in flowing robes rush between the Temple and the Clerics'
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Quarters, no doubt on an errand from the Council.
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~
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#313
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The Southern Road~
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A large gate has been built into the inner city wall here along adventurers
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to pass between the Temple and the southern half of the city. The Cleric's
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Quarter lies to the west while the Magi's Quarter is to the east. Within their
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centers rises the Tower of the High Council of Cleric's and the Tower of the
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Magi respectively.
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A large gate has been built into the inner city wall here to allow
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adventurers to pass between the Temple and the southern half of the city. The
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Clerics' Quarters lie to the west while the Magis' Quarters are to the east.
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Within their centers rises the Tower of the High Council of Clerics' and the
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Tower of the Magi respectively.
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~
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#314
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Magis Alley~
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Magis' Alley~
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The black Tower of the Magi casts an intimidating shadow over you and the
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alley you walk in. Within the tower lies many secrets that the average citizen
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is not privileged enough to be told about. Rumours abound, especially about
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the Orb of Sanctum the gods left in the Master Magi's care.
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alley you walk in. Within the tower lie many secrets that the average citizen
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is not privileged enough to be told about. Rumours abound, especially about the
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Orb of Sanctum the gods left in the Master Magi's care.
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~
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#315
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Magis Alley~
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Magis' Alley~
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The sound of voices from above are impossible to locate. They could be
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coming either from on top of the inner city wall to the north or from an open
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window of the Tower of the Magi south of you. The voices are too low to be
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#316
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Magis Alley~
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Magis' Alley~
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The inner city wall is used to seperate the city into two seperate
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battlefields. In case of an attack by superior numbers the citizens will fall
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back into the inner city as a last measure of defense. Luckily, the army has
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#317
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Magis Alley~
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Magis' Alley~
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You have reached the southeastern corner of the inner city wall where it
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turns north along the Magis Avenue. The Tower of the Magi still looms over you
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turns north along the Magis' Avenue. The Tower of the Magi still looms over you
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oppressively. The sounds of voices echo between the tower and the inner city
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wall, very disturbing.
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wall, very disturbing.
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~
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#318
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The Southeast intersection~
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A small alley ducks between the Tower of the Magi and the southern section
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of the inner city wall. The Magi Mansion is so extravagant it is almost an eye
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sore just to the east. The Tower contains the fabled Orb of Sanctum, but few
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are ever lucky enough to lay their eyes on it.
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The Southeastern Intersection~
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A small alley ducks between the Tower of the Magi and the southern section of
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the inner city wall. The Magi Mansion is so extravagant, almost to the point of
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becoming an eyesore, is just to the east. The Tower contains the fabled Orb of
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Sanctum, but few are ever lucky enough to lay their eyes on it.
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~
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#319
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An Elegant Hall~
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Both sides of the hallway are covered from floor to ceiling in exquisite
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drawings. All depicting various battles in which the Magi have fought in. In
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the one infront of you the army of Sanctus stands on the verge of defeat,
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except for the constant bombardment of fireballs, lightning, and meteors by the
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Magi.
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drawings. All of them depicting various battles in which the Magi have fought
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in. In the one infront of you the army of Sanctus stands on the verge of
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defeat, except for the constant bombardment of fireballs, lightning, and meteors
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hurled from the battlements by the Magi.
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~
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#320
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The Kitchen~
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An assortment of foods are being prepared, some on small trays to be served
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as appetizers. Others in fine silver plates and containers. The kitchen is
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An assortment of foods are being prepared. Some on small trays to be served
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as appetizers, and others in fine silver plates and containers. The kitchen is
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cramped, too many things and too many people in one area. The cooks look
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overworked and ready to revolt.
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overworked and ready to revolt.
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~
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#321
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A Room of Prayer~
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Candles are arranged along a set of shelves. Some burning, some unlit.
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Cushions are arranged along the floor facing the candles. A simple room of
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prayer where the one can give thanks to all that has been given. The walls are
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unadorned, everything looks to be plain and only used for it's purpose.
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Candles are arranged along a set of shelves, some of which are burning, while
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others remain unlit. Cushions are arranged along the floor facing the candles,
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so that one can give thanks for all that has been given in this simple room of
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prayer. The walls are unadorned, everything looks to be plain and only used for
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its intended purpose.
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~
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#322
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The Hall of Clerics~
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A long hallway stretches directly to your north. It appears to run the
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length of the entire building. Lanterns line the walls spaced widely apart so
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much of the hall is in shadow. The bare floor and walls show the lifestyle the
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Clerics lead.
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A long hallway carries on to the north. It appears to run the length of the
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entire building. The only source of light are lanterns spaced widely apart upon
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the walls which leave much of the hall in shadow. The bare floor and walls show
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the lifestyle the clerics lead.
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~
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#323
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Clerics Avenue~
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Clerics' Avenue~
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The entrance to both the Hall of Clerics and the Tower of the High Council
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is just to the south. You see a small intersection to the north where the
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are just to the south. You see a small intersection to the north where the
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inner city wall begins. Many people come to this quarter to seek aid from the
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clerics, whether it be healing in the tower or to settle disputes within the
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Hall.
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Hall.
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~
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A Training Room~
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Within this tower new clerics are taken to be trained in the art of healing.
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Very few are selected for this great honor, and even fewer ever achieve a
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mastery in the art of restoring health. Several old clerics are bestowing
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their knowledge and wisdom to their students here.
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mastery in the art of restoring health. Several of the older clerics are here
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bestowing their knowledge and wisdom to their students.
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~
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#325
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A Training Room~
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A rug lines the floor where several clerics in training listen intently to
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an gray-haired man who is drawing something on a board. His often uses words
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of a different language that are very hard to follow and impossible to
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understand.
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A rug lines the floor where several clerics in training listen intently to a
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gray-haired man who is drawing something on a board. He often uses words of a
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different language that are very hard to follow and impossible to understand.
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~
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#326
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A Training Room~
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A group of clerics in training surround a poor frightened white cat. The
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cat is shivering in fright. It seems to have broken it's foot and the soon to
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be healers are practicing their skills on it. Better than expirementing with
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live humans.
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A group of clerics in training surround a poor frightened white cat. The cat
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is shivering in fright. It seems to have broken its foot and the soon to be
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healers are practicing their skills on it. Better than expirementing with live
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humans.
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~
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#327
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An Advanced Training Room~
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A small child lay on a cot circled by several young clerics dressed in white
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robes. As you watch one of them lays a gentle hand on the childs forehead
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causing the young boy to instantly fall asleep, another cleric take the boys
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robes. As you watch one of them lays a gentle hand on the child's forehead
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causing the young boy to instantly fall asleep. Another cleric takes the boys
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arm which has been badly bruised and possibly broken and begins chanting
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mysterious words. The bruises fade away without a trace.
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mysterious words. The bruises fade away without a trace.
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~
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#330
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The Training Room~
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The Magi train within the tower as to help protect the city from invasion.
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Though the army is normally the only intervention required to handle most
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battles, the Magi are sometimes called upon to prevent heavy casualties or
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counter any magical abilities the attackers may possess.
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The Magiwithin the tower train to help protect the city from invasion.
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Though the army is generally all that is required to handle most battles, the
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Magi are sometimes called upon to prevent heavy casualties or counter any
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magical abilities the attackers may possess.
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~
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@@ -683,8 +682,8 @@ The Foyier~
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The mansion surrounding you leaves your mouth agape from the luxuries the
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Magi have come to call their home. Curtains of deep maroon velvet drape over
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the windows. Rugs of the colors of the Magi line the floors. Everything is
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spotless and well maintained. Living here would be what many would consider is
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living the good life.
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spotless and well maintained. Living here would be what many would consider as
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living the good life.
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~
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#335
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A Back Hall~
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This part of the mansion is meant only for servants and students to travel
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unseen in the majority of the mansion. The Magi live an extravagant life and
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hold themselves to be very prestigious and elegant. No one would ever dare
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call them otherwise. The ha is unkempt and bare of any furnishings.
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This part of the mansion is rarely used except by servants and students
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traveling unseen from one section of the mansion to another. The Magi live an
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extravagant life and hold themselves to be very prestigious and elegant. No one
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would ever dare call them otherwise. The hall is unkempt and bare of any
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furnishings.
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~
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#336
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An Emergency Shelter~
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Empty cots and bunks fill the room. Bandages, supplies, slings, and other
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healing aids are neatly sorted and stored within a large set of shelves. The
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walls are all plain white plaster with no decorations. The room is used as an
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emergency shelter in case a large number of casualties are incurred, more than
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the Tower can handle.
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The plain white plaster walls are devoid of all decoration. Lining the walls
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are shelves holding bandages, slings, healing aids and other supplies in neatly
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arranged assortments. The rest of the room is filled with empty cots and bunks
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which are used to rehabilitate the injured if there are ever more casualties
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than the tower can hold.
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~
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#337
|
||||
The Hall of Clerics~
|
||||
This building holds the majority of the Clerics within the city of Sanctus.
|
||||
This building holds the majority of the clerics within the city of Sanctus.
|
||||
It is here the High Council convenes to help citizens solve minor disputes.
|
||||
The building is barren of any luxuries. That is the way a Cleric must live,
|
||||
without desires or wants.
|
||||
The building is barren of any luxuries. That is the way a cleric must live,
|
||||
without desires or wants.
|
||||
~
|
||||
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|
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#338
|
||||
The Clerics Quarter~
|
||||
Large doors to the east and west lead into the Hall of Clerics or the Tower
|
||||
of the High Council. To the south a small shop displaying a sign of several
|
||||
multi-colored herbs swings in the gentle breeze. The Tower rises far above
|
||||
you, it's two spires reaching almost as high as the Temple. In contrast the
|
||||
Hall looks very mundane.
|
||||
The Clerics' Quarters~
|
||||
Large doors to the east and west lead into the Hall of Clerics and the Tower
|
||||
of the High Council respectively. To the south a small shop displaying a sign
|
||||
with multi-colored herbs swings in the gentle breeze. The Tower rises far above
|
||||
you, its two spires reaching almost as high as the Temple. In contrast the hall
|
||||
looks very mundane.
|
||||
~
|
||||
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|
||||
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|
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#339
|
||||
The Tower of the High Council of Clerics~
|
||||
A large archway leads into the center of the Cleric's Quarter just to the
|
||||
A large archway leads into the center of the Clerics' Quarters just to the
|
||||
west. The Tower around you is bathed in bright white light that reflects off
|
||||
every surface around you. All around you can hear the soft murmur of healers
|
||||
in training or going about their daily routine.
|
||||
every surface around you. All around you the soft murmur of healers in training
|
||||
or going about their daily routine can be heard.
|
||||
~
|
||||
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|
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#340
|
||||
The Tower of Cleric's~
|
||||
The Tower of Clerics~
|
||||
A wide staircase covered by a large tan rug leads up into the heart of the
|
||||
Tower towards the High Councils chambers. Many famous healers reside within
|
||||
this towers magical walls. It is said that just by standing in certain rooms
|
||||
of the tower one can heal at unnatural rates.
|
||||
tower towards the High Council's chambers. Many famous healers reside within
|
||||
this tower's magical walls. It is said that just by standing in certain rooms
|
||||
of the tower one can heal at unnatural rates.
|
||||
~
|
||||
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||||
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||||
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|
||||
#341
|
||||
The Tower of Cleric's~
|
||||
A wide set of stairs leads up to the second floor of the tower. The
|
||||
building around you is impressive in both size and stature. Large white
|
||||
pillars support high domed ceilings, everything is white, not a speck of dust
|
||||
or dirt can be seen anywhere.
|
||||
The Tower of the Clerics~
|
||||
A wide set of stairs leads up to the second floor of the tower. The building
|
||||
around you is impressive in both size and stature. Large white pillars support
|
||||
high domed ceilings of this spotless white room.
|
||||
~
|
||||
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|
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#342
|
||||
The Tower of the High Council of Clerics~
|
||||
The east end of the Tower opens into the Southern Road that passes between
|
||||
The east end of the Tower opens into the Southern Road which passes between
|
||||
the Southern Towers and the Temple of Sanctus. You are in the entrance of the
|
||||
reverred Tower of the High Council. High above you is where the councillors
|
||||
make many important decisions on how to uphold the welfare and health of the
|
||||
city.
|
||||
revered Tower of the High Council. High above you is where the councillors make
|
||||
many important decisions on how to uphold the welfare and health of the city.
|
||||
~
|
||||
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|
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|
||||
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|
||||
#343
|
||||
The Southern Road~
|
||||
The entrance to both towers of the Southern half of Sanctus open before you.
|
||||
To the west the Tower of the High Council of Cleric's, to the east the Tower of
|
||||
the Magi. Both impressive structures that were built by both master architects
|
||||
and the use of magic.
|
||||
To the west the Tower of the High Council of Clerics, to the east the Tower of
|
||||
the Magi. Both impressive structures were built by both master architects and
|
||||
the use of magic.
|
||||
~
|
||||
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||||
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|
||||
#344
|
||||
The Tower of the Magi~
|
||||
The black floor, walls, and ceiling of this tower brings about a feeling of
|
||||
oppression. As if something or someone is holding something back from you. A
|
||||
oppression, as if something or someone is holding something back from you. A
|
||||
large doorway to the west leads to the Southern Road or you may explore deeper
|
||||
into the temple to the east.
|
||||
into the temple to the east.
|
||||
~
|
||||
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|
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|
||||
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|
||||
#346
|
||||
The Tower of the Magi~
|
||||
A pair of circular stairwells wind their way higher into the tower. The
|
||||
sounds of people chanting echo off the tar black walls that almost look
|
||||
depthless. A simple trick of the eye, but then again, maybe not. Around you
|
||||
apprentices carry out their daily routines.
|
||||
sounds of people chanting echo off the pitch black walls that almost appear
|
||||
depthless. Most likely a simple trick of the eye, but then again, maybe not.
|
||||
~
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#347
|
||||
The Tower of the Magi~
|
||||
Everything is made from black stone. At first it looks to be marble, but
|
||||
upon closer examination you can't see any grain within it. Looking into the
|
||||
stone you seem to lose yourself. Peering further and further into the
|
||||
Everything is made from black stone, which at first glance appears to be
|
||||
marble, but upon closer examination you can't see any grain within it. Looking
|
||||
into the stone you seem to lose yourself. Peering further and further into the
|
||||
blackness, you cannot tell whether it is a trick of the eye or some strange
|
||||
magic at work here. The center of the Magi's Quarter lies to the east.
|
||||
magic at work here. To the east is the center of the Magis' Quarters.
|
||||
~
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#350
|
||||
A Study~
|
||||
Books line the walls, low hanging lantersn are positioned over three large
|
||||
tables around the room. Several chairs per table allow those who wish to study
|
||||
the fine art of magic to rest comfortably. Several books lay open upon the
|
||||
tables. A trickle of smoke seeps around the edges of a door to the east.
|
||||
Three low hanging lanterns positioned over the rooms large tables illuminate
|
||||
the book-lined walls. There are several chairs at each table so as to allow
|
||||
those who wish to studey the fine art of magic to rest comfortably. Several
|
||||
books lay open upon the tables. Occasional trickles of smoke waft in from under
|
||||
the doorway to the east.
|
||||
~
|
||||
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|
||||
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|
||||
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|
||||
#351
|
||||
The Healer's Shop~
|
||||
Small indoor gardens have been set up within this small house to grow the
|
||||
herbs and mix the salves required to support the duties of the Cleric. They
|
||||
are rumoured to sometimes sell some of their remedies, though this is very rare
|
||||
and at a very steep price.
|
||||
herbs required for the mixes and salves the clerics require. They are rumoured
|
||||
to sometimes sell some of their remedies, though this is very rare and at a very
|
||||
steep price.
|
||||
~
|
||||
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|
||||
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|
||||
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|
||||
#353
|
||||
A Large Basin~
|
||||
A large basin of water lies against the southern wall. Small statues
|
||||
surround the edge. A small portrayal of woman and children playing on a rivers
|
||||
edge. This water must be the sacred water used by the Cleric's to tned the
|
||||
wounded.
|
||||
portraying a woman and children playing on a river's edge surround the edge of
|
||||
basin. The water inside the basin is extremely clean and sterily, likely used
|
||||
by the the clerics to tend for the wounded.
|
||||
~
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#354
|
||||
Cleric's Hallway~
|
||||
The smell of medicine fills the entire tower. A large open area, the center
|
||||
of the tower, to the north holds a set of stairs leading higher into the tower.
|
||||
Small benches line the walls here, allowing people to rest from their
|
||||
adentures.
|
||||
Clerics' Hallway~
|
||||
The smell of exotic medicines fills the entire tower. A large open area to
|
||||
the north, the center of the tower, holds a set of stairs leading higher up into
|
||||
the tower. Small benches line the walls here, allowing people to rest from
|
||||
their adentures.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1162,10 +1160,10 @@ D3
|
||||
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|
||||
#355
|
||||
A Waiting Room~
|
||||
Benches line both walls here. Several injured people hold cuts or bruises
|
||||
that need to be tended by the healers. An apprentice does what he can to aid
|
||||
the people with bandages and water, but these people need the attention of a
|
||||
real healer.
|
||||
Benches filled with people waiting to see a healer line the walls here. An
|
||||
apprentice does what he can to aid these poor people, but it is obvious that
|
||||
many of them need to be attended to shortly by a real healer or else they may
|
||||
perish.
|
||||
~
|
||||
3 d 1
|
||||
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|
||||
@@ -1179,8 +1177,8 @@ D3
|
||||
S
|
||||
#356
|
||||
The Southern Road~
|
||||
To the east the Tower of the High Council of Clerics glows a bright white,
|
||||
it's polished surfaces reflecting all light down onto the Cleric's Quarter it
|
||||
To the east the Tower of the High Council of Clerics glows a bright white,
|
||||
its polished surfaces reflecting all light down onto the Clerics' Quarters which it
|
||||
protects. To the west the Tower of the Magi does the exact opposite, seeming
|
||||
to absorb all light surround it. Their must be balance in all things.
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user