Updated help/socials/World/ChangeLog for tbaMUD 3.51 RC. --Rumble

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Rumble
2007-02-15 14:21:22 +00:00
parent 1f72880ce7
commit befec4df59
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Clerics Avenue~
The cobblestone road is in decent shape, though a few stones have been
overturned leaving gaping holes. No wagons travel down this part of the city.
Everyone knows Clerics have no need anything besides what they can provide by
themselves.
Everyone knows clerics have no need for anything besides what they can provide
by themselves.
~
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You walk underneath the inner city wall. The road turns into hard packed
dirt. To the north you may enter the inner city towards the Temple of Sanctus
or go south towards the southern gate. The southern half of the city consists
of the Magi's and Cleric' quarters.
of the magi's and cleric' quarters.
~
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#303
Magis Avenue~
Magi's Avenue~
The Tower of the Magi lies to the southwest. Just to the south you can see
where the inner city wall turns to the west. You are deep within the Magi's
Quarter. Accidents have been known to happen around here. People must be
@@ -104,10 +104,9 @@ D2
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#304
An Elegant Hall~
Drawings continue along the hallway as you pass. More battles where the
Magi are slaughtering their foes. Some depict battles with Ogres, others are
Orcs, Goblins, more Demons. Every creature imaginable. Even fellow humans,
dwarves, and elves.
Drawings of ancient battles in which the Magi slaughter their foes line both
sides of the hallway. Depicted on these drawings are a myriad of creatures
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
~
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#305
The Baths~
Large copper tubs filled with hot water have filled the room with a hot
steam. The air is musky and hard to breath. A large fire fills the eastern
wall, pots of water are heating over it. These baths are used only by the
Magi. As people often say, cleanliness is next to godliness.
The air is musky and hard to breathe due to the hot steam wafting from the
large copper tubs filled with hot water. A large fire with pots of water
heating over it fills the eastern wall. These baths are only to be used by the
magi whom believe cleanliness is next to godliness.
~
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#306
A large Bunk Room~
Neatly made bunks are arranged in precise rows and columns, filling the room
wall to wall. Every rack made precisely to standard. Every sheet a pristine
white, not a speck of dust can be found. The Clerics of Sanctus lead a
disciplined life second to none, not even the army.
Neatly made bunks are arranged in precise rows and colums filling the room
from wall to wall. Every rack is made precisely to standard, every sheet a
pristine white, without even a speck of dust. The Cleric's of Sanctus lead a
disciplined life, second to none, not even the soldiers.
~
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#307
A Long Hallway~
The barren walls and floors reminds you how the Clerics of Sanctus consider
decorations, desires, or any form of unnecessary wants a type of blasphemy.
They dedicate their lives to helping others, never themselves. Every one of
them would sacrifice their lives for that principle.
The barren walls and floor would seem odd anywhere but here as the Clerics of
Sanctus consider decorations, desires, or any form od unnecessary wants to be
blasphemous. They dedicate their lives to helping others, never themselves, and
would all sacrifice their lives for that principle.
~
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#308
The Southwest Intersection~
The inner city wall ends here and continues to the east. A small road
follows along the inner city wall just north of the Tower of the High Council.
Clerics Avenue continues north and south. The Tower almost seems to glow
because of it's glaring whiteness.
The inner city wall ends here, as it reaches Clerics' Avenue, and continues
on to the east. A small road follows along the inner city wall just north of
the Tower of the High Council which seems to glow because of its glaring
brightness.
~
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#309
Clerics Alley~
Within the Cleric's Quarter an adventurer has very little to worry about.
Even those would be vandals, pickpockets, and thugs shy away from this Quarter
because of their respect of the clerics. To be a cleric is second only to
being a Master Magi.
Clerics' Alley~
Within the Cleric's Quarters an adventurer has very little to worry about.
Even those would be vandals, pickpockets, and thugs shy away out of their
respect of the clerics. To be a cleric is to be respected second only to that
of the Master Magi.
~
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#310
Clerics Alley~
The southern section of the inner city wall crowds you from the north. The
massive fortification of rock and mortar is impressive, rising at least two or
maybe three times your own height. You can just make out a small walkway on
the top of the wall, too bad only the guards know where the entrance is.
Clerics' Alley~
The southern section of the inner city wall towers over you to the north.
The massive fortification of rock and mortar is impressive, rising at least two
or maybe three times your own height. You can just make out a small walkway on
the top of the wall, too bad only the guards know where the entrance is.
~
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#311
Clerics Alley~
The Tower of the High Council of Clerics is almost as impressive as the
Clerics' Alley~
The Tower of the High Council of Clerics' is almost as impressive as the
Temple of Sanctus. They look very similiar, except of course the Tower is much
smaller. Far up in the tower you can see people walking by windows in white
flowing robes. The healers within are known for their miraculous abilities in
restoring the wounded.
restoring the wounded.
~
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#312
Clerics Alley~
Clerics' Alley~
The inner city wall opens up just to the east into the southern road which
runs from the south gate directly to the heart of Sanctus inside the temple.
A few apprentice healers in flowing robes rush between the Temple and the
Cleric's Quarter, no doubt on an errand from the Council.
runs from the south gate directly to the heart of Sanctus inside the temple. A
few apprentice healers in flowing robes rush between the Temple and the Clerics'
Quarters, no doubt on an errand from the Council.
~
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#313
The Southern Road~
A large gate has been built into the inner city wall here along adventurers
to pass between the Temple and the southern half of the city. The Cleric's
Quarter lies to the west while the Magi's Quarter is to the east. Within their
centers rises the Tower of the High Council of Cleric's and the Tower of the
Magi respectively.
A large gate has been built into the inner city wall here to allow
adventurers to pass between the Temple and the southern half of the city. The
Clerics' Quarters lie to the west while the Magis' Quarters are to the east.
Within their centers rises the Tower of the High Council of Clerics' and the
Tower of the Magi respectively.
~
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#314
Magis Alley~
Magis' Alley~
The black Tower of the Magi casts an intimidating shadow over you and the
alley you walk in. Within the tower lies many secrets that the average citizen
is not privileged enough to be told about. Rumours abound, especially about
the Orb of Sanctum the gods left in the Master Magi's care.
alley you walk in. Within the tower lie many secrets that the average citizen
is not privileged enough to be told about. Rumours abound, especially about the
Orb of Sanctum the gods left in the Master Magi's care.
~
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#315
Magis Alley~
Magis' Alley~
The sound of voices from above are impossible to locate. They could be
coming either from on top of the inner city wall to the north or from an open
window of the Tower of the Magi south of you. The voices are too low to be
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#316
Magis Alley~
Magis' Alley~
The inner city wall is used to seperate the city into two seperate
battlefields. In case of an attack by superior numbers the citizens will fall
back into the inner city as a last measure of defense. Luckily, the army has
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#317
Magis Alley~
Magis' Alley~
You have reached the southeastern corner of the inner city wall where it
turns north along the Magis Avenue. The Tower of the Magi still looms over you
turns north along the Magis' Avenue. The Tower of the Magi still looms over you
oppressively. The sounds of voices echo between the tower and the inner city
wall, very disturbing.
wall, very disturbing.
~
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#318
The Southeast intersection~
A small alley ducks between the Tower of the Magi and the southern section
of the inner city wall. The Magi Mansion is so extravagant it is almost an eye
sore just to the east. The Tower contains the fabled Orb of Sanctum, but few
are ever lucky enough to lay their eyes on it.
The Southeastern Intersection~
A small alley ducks between the Tower of the Magi and the southern section of
the inner city wall. The Magi Mansion is so extravagant, almost to the point of
becoming an eyesore, is just to the east. The Tower contains the fabled Orb of
Sanctum, but few are ever lucky enough to lay their eyes on it.
~
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#319
An Elegant Hall~
Both sides of the hallway are covered from floor to ceiling in exquisite
drawings. All depicting various battles in which the Magi have fought in. In
the one infront of you the army of Sanctus stands on the verge of defeat,
except for the constant bombardment of fireballs, lightning, and meteors by the
Magi.
drawings. All of them depicting various battles in which the Magi have fought
in. In the one infront of you the army of Sanctus stands on the verge of
defeat, except for the constant bombardment of fireballs, lightning, and meteors
hurled from the battlements by the Magi.
~
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#320
The Kitchen~
An assortment of foods are being prepared, some on small trays to be served
as appetizers. Others in fine silver plates and containers. The kitchen is
An assortment of foods are being prepared. Some on small trays to be served
as appetizers, and others in fine silver plates and containers. The kitchen is
cramped, too many things and too many people in one area. The cooks look
overworked and ready to revolt.
overworked and ready to revolt.
~
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#321
A Room of Prayer~
Candles are arranged along a set of shelves. Some burning, some unlit.
Cushions are arranged along the floor facing the candles. A simple room of
prayer where the one can give thanks to all that has been given. The walls are
unadorned, everything looks to be plain and only used for it's purpose.
Candles are arranged along a set of shelves, some of which are burning, while
others remain unlit. Cushions are arranged along the floor facing the candles,
so that one can give thanks for all that has been given in this simple room of
prayer. The walls are unadorned, everything looks to be plain and only used for
its intended purpose.
~
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#322
The Hall of Clerics~
A long hallway stretches directly to your north. It appears to run the
length of the entire building. Lanterns line the walls spaced widely apart so
much of the hall is in shadow. The bare floor and walls show the lifestyle the
Clerics lead.
A long hallway carries on to the north. It appears to run the length of the
entire building. The only source of light are lanterns spaced widely apart upon
the walls which leave much of the hall in shadow. The bare floor and walls show
the lifestyle the clerics lead.
~
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#323
Clerics Avenue~
Clerics' Avenue~
The entrance to both the Hall of Clerics and the Tower of the High Council
is just to the south. You see a small intersection to the north where the
are just to the south. You see a small intersection to the north where the
inner city wall begins. Many people come to this quarter to seek aid from the
clerics, whether it be healing in the tower or to settle disputes within the
Hall.
Hall.
~
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A Training Room~
Within this tower new clerics are taken to be trained in the art of healing.
Very few are selected for this great honor, and even fewer ever achieve a
mastery in the art of restoring health. Several old clerics are bestowing
their knowledge and wisdom to their students here.
mastery in the art of restoring health. Several of the older clerics are here
bestowing their knowledge and wisdom to their students.
~
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#325
A Training Room~
A rug lines the floor where several clerics in training listen intently to
an gray-haired man who is drawing something on a board. His often uses words
of a different language that are very hard to follow and impossible to
understand.
A rug lines the floor where several clerics in training listen intently to a
gray-haired man who is drawing something on a board. He often uses words of a
different language that are very hard to follow and impossible to understand.
~
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#326
A Training Room~
A group of clerics in training surround a poor frightened white cat. The
cat is shivering in fright. It seems to have broken it's foot and the soon to
be healers are practicing their skills on it. Better than expirementing with
live humans.
A group of clerics in training surround a poor frightened white cat. The cat
is shivering in fright. It seems to have broken its foot and the soon to be
healers are practicing their skills on it. Better than expirementing with live
humans.
~
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#327
An Advanced Training Room~
A small child lay on a cot circled by several young clerics dressed in white
robes. As you watch one of them lays a gentle hand on the childs forehead
causing the young boy to instantly fall asleep, another cleric take the boys
robes. As you watch one of them lays a gentle hand on the child's forehead
causing the young boy to instantly fall asleep. Another cleric takes the boys
arm which has been badly bruised and possibly broken and begins chanting
mysterious words. The bruises fade away without a trace.
mysterious words. The bruises fade away without a trace.
~
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#330
The Training Room~
The Magi train within the tower as to help protect the city from invasion.
Though the army is normally the only intervention required to handle most
battles, the Magi are sometimes called upon to prevent heavy casualties or
counter any magical abilities the attackers may possess.
The Magiwithin the tower train to help protect the city from invasion.
Though the army is generally all that is required to handle most battles, the
Magi are sometimes called upon to prevent heavy casualties or counter any
magical abilities the attackers may possess.
~
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The mansion surrounding you leaves your mouth agape from the luxuries the
Magi have come to call their home. Curtains of deep maroon velvet drape over
the windows. Rugs of the colors of the Magi line the floors. Everything is
spotless and well maintained. Living here would be what many would consider is
living the good life.
spotless and well maintained. Living here would be what many would consider as
living the good life.
~
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#335
A Back Hall~
This part of the mansion is meant only for servants and students to travel
unseen in the majority of the mansion. The Magi live an extravagant life and
hold themselves to be very prestigious and elegant. No one would ever dare
call them otherwise. The ha is unkempt and bare of any furnishings.
This part of the mansion is rarely used except by servants and students
traveling unseen from one section of the mansion to another. The Magi live an
extravagant life and hold themselves to be very prestigious and elegant. No one
would ever dare call them otherwise. The hall is unkempt and bare of any
furnishings.
~
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#336
An Emergency Shelter~
Empty cots and bunks fill the room. Bandages, supplies, slings, and other
healing aids are neatly sorted and stored within a large set of shelves. The
walls are all plain white plaster with no decorations. The room is used as an
emergency shelter in case a large number of casualties are incurred, more than
the Tower can handle.
The plain white plaster walls are devoid of all decoration. Lining the walls
are shelves holding bandages, slings, healing aids and other supplies in neatly
arranged assortments. The rest of the room is filled with empty cots and bunks
which are used to rehabilitate the injured if there are ever more casualties
than the tower can hold.
~
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#337
The Hall of Clerics~
This building holds the majority of the Clerics within the city of Sanctus.
This building holds the majority of the clerics within the city of Sanctus.
It is here the High Council convenes to help citizens solve minor disputes.
The building is barren of any luxuries. That is the way a Cleric must live,
without desires or wants.
The building is barren of any luxuries. That is the way a cleric must live,
without desires or wants.
~
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#338
The Clerics Quarter~
Large doors to the east and west lead into the Hall of Clerics or the Tower
of the High Council. To the south a small shop displaying a sign of several
multi-colored herbs swings in the gentle breeze. The Tower rises far above
you, it's two spires reaching almost as high as the Temple. In contrast the
Hall looks very mundane.
The Clerics' Quarters~
Large doors to the east and west lead into the Hall of Clerics and the Tower
of the High Council respectively. To the south a small shop displaying a sign
with multi-colored herbs swings in the gentle breeze. The Tower rises far above
you, its two spires reaching almost as high as the Temple. In contrast the hall
looks very mundane.
~
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#339
The Tower of the High Council of Clerics~
A large archway leads into the center of the Cleric's Quarter just to the
A large archway leads into the center of the Clerics' Quarters just to the
west. The Tower around you is bathed in bright white light that reflects off
every surface around you. All around you can hear the soft murmur of healers
in training or going about their daily routine.
every surface around you. All around you the soft murmur of healers in training
or going about their daily routine can be heard.
~
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#340
The Tower of Cleric's~
The Tower of Clerics~
A wide staircase covered by a large tan rug leads up into the heart of the
Tower towards the High Councils chambers. Many famous healers reside within
this towers magical walls. It is said that just by standing in certain rooms
of the tower one can heal at unnatural rates.
tower towards the High Council's chambers. Many famous healers reside within
this tower's magical walls. It is said that just by standing in certain rooms
of the tower one can heal at unnatural rates.
~
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#341
The Tower of Cleric's~
A wide set of stairs leads up to the second floor of the tower. The
building around you is impressive in both size and stature. Large white
pillars support high domed ceilings, everything is white, not a speck of dust
or dirt can be seen anywhere.
The Tower of the Clerics~
A wide set of stairs leads up to the second floor of the tower. The building
around you is impressive in both size and stature. Large white pillars support
high domed ceilings of this spotless white room.
~
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#342
The Tower of the High Council of Clerics~
The east end of the Tower opens into the Southern Road that passes between
The east end of the Tower opens into the Southern Road which passes between
the Southern Towers and the Temple of Sanctus. You are in the entrance of the
reverred Tower of the High Council. High above you is where the councillors
make many important decisions on how to uphold the welfare and health of the
city.
revered Tower of the High Council. High above you is where the councillors make
many important decisions on how to uphold the welfare and health of the city.
~
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#343
The Southern Road~
The entrance to both towers of the Southern half of Sanctus open before you.
To the west the Tower of the High Council of Cleric's, to the east the Tower of
the Magi. Both impressive structures that were built by both master architects
and the use of magic.
To the west the Tower of the High Council of Clerics, to the east the Tower of
the Magi. Both impressive structures were built by both master architects and
the use of magic.
~
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#344
The Tower of the Magi~
The black floor, walls, and ceiling of this tower brings about a feeling of
oppression. As if something or someone is holding something back from you. A
oppression, as if something or someone is holding something back from you. A
large doorway to the west leads to the Southern Road or you may explore deeper
into the temple to the east.
into the temple to the east.
~
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#346
The Tower of the Magi~
A pair of circular stairwells wind their way higher into the tower. The
sounds of people chanting echo off the tar black walls that almost look
depthless. A simple trick of the eye, but then again, maybe not. Around you
apprentices carry out their daily routines.
sounds of people chanting echo off the pitch black walls that almost appear
depthless. Most likely a simple trick of the eye, but then again, maybe not.
~
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#347
The Tower of the Magi~
Everything is made from black stone. At first it looks to be marble, but
upon closer examination you can't see any grain within it. Looking into the
stone you seem to lose yourself. Peering further and further into the
Everything is made from black stone, which at first glance appears to be
marble, but upon closer examination you can't see any grain within it. Looking
into the stone you seem to lose yourself. Peering further and further into the
blackness, you cannot tell whether it is a trick of the eye or some strange
magic at work here. The center of the Magi's Quarter lies to the east.
magic at work here. To the east is the center of the Magis' Quarters.
~
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#350
A Study~
Books line the walls, low hanging lantersn are positioned over three large
tables around the room. Several chairs per table allow those who wish to study
the fine art of magic to rest comfortably. Several books lay open upon the
tables. A trickle of smoke seeps around the edges of a door to the east.
Three low hanging lanterns positioned over the rooms large tables illuminate
the book-lined walls. There are several chairs at each table so as to allow
those who wish to studey the fine art of magic to rest comfortably. Several
books lay open upon the tables. Occasional trickles of smoke waft in from under
the doorway to the east.
~
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#351
The Healer's Shop~
Small indoor gardens have been set up within this small house to grow the
herbs and mix the salves required to support the duties of the Cleric. They
are rumoured to sometimes sell some of their remedies, though this is very rare
and at a very steep price.
herbs required for the mixes and salves the clerics require. They are rumoured
to sometimes sell some of their remedies, though this is very rare and at a very
steep price.
~
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#353
A Large Basin~
A large basin of water lies against the southern wall. Small statues
surround the edge. A small portrayal of woman and children playing on a rivers
edge. This water must be the sacred water used by the Cleric's to tned the
wounded.
portraying a woman and children playing on a river's edge surround the edge of
basin. The water inside the basin is extremely clean and sterily, likely used
by the the clerics to tend for the wounded.
~
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#354
Cleric's Hallway~
The smell of medicine fills the entire tower. A large open area, the center
of the tower, to the north holds a set of stairs leading higher into the tower.
Small benches line the walls here, allowing people to rest from their
adentures.
Clerics' Hallway~
The smell of exotic medicines fills the entire tower. A large open area to
the north, the center of the tower, holds a set of stairs leading higher up into
the tower. Small benches line the walls here, allowing people to rest from
their adentures.
~
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#355
A Waiting Room~
Benches line both walls here. Several injured people hold cuts or bruises
that need to be tended by the healers. An apprentice does what he can to aid
the people with bandages and water, but these people need the attention of a
real healer.
Benches filled with people waiting to see a healer line the walls here. An
apprentice does what he can to aid these poor people, but it is obvious that
many of them need to be attended to shortly by a real healer or else they may
perish.
~
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#356
The Southern Road~
To the east the Tower of the High Council of Clerics glows a bright white,
it's polished surfaces reflecting all light down onto the Cleric's Quarter it
To the east the Tower of the High Council of Clerics glows a bright white,
its polished surfaces reflecting all light down onto the Clerics' Quarters which it
protects. To the west the Tower of the Magi does the exact opposite, seeming
to absorb all light surround it. Their must be balance in all things.
~