TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -5,7 +5,7 @@ The assistant to the stonewright is here, ready to sell you some stones.
~
The stonewrights' assistant is a musculous man, obviously strong from
helping the stonewright with the rocks. And he obviously has been sent here,
because he's expendable - the stonewright wasn't...
because he's expendable - the stonewright wasn't...
~
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10 17 4 2d2+100 1d2+1
@@ -20,7 +20,7 @@ The assistant to the dwarven weaponsmith is ready to fo business with you here.
The weaponsmith himself is too valuable to the dwarven community to stand in
these halls. His assistant, on the other hand, is still a young dwarf, who
knows a little about the making of weapons, but is, as they say in these parts,
worth a dime a dozen.
worth a dime a dozen.
~
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10 17 4 2d2+100 1d2+1
@@ -38,7 +38,7 @@ the masters i the safety of their workshops. Thus a young dwarf, no more than
seventy or eighty years old, tends the stall for the armoursmith. But don't
let his age fool you. He knows how to wield the hammer to make the armor last.
Having discovered the possibilities in trade, the dwarves have decided to make
the armor in your size too.
the armor in your size too.
~
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10 17 4 2d2+100 1d2+1
@@ -52,7 +52,7 @@ A guard is here, keeping an eye on the trade halls.
~
He is patrolling the halls, making sure you only leave with what you have
paid for. Also he seems to be ready to to use force if necessary to avoid
trouble with the likes of you.
trouble with the likes of you.
~
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10 17 4 2d2+100 1d2+1
@@ -66,7 +66,7 @@ A guard is here, keeping an eye on the flow of traders.
~
This dwarf has foumd a good spot, from which he can see if people are
carrying stolen goods from the trade area. He looks ready to call for backup,
if needed.
if needed.
~
6154 0 0 0 0 0 0 0 650 E
10 17 4 2d2+100 1d2+1
@@ -80,9 +80,9 @@ The sergeant of the guards is patrolling the trade halls, eyeing you suspiciousl
~
A short look on this dwarf makes you realise he might not actually want to
be here, but has been ordered by his superiors to go around here, almost under
open sky, compared to his warm cosy bunk in the barraks in the town itself.
open sky, compared to his warm cosy bunk in the barraks in the town itself.
He seems to be just on the verge of becoming provocative just to get a fight
going. He still keeps his poor men busy, though.
going. He still keeps his poor men busy, though.
~
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10 17 4 2d2+100 1d2+1
@@ -96,7 +96,7 @@ A dwarven gateguard is keeping an eye on the gates.
~
He is guarding the gate, making sure you or anyone else with your intentions
say out of his city. You are convinced he wouldn't hesitate a second if you
tried to walk by him, but just throw you back from where you came.
tried to walk by him, but just throw you back from where you came.
~
6154 0 0 0 0 0 0 0 650 E
14 16 1 2d2+140 2d2+2
@@ -112,7 +112,7 @@ The leader of the gateguards, a lieutenant, is controlling the guard.
kings guards could use his knowledge in controlling the new recruits, he is the
one to talk to, if you would ever dream of getting inside the city. Come to
think of it, he looks like he might accept a small bribe, should you be
interested.
interested.
~
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14 16 1 2d2+140 2d2+2
@@ -131,7 +131,7 @@ Torg, the dwarven weaponsmith is pounding while the iron is hot.
weaponsmiths. Short, bald and with a long beard, working his head off in the
smoky smithy. You notice he is very careful about striking at the right angle
with every stroke, and you realise you're standing in front of one of the
masters of forgery, Torg himself.
masters of forgery, Torg himself.
~
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14 16 1 2d2+140 2d2+2
@@ -148,7 +148,7 @@ have heard you if you'd entered mounted on horseback. He is totally absorbed
in his work, making the armours for future wars. His stature is that of and
old dwarf, yet he uses his hammer like it was made of air. Again and again it
pounds on the metal, making those small dents that will strengthen the armour
rather than weaken it.
rather than weaken it.
~
253978 0 0 0 0 0 0 0 650 E
14 16 1 2d2+140 2d2+2
@@ -163,7 +163,7 @@ The dwarven stonewright is making another rock into a headstone.
He looks really strong and you realise he's the one responsible for all of
the headstones on the floor. He isn't really concentrating at the moment,
though. It seems he's more interested in keeping an eye on you, making sure
nothing is removed from his workshop.
nothing is removed from his workshop.
~
256026 0 0 0 0 0 0 0 650 E
14 16 1 2d2+140 2d2+2
@@ -189,7 +189,7 @@ a small spider~
A small spider scurries along, oblivious.
~
It's small has eight legs and doesn't care about you. It's nothing but a
baby spider.
baby spider.
~
104 0 0 0 0 0 0 0 7 E
3 19 8 0d0+30 1d2+0
@@ -202,7 +202,7 @@ spider large~
a large spider~
A large spider has decided that your middle name is 'lunch'.
~
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
Eight legs - one mouth - a poisonous sting. And it doesn't like YOU!
~
65640 0 0 0 0 0 0 0 0 E
10 17 4 2d2+100 1d2+1
@@ -217,7 +217,7 @@ A dwarven guard, with the emblem of the kings guard on his armor stands here.
~
You are face to face with one of the guards of the dwarven court. He looks
very strong and able, and you're certain the axe he's wielding could cleave you
just like a log...
just like a log...
~
6154 0 0 0 0 0 0 0 650 E
10 17 4 2d2+100 1d2+1
@@ -231,7 +231,7 @@ A sergeant of the kings guard is getting his people lined up for inspection.
~
Battlescarred, and ready to get more of them, he looks like everything you'd
expect an old military career-dwarf to look. You don't think irritating him
would be such a good idea.
would be such a good idea.
~
6154 0 0 0 0 0 0 0 500 E
10 17 4 2d2+100 1d2+1
@@ -247,7 +247,7 @@ A Lieutenant is inspecting the troops.
to keep you down, seargants trying to get you demoted and other lieutenants
trying to make you look bad in front of the captain. This lieutenant looks
quite strong and ready to beat the crap out of anyone disrupting his chances of
promotion.
promotion.
~
6216 0 0 0 16 0 0 0 500 E
14 16 1 2d2+140 2d2+2
@@ -261,7 +261,7 @@ A captain of the guard is looking extremely important here.
~
He has an aura of importance surroundung him. He seems busy doing
absolutely nothing right now, but the scars on his face, the muscles on his
arms suggest he is ready for combat, should it be necessary.
arms suggest he is ready for combat, should it be necessary.
~
6216 0 0 0 0 0 0 0 500 E
14 16 1 2d2+140 2d2+2
@@ -275,7 +275,7 @@ A young dwarf is here, sleeping.
~
You deem from what you've heard that you're standing in front of the prince
of the dwarves. He is asleep, but you quickly realise if you woke him, he'd
beat the living crap out of you.
beat the living crap out of you.
~
16456 0 0 0 0 0 0 0 500 E
14 16 1 2d2+140 2d2+2
@@ -289,7 +289,7 @@ The dwarven minister of trade is an important person. And he's here.
~
It has taken some time for this old dwarf to get to the position he's at
today. He is a master of retoric and can talk almost any salesman down in
price, while sellig his own goods more and more expensively.
price, while sellig his own goods more and more expensively.
~
2058 0 0 0 0 0 0 0 400 E
14 16 1 2d2+140 2d2+2
@@ -321,7 +321,7 @@ The King of the dwarves is sitting here, watching you from above.
take some force to get to the throne of the dwarven kingdom, rich as it is, but
the real trick is staying there. Many dwarves would like to be the king, so he
has developed a very good technique; If in doubt about your opponents
intentions, force him to understand yours.
intentions, force him to understand yours.
~
2058 0 0 0 0 0 0 0 400 E
14 16 1 2d2+140 2d2+2
@@ -334,7 +334,7 @@ a dwarf~
A longbearded dwarf is walking here.
~
He has got a long beard, a small body and strong limbs. A dwarf if you ever
saw one.
saw one.
~
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7 18 5 1d1+70 1d2+1
@@ -349,7 +349,7 @@ A longbearded dwarf woman is walking here.
~
Had she not worn her clothes in a slightly different way than the men, you
might have mistaken her for one. The beard, stoutness and strong limbs are all
there. Obviously a dwarf.
there. Obviously a dwarf.
~
2120 0 0 0 0 0 0 0 400 E
7 18 5 1d1+70 1d2+1
@@ -364,7 +364,7 @@ You see an very small person here. Must be a kid.
~
In front of you, you see one of natures miracles, according to his parents.
You however, think he looks just like his father except this young dwarf has
not had all the training his father has. He can strike you back, though.
not had all the training his father has. He can strike you back, though.
~
2248 0 0 0 0 0 0 0 400 E
7 18 5 1d1+70 1d2+1
@@ -378,7 +378,7 @@ A dwarven miner has heard the bell and is now looking for whoever stole the tita
~
This fierce-looking dwarf is ready to give his life to stop thieves from
stealing the hardearned titanium he and his fellow miners has been mining
lately.
lately.
~
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10 17 4 2d2+100 1d2+1
@@ -391,7 +391,7 @@ a dwarven miner~
A dwarven miner is here, taking a break.
~
This old dwarf has a beard that almost reaches his toes. He's so used to
walkng around in the mines he almost needs no light.
walkng around in the mines he almost needs no light.
~
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10 17 4 2d2+100 1d2+1
@@ -407,7 +407,7 @@ The foreman is looking for loafers here. Boy, can he shout if he finds one...
The foreman is the one to see if you want to enter the mines. He has strong
eyes and won't tolerate any laziness on the part of his workers. However, as
he seldom enters the mine itself, the miners have started going there to avoid
him...
him...
~
10 0 0 0 0 0 0 0 400 E
10 17 4 2d2+100 1d2+1