TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
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@@ -6,7 +6,7 @@ A pretty female sits on the edge of a table, talking with someone.
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She is dressed in some loose clothes and wears a short, dark cloak. Brown
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curly hair lines her face which looks very pleasant, as if smile and joy used
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to house it. Judging by that short sword on her side, she is something else
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than just a normal housewife.
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than just a normal housewife.
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~
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10 0 0 0 0 0 0 0 570 E
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3 19 8 0d0+30 1d2+0
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@@ -19,7 +19,7 @@ a herdsman~
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A herdsman sits here, concentrating on his beer.
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~
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Dressed in a bunch of worn-out clothes, this man does not seem to own much
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of wealth.
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of wealth.
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~
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10 0 0 0 0 0 0 0 350 E
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4 19 7 0d0+40 1d2+0
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@@ -32,7 +32,7 @@ the hooded wanderer~
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You barely notice a hooded man, sitting at the corner.
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~
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As you star he turns away. But you were quick enough to notice a tattooed
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symbol on his wrist - like a small, reddish eye.
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symbol on his wrist - like a small, reddish eye.
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~
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10 0 0 0 16 0 0 0 600 E
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6 18 6 1d1+60 1d2+1
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@@ -47,7 +47,7 @@ A taciturn dwarf is standing here, fingering his great beard.
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His great beard is reddish and it has been plaited carefully. Even as a
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dwarf he looks very robust, and a huge rucksack and a bunch of utilities, such
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as hammers and dark chisels, seem to be carried as though they weighted
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nothing.
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nothing.
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~
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10 0 0 0 0 0 0 0 470 E
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5 19 7 1d1+50 1d2+0
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@@ -60,7 +60,7 @@ Barumafir~
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Barumafir, the keeper of this tavern is standing here.
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~
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Barumafir is a middle-aged, shortlike man with a bad sciatica. But he does
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well with his tavern.
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well with his tavern.
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~
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188426 0 0 0 0 0 0 0 200 E
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7 18 5 1d1+70 1d2+1
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@@ -72,7 +72,7 @@ guest pale man drunken~
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the guest~
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A pale man is lying on the bed, moaning faintly.
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~
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This guy had too much money - most of it is gone now. Not too enviable.
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This guy had too much money - most of it is gone now. Not too enviable.
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~
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10 0 0 0 0 0 0 0 400 E
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@@ -87,7 +87,7 @@ A fierce ragamuffin rushes from the shadows.
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~
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Dressed in dirty, tattered clothes, this being looks extremely poor. With a
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sick glow in his eyes he attacks you, intending to rob every- thing you
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possess.
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possess.
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~
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138 0 0 0 0 0 0 0 -150 E
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4 19 7 0d0+40 1d2+0
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@@ -99,7 +99,7 @@ pinemarten brown~
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the pinemarten~
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A brown pinemarten stars at you.
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~
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The animal looks considerably meagre.
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The animal looks considerably meagre.
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~
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88 0 0 0 0 0 0 0 15 E
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1 20 9 0d0+10 1d2+0
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@@ -114,7 +114,7 @@ A short, long-bearded man is standing here.
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What a jolly being. His face is reddish and he looks very kind. The
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clothes he wears are of cheerfully woven and brown leather, some of them simply
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patterned. As he were ascertaining something, he utters odd words and beckons
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his companier.
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his companier.
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~
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72 0 0 0 1048576 0 0 0 400 E
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5 19 7 1d1+50 1d2+0
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@@ -127,7 +127,7 @@ the brownie~
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You barely see a short man with a greenish beard.
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~
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He seems to have some peculiar abilities. Perhaps these brownies are not as
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harmless as they look like.
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harmless as they look like.
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~
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10 0 0 0 0 0 0 0 350 E
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5 19 7 1d1+50 1d2+0
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@@ -142,7 +142,7 @@ A greenish creature with many tentacles rises from the pond!
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These strange monsters are slimy and their skin is covered in the shaking
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rings of meat and vesicles. They have several ugly heads with an eye standing
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in the each. The land of Gwyte is where they come from. It is rumouded that
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they serve the Evil and therefore were sent around as messengers of horror.
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they serve the Evil and therefore were sent around as messengers of horror.
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~
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10 0 0 0 0 0 0 0 -400 E
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8 18 5 1d1+80 1d2+1
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@@ -154,9 +154,9 @@ galeaufir hunter~
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Galeaufir~
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A tall hunter stands here, glancing over the edge of the forest.
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~
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Galeaufir looks like a man who is always sure of himself and his doings.
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Galeaufir looks like a man who is always sure of himself and his doings.
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He is hardened in his work and keeps his carriage through the years. Though
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today's hunt does not seem a success at all.
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today's hunt does not seem a success at all.
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~
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10 0 0 0 0 0 0 0 250 E
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7 18 5 1d1+70 1d2+1
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@@ -168,7 +168,7 @@ steinbock large animal~
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the steinbock~
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A large steinbock is here.
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~
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Eating in peace, it does not pay any attention to you.
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Eating in peace, it does not pay any attention to you.
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~
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10 0 0 0 0 0 0 0 -1 E
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5 19 7 1d1+50 1d2+0
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@@ -182,7 +182,7 @@ A hobgoblin stands here, grinning at you broadly.
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~
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The hobgoblin resembles much of those brownies you encountered before,
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although being a bit shorter. But somehow you feel their personality might be
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entirely unlike, and include sides which are dark and strange.
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entirely unlike, and include sides which are dark and strange.
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~
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10 0 0 0 1048576 0 0 0 -90 E
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5 19 7 1d1+50 1d2+0
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@@ -197,7 +197,7 @@ A beautiful centaur rests on the dais.
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She is tall and well-proportioned. The dark hair descends on the light
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brown skin, making no curls. Her big eyes radiate wisdom and pleasant heat,
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making it difficult to leave this fabulous being. No doubt she enjoys high
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esteem amidst the small folk of this forest.
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esteem amidst the small folk of this forest.
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~
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10 0 0 0 8 0 0 0 800 E
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8 18 5 1d1+80 1d2+1
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@@ -211,7 +211,7 @@ An impressive brownie sits here, talking with the centaur.
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~
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Taller than others, this brownie looks very authoritative. His beard is as
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white as snow and almost reaches his feet. The jacket he uses is decorative,
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and his hat is high and very fine in its own manner.
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and his hat is high and very fine in its own manner.
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~
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10 0 0 0 16 0 0 0 600 E
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7 18 5 1d1+70 1d2+1
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