TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -67,9 +67,9 @@ Tutorial II Guard Greet - 24~
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* This is a N S road so only greet players arriving from the south.
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if %direction% == south && %actor.is_pc%
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wait 1 sec
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emote snaps to attention.
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emote snaps to attention.
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wait 1 sec
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say Admittance to the city is 10 coins.
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say Admittance to the city is 10 coins.
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end
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~
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#5
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@@ -92,10 +92,10 @@ if %amount% >= 10
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unlock gateway
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wait 1 sec
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open gateway
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wait 10 sec
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close gateway
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wait 10 sec
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close gateway
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wait 1 sec
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lock gateway
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lock gateway
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* Else they gave too few! be nice and refund them.
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else
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say only %amount% coins, I require 10.
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@@ -109,9 +109,9 @@ shake~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Numeric Arg: 2 means in character's carried inventory.
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* Command trigs do not work for level 33 and above.
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* There are 20 possible answers that the Magic Eight Ball can give.
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* Of these, nine are full positive, two are full negative, one is
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* mostly positive, three are mostly negative, and five are abstentions.
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* There are 20 possible answers that the Magic Eight Ball can give.
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* Of these, nine are full positive, two are full negative, one is
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* mostly positive, three are mostly negative, and five are abstentions.
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*
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* Check arguments if they match. /= checks abbreviations.
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set argcheck 'ball 'eightball
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@@ -123,13 +123,13 @@ if %argcheck.contains('%arg%)%
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switch %random.20%
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* Send the answer! %self% is the 8ball, or whatever the trig is attached to.
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* Only the actor sees the answer.
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* Case is what we are trying to match. Does %random.20% == 1?
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* Case is what we are trying to match. Does %random.20% == 1?
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case 1
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%send% %actor% %self.shortdesc% reveals the answer: Outlook Good
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%send% %actor% %self.shortdesc% reveals the answer: Outlook Good
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* We are done with this case so check the next one.
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break
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case 2
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%send% %actor% %self.shortdesc% reveals the answer: Outlook Not So Good
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%send% %actor% %self.shortdesc% reveals the answer: Outlook Not So Good
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break
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case 3
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%send% %actor% %self.shortdesc% reveals the answer: My Reply Is No
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@@ -144,19 +144,19 @@ if %argcheck.contains('%arg%)%
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%send% %actor% %self.shortdesc% reveals the answer: Ask Again Later
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break
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case 7
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%send% %actor% %self.shortdesc% reveals the answer: Most Likely
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%send% %actor% %self.shortdesc% reveals the answer: Most Likely
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break
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case 8
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%send% %actor% %self.shortdesc% reveals the answer: Cannot Predict Now
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break
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case 9
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%send% %actor% %self.shortdesc% reveals the answer: Yes
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%send% %actor% %self.shortdesc% reveals the answer: Yes
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break
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case 10
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%send% %actor% %self.shortdesc% reveals the answer: Yes, definitely
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break
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case 11
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%send% %actor% %self.shortdesc% reveals the answer: Better Not Tell You Now
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%send% %actor% %self.shortdesc% reveals the answer: Better Not Tell You Now
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break
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case 12
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%send% %actor% %self.shortdesc% reveals the answer: It Is Certain
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@@ -171,13 +171,13 @@ if %argcheck.contains('%arg%)%
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%send% %actor% %self.shortdesc% reveals the answer: Concentrate And Ask Again
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break
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case 16
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%send% %actor% %self.shortdesc% reveals the answer: Signs Point To Yes
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%send% %actor% %self.shortdesc% reveals the answer: Signs Point To Yes
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break
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case 17
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%send% %actor% %self.shortdesc% reveals the answer: My Sources Say No
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%send% %actor% %self.shortdesc% reveals the answer: My Sources Say No
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break
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case 18
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%send% %actor% %self.shortdesc% reveals the answer: Without A Doubt
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%send% %actor% %self.shortdesc% reveals the answer: Without A Doubt
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break
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case 19
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%send% %actor% %self.shortdesc% reveals the answer: Reply Hazy, Try Again
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@@ -193,7 +193,7 @@ if %argcheck.contains('%arg%)%
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done
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* The actor didn't use the command shake with arg ball or eightball.
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else
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* Return 0 allows the command to continue through to the MUD. The player will
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* Return 0 allows the command to continue through to the MUD. The player will
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* get the Huh!?! response or the shake social if you have one.
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return 0
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end
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@@ -206,8 +206,8 @@ The gate is opened from~
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* A basic guard bribe trigger. Trigs 4, 5, 7, 8.
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* This is required to close the gate after someone opens it from the other
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* side.
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wait 5 sec
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close gate
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wait 5 sec
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close gate
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wait 1 sec
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lock gate
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~
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@@ -219,8 +219,8 @@ leaves north.~
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* A basic guard bribe trigger. Trigs 4, 5, 7, 8.
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* This is required to close the gate after the guard is bribed and someone
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* leaves to the north.
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wait 5 sec
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close gate
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wait 5 sec
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close gate
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wait 1 sec
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lock gate
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~
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@@ -260,25 +260,25 @@ end
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Tutorial Quest 1317 - Completion~
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0 j 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Quest Trigs 9-12. If the player returns the right object reward them.
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if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 47
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set solved_tutorial_quest_zone_0 1
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remote solved_tutorial_quest_zone_0 %actor.id%
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%purge% %object%
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dance
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wait 1 sec
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say Thank you, %actor.name%.
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nop %actor.exp(50)%
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nop %actor.gold(50)%
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say finally, now I can get some answers.
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wait 1 sec
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emote shakes the magic eight ball vigorously.
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wait 1 sec
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emote does not seem too pleased with his answer.
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else
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say I don't want that!
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junk %object.name%
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* By Rumble of The Builder Academy tbamud.com 9091
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* Quest Trigs 9-12. If the player returns the right object reward them.
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if !%actor.varexists(solved_tutorial_quest_zone_0)% && %object.vnum% == 47
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set solved_tutorial_quest_zone_0 1
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remote solved_tutorial_quest_zone_0 %actor.id%
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%purge% %object%
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dance
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wait 1 sec
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say Thank you, %actor.name%.
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nop %actor.exp(50)%
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nop %actor.gold(50)%
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say finally, now I can get some answers.
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wait 1 sec
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emote shakes the magic eight ball vigorously.
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wait 1 sec
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emote does not seem too pleased with his answer.
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else
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say I don't want that!
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junk %object.name%
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end
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~
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#12
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@@ -308,18 +308,18 @@ end
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Restorative Comfy Bed 1401 - Heal~
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1 b 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Healing Bed Trigs 13-15. Heals those who sleep on it.
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set room_var %actor.room%
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set target_char %room_var.people%
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while %target_char%
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set tmp_target %target_char.next_in_room%
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if %target_char.varexists(laying_in_comfy_bed_14)%
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%damage% %target_char% -10
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%send% %target_char% You feel refreshed from sleeping in the comfy bed.
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end
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set target_char %tmp_target%
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done
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* By Rumble of The Builder Academy tbamud.com 9091
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* Healing Bed Trigs 13-15. Heals those who sleep on it.
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set room_var %actor.room%
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set target_char %room_var.people%
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while %target_char%
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set tmp_target %target_char.next_in_room%
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if %target_char.varexists(laying_in_comfy_bed_14)%
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%damage% %target_char% -10
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%send% %target_char% You feel refreshed from sleeping in the comfy bed.
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end
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set target_char %tmp_target%
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done
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~
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#15
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Restorative Comfy Bed 1401 - Wake~
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@@ -360,7 +360,7 @@ Door Example~
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2 c 100
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move~
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* Example by Falstar for room 14520
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* The following trigger is designed to reveal a trapdoor leading down when
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* The following trigger is designed to reveal a trapdoor leading down when
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* Player types 'Move Chest'
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*
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* The following ARGument determines what can be MOVEd ('move' Command inserted
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@@ -386,9 +386,9 @@ if %arg% == chest
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%door% 14521 up room 14520
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%door% 14521 up description A wooden ladder leads up into a storeroom.
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%door% 14521 up key 14500
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* IMPORTANT: Note reverse of direction in both the commands and extra
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* descriptions and room numbers it can be very easy to get lost here and
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* probably get your adventurer lost too. Finally set up what happens when
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* IMPORTANT: Note reverse of direction in both the commands and extra
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* descriptions and room numbers it can be very easy to get lost here and
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* probably get your adventurer lost too. Finally set up what happens when
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* adventurer tries to move anything else and end the trigger
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else
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%send% %actor% Move what ?!
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@@ -400,7 +400,7 @@ end
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* %door% 23667 east flags abcd
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* %door% 23667 east key 23634
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* %door% 23667 east name vault
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* %door% 23667 east room 23668
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* %door% 23667 east room 23668
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* else
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* %send% %actor% Pull what ?!
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* end
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@@ -410,13 +410,13 @@ Switch Echo Example~
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2 g 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Since this is an ENTER trigger we must put a wait in here
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* Since this is an ENTER trigger we must put a wait in here
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* so it doesn't fire before the player enters the room
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wait 1
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switch %random.4%
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case 1
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* only the person (actor) entering the room will see this.
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%send% %actor% You trip over a root as you walk into the room.
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%send% %actor% You trip over a root as you walk into the room.
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* everyone in the room except the actor will see this.
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%echoaround% %actor% %actor.name% trips on a root while walking into the room.
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* everyone in the room will see this.
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@@ -425,7 +425,7 @@ switch %random.4%
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%zoneecho% %self.vnum% %actor.name% is a clutz.
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break
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case 2
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%send% %actor% You strut into the room.
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%send% %actor% You strut into the room.
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%echoaround% %actor% %actor.name% Seems to have a big head..
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%echo% A strong breeze kicks some leaves up into the air.
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break
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@@ -504,7 +504,7 @@ elseif %anumber% > 90
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* The second condition %anumber% > 90 is true.
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emote shrinks down to the size of a mouse.
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say Squeak squeak squeak!
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* If the first elseif condition was also false, the program looks for the
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* If the first elseif condition was also false, the program looks for the
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* next one.
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elseif %anumber% < 10
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* Here's a tricky one. If %anumber% equals 5, the program will already have
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@@ -518,18 +518,18 @@ else
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* Note that else has no condition.
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emote disappears in a cloud of blue smoke.
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%purge% %self%
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* For that to happen, all of this must be true: %anumber% is not five.
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* %anumber% is not greater than 90. %anumber% is not less than 10. If all
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* For that to happen, all of this must be true: %anumber% is not five.
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* %anumber% is not greater than 90. %anumber% is not less than 10. If all
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* those conditions are met, the mob will disappear in a cloud of blue smoke.
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* Finally, please don't forget the all-important...
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end
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* Ends are good. They tell the program when the if-block is over. After any of
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* the above sets of commands runs, the program skips to the next end.
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* Ends are good. They tell the program when the if-block is over. After any of
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* the above sets of commands runs, the program skips to the next end.
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*
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* We could have omitted the else. If we had, and none of the conditions had
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* We could have omitted the else. If we had, and none of the conditions had
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* been met, no commands in the if-block would run. However, there can never be
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* more than one else. There is only one default. There must always be the same
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* number of if's and end's. We could have had any number of ifelses, from zero
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* number of if's and end's. We could have had any number of ifelses, from zero
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* on up. To summarize, here is the basic format of an if-block:
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* if (condition)
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* (commands)
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@@ -689,13 +689,13 @@ if %actor.canbeseen% && %actor.is_pc%
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%echo% WEIGHT: %actor.weight%
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* Objects TSTAT 28, Rooms TSTAT 29, Text TSTAT 30, Special TSTAT 31.
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*
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* equipment positions: 0-18 or light, rfinger, lfinger, neck1, neck2,
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* body, head, legs, feet, hands, arms, shield, about, waist, rwrist,
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* equipment positions: 0-18 or light, rfinger, lfinger, neck1, neck2,
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* body, head, legs, feet, hands, arms, shield, about, waist, rwrist,
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* lwrist, wield, hold, inv
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* This example will check wield 16
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if %actor.eq(wield)%
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eval wield %actor.eq(wield)%
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%echo% WIELDING ID: %wield.id%, NAME: %wield.name%, SHORTDESC: %wield.shortdesc%, TIMER:: %wield.timer%, TYPE: %wield.type%, VAL0: %wield.val0%, VAL1: %wield.val1%, VAL2: %wield.val2%, VAL3: %wield.val3%, VNUM: %wield.vnum%,
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%echo% WIELDING ID: %wield.id%, NAME: %wield.name%, SHORTDESC: %wield.shortdesc%, TIMER:: %wield.timer%, TYPE: %wield.type%, VAL0: %wield.val0%, VAL1: %wield.val1%, VAL2: %wield.val2%, VAL3: %wield.val3%, VNUM: %wield.vnum%,
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%echo% CARRIED_BY: %wield.carried_by%, NEXT_IN_LIST: %wield.next_in_list%, WORN_BY: %wield.worn_by%, WEIGHT: %wield.weight%, COST: %wield.cost%, COST_PER_DAY: %wield.cost_per_day%
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end
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end
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@@ -737,7 +737,7 @@ Room Variables Example~
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* By Rumble of The Builder Academy tbamud.com 9091
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* A listing and demonstration of all room variables.
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%echo% CONTENTS: %self.contents%
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%echo% NORTH: %self.north% %self.north(vnum)%
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%echo% NORTH: %self.north% %self.north(vnum)%
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%echo% SOUTH: %self.south% %self.south(key)%
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%echo% SOUTH: %self.south% %self.south(vnum)%
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%echo% EAST: %self.east% %self.east(bits)%
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@@ -817,11 +817,11 @@ if !%has_it%
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break
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end
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done
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end
|
||||
end
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set i %next%
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done
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end
|
||||
*
|
||||
*
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if %has_it%
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say %actor.name% has that special item.
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else
|
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@@ -836,7 +836,7 @@ quote~
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eval w1max %random.21%
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eval w2max %random.21%
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eval w3max %random.21%
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eval w4max %random.21%
|
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eval w4max %random.21%
|
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eval w5max %random.11%
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eval w6max %random.21%l
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set w1[1] rapid
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@@ -1234,7 +1234,7 @@ Random Equipment Scatter and Teleport~
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wait 1 sec
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%send% %actor% You feel you must not have been worthy when a powerful force hurls you back through the gates.
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wait 2 sec
|
||||
eval stunned %actor.hitp% -1
|
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eval stunned %actor.hitp% -1
|
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%damage% %actor% %stunned%
|
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eval num %random.99% + 20300
|
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%teleport% %actor% %num%
|
||||
@@ -1244,14 +1244,14 @@ while %actor.inventory%
|
||||
while %item.contents%
|
||||
set stolen %item.contents.vnum%
|
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%echo% purging %item.contents.shortdesc% in container.
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%purge% %item.contents%
|
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%purge% %item.contents%
|
||||
eval num %random.99% + 2300
|
||||
%at% %num% %load% obj %stolen%
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||||
done
|
||||
end
|
||||
set item_to_purge %actor.inventory%
|
||||
set stolen %item.vnum%
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%purge% %item_to_purge%
|
||||
%purge% %item_to_purge%
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eval num %random.99% + 2300
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||||
%at% %num% %load% obj %stolen%
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done
|
||||
@@ -1262,11 +1262,11 @@ while %i% < 18
|
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set stolen %item.vnum%
|
||||
set item_to_purge %%actor.eq(%i%)%%
|
||||
%send% %actor% You drop %item.shortdesc%
|
||||
%purge% %item_to_purge%
|
||||
%purge% %item_to_purge%
|
||||
eval num %random.99% + 20300
|
||||
%at% %num% %load% obj %stolen%
|
||||
end
|
||||
eval i %i% + 1
|
||||
eval i %i% + 1
|
||||
done
|
||||
%force% %actor% look
|
||||
~
|
||||
@@ -1295,7 +1295,7 @@ Container with Personal Key~
|
||||
* By Jamie Nelson from the forum http://groups.yahoo.com/group/dg_scripts/
|
||||
* Container script for use with no key
|
||||
if !%actor.is_pc%
|
||||
return 0
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
*
|
||||
@@ -1335,7 +1335,7 @@ switch %cmd%
|
||||
case fingerprint
|
||||
if %arg% != open
|
||||
if %arg% != close
|
||||
%send% %actor% You must type either:
|
||||
%send% %actor% You must type either:
|
||||
%send% %actor% fingerprint open
|
||||
%send% %actor% or
|
||||
%send% %actor% fingerprint close
|
||||
@@ -1458,7 +1458,7 @@ if %self.worn_by%
|
||||
* Detaching trig since gun is out of ammo.
|
||||
detach 45 %self.id%
|
||||
halt
|
||||
end
|
||||
end
|
||||
* We also have to define the victim.
|
||||
set victim %actor.fighting%
|
||||
* Send the messages and do the damage.
|
||||
@@ -1524,7 +1524,7 @@ if %item%
|
||||
%purge% %item%
|
||||
else
|
||||
%echo% can't purge %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory because it may be a unique item.
|
||||
end
|
||||
end
|
||||
else
|
||||
%echo% I can't find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
||||
%echo% I can't find an item in %actor.name%'s inventory.
|
||||
@@ -1536,7 +1536,7 @@ Object Command Assemble~
|
||||
join~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Assemble an orb onto a staff to make a new item. Trig attached to obj 189
|
||||
set currentroom %self.room%
|
||||
set currentroom %self.room%
|
||||
* Make sure they are in room 133 with the 2 objects.
|
||||
if %currentroom.vnum(133)%
|
||||
if %actor.inventory(189)% && %actor.inventory(191)%
|
||||
@@ -1573,11 +1573,11 @@ test~
|
||||
* the simplest way I can think of to explain it (assume %actor.level% = 34):
|
||||
*
|
||||
* Set stores the variable and will not process it until called.
|
||||
* In the example below %set_variable% will contain '34 + 1'
|
||||
* In the example below %set_variable% will contain '34 + 1'
|
||||
set set_variable %actor.level% + 1
|
||||
%echo% Set Variable: %set_variable%
|
||||
*
|
||||
* Eval immediately evaluates the variable.
|
||||
* Eval immediately evaluates the variable.
|
||||
* In the example below %eval_variable% will contain '35'
|
||||
eval eval_variable %actor.level% + 1
|
||||
%echo% Eval Variable: %eval_variable%
|
||||
@@ -1778,7 +1778,7 @@ say Hey! You don't belong here!
|
||||
emote mumbles, 'Now what was that spell...'
|
||||
wait 1 sec
|
||||
* Senile old guard casts random spells on intruders.
|
||||
* Don't cast if incapacitated
|
||||
* Don't cast if incapacitated
|
||||
if %self.hitp% > 0
|
||||
switch %random.17%
|
||||
case 1
|
||||
@@ -1868,7 +1868,7 @@ if %actor.is_pc%
|
||||
wait 1 sec
|
||||
* Check the actors sex.
|
||||
if %actor.sex% == male
|
||||
say Good day sir, what would you like?
|
||||
say Good day sir, what would you like?
|
||||
elseif %actor.sex% == female
|
||||
wait 1 sec
|
||||
say Good day maam, what can I get you?
|
||||
@@ -2143,7 +2143,7 @@ if %spellname% == magic missile
|
||||
return 0
|
||||
else
|
||||
%echo% %self.name%s shield spell doesn't protect %self.himher% from %actor.name%'s %spellname%.
|
||||
* Return 1 allows the trigger to continue and the spell to work. It is not needed
|
||||
* Return 1 allows the trigger to continue and the spell to work. It is not needed
|
||||
* since this is the normal return state of a trigger.
|
||||
return 1
|
||||
end
|
||||
@@ -2340,7 +2340,7 @@ push~
|
||||
if %pushed_red%
|
||||
set pushed_yellow 1
|
||||
global pushed_yellow
|
||||
else
|
||||
else
|
||||
set reset_buttons 1
|
||||
end
|
||||
elseif %arg% == green
|
||||
@@ -2585,7 +2585,7 @@ set text[51] Do illiterate people get the full effect of Alphabet Soup?
|
||||
set text[52] Did you ever notice that when you blow in a dog's face, he gets mad at you, but when you take him on a car ride, he sticks his head out the window?
|
||||
set text[53] My mind works like lightning one brilliant flash and it is gone.
|
||||
set text[54] 100,000 sperm and you were the fastest?
|
||||
set text[55] A closed mouth gathers no foot.
|
||||
set text[55] A closed mouth gathers no foot.
|
||||
set text[56] Someday, we'll all look back on this, laugh nervously and change the subject.
|
||||
set text[57] A diplomat is someone who can tell you to go to hell in such a way that you will look forward to the trip.
|
||||
set text[58] All generalizations are false, including this one.
|
||||
@@ -2594,47 +2594,47 @@ set text[60] What was the best thing BEFORE sliced bread?
|
||||
set text[61] All stressed out and no one to choke.
|
||||
set text[62] Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
|
||||
set text[63] Better to understand a little than to misunderstand a lot.
|
||||
set text[64] Bills travel through the mail at twice the speed of checks.
|
||||
set text[64] Bills travel through the mail at twice the speed of checks.
|
||||
set text[65] Do NOT start with me. You will NOT win.
|
||||
set text[66] Don't be irreplaceable; if you can't be replaced, you can't be promoted.
|
||||
set text[67] Don't piss me off! I'm running out of places to hide the bodies.
|
||||
set text[68] Don't take life too seriously, you won't get out alive.
|
||||
set text[69] Duct tape is like the force, it has a light side and a dark side and it holds the universe together.
|
||||
set text[70] Eagles may soar, but weasels don't get sucked into jet engines.
|
||||
set text[71] Ever stop to think, and forget to start again?
|
||||
set text[71] Ever stop to think, and forget to start again?
|
||||
set text[72] Forget world peace. Visualize using your turn signal.
|
||||
set text[73] Give me ambiguity or give me something else.
|
||||
set text[74] Why do people with closed minds always open their mouths?
|
||||
set text[75] He who laughs last thinks slowest.
|
||||
set text[76] I didn't say it was your fault, Relsqui. I said I was going to blame you.
|
||||
set text[77] I don't suffer from insanity. I enjoy every minute of it.
|
||||
set text[77] I don't suffer from insanity. I enjoy every minute of it.
|
||||
set text[78] I feel like I'm diagonally parked in a parallel universe.
|
||||
set text[79] I just got lost in thought. It was unfamiliar territory.
|
||||
set text[79] I just got lost in thought. It was unfamiliar territory.
|
||||
set text[80] I need someone really bad. Are you really bad?
|
||||
set text[81] I poured Spot remover on my dog. Now he's gone.
|
||||
set text[82] I used to be indecisive. Now I'm not sure.
|
||||
set text[83] I used to have a handle on life, and then it broke.
|
||||
set text[84] If ignorance is bliss, you must be orgasmic.
|
||||
set text[83] I used to have a handle on life, and then it broke.
|
||||
set text[84] If ignorance is bliss, you must be orgasmic.
|
||||
set text[85] Some people are alive only because it's illegal to kill them.
|
||||
set text[86] It is far more impressive when others discover your good qualities without your help.
|
||||
set text[87] It may be that your sole purpose in life is simply to serve as a warning to others.
|
||||
set text[88] Never mess up an apology with an excuse.
|
||||
set text[89] Okay, who put a stop payment on my reality check?
|
||||
set text[90] Of course I don't look busy... I did it right the first time.
|
||||
set text[91] Quantum mechanics: The dreams stuff is made of.
|
||||
set text[92] Save your breath. You'll need it to blow up your date!
|
||||
set text[91] Quantum mechanics: The dreams stuff is made of.
|
||||
set text[92] Save your breath. You'll need it to blow up your date!
|
||||
set text[93] Smith & Wesson: The original point and click interface.
|
||||
set text[94] Some days you are the bug, some days you are the windshield.
|
||||
set text[95] Some drink at the fountain of knowledge. Others just gargle.
|
||||
set text[96] The early bird may get the worm, but the second mouse gets the cheese.
|
||||
set text[97] The only substitute for good manners is fast reflexes.
|
||||
set text[96] The early bird may get the worm, but the second mouse gets the cheese.
|
||||
set text[97] The only substitute for good manners is fast reflexes.
|
||||
set text[98] The problem with the gene pool is that there is no lifeguard.
|
||||
set text[99] Remember my name - you'll be screaming it later.
|
||||
set text[100] The severity of the itch is inversely proportional to the ability to reach it.
|
||||
set text[101] Very funny Scotty, now beam down my clothes.
|
||||
set text[102] Why is abbreviation such a long word?
|
||||
set text[102] Why is abbreviation such a long word?
|
||||
set text[103] Why isn't phonetic spelled the way it sounds?
|
||||
set text[104] You're just jealous because the voices are talking to me and not you!
|
||||
set text[104] You're just jealous because the voices are talking to me and not you!
|
||||
set text[105] The proctologist called, they found your head.
|
||||
set text[106] Everyone has a photographic memory; some just don't have film.
|
||||
set text[107] Try not to let your mind wander. It is too small to be out by itself.
|
||||
@@ -2659,7 +2659,7 @@ set text[125] More people are killed annually by donkeys than die in air crashe
|
||||
set text[126] A 'jiffy' is an actual unit of time for 1/100th of a second.
|
||||
set text[127] Does your train of thought have a caboose?
|
||||
set text[128] Money isn't made out of paper, it's made out of cotton.
|
||||
set text[129] I got out of bed for this?
|
||||
set text[129] I got out of bed for this?
|
||||
set text[130] You, you and you: panic. The rest of you, come with me.
|
||||
set text[131] Stress is when you wake up screaming and you realize you haven't fallen asleep yet.
|
||||
set text[132] I'm not your type. I'm not inflatable.
|
||||
@@ -2692,7 +2692,7 @@ set text[158] I don't approve of political jokes...I've seen too many of them g
|
||||
set text[159] I love being married. It's so great to find that one special person you want to annoy for the rest of your life.
|
||||
set text[160] I am a nobody, nobody is perfect, therefore I am perfect.
|
||||
set text[161] Everyday I beat my own previous record for number of consecutive days I've stayed alive.
|
||||
set text[162] If carrots are so good for the eyes, how come I see so many dead rabbits on the highway?
|
||||
set text[162] If carrots are so good for the eyes, how come I see so many dead rabbits on the highway?
|
||||
set text[163] Welcome To Shit Creek - Sorry, We're Out of Paddles!
|
||||
set text[164] How come we choose from just two people to run for president and 50 for Miss America?
|
||||
set text[165] Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well?
|
||||
@@ -2780,7 +2780,7 @@ Mob Act - 98 Teleporter Give~
|
||||
0 e 0
|
||||
steps out of space and time.~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
if %actor.is_pc%
|
||||
if !%actor.eq(*)%
|
||||
%load% obj 50 %actor% light
|
||||
%load% obj 51 %actor% rfinger
|
||||
|
||||
Reference in New Issue
Block a user