TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -86,7 +86,7 @@ Mob Greet Hannibal - 140~
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if %actor.is_pc%
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wait 1 sec
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if %actor.sex% == male
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say Good day sir, what would you like?
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say Good day sir, what would you like?
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elseif %actor.sex% == female
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wait 1 sec
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say Good day maam, what can I get you?
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@@ -331,7 +331,7 @@ Mob Greet Baker - 187~
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if %actor.is_pc%
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wait 1 sec
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say best bread in town.
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wait 1 sec
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wait 1 sec
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if %actor.sex% == male
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emote slams some dough down onto the counter.
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elseif %actor.sex% == female
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@@ -670,7 +670,7 @@ if %actor.is_pc%
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eval stolen %item_to_steal.vnum%
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eval name %item_to_steal.name%
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%load% obj %stolen%
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%purge% %item_to_steal%
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%purge% %item_to_steal%
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wait 2 sec
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* Lets go sell it to Morgan using its first keyword.
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down
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@@ -688,107 +688,107 @@ end
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Questmaster Greet - 3~
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0 g 100
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~
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* By Rumble of The Builder Academy builderacademy.net 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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* By Rumble of The Builder Academy builderacademy.net 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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* A simple automated quest so only let players earn up to 50 questpoints.
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if %actor.is_pc% && %actor.questpoints% < 50
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wait 2 sec
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* Check to see if they are not on a zone 1 quest.
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if !%actor.varexists(on_quest_zone_1)%
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say Welcome %actor.name%, are you interested in a simple quest?
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else
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*get the values from the player variable
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extract day 1 %actor.on_quest_zone_1%
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extract hour 2 %actor.on_quest_zone_1%
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* Set this value to the number of mud hours in a mud day
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set HOURS_IN_DAY 24
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* Compare the values to the current time
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* (Your hours per day and days per year vary on each mud.)
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* (You may also want to check for 'time.year')
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eval current_ticks (%time.day%/%HOURS_IN_DAY%)+%time.hour%
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eval start_ticks (%day%/%HOURS_IN_DAY%)+%hour%
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*find out the time difference in ticks
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eval ticks_passed %current_ticks%-%start_ticks%
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*check if 10 ticks (~10 mins) have passed
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if %ticks_passed% > 10
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rdelete on_quest_zone_1 %actor.id%
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say Welcome %actor.name%, are you interested in a simple quest?
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else
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say How is your quest going %actor.name%, do you have a quest token or the quest mobs head for me?
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end
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end
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if %actor.is_pc% && %actor.questpoints% < 50
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wait 2 sec
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* Check to see if they are not on a zone 1 quest.
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if !%actor.varexists(on_quest_zone_1)%
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say Welcome %actor.name%, are you interested in a simple quest?
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else
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*get the values from the player variable
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extract day 1 %actor.on_quest_zone_1%
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extract hour 2 %actor.on_quest_zone_1%
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* Set this value to the number of mud hours in a mud day
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set HOURS_IN_DAY 24
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* Compare the values to the current time
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* (Your hours per day and days per year vary on each mud.)
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* (You may also want to check for 'time.year')
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eval current_ticks (%time.day%/%HOURS_IN_DAY%)+%time.hour%
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eval start_ticks (%day%/%HOURS_IN_DAY%)+%hour%
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*find out the time difference in ticks
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eval ticks_passed %current_ticks%-%start_ticks%
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*check if 10 ticks (~10 mins) have passed
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if %ticks_passed% > 10
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rdelete on_quest_zone_1 %actor.id%
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say Welcome %actor.name%, are you interested in a simple quest?
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else
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say How is your quest going %actor.name%, do you have a quest token or the quest mobs head for me?
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end
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end
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end
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~
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#139
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Questmaster Quest Assignment - 3~
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0 d 1
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*~
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* By Rumble of The Builder Academy builderacademy.net 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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* By Rumble of The Builder Academy builderacademy.net 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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if %actor% == %self%
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halt
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end
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if %actor.varexists(on_quest_zone_1)%
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*get the values from the player variable
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extract day 1 %actor.on_quest_zone_1%
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extract hour 2 %actor.on_quest_zone_1%
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* Set this value to the number of mud hours in a mud day
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set HOURS_IN_DAY 24
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* Compare the values to the current time
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* (Your hours per day and days per year vary on each mud.)
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* (You may also want to check for 'time.year')
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eval current_ticks (%time.day%/%HOURS_IN_DAY%)+%time.hour%
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eval start_ticks (%day%/%HOURS_IN_DAY%)+%hour%
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*find out the time difference in ticks
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eval ticks_passed %current_ticks%-%start_ticks%
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*check if 10 ticks (~10 mins) have passed
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if %ticks_passed% > 10
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rdelete on_quest_zone_1 %actor.id%
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else
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halt
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end
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end
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if %actor.questpoints% > 50
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halt
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end
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if %actor.varexists(on_quest_zone_1)%
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*get the values from the player variable
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extract day 1 %actor.on_quest_zone_1%
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extract hour 2 %actor.on_quest_zone_1%
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* Set this value to the number of mud hours in a mud day
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set HOURS_IN_DAY 24
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* Compare the values to the current time
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* (Your hours per day and days per year vary on each mud.)
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* (You may also want to check for 'time.year')
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eval current_ticks (%time.day%/%HOURS_IN_DAY%)+%time.hour%
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eval start_ticks (%day%/%HOURS_IN_DAY%)+%hour%
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*find out the time difference in ticks
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eval ticks_passed %current_ticks%-%start_ticks%
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*check if 10 ticks (~10 mins) have passed
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if %ticks_passed% > 10
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rdelete on_quest_zone_1 %actor.id%
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else
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halt
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end
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end
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if %actor.questpoints% > 50
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halt
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end
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* This loop goes through the entire string of words the actor says. .car is the
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* word and .cdr is the remaining string.
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eval word %speech.car%
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eval rest %speech.cdr%
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while %word%
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* Check to see if the word is yes or an abbreviation of yes.
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if yes /= %word%
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say Very well %actor.name%. Would you like to find an object or hunt a mobile?
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halt
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end
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* Pick a room from 100 to 365.
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eval loadroom 99 + %random.265%
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if mobile /= %word% || hunt /= %word%
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* Load the mob in the random room picked above.
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%at% %loadroom% %load% m 15
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say Go kill the quest mob and bring me its head %actor.name%. You only have 10 minutes!
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* Load an object on the player that counts down from 10 minutes.
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%load% obj 16 %actor% inv
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%send% %actor% %self.name% gives you the quest timer.
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%echoaround% %actor% %self.name% gives %actor.name% the quest timer.
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set on_quest_zone_1 %time.day% %time.hour%
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remote on_quest_zone_1 %actor.id%
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halt
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elseif object /= %word% || find /= %word%
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say Go find the quest token and return it to me. You only have 10 minutes %actor.name%!
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%load% o 15
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%at% %loadroom% drop quest_token_zone_1
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%load% obj 16 %actor% inv
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%send% %actor% %self.name% gives you the quest timer.
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%echoaround% %actor% %self.name% gives %actor.name% the quest timer.
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set on_quest_zone_1 %time.day% %time.hour%
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remote on_quest_zone_1 %actor.id%
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halt
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end
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* End of the loop we need to take the next word in the string and save the
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* remainder for the next pass.
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set word %rest.car%
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set rest %rest.cdr%
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* word and .cdr is the remaining string.
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eval word %speech.car%
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eval rest %speech.cdr%
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while %word%
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* Check to see if the word is yes or an abbreviation of yes.
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if yes /= %word%
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say Very well %actor.name%. Would you like to find an object or hunt a mobile?
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halt
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end
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* Pick a room from 100 to 365.
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eval loadroom 99 + %random.265%
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if mobile /= %word% || hunt /= %word%
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* Load the mob in the random room picked above.
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%at% %loadroom% %load% m 15
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say Go kill the quest mob and bring me its head %actor.name%. You only have 10 minutes!
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* Load an object on the player that counts down from 10 minutes.
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%load% obj 16 %actor% inv
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%send% %actor% %self.name% gives you the quest timer.
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%echoaround% %actor% %self.name% gives %actor.name% the quest timer.
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set on_quest_zone_1 %time.day% %time.hour%
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remote on_quest_zone_1 %actor.id%
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halt
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elseif object /= %word% || find /= %word%
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say Go find the quest token and return it to me. You only have 10 minutes %actor.name%!
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%load% o 15
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%at% %loadroom% drop quest_token_zone_1
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%load% obj 16 %actor% inv
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%send% %actor% %self.name% gives you the quest timer.
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%echoaround% %actor% %self.name% gives %actor.name% the quest timer.
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set on_quest_zone_1 %time.day% %time.hour%
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remote on_quest_zone_1 %actor.id%
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halt
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end
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* End of the loop we need to take the next word in the string and save the
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* remainder for the next pass.
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set word %rest.car%
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set rest %rest.cdr%
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done
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~
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#140
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@@ -812,7 +812,7 @@ Quest 10 min Purge - 15, 16, 17~
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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* Attached to quest objects 15-17. Purges itself 10 minutes after loading if
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* Attached to quest objects 15-17. Purges itself 10 minutes after loading if
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* player does not finish the quest.
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* Make sure timer is being carried by a player.
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if %self.carried_by%
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@@ -820,7 +820,7 @@ if %self.carried_by%
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if %actor.is_pc%
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%send% %actor% Your quest time has run out. Try again.
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* Delete the on quest variable so they can try again.
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rdelete on_quest_zone_1 %actor.id%
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rdelete on_quest_zone_1 %actor.id%
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end
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end
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* Purge the timer.
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@@ -856,7 +856,7 @@ end
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wait 1 sec
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* If they had the head or the token.
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if %object.vnum% == 15 || %object.vnum% == 17
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rdelete on_quest_zone_1 %actor.id%
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rdelete on_quest_zone_1 %actor.id%
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say Well done, %actor.name%.
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* Give them 50 gold and experience. Delete the on quest variable and purge.
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nop %actor.exp(50)%
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@@ -877,7 +877,7 @@ Quest Mob Loads Head - 15~
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Part of a timed quest to kill a mob or find an object. Trigs 138-144.
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* This is a load instead of a death trig because I want the head to purge 10
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* This is a load instead of a death trig because I want the head to purge 10
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* minutes after loading.
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%load% obj 17
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~
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@@ -909,7 +909,7 @@ set actor %random.char%
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* only continue if an actor is defined.
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if %actor%
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* If they have lost more than half their hitpoints heal them.
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if %actor.hitp% < %actor.maxhitp% / 2
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if %actor.hitp% < %actor.maxhitp% / 2
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wait 1 sec
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tell %actor.name% You are injured, let me help.
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wait 2 sec
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@@ -985,26 +985,26 @@ emote %string%
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Angel Receives Treats - 207~
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0 j 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* A simple receive trig if you give the dog food she will eat it. If you give
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* her dog treats she will follow you. Everything else she drops.
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if %object.type% == FOOD
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wait 1 sec
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emote swallows %object.shortdesc% without even chewing.
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wait 1 sec
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emote looks up at %actor.name%, hoping for some more.
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if %object.vnum% == 164
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wait 1 sec
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mfollow %actor%
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end
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* By Rumble of The Builder Academy tbamud.com 9091
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* A simple receive trig if you give the dog food she will eat it. If you give
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* her dog treats she will follow you. Everything else she drops.
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if %object.type% == FOOD
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wait 1 sec
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emote swallows %object.shortdesc% without even chewing.
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wait 1 sec
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emote looks up at %actor.name%, hoping for some more.
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if %object.vnum% == 164
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wait 1 sec
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mfollow %actor%
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end
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if %object.vnum% == 172
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halt
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end
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%purge% %object%
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else
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wait 1 s
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drop %object.name.car%
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end
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%purge% %object%
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else
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wait 1 s
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drop %object.name.car%
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end
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~
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#153
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Angel Follows Masters Commands - 207~
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@@ -1024,7 +1024,7 @@ if %self.master% == %actor%
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break
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case down
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sit
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emote lies down.
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emote lies down.
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wait 3 sec
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stand
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break
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@@ -1036,7 +1036,7 @@ if %self.master% == %actor%
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emote growls at %speech.cdr.name% menacingly.
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mkill %speech.cdr%
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else
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emote looks around for someone to attack.
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emote looks around for someone to attack.
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end
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break
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case rollover
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@@ -1164,7 +1164,7 @@ Puppy plays - 191~
|
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.vnum% == 207
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wait 1 sec
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wait 1 sec
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emote growls playfully at %actor.name%, crouching down into a mock attack position.
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elseif %actor.is_pc%
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wait 1 sec
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@@ -1216,7 +1216,7 @@ set actor %random.char%
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* only continue if an actor is defined.
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if %actor.is_pc%
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* check if they are hurt.
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if %actor.hitp% < %actor.maxhitp%
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if %actor.hitp% < %actor.maxhitp%
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* heal them their level in hitpoints.
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%damage% %actor% -%actor.level%
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end
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@@ -1349,7 +1349,7 @@ elseif %cmd.mudcommand% == buy
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halt
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||||
end
|
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*
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if %actor.questpoints% < %quest_item_cost%
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if %actor.questpoints% < %quest_item_cost%
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tell %actor.name% You don't have enough questpoints for that.
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else
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%load% obj %quest_item% %actor% inv
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@@ -1368,12 +1368,12 @@ Questpoint Setter - 44~
|
||||
questpoints~
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||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Questpoint setter. For STAFF only! Make sure player has nohassle off.
|
||||
* Make sure name matches a player, purge mobs or use 0.name if you have
|
||||
* troubles.
|
||||
* Make sure name matches a player, purge mobs or use 0.name if you have
|
||||
* troubles.
|
||||
* Usage: questpoints <player> <#>
|
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if !%actor.is_pc% || %actor.level% < 32
|
||||
%send% %actor% Only human staff can use this.
|
||||
else
|
||||
else
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set victim %arg.car%
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||||
if %victim.is_pc%
|
||||
set questpoints %arg.cdr%
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||||
@@ -1402,7 +1402,7 @@ wa~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if !%actor.has_item(83)% && %cmd.mudcommand% == wake
|
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nop %actor.pos(sitting)%
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||||
%send% %actor% As you slowly regain consciousness you hear a shuffling of feet outside the door.
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||||
%send% %actor% As you slowly regain consciousness you hear a shuffling of feet outside the door.
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||||
wait 30 sec
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||||
%echo% Two shadows pass in front of your cell. Glancing under the door you see a set of dirty manacled feet pause outside. A scrap of paper falls to the ground and is quickly kicked under the door. A grunt is heard as a set of booted feet soon follow pushing the captive that had stopped.
|
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%load% obj 83
|
||||
@@ -1765,7 +1765,7 @@ set text[5] You should just name your third kid Baby. Trust me -- it'll save y
|
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set text[6] You can have many different jobs and still be lazy.
|
||||
set text[7] I enjoy the great taste of Duff. Yes, Duff is the only beer for me. Smooth, creamy Duff . . . zzzzzzzzzzzzz.
|
||||
set text[8] You can get free stuff if you mention a product in a magazine interview. Like Chips Ahoy! cookies.
|
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set text[9] You may think it's easier to de-ice your windshield with a flamethrower, but there are repercussions. Serious repercussions.
|
||||
set text[9] You may think it's easier to de-ice your windshield with a flamethrower, but there are repercussions. Serious repercussions.
|
||||
set text[10] There are some things that just aren't meant to be eaten.
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||||
set text[11] The intelligent man wins his battles with pointed words. I'm sorry -- I meant sticks. Pointed sticks.
|
||||
set text[12] There are way too many numbers. The world would be a better place if we lost half of them -- starting with 8. I've always hated 8.
|
||||
@@ -1867,7 +1867,7 @@ set txt[1] the judge will do some things to you which are thought to be terrifyi
|
||||
set txt[2] what are the benefits of a stoic life? It is an ancient and honorable package of advice on how to stay out of the clutches of those who are trying to get you on the hook, trying to give you a feeling of obligation, trying to get moral leverage.
|
||||
set txt[3] There can be no such thing as being the "victim" of another. You can only be a "victim" of yourself.
|
||||
set txt[4] Show me a man who though sick is happy, who though in danger is happy, who though in prison is happy, and I'll show you a Stoic.
|
||||
set txt[5] remember you are an actor in a drama of such sort as the Author chooses - if short, then in a short one. If long, then in a long one. If it be his pleasure that you should enact a poor man, or a cripple, or a ruler, see that you act it well.
|
||||
set txt[5] remember you are an actor in a drama of such sort as the Author chooses - if short, then in a short one. If long, then in a long one. If it be his pleasure that you should enact a poor man, or a cripple, or a ruler, see that you act it well.
|
||||
set txt[6] Things that are not within our own power, not without our Will, can by no means be either good or evil.
|
||||
set txt[7] For it is better to die of hunger, exempt from fear and guilt, than to live in affluence with perturbation.
|
||||
set txt[8] Lameness is an impediment to the leg, but not to the Will. Say this to yourself with regard to everything that happens. For you will find such things to be an impediment to something else, but not truly to yourself.
|
||||
@@ -1924,17 +1924,17 @@ Socrates - 17~
|
||||
~
|
||||
* Socrates - M17 - T183 By Rumble
|
||||
eval max %random.14%
|
||||
set txt[1] Let him that would move the world, first move himself.
|
||||
set txt[2] Employ your time in improving yourself by other men's writings, so that you shall gain easily what others have labored hard for.
|
||||
set txt[1] Let him that would move the world, first move himself.
|
||||
set txt[2] Employ your time in improving yourself by other men's writings, so that you shall gain easily what others have labored hard for.
|
||||
set txt[3] No evil can befall a good man
|
||||
set txt[4] You alone are in possession of the fundamental freedom of shaping your own attitude about what is going on.
|
||||
set txt[5] He is richest who is content with the least, for content is the wealth of nature.
|
||||
set txt[6] And in knowing that you know nothing, that makes you the smartest of all.
|
||||
set txt[7] To find yourself, think for yourself
|
||||
set txt[8] My belief is that to have no wants is divine
|
||||
set txt[9] I know nothing except the fact of my ignorance
|
||||
set txt[10] By all means get married, If you get a good wife you'll become happy; If you get a bad one, you'll become a philosopher
|
||||
set txt[11] As for me, all I know is that I know nothing.
|
||||
set txt[5] He is richest who is content with the least, for content is the wealth of nature.
|
||||
set txt[6] And in knowing that you know nothing, that makes you the smartest of all.
|
||||
set txt[7] To find yourself, think for yourself
|
||||
set txt[8] My belief is that to have no wants is divine
|
||||
set txt[9] I know nothing except the fact of my ignorance
|
||||
set txt[10] By all means get married, If you get a good wife you'll become happy; If you get a bad one, you'll become a philosopher
|
||||
set txt[11] As for me, all I know is that I know nothing.
|
||||
set txt[12] We have devised a series of operating signals. The second one says "yes," "go," "concur," "execute," "good." For this we use any two of anything - the most efficient signal except for the single beat "no" signal.
|
||||
set txt[13] Honor is often what remains after faith, love, and hope are lost.
|
||||
set txt[14] It is the wise leader who comes to the conclusion that he can't be had if he can't be made to feel guilty.
|
||||
@@ -1949,27 +1949,27 @@ Plato - 21~
|
||||
* Plato - M21 - T184 By Rumble
|
||||
eval max %random.22%
|
||||
set txt[1] Wise men speak because they have something to say; Fools because they have to say something
|
||||
set txt[2] Those who are too smart to engage in politics are punished by being governed by those who are dumber.
|
||||
set txt[3] This I know - that I know nothing.
|
||||
set txt[4] They do certainly give very strange, and newfangled, names to diseases.
|
||||
set txt[5] The measure of a man is what he does with power.
|
||||
set txt[6] The greatest wealth is to live content with little.
|
||||
set txt[7] The man who makes everything that leads to happiness depend upon himself, and not upon other men, has adopted the very best plan for living happily.
|
||||
set txt[2] Those who are too smart to engage in politics are punished by being governed by those who are dumber.
|
||||
set txt[3] This I know - that I know nothing.
|
||||
set txt[4] They do certainly give very strange, and newfangled, names to diseases.
|
||||
set txt[5] The measure of a man is what he does with power.
|
||||
set txt[6] The greatest wealth is to live content with little.
|
||||
set txt[7] The man who makes everything that leads to happiness depend upon himself, and not upon other men, has adopted the very best plan for living happily.
|
||||
set txt[8] For a man to conquer himself is the first and noblest of all victories.
|
||||
set txt[9] And now I depart hence condemned by you to suffer the penalty of death, and they, too, go their ways condemned by the truth to suffer the penalty of villainy and wrong; and I must abide by my award - let them abide by theirs.
|
||||
set txt[10] Be kind, for everyone you meet is fighting a harder battle.
|
||||
set txt[11] Necessity, who is the mother of invention.
|
||||
set txt[12] You can discover more about a person in an hour of play than in a year of conversation.
|
||||
set txt[13] When men speak ill of you, live so as nobody may believe them.
|
||||
set txt[14] Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws.
|
||||
set txt[9] And now I depart hence condemned by you to suffer the penalty of death, and they, too, go their ways condemned by the truth to suffer the penalty of villainy and wrong; and I must abide by my award - let them abide by theirs.
|
||||
set txt[10] Be kind, for everyone you meet is fighting a harder battle.
|
||||
set txt[11] Necessity, who is the mother of invention.
|
||||
set txt[12] You can discover more about a person in an hour of play than in a year of conversation.
|
||||
set txt[13] When men speak ill of you, live so as nobody may believe them.
|
||||
set txt[14] Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws.
|
||||
set txt[15] One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors.
|
||||
set txt[16] The life which is unexamined is not worth living.
|
||||
set txt[17] Death is not the worst than can happen to men.
|
||||
set txt[18] Never discourage anyone...who continually makes progress, no matter how slow.
|
||||
set txt[19] Ignorance, the root and the stem of every evil.
|
||||
set txt[20] No human thing is of serious importance.
|
||||
set txt[21] Courage is simply endurance of the soul.
|
||||
set txt[22] Courage must be exercised in the presence of fear.
|
||||
set txt[19] Ignorance, the root and the stem of every evil.
|
||||
set txt[20] No human thing is of serious importance.
|
||||
set txt[21] Courage is simply endurance of the soul.
|
||||
set txt[22] Courage must be exercised in the presence of fear.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
say %speech%
|
||||
@@ -1994,18 +1994,18 @@ set txt[11] It is the mark of an educated mind to be able to entertain a thought
|
||||
set txt[12] Man perfected by society is the best of all animals; he is the most terrible of all when he lives without law, and without justice.
|
||||
set txt[13] I have gained this by philosophy: that I do without being commanded what others do only from fear of the law.
|
||||
set txt[14] It is possible to fail in many ways...while to succeed is possible only in one way.
|
||||
set txt[15] In poverty and other misfortunes of life, true friends are a sure refuge. The young they keep out of mischief; to the old they are a comfort and aid in their weakness, and those in the prime of life they incite to noble deeds.
|
||||
set txt[16] Happiness is the meaning and the purpose of life, the whole aim and end of human existence.
|
||||
set txt[17] He who is to be a good ruler must have first been ruled.
|
||||
set txt[18] There was never a genius without a tincture of madness.
|
||||
set txt[19] Those who educate children well are more to be honored than parents, for these only gave life, those the art of living well.
|
||||
set txt[20] Those that know, do. Those that understand, teach.
|
||||
set txt[21] I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
|
||||
set txt[22] The unfortunate need people who will be kind to them; the prosperous need people to be kind to.
|
||||
set txt[23] Youth is easily deceived, because it is quick to hope.
|
||||
set txt[24] Teaching is the highest form of understanding.
|
||||
set txt[15] In poverty and other misfortunes of life, true friends are a sure refuge. The young they keep out of mischief; to the old they are a comfort and aid in their weakness, and those in the prime of life they incite to noble deeds.
|
||||
set txt[16] Happiness is the meaning and the purpose of life, the whole aim and end of human existence.
|
||||
set txt[17] He who is to be a good ruler must have first been ruled.
|
||||
set txt[18] There was never a genius without a tincture of madness.
|
||||
set txt[19] Those who educate children well are more to be honored than parents, for these only gave life, those the art of living well.
|
||||
set txt[20] Those that know, do. Those that understand, teach.
|
||||
set txt[21] I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
|
||||
set txt[22] The unfortunate need people who will be kind to them; the prosperous need people to be kind to.
|
||||
set txt[23] Youth is easily deceived, because it is quick to hope.
|
||||
set txt[24] Teaching is the highest form of understanding.
|
||||
set txt[25] Excellence is an art won by training and habituation. We do not act rightly because we have virtue or excellence, but we rather have those because we have acted rightly. We are what we repeatedly do. Excellence, then, is not an act but a habit
|
||||
set txt[26] Courage is a man's ability to handle fear.
|
||||
set txt[26] Courage is a man's ability to handle fear.
|
||||
set speech %%txt[%max%]%%
|
||||
eval speech %speech%
|
||||
say %speech%
|
||||
@@ -2017,33 +2017,33 @@ Confucius - 23~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Confucius - M23 - T186 By Rumble
|
||||
set max %random.27%
|
||||
set txt[1] Before you embark on a journey of revenge, dig two graves.
|
||||
set txt[2] Everything has its beauty but not everyone sees it.
|
||||
set txt[3] Forget injuries, never forget kindnesses.
|
||||
set txt[4] It does not matter how slowly you go so long as you do not stop.
|
||||
set txt[5] Respect yourself and others will respect you.
|
||||
set txt[6] Study the past if you would define the future.
|
||||
set txt[1] Before you embark on a journey of revenge, dig two graves.
|
||||
set txt[2] Everything has its beauty but not everyone sees it.
|
||||
set txt[3] Forget injuries, never forget kindnesses.
|
||||
set txt[4] It does not matter how slowly you go so long as you do not stop.
|
||||
set txt[5] Respect yourself and others will respect you.
|
||||
set txt[6] Study the past if you would define the future.
|
||||
set txt[7] The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come.
|
||||
set txt[8] What the superior man seeks is in himself; what the small man seeks is in others.
|
||||
set txt[9] Wheresoever you go, go with all your heart.
|
||||
set txt[10] By nature, men are nearly alike; by practice, they get to be wide apart.
|
||||
set txt[11] A man who has committed a mistake and doesn't correct it, is committing another mistake.
|
||||
set txt[12] If you know, to recognize that you know, If you don't know, to realize that you don't know: That is knowledge.
|
||||
set txt[13] Never hesitate to ask a lesser person.
|
||||
set txt[14] People with virtue must speak out; People who speak are not all virtuous.
|
||||
set txt[15] What you do not wish upon yourself, extend not to others.
|
||||
set txt[16] We take great pains to persuade other that we are happy than in endeavoring to think so ourselves.
|
||||
set txt[17] Better a diamond with a flaw than a pebble without.
|
||||
set txt[18] The people may be made to follow a path of action, but they may not be made to understand it.
|
||||
set txt[19] The superior man is modest in his speech, but exceeds in his actions.
|
||||
set txt[20] The superior man...does not set his mind either for anything, or against anything; what is right he will follow.
|
||||
set txt[21] To go beyond is as wrong as to fall short.
|
||||
set txt[22] Virtue is not left to stand alone. He who practices it will have neighbors.
|
||||
set txt[23] What the superior man seeks is in himself. What the mean man seeks is in others.
|
||||
set txt[24] What you do not want done to yourself, do not do to others.
|
||||
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
|
||||
set txt[8] What the superior man seeks is in himself; what the small man seeks is in others.
|
||||
set txt[9] Wheresoever you go, go with all your heart.
|
||||
set txt[10] By nature, men are nearly alike; by practice, they get to be wide apart.
|
||||
set txt[11] A man who has committed a mistake and doesn't correct it, is committing another mistake.
|
||||
set txt[12] If you know, to recognize that you know, If you don't know, to realize that you don't know: That is knowledge.
|
||||
set txt[13] Never hesitate to ask a lesser person.
|
||||
set txt[14] People with virtue must speak out; People who speak are not all virtuous.
|
||||
set txt[15] What you do not wish upon yourself, extend not to others.
|
||||
set txt[16] We take great pains to persuade other that we are happy than in endeavoring to think so ourselves.
|
||||
set txt[17] Better a diamond with a flaw than a pebble without.
|
||||
set txt[18] The people may be made to follow a path of action, but they may not be made to understand it.
|
||||
set txt[19] The superior man is modest in his speech, but exceeds in his actions.
|
||||
set txt[20] The superior man...does not set his mind either for anything, or against anything; what is right he will follow.
|
||||
set txt[21] To go beyond is as wrong as to fall short.
|
||||
set txt[22] Virtue is not left to stand alone. He who practices it will have neighbors.
|
||||
set txt[23] What the superior man seeks is in himself. What the mean man seeks is in others.
|
||||
set txt[24] What you do not want done to yourself, do not do to others.
|
||||
set txt[25] When you know a thing, to hold that you know it; and when you do not know a thing, to allow that you do not know it - this is knowledge.
|
||||
set txt[26] In any prisoner situation when you are communicating with a fellow prisoner be sure to agree about a danger signal first. Second make a cover story in case you are caught, and third, you need to decide on a backup communication system.
|
||||
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
|
||||
set txt[27] The superior man understands what is right; the inferior man understands what is accepted by a majority.
|
||||
eval speech %%txt[%max%]%%
|
||||
say %speech%
|
||||
~
|
||||
@@ -2081,7 +2081,7 @@ set txt[25] Wittgenstein is known for, "If it comes easy, it ain't worth a damn.
|
||||
set txt[26] Fr. Marius recalls someone remarking, "The important thing is not what they've made of you, but what you made of what they've made of you."
|
||||
set txt[27] It was only when I lay there on the rotting prison straw that I sensed within myself the first stirrings of good. Gradually it was disclosed to me that the line separating good and evil passes not between states nor between classes nor between political parties, but right through every human heart, through all human hearts. And that is why I turn back to the years of my imprisonment and say, "Bless you, prison, for having been a part of my life."
|
||||
set txt[28] my rules are: BACK US: Don't Bow in public, stay off the Air, admit no Crimes, never Kiss them goodbye, Unity over Self. Never negotiate for yourself but only for us all. Not less than significant pain should cause you to submit.
|
||||
set txt[29] The lecture-room of the philosopher is a hospital, students ought not to walk out of it in pleasure, but in pain.
|
||||
set txt[29] The lecture-room of the philosopher is a hospital, students ought not to walk out of it in pleasure, but in pain.
|
||||
set txt[30] I knew I could contain material - so long as they didn't know I knew it.
|
||||
set txt[31] Opportunities don't roll in as a saturating fog bank. They come as incidents. And you need spontaneity and instinct to capture them.
|
||||
set txt[32] Society's main objective is to instill virtue in its citizenry and that specific laws are a secondary concern.
|
||||
@@ -2211,9 +2211,9 @@ if %actor.is_pc%
|
||||
if %actor.varexists(TBA_greeting)%
|
||||
say Welcome back %actor.name%. Read through these rooms whenever you need a refresher.
|
||||
else
|
||||
say Welcome to The Builder Academy %actor.name%.
|
||||
say Welcome to The Builder Academy %actor.name%.
|
||||
wait 1 sec
|
||||
say Within this zone you can learn all the immortal commands and how to build.
|
||||
say Within this zone you can learn all the immortal commands and how to build.
|
||||
wait 2 sec
|
||||
say This zone is like a newbie zone, except for gods. All you have to do is walk through the zone and read every room description.
|
||||
wait 3 sec
|
||||
|
||||
Reference in New Issue
Block a user