TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
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@@ -43,7 +43,7 @@ c~
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if %cmd.mudcommand% == cast && fireshield /= %arg%
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if %actor.class% == Magic User
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%echoaround% %actor% %self.shortdesc% that %actor.name% is wearing glows brightly for a moment.
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%send% %actor% Your %self.shortdesc% glows brightly for a moment.
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%send% %actor% Your %self.shortdesc% glows brightly for a moment.
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dg_cast 'armor' %actor%
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end
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eval ward_major %ward_major%+1
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@@ -111,14 +111,14 @@ Crystal Ball to Locate a Mob.~
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1 c 7
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locate~
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* By Rumble of The Builder Academy tbamud.com 9091
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set find %arg%
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set find %arg%
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if !%find.is_pc%
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eval rname %find.room%
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%send% %actor% As you gaze into the ball, it starts to glow. You see an image of %find.name% in %rname.name%.
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else
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%send% %actor% All that you see is a blurry haze.
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end
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%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing crystal ball.
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eval rname %find.room%
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%send% %actor% As you gaze into the ball, it starts to glow. You see an image of %find.name% in %rname.name%.
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else
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%send% %actor% All that you see is a blurry haze.
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end
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%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing crystal ball.
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~
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#206
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Smelly Bum - M168~
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@@ -163,7 +163,7 @@ global from_room
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Mob Blocks opening of chest~
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2 c 100
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o~
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* By Rumble of The Builder Academy tbamud.com 9091
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* By Rumble of The Builder Academy tbamud.com 9091
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* Make sure the command is open, check for any abbrev of chest
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if %cmd.mudcommand% == open && chest /= %arg%
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* findmob checks if the mob is in the room.
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@@ -200,24 +200,24 @@ Open a Chest once per zone reset~
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1 c 100
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open~
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* By Mordecai
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if chest /= %arg%
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* Verify that the player typed 'open chest'
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* Has the player already opened this chest?
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context %actor.id%
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if %already_opened_chest%
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%send% %actor% The chest has already been opened, and emptied.
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else
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* The first time! OK, open the chest.
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if chest /= %arg%
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* Verify that the player typed 'open chest'
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* Has the player already opened this chest?
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context %actor.id%
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if %already_opened_chest%
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%send% %actor% The chest has already been opened, and emptied.
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else
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* The first time! OK, open the chest.
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%send% %actor% You get a jar of naphthalene from an iron bound chest.
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%load% obj 306 %actor% inv
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* Remember that the player has already opened this chest until next reboot/copyover. This limits this item to only be found once per boot per player.
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set already_opened_chest 1
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set already_opened_chest 1
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global already_opened_chest
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return 0
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end
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else
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* Not 'open chest' - pass control back to the command parser
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return 0
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return 0
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end
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else
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* Not 'open chest' - pass control back to the command parser
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return 0
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end
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~
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#210
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@@ -261,7 +261,7 @@ else
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%load% obj 184
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set phoenix_deaths 0
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%echo% Something in the pile of ashes glimmers brightly.
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end
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end
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* Remember the count for the next time this trig fires
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global phoenix_deaths
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~
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