TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
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@@ -59,7 +59,7 @@ waves + wind~
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eval line %random.2%
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switch %line%
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case 1
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%echo% @WHarsh, cold wind tears at you in all directions.@n
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%echo% @WHarsh, cold wind tears at you in all directions.@n
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break
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default
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%echo% @BThe waves rush in as the ocean body shifts...@n
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@@ -73,7 +73,7 @@ wind+pounding~
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eval line %random.2%
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switch %line%
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case 1
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%echo% @WHarsh, cold wind tears at you in all directions.@n
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%echo% @WHarsh, cold wind tears at you in all directions.@n
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return 0
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break
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default
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@@ -90,7 +90,7 @@ test~
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m 1233.
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%echo% There is %findobj.1233(1332664)% object of ID 1332605 in r
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oom 1233.
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%echo% There are %findobj.1233(app)% objects of name app in room
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%echo% There are %findobj.1233(app)% objects of name app in room
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1233.
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%echo% There are %findobj.1233(apprehension)% objects of name app
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in room 1233.
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@@ -110,7 +110,7 @@ if ( %time.hour% <=7 || %time.hour% >=19)
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default
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break
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done
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else
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else
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eval line %random.10%
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switch %line%
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case 1
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@@ -349,7 +349,7 @@ Waking up - 20146~
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eval person %self.people%
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wait 1 sec
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*While there are still people in the room.
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while (%person%)
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while (%person%)
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%echo% Darkness surrounds you...
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set worthy_oceana 1
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remote worthy_oceana %person.id%
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@@ -758,9 +758,9 @@ while (%i%)
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set next %i.next_in_list%
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if %i.vnum%==20115
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eval no_of_shards %no_of_shards%+1
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set i %next%
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set i %next%
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else
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set i %next%
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set i %next%
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end
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done
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say %actor.name%, you currently have %no_of_shards% number of prism shards in your inventory.
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@@ -788,9 +788,9 @@ while (%i%)
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set next %i.next_in_list%
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if %i.vnum%==20115
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eval no_of_shards %no_of_shards%+1
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set i %next%
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set i %next%
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else
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set i %next%
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set i %next%
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end
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done
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if (%no_of_shards%<10)
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@@ -805,7 +805,7 @@ else
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while (%n%>0)
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%purge% %actor.inventory(20115)%
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eval n %n%-1
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done
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%load% obj 20116 %actor% inv
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end
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@@ -820,9 +820,9 @@ while (%i%)
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set next %i.next_in_list%
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if %i.vnum%==20116
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eval no_of_shells %no_of_shells%+1
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set i %next%
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set i %next%
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else
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set i %next%
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set i %next%
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end
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done
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if (%arg%==anklet)
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@@ -853,7 +853,7 @@ else
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say You do not have enough shells for me, %actor.name%.
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end
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else
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if (%arg%==dress)
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if (%arg%==dress)
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if (%no_of_shells%>=15)
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%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
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%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
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@@ -922,7 +922,7 @@ new trigger~
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~
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say When you sleep you have it, yet you cannot get it.
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wait 2 secs
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say You can get the other, but it is just not solid enough.
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say You can get the other, but it is just not solid enough.
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wait 2 secs
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think
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wait 2 secs
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