TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -24,7 +24,7 @@ if %actor.is_pc%
|
||||
say I believe the wellmaster should have something of clay that will work as a container.
|
||||
end
|
||||
else
|
||||
say Good day %actor.name%.
|
||||
say Good day %actor.name%.
|
||||
wait 1 sec
|
||||
emote looks around suspiciously.
|
||||
wait 1 sec
|
||||
@@ -35,7 +35,7 @@ if %actor.is_pc%
|
||||
say people aren't very friendly towards me since the last fire.
|
||||
emote looks down into the cauldron lost in thought with a grimace on her face.
|
||||
wait 3 sec
|
||||
say But I have perfected it this time, don't listen to what they say.
|
||||
say But I have perfected it this time, don't listen to what they say.
|
||||
wait 1 sec
|
||||
say Bring me some Naphthalene, Palmitite and a proper container. I will give you a sampling of my liquid fire as payment.
|
||||
set 3_napalm_search 1
|
||||
@@ -226,7 +226,7 @@ end
|
||||
Room Command - Anti-quit~
|
||||
2 c 100
|
||||
quit~
|
||||
%send% %actor% Powerful forces keep you here.
|
||||
%send% %actor% Powerful forces keep you here.
|
||||
~
|
||||
#315
|
||||
Obj Command - No quit~
|
||||
@@ -400,7 +400,7 @@ if %self.carried_by% == 0
|
||||
switch %self.vnum%
|
||||
case 201
|
||||
%damage% %actor% -10
|
||||
break
|
||||
break
|
||||
case 202
|
||||
%damage% %actor% 10
|
||||
%send% %actor% Ouch, that hurt a little!
|
||||
@@ -479,7 +479,7 @@ if napalm /= %cmd%
|
||||
if %actor.fighting% && !%arg%
|
||||
set arg %actor.fighting%
|
||||
end
|
||||
if !%arg%
|
||||
if !%arg%
|
||||
%send% %actor% Throw it at Who?
|
||||
halt
|
||||
end
|
||||
@@ -488,12 +488,12 @@ if napalm /= %cmd%
|
||||
halt
|
||||
end
|
||||
%send% %actor% You throw the napalm at %arg.name%, it strikes %arg.himher% and shatters, exploding into a ball of fire consuming %arg.himher% completely.
|
||||
%echoaround% %actor% %actor.name% throws the napalm at %arg.name%. It shatters and explodes into a ball of fire consuming %arg.himher%.
|
||||
%echoaround% %actor% %actor.name% throws the napalm at %arg.name%. It shatters and explodes into a ball of fire consuming %arg.himher%.
|
||||
%asound% A large explosion is heard close by.
|
||||
set stunned %arg.hitp%
|
||||
set stunned %arg.hitp%
|
||||
%damage% %arg% %stunned%
|
||||
wait 5 sec
|
||||
%echoaround% %arg% %arg.name% collapses to the ground as the flames die down. %arg.heshe% seems to still be alive, but barely.
|
||||
%echoaround% %arg% %arg.name% collapses to the ground as the flames die down. %arg.heshe% seems to still be alive, but barely.
|
||||
end
|
||||
~
|
||||
#338
|
||||
@@ -535,7 +535,7 @@ elseif %cmd.mudcommand% == buy
|
||||
halt
|
||||
end
|
||||
*
|
||||
if %actor.gold% < %pet_cost%
|
||||
if %actor.gold% < %pet_cost%
|
||||
tell %actor.name% You don't have enough gold for that.
|
||||
else
|
||||
* Need to load the mob, have it follow the player AND set the affect
|
||||
@@ -566,7 +566,7 @@ recall~
|
||||
Mob Greet - Kind Soul - 13~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
if !%actor.eq(light)%
|
||||
Say you really shouldn't be wondering these parts without a light source %actor.name%.
|
||||
|
||||
Reference in New Issue
Block a user