TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -24,7 +24,7 @@ if %actor.is_pc%
say I believe the wellmaster should have something of clay that will work as a container.
end
else
say Good day %actor.name%.
say Good day %actor.name%.
wait 1 sec
emote looks around suspiciously.
wait 1 sec
@@ -35,7 +35,7 @@ if %actor.is_pc%
say people aren't very friendly towards me since the last fire.
emote looks down into the cauldron lost in thought with a grimace on her face.
wait 3 sec
say But I have perfected it this time, don't listen to what they say.
say But I have perfected it this time, don't listen to what they say.
wait 1 sec
say Bring me some Naphthalene, Palmitite and a proper container. I will give you a sampling of my liquid fire as payment.
set 3_napalm_search 1
@@ -226,7 +226,7 @@ end
Room Command - Anti-quit~
2 c 100
quit~
%send% %actor% Powerful forces keep you here.
%send% %actor% Powerful forces keep you here.
~
#315
Obj Command - No quit~
@@ -400,7 +400,7 @@ if %self.carried_by% == 0
switch %self.vnum%
case 201
%damage% %actor% -10
break
break
case 202
%damage% %actor% 10
%send% %actor% Ouch, that hurt a little!
@@ -479,7 +479,7 @@ if napalm /= %cmd%
if %actor.fighting% && !%arg%
set arg %actor.fighting%
end
if !%arg%
if !%arg%
%send% %actor% Throw it at Who?
halt
end
@@ -488,12 +488,12 @@ if napalm /= %cmd%
halt
end
%send% %actor% You throw the napalm at %arg.name%, it strikes %arg.himher% and shatters, exploding into a ball of fire consuming %arg.himher% completely.
%echoaround% %actor% %actor.name% throws the napalm at %arg.name%. It shatters and explodes into a ball of fire consuming %arg.himher%.
%echoaround% %actor% %actor.name% throws the napalm at %arg.name%. It shatters and explodes into a ball of fire consuming %arg.himher%.
%asound% A large explosion is heard close by.
set stunned %arg.hitp%
set stunned %arg.hitp%
%damage% %arg% %stunned%
wait 5 sec
%echoaround% %arg% %arg.name% collapses to the ground as the flames die down. %arg.heshe% seems to still be alive, but barely.
%echoaround% %arg% %arg.name% collapses to the ground as the flames die down. %arg.heshe% seems to still be alive, but barely.
end
~
#338
@@ -535,7 +535,7 @@ elseif %cmd.mudcommand% == buy
halt
end
*
if %actor.gold% < %pet_cost%
if %actor.gold% < %pet_cost%
tell %actor.name% You don't have enough gold for that.
else
* Need to load the mob, have it follow the player AND set the affect
@@ -566,7 +566,7 @@ recall~
Mob Greet - Kind Soul - 13~
0 g 100
~
if %actor.is_pc%
if %actor.is_pc%
wait 2 sec
if !%actor.eq(light)%
Say you really shouldn't be wondering these parts without a light source %actor.name%.