TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -1,79 +1,79 @@
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#4600
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Exit Anthill - 4600, 4627~
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2 c 100
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out~
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wait 2
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%send% %actor% You make your way out off the anthill
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%echoaround% %actor% %actor.name% leaves out.
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%teleport% %actor% 3229
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%force% %actor% look
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%echoaround% %actor% %actor.name% just crawled out of the anthill.
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~
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#4601
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Enter Anthill - 4601~
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1 c 100
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en~
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if %cmd.mudcommand% == enter && anthill /= %arg%
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%send% %actor% You enter the anthill.
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%echoaround% %actor% %actor.name% enters the anthill.
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%teleport% %actor% 4600
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%force% %actor% look
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%echoaround% %actor% %actor.name% just came in.
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end
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else
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%send% %actor% enter what?!
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end
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~
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#4602
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Queen Cry for Help - 4633~
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0 al 100
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~
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if %attacking_queen%
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return 0
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else
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%echo% The queen cries out loudly, 'GUARDS! HELP ME! I'M UNDER ATTACK!'
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%at% 4632 %echo% The Queen is calling for help from the east.
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return 1
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set attacking_queen %actor%
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global attacking_queen
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end
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~
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#4603
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Make Guards go East - 4632~
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0 ae 100
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The Queen is calling for help from the east.~
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wait 1
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east
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~
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#4604
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Queen say Help - 4633~
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0 h 100
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~
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if (%actor.vnum% == 4632)
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wait 5
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say HELP! HELP! I'm being attacked.... HEEEELP!
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end
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~
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#4605
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Make Guards Attack - 4632~
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0 d 0
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HELP! HELP! I'm being attacked~
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if (%actor.vnum% == 4633)
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emote joins the battle!
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assist queen
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end
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~
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#4606
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Reset attacking_queen - 4633~
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0 af 100
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~
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unset %attacking_queen%
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~
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#4607
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Guard Rescue Queen - 4632~
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0 k 50
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~
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wait 1
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rescue queen
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~
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$~
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#4600
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Exit Anthill - 4600, 4627~
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2 c 100
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out~
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wait 2
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%send% %actor% You make your way out off the anthill
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%echoaround% %actor% %actor.name% leaves out.
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%teleport% %actor% 3229
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%force% %actor% look
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%echoaround% %actor% %actor.name% just crawled out of the anthill.
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~
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#4601
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Enter Anthill - 4601~
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1 c 100
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en~
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if %cmd.mudcommand% == enter && anthill /= %arg%
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%send% %actor% You enter the anthill.
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%echoaround% %actor% %actor.name% enters the anthill.
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%teleport% %actor% 4600
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%force% %actor% look
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%echoaround% %actor% %actor.name% just came in.
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end
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else
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%send% %actor% enter what?!
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end
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~
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#4602
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Queen Cry for Help - 4633~
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0 al 100
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~
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if %attacking_queen%
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return 0
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else
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%echo% The queen cries out loudly, 'GUARDS! HELP ME! I'M UNDER ATTACK!'
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%at% 4632 %echo% The Queen is calling for help from the east.
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return 1
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set attacking_queen %actor%
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global attacking_queen
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end
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~
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#4603
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Make Guards go East - 4632~
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0 ae 100
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The Queen is calling for help from the east.~
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wait 1
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east
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~
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#4604
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Queen say Help - 4633~
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0 h 100
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~
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if (%actor.vnum% == 4632)
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wait 5
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say HELP! HELP! I'm being attacked.... HEEEELP!
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end
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~
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#4605
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Make Guards Attack - 4632~
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0 d 0
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HELP! HELP! I'm being attacked~
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if (%actor.vnum% == 4633)
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emote joins the battle!
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assist queen
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end
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~
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#4606
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Reset attacking_queen - 4633~
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0 af 100
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~
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unset %attacking_queen%
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~
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#4607
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Guard Rescue Queen - 4632~
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0 k 50
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~
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wait 1
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rescue queen
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~
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$~
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