TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -62,7 +62,7 @@ Thieves Avenue~
This avenue passes between the inner city wall and the warehouse. The
warehouse is made from sturdy timber with a set of wide double doors that appear
to open outwards. Wagon tracks lead right up to the warehouse. This must be
where traders come to unload their supplies.
where traders come to unload their supplies.
~
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@@ -79,7 +79,7 @@ The Thieves Warehouse~
You are close to the southern end of the storeroom. Smaller adjoining rooms
are to the south and east. The financial holdings of the city are said to be
hidden somewhere within this building. Of course only a fool would try to
steal from a bunch of thieves.
steal from a bunch of thieves.
~
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@@ -101,7 +101,7 @@ The Workers Room~
unloading, and sorting through all the supply crates live in this single room.
Mattresses that are shredded to pieces by rats and mice line one wall. A small
washbasin, stool and bench are the only other luxuries these overworked brutes
own.
own.
~
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@@ -119,10 +119,10 @@ D3
S
#204
A Meeting Room~
Benches face toward the west wall where a large map has been pinned up.
Benches face toward the west wall where a large map has been pinned up.
This is where the lieutenants of the army relay their plans to the sargeants to
carry them out. You can work your way between the benches to the south, east,
or north.
or north.
~
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@@ -143,7 +143,7 @@ The Galley~
Everything shines a bright silver. Any recruits who misbehave are sent here
to polish the kitchen. A small scullery filled with messy pots gives the room
a charred smell. Large ovens line the east wall and are cold for the time
being.
being.
~
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@@ -313,7 +313,7 @@ The Northern Temple Circle~
The road makes a sharp turn here, heading to the south. One can see an
intersection just up ahead. A set of stone stairs leads up into the
northeastern lookout tower of the inner city wall. From there guards can
oversee the entire Thieves Quarter.
oversee the entire Thieves Quarter.
~
2 0 0 0 0 1
D2
@@ -334,7 +334,7 @@ Thieves Avenue~
Wagons of supplies and loud mouthed traders pass by, looking travelers over
to see if they might be able to swindle some of your gold. Most look with
disappointment as everyone knows few adventurers are rich these days. The
avenue follows along the inner city wall to the north and south.
avenue follows along the inner city wall to the north and south.
~
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@@ -352,7 +352,7 @@ A Hallway~
ceiling. Small chandeliers hang just above your head. This fancy hall belongs
in a mansion, not a warehouse. Several benches line the walls. It almost
looks like some type of waiting room the thieves use to impress would be
traders.
traders.
~
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@@ -369,7 +369,7 @@ A Washroom~
A large washbasin meant for washing clothes, a few pots, and even a hand
pump with fresh running water are kept in this room. Too bad none of the
workers seem to have ever touched any of them. Leave it to the thieves to hire
workers to do any manual labor.
workers to do any manual labor.
~
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@@ -407,7 +407,7 @@ Training Room~
Although the majority of people believe the army is just good for fighting
and winning wars few people realize that recruits go through some educational
training as well. They are taught the basics of reading and writing and
strategy to help them become better fighters and better citizens.
strategy to help them become better fighters and better citizens.
~
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@@ -428,7 +428,7 @@ Warriors Avenue~
The building to the west is made out of stone, sealed with mortar. It must
have taken years to construct it. The inner city wall to the east is made of
the same material. That must have been one of the many foul jobs given to new
recruits.
recruits.
~
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@@ -443,7 +443,7 @@ S
#220
The Western Temple Circle~
This circle lies within the western sector of the inner city, beside the
Temple of Sanctus. The tall reinforced western wall rises high into the air.
Temple of Sanctus. The tall reinforced western wall rises high into the air.
Few people roam the streets and the area has a very peaceful feeling. The sound
of muttering voices seems to be coming from within or on top of the wall to the
west.
@@ -463,7 +463,7 @@ Ingrid's Potions~
A foul smelling yellow mist hugs the floor. Billowing around the floor as
one works their way to the counter. Several kettles are boiling over woodless
fires that put off no smoke. The yellow fog overflows the top of one of the
kettles, giving the room an awful aroma.
kettles, giving the room an awful aroma.
~
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@@ -475,7 +475,7 @@ S
Post Office~
Piles of mail are stacked in every nook and cranny of this small room. The
postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
~
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@@ -488,7 +488,7 @@ Northern Temple Entrance~
This appears to be the northernmost entrance to the temple. Hundreds of
small lit candles surround the place in a blanket of light. A soft humming
noise can be heard coming from within the depths of the temple. An adventurous
traveler would certainly be drawn to go and have a look.
traveler would certainly be drawn to go and have a look.
~
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@@ -503,9 +503,9 @@ S
#224
The Bank of Sanctus~
A man dressed in rich clothes and wearing a set of spectacles appears to be
tediously counting a few thousand coins spread out on the table before him.
tediously counting a few thousand coins spread out on the table before him.
This bank is well known for the security it enforces to ensure safe storage of
the cities gold.
the cities gold.
~
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@@ -536,7 +536,7 @@ The Eastern Temple Circle~
The inner city wall rises above to the east. The sound of armor clanking can
be heard as some guards must be making their rounds on top of the wall. This
road winds around the Temple of Sanctus allowing one to enter from either the
north or south.
north or south.
~
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@@ -553,7 +553,7 @@ Thieves Avenue~
Few people roam this section of the city, the avenue gets its name for
obvious reasons and most people are too wary of their gold to chance an
encounter with a pickpocket. A large warehouse to the east and the inner city
wall to the west guides the avenue to the north or south.
wall to the west guides the avenue to the north or south.
~
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@@ -570,7 +570,7 @@ A Meeting Room~
A large board is nailed to the eastern wall. A blank sheet of paper covers
the board. A bunch of chairs and benches are arranged in rows facing the
board. Looks like someone is preparing for a meeting. Maybe you can sit in
and learn a few things.
and learn a few things.
~
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@@ -591,7 +591,7 @@ A Meeting Room~
A large board is nailed to the western wall. Various numbers are scratched
haphazardly all over it. The type of writing that only the person who made it
can really comprehend what it means. This must be where some of the planning
for the city takes place.
for the city takes place.
~
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@@ -612,7 +612,7 @@ The Generals Room~
This is where the higher ups meet to decide on policies and rules within the
army. Many sleepless nights have always been spent in this room during small
skirmishes that almost break out into an all out war. Chairs line the walls
and a large table fills the center of the room.
and a large table fills the center of the room.
~
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@@ -625,7 +625,7 @@ T 207
The Latrine~
The smell is disgusting, a recruit needs to clean this place up soon. A
couple of pots lie on the floor and a bucket of water sits on the table. Very
rudimentary, but functional, which seems to be the unsung motto of the army.
rudimentary, but functional, which seems to be the unsung motto of the army.
~
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@@ -638,7 +638,7 @@ Warriors Avenue~
This avenue is just north of the center of the western half of Sanctus where
the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
temple to the west gate. Very few people are about, mostly just soldiers on
patrol.
patrol.
~
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@@ -655,7 +655,7 @@ The Western Temple Circle~
To the south one see the western gate to leave the inner city. The Temple of
Sanctus can only be entered from the north or south. A small shed of some sort
has been erected to the east. It was recently made from wood and appears to
have been constructed in a hurry.
have been constructed in a hurry.
~
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@@ -729,9 +729,9 @@ S
#237
A Waiting Room~
The room is made entirely from white marble inlaid with gold. Columns of
white marble rise up to the ceiling which looks to be pure hammered gold.
white marble rise up to the ceiling which looks to be pure hammered gold.
Several cushions and benches line the walls to allow a place for people to wait
before the daily services.
before the daily services.
~
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@@ -799,7 +799,7 @@ The Vault~
A huge locked safe is built into the southern wall. The kind you would
expect in a bank, not in a warehouse. The vault looks impossible to pick and
considering who made it you bet only the person with the key could ever get
into it. A large ornate rug covers the floor.
into it. A large ornate rug covers the floor.
~
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@@ -812,7 +812,7 @@ The Counting Room~
Strange tools sit on tables in the back of the room. They must be some sort
of coin counting apparatus. Unfortunately, no money has been left out. Even
under the tables and in the corners. The room is very clean and organized just
right. If you moved something I bet people would know.
right. If you moved something I bet people would know.
~
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@@ -825,7 +825,7 @@ The West Gate~
The dome can be seen just to the west. The gate standing here is normally
kept open, the tall wooden beams are reinforced with metal bars. Guards can be
heard high above, lookouts to warn in the case of an attack. The town looks
very safe and secure from here.
very safe and secure from here.
~
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@@ -842,7 +842,7 @@ dome~
created by Drakkar. The dome is used to keep balance within the city limits
and allows everyone to exist in peace. Those brave enough to venture beyond
the dome do so at their own risk. Beyond the dome the scale of balance has
collapsed and the laws of science and nature are in disorder.
collapsed and the laws of science and nature are in disorder.
~
S
#244
@@ -850,7 +850,7 @@ The Western Road~
The road leads directly from the Temple to the western gate. To the north
one can see the Warriors Barracks and to the south the Hall of Clerics. The
road consists of hard packed dirt with a few ruts from wagons. The hustle and
bustle of the city can be heard all around.
bustle of the city can be heard all around.
~
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@@ -884,7 +884,7 @@ The Western Intersection~
This road leads west to the gate or east to the Temple of Sanctus. The
Temple is where people go to pray to the gods, they are guaranteed safety
within certain rooms of the temple. A safe haven is very rare in the realm
these days. That is why Sanctus was created.
these days. That is why Sanctus was created.
~
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@@ -927,7 +927,7 @@ The Western Road~
This is the beginning of the Western Road that leads from the Temple of
Sanctus to the western gate and beyond the protection of the dome. Few people
travel beyond the dome because they fear the gateways between worlds may open
at anytime. Only brave adventurers dare travel far beyond the city walls.
at anytime. Only brave adventurers dare travel far beyond the city walls.
~
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@@ -991,7 +991,7 @@ The Center of Sanctus~
This open space seems to be the exact center of the city of Sanctus. From
this spot is where Rumble and Ferret began restoring order to the world. Many
tales abound about this fabled temple and its founders. Most are just that,
tales, but many hold truths beyond what even the storytellers realize.
tales, but many hold truths beyond what even the storytellers realize.
~
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@@ -1044,10 +1044,10 @@ D3
S
#253
The Social Board Room~
It is here the people of Sanctus come to discuss anything and everything.
This board is used for no other reason than to socialize with one another.
It is here the people of Sanctus come to discuss anything and everything.
This board is used for no other reason than to socialize with one another.
Various boards can be found throughout the realm. This one can be viewed by
anyone.
anyone.
~
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@@ -1060,7 +1060,7 @@ The Western Road~
This road connects the Temple of Sanctus with the eastern gate to allow easy
travelling for those wishing to visit the temple from the farmlands. The
farmlands are known to be one of the most stable regions outside the protection
of the dome.
of the dome.
~
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@@ -1085,7 +1085,7 @@ Under the Inner Wall~
This passage through the inner city wall is reminiscent of of a tunnel. The
wall is so thick that no matter the time of day shadows still lurk everywhere
under here. A portculis is built into the ceiling high above. Must be the
controls for it are on top of it.
controls for it are on top of it.
~
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@@ -1102,7 +1102,7 @@ The Eastern Intersection~
This intersection stands on the Eastern Road that travels from the east gate
to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
can enter the Magi's Quarter. This road bustles with activity as people go
about their daily lives.
about their daily lives.
~
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@@ -1144,7 +1144,7 @@ The Eastern Road~
This road passes along the Eastern Road. The gate lies to the east while the
entire city spreads out to the west. The safety of the city is preferred by
almost everyone. But, some people choose to live outside the east gate where
there are very few troubles or mishaps.
there are very few troubles or mishaps.
~
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@@ -1161,7 +1161,7 @@ The Eastern Gate~
The dome stretches out further than usual here, covering some sections of the
residential district. This area is known for it's relative safety. Very few
problems arise from beyond the east gate. The city of Sanctus lies to the west.
To the east one can see the remains of an old gatehouse.
To the east one can see the remains of an old gatehouse.
~
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@@ -1175,11 +1175,11 @@ D4
S
#260
The High Councillor's Chambers~
A large but simple room with plaster walls and a ceiling of wooden beams.
A large but simple room with plaster walls and a ceiling of wooden beams.
Seven beds are arranged side by side along one wall while seven desks with
chairs a writing pad, inkpen and ink blotter. This is where the high
councillors spend their nights. They live a life without possession or
desires.
desires.
~
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@@ -1191,8 +1191,8 @@ S
A Bathroom~
The natural scent of the room is masked by an abundance of flowers growing
in small pots lining the walls. A large wooden box crafted like a chair with a
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
You can hear something moving around below you.
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
You can hear something moving around below you.
~
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@@ -1205,7 +1205,7 @@ Clerics Avenue~
To the north one can leave the Clerics Quarter and either continue to the
Warriors Quarter, go east into the Temple of Sanctus or west to the western
gate. A large building and the inner city wall on each side of this north south
street leaves little room for walking.
street leaves little room for walking.
~
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@@ -1243,7 +1243,7 @@ The Town Grocer~
Chunks of ice lie in crates of sawdust to cool the perishable items. Fruit
and vegetable stands line both walls. This shop seems to carry everything,
except bread and meat. Must be the baker, butcher, and grocer have an
understanding.
understanding.
~
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@@ -1256,7 +1256,7 @@ A Room of Prayer~
Decorative cushions are arranged in neat rows for people to kneel and pray
on. Several candles line the walls. Large murals dominate the wall and
ceiling above a small altar. Those who are feeling pious may come here to give
thanks to their gods.
thanks to their gods.
~
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@@ -1273,7 +1273,7 @@ Inside the Temple of Sanctus~
This is the main passage through the temple. Small rooms to each side are
unusually quiet. It appears people are in prayer inside. The center of the
temple lies to the north. The white marble floor, walls, and ceilings of the
temple are spotless.
temple are spotless.
~
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@@ -1313,9 +1313,9 @@ S
#268
The Town Furrier~
Aromatic candles line one wall over a rack of fur hides. Must be the
Furrier is trying to blanket the disgusting smell from the tanning process.
Furrier is trying to blanket the disgusting smell from the tanning process.
This guy can make almost anything from a good fur hide. He is very skilled and
his prices are not too outrageous.
his prices are not too outrageous.
~
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@@ -1325,10 +1325,10 @@ D1
S
#269
The Eastern Temple Circle~
The smell of tanned hides and flowers comes from the west, how strange.
The smell of tanned hides and flowers comes from the west, how strange.
This circle lies just inside the market center of Sanctus. The stores have all
taken up shop surrounding the Temple. They originally were afraid the outer
city could be overrun, but now they are just too lazy to move.
city could be overrun, but now they are just too lazy to move.
~
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@@ -1350,7 +1350,7 @@ Magi Avenue~
the south . To the north one can leave the Magi's Quarter and travel along the
Eastern Road or head further north into the Thieves Quarter. This Quarter of
the city is very well maintained, decorative streetlamps line both sides of the
wide street.
wide street.
~
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@@ -1367,7 +1367,7 @@ A Sleeping Chamber~
Three sets of beds and closets are all colored differently. One Blue, one
Green, and one Yellow. The closets are filled with robes and small sandals,
all of the same three colors. You have trespassed on three of the five orders
of the Master Magi.
of the Master Magi.
~
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@@ -1380,7 +1380,7 @@ A Sleeping Chamber~
Two Large down filled beds crowd the room. Large closets occupy the
northern walls. Filled with robes of Red and Black. The floor is covered in a
thick maroon run that cushions your every step. The Master Magi must live in
this room. Better not be caught trespassing.
this room. Better not be caught trespassing.
~
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@@ -1393,9 +1393,9 @@ T 55
A Study~
Bookshelves line the western wall, reaching well above your head. A small
ladder is built into the center to allow people to reach the top. A few chairs
and cushions allow comfortable places to relax and peruse the many novels.
and cushions allow comfortable places to relax and peruse the many novels.
Light from lanterns hanging overhead fills the room as if it was broad
daylight.
daylight.
~
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@@ -1416,7 +1416,7 @@ The Kitchen~
The smell of fresh stew makes your stomach grumle uncomfortably. Several
overweight cooks are sampling their favorite dishes as they prepare for the
next meal. They look at you just daring you to try and take some of their food
that they spent hours preparing.
that they spent hours preparing.
~
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@@ -1437,7 +1437,7 @@ Clerics Avenue~
The building to the west is the Hall of Clerics where the High Council holds
audience with any who request it. To the east the inner city wall looks about
as impenetrable as any wall ever seen. Clerics Avenue continues north and
south.
south.
~
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@@ -1454,7 +1454,7 @@ The Western Temple Circle~
An expensive looking shop to the east looks extremely out of place. A sign
displayed in one window depicts several precious gems and minerals. The Temple
Circle continues north and south. The cobblestone streets are bordered by the
inner city wall to the west and various stores and shops to the east.
inner city wall to the west and various stores and shops to the east.
~
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@@ -1475,7 +1475,7 @@ The Town Jeweler~
Display cases of very nice looking gems sit in the back of the room behind
some steel bars. Must be the jeweler has had problems with thieves. Several
nuggets of strange minerals are display on shelves all around. Lucky is the
individual who can find some of these valuable items to sell.
individual who can find some of these valuable items to sell.
~
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@@ -1485,7 +1485,7 @@ D3
S
#278
The Butcher~
Slabs of meat are suspended from hooks hanging from the rafters overhead.
Slabs of meat are suspended from hooks hanging from the rafters overhead.
Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
covers the counter and the small cutting area behind it.
@@ -1518,7 +1518,7 @@ The Bakery~
Everything is covered in dust, or actually maybe that is flour. A hefty
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
Those arms on her are similar to those of the smithy. Various baked goods fill
the entire room. Baked fresh daily of course.
the entire room. Baked fresh daily of course.
~
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@@ -1536,7 +1536,7 @@ The General Store~
Various types of hardware needed by any wanna be adventurer fill bins and
buckets around the store. The items look second hand, but they would all serve
their purpose. A few other customers wander the store. They can't seem to find
what they are looking for either.
what they are looking for either.
~
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@@ -1548,7 +1548,7 @@ S
The Eastern Temple Circle~
A large shop to the west displays a few packs, some lanterns, and even some
mining equipment. The cobblestone road is blocked to the east by the inner city
wall and several stores crowd against the Temple of Sanctus to the west.
wall and several stores crowd against the Temple of Sanctus to the west.
~
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@@ -1569,7 +1569,7 @@ Magi Avenue~
The streetlamps glow an unnatural white, upon closer examination it becomes
obvious that they must be magical in nature since no oil you've ever seen burns
that color. The beautiful cobblestone road meanders north and south. The Magi
Mansion to the east looks glorious.
Mansion to the east looks glorious.
~
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@@ -1586,7 +1586,7 @@ The Reading Room~
A large bookshelf is overburdened and looking about ready to collapse from
the hundreds of volumes of books it holds. These are the chronicles of the
Magi. Within them they hold the secrets of their mystical art. A large sign
above the bookshelf warns anyone from attempting to touch the books.
above the bookshelf warns anyone from attempting to touch the books.
~
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@@ -1607,7 +1607,7 @@ The Dining Room~
A large table with a silk cloth is set for the next meal. Sparkling
silverware and spotless wine glasses all fill the majestic table. Enough for
seven settings. Two of the place settings are turned upside down. Servants
rush about their work around you.
rush about their work around you.
~
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@@ -1628,7 +1628,7 @@ The Aundience Chamber~
This is the room where the High Council meets with any who bring forth
problems. The High Council will then vote and decide on a way to settle the
matter. Their word is final and none ever disobey them. They are respected
for their intelligence and wisdom.
for their intelligence and wisdom.
~
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@@ -1645,7 +1645,7 @@ A Long Hallway~
Citizens may ask advice of the High Council in settling disputes among each
other. The Hall is the only form of justice within the city besides the army.
Everyone respects the High Council for their devotion and wisdom towards what
is right.
is right.
~
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@@ -1677,7 +1677,7 @@ D2
S
#289
The Southern Temple Circle~
This circle appears to be the southeastern intersection of the inner city.
This circle appears to be the southeastern intersection of the inner city.
The south and west inner city walls merge here. A set of stone stairs lead up
into a small lookout post high above. The street turns here, wrapping around
the Temple of Sanctus.
@@ -1804,7 +1804,7 @@ The Southern Temple Circle~
shops were moved within the inner city years ago. All the shops seem to do
good business and the overall wealth of the city seems to be geared mostly to
the middle class. Only a few have achieved poverty or great wealth within the
city.
city.
~
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@@ -1825,7 +1825,7 @@ Magi Avenue~
The stark inner city wall to the west bears a sharp contrast to the luxurious
mansion to the east. The magi have trained hard to become very powerful within
the city and have begun living the life that shows it. Unlike the clerics who
do not believe in worldly possessions the Magi surround themselves with it.
do not believe in worldly possessions the Magi surround themselves with it.
~
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@@ -1842,7 +1842,7 @@ An Elegant Hall~
The walls are covered in some sort of drawing that stretches from floor to
ceiling. It depicts a battle with the Master Magi obliterating hundreds of
demons by calling down lightning and hurling fireballs. The demons look
vaguely familiar, like something you remember from a dream.
vaguely familiar, like something you remember from a dream.
~
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@@ -1859,7 +1859,7 @@ A Bunk Room~
Small beds circle the room, a large table sits at their center. This is
where the servants and students sleep and, from the looks of the table and what
is on it, gamble. The table is full of chips and various headed die. A deck
of cards lies in the center of the table waiting to be dealt.
of cards lies in the center of the table waiting to be dealt.
~
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@@ -1876,7 +1876,7 @@ A Waiting Room~
Several chairs are arranged in a half-circle facing an open door to the
south. The citizens of Sanctus come here to settle disputes by seeking the
guidance of the High Council. The High Council has come to be the law of the
land here.
land here.
~
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