TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -2,7 +2,7 @@
Newbie School~
Welcome. We hope you have alot of fun here. Please go down to start your
training. When you have finished the school, you can go down, and fight in the
combat arena. Good Luck!
combat arena. Good Luck!
~
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@@ -20,8 +20,8 @@ Mobs : 12
Objects : 36
Shops : 2
Triggers : 3
Theme :
Plot :
Theme :
Plot :
Links : 00, 72u
Map : 30
~
@@ -30,7 +30,7 @@ S
Newbie School~
Following these halls will lead you to rooms that will teach you some of the
basics commands that will be very useful for your journeys here in the realm of
Time Warp. Please continue East.
Time Warp. Please continue East.
~
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@@ -47,7 +47,7 @@ Newbie School~
Typing @RLOOK@n either in small case, upper case, or mixed will allow you to
see the Room name and Room Description also any players or Monsters or items.
You also can just type @RL@n to view the room. Please continue North or South
to read more on commands. After you are done, continue East.
to read more on commands. After you are done, continue East.
~
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@@ -73,7 +73,7 @@ Newbie School~
type Look, you can see the available exits. Closed Doors or Gates will not
display an exit, until you open them. Read the room descriptions for hints in
finding hidden exits. There is a curtain on the north wall swaying slightly as
if air is flowing in from somewhere.
if air is flowing in from somewhere.
~
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@@ -86,7 +86,7 @@ D2
0 0 23402
E
curtain~
A beautiful set of curtains is blocking your view to the north.
A beautiful set of curtains is blocking your view to the north.
~
S
#23404
@@ -95,7 +95,7 @@ Newbie School~
game, and can help you easily identify certain things like, boards, atms, mobs,
corpses, you bleeding... Etc etc. You can also talk in different colors and
make your title colorful. Type @RHELP ANSI@n @nto view how to do this, and to
get a list of the colors.
get a list of the colors.
~
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@@ -109,7 +109,7 @@ Newbie School~
you a display of both the Visible immortals and Mortals. It will also tell you
the class and race of a player and if they belong to a guild or clan. It will
also let you know if a player is currently away from thier PC. Typing @R AFK
@n will toggle this Display.
@n will toggle this Display.
~
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@@ -123,9 +123,9 @@ D3
S
#23406
Newbie School~
@RCommands @nwill bring up a list of available commands that you can use.
@RCommands @nwill bring up a list of available commands that you can use.
This will show game commands, typing @RSocials @nwill show you actions that you
can use.
can use.
~
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@@ -154,7 +154,7 @@ only the gold from the defeated mobs. Autoloot overrides autogold, so you will
still take items. @RAutosplit @nwill split your gold from a defeated mob and
disperse it to all the people within your group. All these commands are
toggles, so you can turn them on or off at will. Type @RTOGGLE @nto see all
the available toggles that you can turn on or off.
the available toggles that you can turn on or off.
~
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@@ -169,7 +169,7 @@ the set wimpy. For example if you type wimpy 10 you will flee from combat if
you fall below 10 hitpoints. Flee is not guaranteed. You can fail from
fleeing, but it will continue to flee if possible. Make sure you keep an eye
on your hitpoints. A scroll of Recall will save you if you feel your wimpy
won't.
won't.
~
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@@ -187,7 +187,7 @@ as well as all other channels that you belong to. You can also do more
commands that sleeping will not allow you to do, but some commands require you
to be standing. Resting does not heal hitpoints as fast as sleeping, but will
restore movement points just as fast. Being Drunk and sleeping increases the
Rate of Mana point rejuvenation.
Rate of Mana point rejuvenation.
~
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@@ -205,7 +205,7 @@ Newbie School~
show you mobs in rooms within two paces of the room you are in. It will not
show you mobs in a room with a closed door. Scan will also let you see if a
Player is within 2 spaces of you. Scan will not work around corners, it only
works in a straight line.
works in a straight line.
~
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@@ -220,7 +220,7 @@ S
#23411
Newbie School~
@RWhere@n will display all players that are currently in your zone. It will
not tell you where they are, just that they are within the same zone as you.
not tell you where they are, just that they are within the same zone as you.
~
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@@ -246,7 +246,7 @@ Newbie School~
@nputs armour on the appropriate body part. @RHold @nlets you hold onto a
light, as well as some weapons. @RWield @nequips your main weapon. Shields
will be considered a wearable. To unequip items just @RRemove @nthe item you
want, use specific names such as remove sword.
want, use specific names such as remove sword.
~
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@@ -272,7 +272,7 @@ Newbie School~
@REmote @ncommand. For example emote hops about happily. Will display
yourname hops about happily to everyone in the same room as you. @RGemote
@nwill allow you to send socials to the entire game. For example Gemote
smiles, displays Gossip yourname smiles happily, to the entire mud.
smiles, displays Gossip yourname smiles happily, to the entire mud.
~
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@@ -289,7 +289,7 @@ Newbie School~
In some instances you may need to know what time of day it is. For example
buying items from a store that has only day time hours, and/or gates that lock
at nightfall, and unlock at sunrise. To view the time and date, type @RTime@n.
~
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@@ -314,7 +314,7 @@ Newbie School~
You can send any items you do not want to a specified place, known as a
donation room. Please @RDonate @n any unwanted items. The short name for this
is @RDon@n. Not all items will make it to the donation room so don't use it
for a storage place.
for a storage place.
~
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@@ -327,7 +327,7 @@ Newbie School~
We have enabled @RAuctions @non this mud. You can auction any item you have
in your inventory. This will send a message to all players stating what item
and price you are auctioning off. This auctioneer will give three chances for
someone to bid on the item. Then the auction will be complete.
someone to bid on the item. Then the auction will be complete.
~
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@@ -343,7 +343,7 @@ contain important information, code changes that will effect you, or maybe
upcoming quests. Another feature for you to view is the @RMOTD@n. You can
type MOTD or can view it when you log onto the game. This part is automatic,
but you can view it at any time. If you have any problems Please type @RBUG@n
and your message so we may correct the problem.
and your message so we may correct the problem.
~
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@@ -362,7 +362,7 @@ the Mob. The @RConsider@n command will let you know how well matched you are
to the mob. Typing @RCon@n mobname will display this info. You can consider
another player, especially if you are not in town and you are wondering if you
can take on another player. Pkilling is not allowed in Town or in the newbie
school/zone area.
school/zone area.
~
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@@ -382,7 +382,7 @@ group. To follow someone, type @RFollow Playername@n or you can type @RFol
Playername@n. If you enable Autoassist, you will automatically fight when your
partner fights. However this won't work if a spell is cast first. To view the
stats of your party, type @RGroup@n this will display level, hit/mana/movement
points. To talk to your party so noone else can hear you, type @RGT@n.
points. To talk to your party so noone else can hear you, type @RGT@n.
~
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@@ -397,10 +397,10 @@ S
#23421
Newbie School~
@REQ@n lets you see what you have equipped. To see what you have in your
Inventory type @Rinv@n. This will be useful if you want to sell some items.
Inventory type @Rinv@n. This will be useful if you want to sell some items.
The @RScore@n allows you to check your stats, ac, class, money, time you have
spent in the game and also what you are affected by, such as a strength, bless,
armor spell. The short cut for this is @RSC@n.
armor spell. The short cut for this is @RSC@n.
~
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@@ -427,9 +427,9 @@ you find the guildmaster that supports your class, you will find that he can
train you. To see how you can be trained, type @RPractice@n. This will give
you a list of skills and/or spells that you can learn. This will also tell you
how many practice points you have. Train as much as you can until you cannot
train anymore for that Skill/spell, this will make your fail rate decrease.
train anymore for that Skill/spell, this will make your fail rate decrease.
You gain Practice Points when you level, but you may not gain skills/spells
each level.
each level.
~
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@@ -443,7 +443,7 @@ Newbie Shop~
@RList@n. To buy an item type @RBuy #1@n. Or you can use the Item name, if
there is multiple items with the same name, use the # method. To buy multiple
items such as 5 rations of food, you would type @RBuy 5 #2@n. To sell items in
your inventory just type @RSell item@n.
your inventory just type @RSell item@n.
~
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@@ -461,7 +461,7 @@ message, go to the postmaster and type @RMail recipient@n. If I wanted to send
mail to Rumble, I would type @RMail Rumble@n. Just type your massage in, and
then on a new line type /s to save and send the mail. To receive mail, go to
the postmaster and type @RReceive mail@n. Sending mail will cost you 150 gold.
~
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@@ -479,7 +479,7 @@ Newbie School~
put your knowledge to the test. To the east and west are some practice mobs
for you test your skills and commands. Going down will send you down into the
Newbie zone, which was designed for you to hone your skills and make your way
to the next experience level. Good Luck!
to the next experience level. Good Luck!
~
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@@ -503,7 +503,7 @@ S
The Fight~
Here are some simple mobs for you to fight and to learn your basic skills.
They should not be difficult. But, be sure to set your wimpy and be ready to
flee.
flee.
~
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@@ -515,7 +515,7 @@ S
The Fight~
A few pathetic mobs are here to practice on. Be sure to consider all mobs
before attacking them. This way you will know how likely it is you will win or
flee.
flee.
~
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@@ -529,7 +529,7 @@ Arena~
looking forward to a good fight. Remember to CON the mobs.. Some mobs may be
a bit too tough for you. Fighting in here until you are level 5 is
recommended, however you can roam around anytime you like. Be careful though,
because outside of this zone, some mobs will attack you!
because outside of this zone, some mobs will attack you!
~
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@@ -553,7 +553,7 @@ S
Arena~
Here is a fountain that you can fill up your Goatskin. The water is crystal
clear, but the surrounding walls are very musky. The fountain looks clean and
safe to drink from.
safe to drink from.
~
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@@ -569,7 +569,7 @@ S
Arena~
The smell of death is all around you. You can hear tiny pitter patter of
footsteps to the east, west and south. You could be mistaken, but you think
you see little red eyes watching you.
you see little red eyes watching you.
~
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@@ -587,14 +587,14 @@ D3
E
eyes~
When you lean over to try to see the eyes, you hear something scurry off, and
tiny squeek of laughter.
tiny squeek of laughter.
~
S
#23431
Arena~
Little footprints head in all directions. A small mouse hole is in the base
of the northern wall. The sounds of little footsteps echo throughout the
arena.
arena.
~
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@@ -614,7 +614,7 @@ S
Arena~
The stench here seems to be of a different origin... As if it was human
instead of creature. Did someone you know, not make it far enough? They
probably didn't use the CON command!
probably didn't use the CON command!
~
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@@ -633,7 +633,7 @@ S
#23433
Arena~
A loud wailing can be heard to the distant south. It sounds almost like an
animal crying. The arena continues in all directions except to the north.
animal crying. The arena continues in all directions except to the north.
~
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@@ -653,7 +653,7 @@ S
Arena~
This room has a peaceful feeling. You feel as though you can rest here
without anything bothering you. You feel refreshed in this room. Safe rooms
are a blessing to troubled adventurers.
are a blessing to troubled adventurers.
~
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@@ -669,7 +669,7 @@ S
Arena~
The sounds of battle echo through out the hall. The air is thin within this
arena, maybe it gives the creatures an advantage in combat??? A knocked over
sign is lying here.
sign is lying here.
~
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@@ -688,14 +688,14 @@ E
sign~
Be courteous to other players. If there is a player in a room and there are
mobs. Do not attack the mobs, unless you ask the player, or the player is
asleep. Offenders will be punished.
asleep. Offenders will be punished.
~
S
#23436
Arena~
This room seems to be darker than the rest of the arena. You can make out
little red eyes following your every movement. They seem to stay just far
enough away to hide themselves from view.
enough away to hide themselves from view.
~
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@@ -719,7 +719,7 @@ S
Arena~
Everything echo's in this room, the clanging of swords, ring through your
head.. The clanging of armor is continuous. Not a good place to be if you
have a headache.
have a headache.
~
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@@ -743,7 +743,7 @@ S
Arena~
The ground here seems to be really soft. A closer examination, suggests
that there are creatures that live underground. The holes are too small for
you to enter.
you to enter.
~
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@@ -766,7 +766,7 @@ S
#23439
Arena~
This is an odd room, it has a tree growing in the center. This is the only
tree in the arena, and it looks to be in good health. How can this be so?
tree in the arena, and it looks to be in good health. How can this be so?
~
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E
tree~
This Tree is magical. The fallen leaves off of this tree provides some
nourishment.
nourishment.
~
S
#23440
Arena~
This is a typical room in the arena. It is clear of everything except the
occasional wandering mob. The air has a stench of death and blood is
splattered everywhere.
splattered everywhere.
~
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@@ -819,7 +819,7 @@ S
Arena~
The wall here has something scratched into it. You also see a small stone
sticking out of the wall, the rest of the wall is smooth. To the north you
notice a fountain. Nothing else of interest is here.
notice a fountain. Nothing else of interest is here.
~
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wall scratched stone~
The little stone screams, Push the button.
The little stone screams, Push the button.
~
S
T 23400
@@ -844,7 +844,7 @@ T 23400
Arena~
The ground seems a bit grainy here. It is like wet sand. Wet from blood.
How would the inside of an Arena get sand in it? This is obviously not a
normal area.
normal area.
~
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@@ -864,7 +864,7 @@ S
Arena~
A grainy wet sand sticks to everything. It is a dark, almost red, brown
from the blood that is pooled about the room. The amount of death involved has
left a lingering smell.
left a lingering smell.
~
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@@ -888,7 +888,7 @@ S
Arena~
The temperature in this room seems to have increased. There is no cool wind
at all. You can hear the hissing of mobs all around you. Their beady eyes are
all that is visible as they circle in the darkness.
all that is visible as they circle in the darkness.
~
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@@ -912,7 +912,7 @@ S
Arena~
The sand sticks to the bottom of your feet and smells metallic. The sand is
scattered and piled in various ways as if people have struggled in a fight
here.
here.
~
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@@ -936,7 +936,7 @@ S
Arena~
The sand covers a few dismembered body parts. A few bleached white bones
stick out a odd angles as if someone was trying to create a design. They seem
to have failed.
to have failed.
~
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@@ -960,7 +960,7 @@ S
Arena~
The ground here is sandy, but very firm. You can hear the sound of water to
the south west. The sand seems to give way to a more solid rock floor that
slopes up.
slopes up.
~
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@@ -984,7 +984,7 @@ S
Arena~
The musky smell seems to be very light in this section of the arena. The
whole atmosphere seems to have changed. The wall here seems to be in better
shape than the rest of the Arena. How odd.
shape than the rest of the Arena. How odd.
~
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@@ -1004,7 +1004,7 @@ S
Inside Lake~
You enter some shallow water. You barely splash around as you move. The
water level barely covers the bottom of your feet. You can see some ripples
forming in the southwest.
forming in the southwest.
~
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@@ -1024,7 +1024,7 @@ S
Inside Lake~
You sink knee deep into water. This will make it hard for you to flee
rapidly. There are some wakes coming from the south. You wonder if you
disturbed something.
disturbed something.
~
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@@ -1046,9 +1046,9 @@ D3
S
#23451
Inside Lake~
The water in this lake seems oddly warm. It is almost as if.............
The water in this lake seems oddly warm. It is almost as if.............
The color of this @Ylake@n is undeterminable. However, you do notice a small
wake coming from the south east.
wake coming from the south east.
~
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@@ -1072,7 +1072,7 @@ S
Indoor Lake~
You splash into some water. It seems as if there is a lake within this
arena. How did this Lake get here? It must have been made by someone or
something. This is definately not natural.
something. This is definately not natural.
~
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@@ -1096,7 +1096,7 @@ S
Arena~
You seem to be on a bank of a cavern lake. The path here is somewhat
narrow. You almost have to walk sideways. Looking down the cliff you can see
little nests.
little nests.
~
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@@ -1117,15 +1117,15 @@ D3
0 0 23454
E
nest~
These nests are snug in the dirt. Trying to remove them seems impossible.
This looks like a breeding ground.
These nests are snug in the dirt. Trying to remove them seems impossible.
This looks like a breeding ground.
~
S
#23454
Arena~
The terrain here is rocky and a tad bit sandy. To the east there is a large
rigged boulder which almost blocks your way. The rock is slick from water and
blood.
blood.
~
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@@ -1149,7 +1149,7 @@ S
Arena~
There is nothing here but sand and some bones. You cannot make out what
type of creature they come from. It could be human, a really short and
deformed one.
deformed one.
~
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@@ -1170,7 +1170,7 @@ Arena~
Crunch, Crunch, Crunch. You cannot take a step without stepping on some
bones. The bones break everytime you step on them. Some of these bones seem
to have been here for a very long time. Some of them are beneath the large
rocks that occupy this space also.
rocks that occupy this space also.
~
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@@ -1191,7 +1191,7 @@ Arena~
The beach and the rocks merge together here. You can see that the rocks
form a breaking point for the water. During a high tide, the water seems to
come up to this point. Hopefully you won't be in the middle of combat when it
rises.
rises.
~
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@@ -1215,7 +1215,7 @@ S
Arena~
The path here leads north and gets very narrow. There is water coming from
the east. The bank here is very travel worn, you can't make out a single set
of tracks.
of tracks.
~
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@@ -1239,7 +1239,7 @@ S
Indoor Lake~
You sink down in the water to your chest. It is a little bit difficult to
move here. Fighting here would be a bad mistake. The current of the water is
coming from the east.
coming from the east.
~
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@@ -1263,7 +1263,7 @@ S
Inside Lake~
The waters current is coming from the east. It is almost as if something is
trying to force the water in every direction you walk. You can hear a faint
splash coming from the east.
splash coming from the east.
~
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@@ -1287,7 +1287,7 @@ S
The Source~
You see ripples generating here in the center of this lake. This leads you
to believe that there must be something alive in here. You hear an odd noise.
~
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@@ -1311,7 +1311,7 @@ S
In the Lake~
You fall waist deep into the water. You can feel a small current trying to
push you to the east. A rock wall to the east is worn smooth from years of
erosion.
erosion.
~
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@@ -1331,7 +1331,7 @@ S
Arena~
You sink down into water that is about 6 feet deep. You have a wall to your
east and south. You could swear that something moved passed your leg. You can
see green moss floating all around you.
see green moss floating all around you.
~
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@@ -1347,7 +1347,7 @@ S
Arena~
This room is about half sand and half water. There seems to be quite a lot
of ripples coming from the north. It is a lot for an indoor lake. If you
concentrate close enough, you could swear the ground is moving.
concentrate close enough, you could swear the ground is moving.
~
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@@ -1369,7 +1369,7 @@ Arena~
the grass, but does not seem to drown the grass. The grass however has been
trampled on, many of times. This is a good sign that something lives around
here. You see a large rope dangling from the ceiling. It looks strong enough
to support you.
to support you.
~
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@@ -1393,7 +1393,7 @@ S
Arena~
You wade up to your ankles in water. The inside lake seems to get its
source from the south. A small trickle of water seems to come from underneath
the wall.
the wall.
~
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@@ -1412,9 +1412,9 @@ S
#23467
Arena~
A trail here leads right into the wall. How strange, there is no way to go
through the wall. It is as if someone forgot to finish building in here.
through the wall. It is as if someone forgot to finish building in here.
None the less, this room has 3 other exits and is big enough to be in combat.
~
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@@ -1434,7 +1434,7 @@ S
Arena~
The rock here is very flat, smooth and shiny. It seems to be made from a
fine polished marble. Something here catches the light and reflects back at
you.
you.
~
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@@ -1454,7 +1454,7 @@ S
Arena~
A pool of blood fills the center of the room. The scent of death is in the
air. Hopefully you can overcome the sensation and fight your way to victory
and fame.
and fame.
~
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@@ -1470,7 +1470,7 @@ S
A Hidden Room~
Congratulations, you have found the Hidden room. Always be on the look out
for key phrases or words that may be further explored. Please continue back to
the main Hallway.
the main Hallway.
~
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#23471
A Hidden Store~
You enter a small, cluttered room which is filled with shelves of boots and
pants. There are various types of items ranging from leather to plate mail.
pants. There are various types of items ranging from leather to plate mail.
~
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@@ -1493,9 +1493,9 @@ T 23401
T 23402
#23472
A Small Room~
The room ends abruptly with no way out except back down into the arena.
The room ends abruptly with no way out except back down into the arena.
High overhead, out of reach, a trapdoor to leads to freedom out of this newbie
training nightmare.
training nightmare.
~
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