TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -7,7 +7,7 @@ way up to the entrance to the castle, hundreds of feet above you. You think you
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may see a bit of movement on the road, possibly a person or two up there, but
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from here you cannot be sure. Your choices seem to be quite limited. You can
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either head up the winding trail to the castle or head back into this terrible
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forest, taking your chances with the many monsters which roam the trees.
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forest, taking your chances with the many monsters which roam the trees.
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~
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252 1 0 0 0 3
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D0
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@@ -36,7 +36,7 @@ S
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A Winding Mountain Trail~
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The trail begins it's steep ascent, heading uphill toward the gates of the
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castle. You see no sign of light or life within. Possibly it is just an old
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empty abandoned castle that doesn't warrant a look around. Possibly.
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empty abandoned castle that doesn't warrant a look around. Possibly.
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~
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252 1 0 0 0 3
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D3
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@@ -52,9 +52,9 @@ S
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A Winding Mountain Trail~
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The trail heads west and uphill toward the castle above. You see a large
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turret rising high above the main entrance, it's rounded walls standing out from
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the rest of the castle. You see that the gates are closed, probably locked.
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the rest of the castle. You see that the gates are closed, probably locked.
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As you look up at the menacing castle above you, a shiver runs through your very
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soul. This whole place gives you a very bad feeling.
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soul. This whole place gives you a very bad feeling.
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~
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252 1 0 0 0 3
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D3
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@@ -70,7 +70,7 @@ S
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A Winding Mountain Trail~
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The trail heads steeply up yet again, always toward the looming castle above.
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You can now see the top of the turret, where bats circle constantly, as if
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watching, guarding for some unseen master.
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watching, guarding for some unseen master.
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~
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252 1 0 0 0 3
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D1
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@@ -87,7 +87,7 @@ A Winding Mountain Trail~
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The trail leads east toward the castle or down into the forest. You are now
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a good ways above the forest, high up on the trail. You see that the entire
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forest is enclosed by the mountains, forming a sort of prison in the form of a
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forest full of horrors. What an awful place you have come to!
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forest full of horrors. What an awful place you have come to!
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~
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252 1 0 0 0 3
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D1
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@@ -102,7 +102,7 @@ S
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#25205
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A Winding Mountain Trail~
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The trail heads and west - east toward the hellish castle and west toward the
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nightmarish forest. You are not really left with much a choice.
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nightmarish forest. You are not really left with much a choice.
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~
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252 1 0 0 0 3
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D1
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@@ -118,7 +118,7 @@ S
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A Winding Mountain Trail~
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The road heads steeply up again, curving and heading toward the front gates
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of the castle. You are now extremely high above the forest, looking over the
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tree tops. Not that you can all that far - it's pretty damn dark out there.
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tree tops. Not that you can all that far - it's pretty damn dark out there.
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~
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252 1 0 0 0 3
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D3
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@@ -135,7 +135,7 @@ A Winding Mountain Trail~
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The trail continues to climb toward the castle, which is just above you only
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a man's height or so. To the west is the base of a set of wide stone steps
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which lead directly up to the front gates of the castle. The trail also leads
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down from here toward the forest below.
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down from here toward the forest below.
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~
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252 1 0 0 0 3
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D3
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@@ -152,7 +152,7 @@ A Winding Mountain Trail~
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You have come to the top of the trail. A wide set of stone steps, steps
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built into the mountain itself, leads up to the main entrance to this evil
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looking place. The trail heads back east, winding it's way down to the forest
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below.
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below.
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~
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252 1 0 0 0 3
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D1
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@@ -168,7 +168,7 @@ S
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The Castle Gates~
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You stand before the gates to the castle, a set of huge, iron bound, oak
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doors which look strong enough to hold back an entire army. A set of wide stone
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steps lead down toward the trail which takes you down into the forest.
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steps lead down toward the trail which takes you down into the forest.
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~
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252 0 0 0 0 0
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D0
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@@ -187,7 +187,7 @@ way ahead. Your footsteps ring loudly, every step you take making you jump just
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a bit, so loud that it almost seems like you hear someone following behind you,
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someone who stops when you stop and walks when you walk, but looking around, you
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realize that you are just being foolish. The exit to this terrible, dead castle
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lies south.
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lies south.
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~
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252 9 0 0 0 0
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D0
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@@ -208,7 +208,7 @@ inhabited. The cobwebs which are strung through almost every archway, the dust
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on the floor, and the way all of the furnishings seem to have fallen into
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complete disrepair should give an impression of abandonment, however it seems
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just the opposite. High archways lead both east and west into large rooms, the
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hall continues north and south.
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hall continues north and south.
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~
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252 0 0 0 0 0
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D0
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@@ -233,7 +233,7 @@ Echoing Hallway~
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This long, gothic hallway runs north and south through the center of this
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wicked place. The ceiling, domed and sculptured rises high above you head,
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nearly out of sight. A small oak door lies off to you east, and wide archway
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opens to the west.
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opens to the west.
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~
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252 0 0 0 0 0
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D0
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@@ -260,7 +260,7 @@ castle's heights. This must be the way to the turret you saw from the outside.
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East of you, a small hallway with a low ceiling runs into darkness. Looking in
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that direction gives you the chills, although for what reason, you have no idea.
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The hallway runs north to the stairs or south toward the entrance (or exit) to
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the castle.
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the castle.
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~
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252 8 0 0 0 0
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D0
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@@ -280,7 +280,7 @@ S
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Base of Stairway~
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The stairway spirals upward, twisting out of sight and into darkness. You
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listen for any sounds that may come from the upper reaches, but all seems quiet
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for now. You may head up or go back south toward the Castle Gates.
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for now. You may head up or go back south toward the Castle Gates.
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~
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252 8 0 0 0 0
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D2
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@@ -297,7 +297,7 @@ A Side Hallway~
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This small, cramped passageway leads east to what appears to be a dead end.
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There really is only room enough for one person to squeeze through the passage,
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and the feeling you had earlier is only intensifying as you head deeper into
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this passage. Might it not be best to head back west?
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this passage. Might it not be best to head back west?
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~
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252 264 0 0 0 0
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D1
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@@ -313,7 +313,7 @@ S
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A Side Hallway~
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You have reached the end of this small hallway. There is no apparent exit in
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any direction except back west, the way you came. There is just enough room
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here for you to turn around.
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here for you to turn around.
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~
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252 264 0 0 0 0
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D2
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@@ -332,7 +332,7 @@ unused looking furniture. The walls, painted in what were obviously once
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bright, lifelike colors are now covered in such a layer of dust that it is hard
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to tell exactly what the paintings were of. It looks as if this room may have
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been used for entertaining guests at one time, in the castle's prime, but now it
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is like all the other sections of this place - dead and lifeless.
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is like all the other sections of this place - dead and lifeless.
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~
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252 8 0 0 0 0
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D3
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@@ -350,7 +350,7 @@ received from the very walls of the room. A large stone table, large enough to
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seat a dozen people, is centered on the floor, webbed silver candlesticks still
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with wax in them, rest in the center of the table. A balcony leads off to the
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south, the door to this balcony wide open. The only other exit out of here is
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to the east.
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to the east.
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~
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252 8 0 0 0 0
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D1
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@@ -369,7 +369,7 @@ out into the open air. The forest below you, still dark and mysterious as when
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you were in the thick of it, seems to waver and fade in and out of focus with
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the faint mist that clings to the treetops. There are no chairs or any other
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types of furniture here, only a wide open stretch of stone flooring. You may
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exit back into the Feasting Chamber, just north of here.
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exit back into the Feasting Chamber, just north of here.
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~
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252 8 0 0 0 0
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D0
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@@ -383,7 +383,7 @@ Empty Chamber~
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devoid of furnishings, decoration, or adornments of any kind. The walls have
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the same ancient paintings which seem to be the same in every part of this
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castle, but other than those old, faded scrawlings, there is nothing here. The
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exit lies east.
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exit lies east.
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~
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252 9 0 0 0 0
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D1
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@@ -399,7 +399,7 @@ side. The other side of the stairs opens into an enormous room which is
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littered with closed coffins, all lined in perfect order. The north wall of the
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chamber rises three stories, strange, small niches built into the wall. Those
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niches look a great deal like burial vaults. Maybe it would be a good idea to
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leave this room.
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leave this room.
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~
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252 9 0 0 0 0
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D0
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@@ -415,7 +415,7 @@ S
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Wide Stone Stairway~
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The stairs head down toward the huge room below, the room filled with
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coffins. There does not seem to anyone in the room, at least no one that you
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can see. That does not, however, mean that there is not anyone there.
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can see. That does not, however, mean that there is not anyone there.
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~
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252 9 0 0 0 0
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D4
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@@ -431,7 +431,7 @@ S
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Wide Stone Stairway~
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These stairs continue down just a little further, into the room below which
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seems to be some sort of burial vault or something. You get a very ominous
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feeling standing so close all those coffins. Very ominous indeed.
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feeling standing so close all those coffins. Very ominous indeed.
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~
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252 9 0 0 0 0
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D4
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@@ -448,7 +448,7 @@ Dark Stairwell~
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A dark, wet, narrow flight of stairs runs down into darkness. There is a
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sense of desperation about this section of the castle, a sense of lingering but
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desperate hope. Shining your light down the steps only confirms that they go
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downward farther than you can see and it is dark down there.
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downward farther than you can see and it is dark down there.
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~
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252 9 0 0 0 0
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D3
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@@ -464,7 +464,7 @@ S
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Vault~
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The coffins surround on all sides but the north side, where the wall filled
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with the crypts rises up toward the ceiling. This definately not the sort of
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room you would want to hang around in for too long, not for any reason.
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room you would want to hang around in for too long, not for any reason.
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~
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252 9 0 0 0 0
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D1
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@@ -482,7 +482,7 @@ Vault~
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ceiling, the higher reaches all obscured in shadows. You can't shake the
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feeling of being watched, no matter where in the room you stand. Strangely, it
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doesn't seem to come from the coffins which surround, but another, less obvious
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source.
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source.
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~
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252 9 0 0 0 0
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D2
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@@ -501,7 +501,7 @@ feel the need to hold your breath in this room. The north wall, full of the
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burial niches all the way to top, seems to stare at you malevolently, as if
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watching your every move, waiting for the right moment. A small passage leads
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south off the southeast corner of the room. A long, wide stairway leads up to a
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large oak door.
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large oak door.
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~
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252 9 0 0 0 0
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D0
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@@ -526,7 +526,7 @@ Vault~
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The vault seems almost too quiet, even for the fact that it is indeed a
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vault. The small, dark passageway seems to beckon you, it being south of your
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current locale. You think you may even see a flicker of light coming from the
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inner reaches of that passage.
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inner reaches of that passage.
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~
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252 9 0 0 0 0
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D0
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@@ -547,7 +547,7 @@ Vault~
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This huge burial vault does not give you the easy feeling you have been
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hoping to find ever since you entered the forests below this castle. The
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scattered coffins, the oppressing darkness only lend to the feeling that you
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have to get out of this place as soon as is possible, sooner even.
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have to get out of this place as soon as is possible, sooner even.
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~
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252 9 0 0 0 0
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D0
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@@ -567,7 +567,7 @@ up in full view now, and it is an impressive sight to beheld. The huge wall,
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dotted with niches the entire length up, must be at least three stories in
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height, possibly more, and the number of coffins which dot the floor number way
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over twenty. It really makes you wonder why you ever felt a need to enter this
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room.
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room.
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~
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252 9 0 0 0 0
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D0
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@@ -587,7 +587,7 @@ S
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Candle Lit Chamber~
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This small chamber holds nothing more than a few candles which burn in small
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iron wall sconces. This room is a joiner room to another, much larger room just
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south from here. The vault is to the north.
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south from here. The vault is to the north.
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~
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252 8 0 0 0 0
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D0
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@@ -602,12 +602,12 @@ S
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#25232
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The Lord's Chamber~
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This room is blacker than the blackest pitch, blacker than the blackest
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night. An ornate coffin lies against the east wall, raised up on a pedestal.
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night. An ornate coffin lies against the east wall, raised up on a pedestal.
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A large throne-like chair rests against the south wall, velvet upholstered and
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ancient by the look. Next to it is a small table, which might be used to hold
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drinks or other such trifles. Other than that, there appears to be no other
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objects in this room. The exit lies north through the small passage and back
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into the Vault.
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into the Vault.
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~
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252 9 0 0 0 0
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D0
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@@ -622,7 +622,7 @@ S
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#25233
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The Lord's Coffin~
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This plush velvet upholstered coffin sports a very fine looking pillow and
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headrest. It looks as if the Lord most probably sleeps very well here.
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headrest. It looks as if the Lord most probably sleeps very well here.
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~
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252 9 0 0 0 0
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D3
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@@ -635,7 +635,7 @@ Narrow Stair Passage~
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This narrow, stone and mortar passageway leads down a short distance further
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into a hallway. You can hear the sound of dripping water and the walls seem
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moist to the touch. This definately does not seem like one of the more
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luxurious sections of the castle.
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luxurious sections of the castle.
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~
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252 9 0 0 0 0
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D4
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@@ -651,7 +651,7 @@ S
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Dark Dripping Hallway~
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This narrow hallway smells of mold and mildew. There seems to be an end to
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the hallway just south of here. There is a heavy iron bound door at the hall's
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end.
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end.
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~
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252 9 0 0 0 0
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D2
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@@ -668,7 +668,7 @@ Dark Dripping Hallway~
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You stand before a large wooden door bound in iron straps. You can hear no
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sounds beyond the door, however that does not necessarily mean that there is
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nothing there. The nasty, wet hallway runs north to the set of stairs and up
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and out of this awful part of the castle.
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and out of this awful part of the castle.
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~
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252 9 0 0 0 0
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D0
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@@ -684,10 +684,10 @@ S
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Holding Cell~
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This cold, dank, hard stoned cell must have been quite a torture chamber in
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it's day. The old rusty chains hanging from the wall and the iron maiden which
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rests dead center give you all the indication you need to confirm that fact.
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rests dead center give you all the indication you need to confirm that fact.
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You run your fingers along the smooth wood of the iron maiden, marvelling at how
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well kept and clean it is. Well kept and clean? This stuff is still being
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used!
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used!
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~
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252 9 0 0 0 0
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D0
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@@ -698,7 +698,7 @@ S
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#25238
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Winding Stairs~
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The stairs wind around and around up toward the turret. The stone walls on
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either side serve as your railings.
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either side serve as your railings.
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~
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252 9 0 0 0 0
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D4
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@@ -713,7 +713,7 @@ S
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#25239
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Winding Stairs~
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The stairs wind around and around up toward the turret. The stone walls on
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either side serve as your railings.
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either side serve as your railings.
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~
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252 9 0 0 0 0
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D4
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@@ -728,7 +728,7 @@ S
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#25240
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Winding Stairs~
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The stairs wind around and around up toward the turret. The stone walls on
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either side serve as your railings.
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either side serve as your railings.
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~
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252 9 0 0 0 0
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D4
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@@ -749,7 +749,7 @@ darkness and death. As you stand here surveying the forest below, a strange
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feeling of power comes over you. You feel as if the entire forest below you
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were at your fingertips, all there and waiting for your bidding. You shake your
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head and get a more grip on yourself. You come back to the current situation
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you are in and reality. The fantasy was much better.
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you are in and reality. The fantasy was much better.
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~
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252 9 0 0 0 0
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D5
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Reference in New Issue
Block a user