TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -2,7 +2,7 @@
Blindingly lit hallway~
This east-west hallway is so brightly lit that you can barely see anything.
You have to shield your eyes just to see in front of you. It appears to be
made from the same metal as the entrance to the building does.
made from the same metal as the entrance to the building does.
~
268 8 0 0 0 0
D0
@@ -22,21 +22,21 @@ You see the blindingly bright hallway.
0 0 26798
E
credits~
Vice Island is an evil-only area. It's rather large for a medium-sized MUD
Vice Island is an evil-only area. It's rather large for a medium-sized MUD
and is intended to be used in concurrence with Oceania.
This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
It has mainly evil mobs, and almost all of the equipment in it is evil only.
---------------------------------------------------------------------------
I make no legal claim on Vice Island save this: You MUST give me credit for
I make no legal claim on Vice Island save this: You MUST give me credit for
its design SOMEPLACE in your mud. You can hide it if you want, but I want
some credit somewhere for it. :) I spent 6 months making Oceania and Vice
some credit somewhere for it. :) I spent 6 months making Oceania and Vice
Island, and I feel some need to have it known that my work is appreciated.
---------------------------------------------------------------------------
Builder : Questor
Zone : 268 Vice Island II
Player Level : 20-25
Rooms : 5
Links :
Links :
Zone 268 is linked to the following zones:
267 Vice Island at 26800 (west ) ---> 26798
267 Vice Island at 26804 (east ) ---> 26797
@@ -49,7 +49,7 @@ Deadly Iron Maiden~
and the bars of the coffin-like structure start to close. You try to run out,
but before you can, the door snaps shut. You feel the spikes pierce your skin
as you are about to lose consciousness the closing walls stop and you wonder at
the luck you seem to have of late.
the luck you seem to have of late.
~
268 516 0 0 0 0
S
@@ -60,7 +60,7 @@ Blindingly lit hallway~
You have to shield your eyes just to see in front of you. It appears to be
made from the same metal as the entrance to the building does. Openings to
your north and south look like they need to be examined closely before you even
think about going those ways. The Grand Temple of Terror is to your east.
think about going those ways. The Grand Temple of Terror is to your east.
~
268 8 0 0 0 0
D0
@@ -76,8 +76,8 @@ You can see the grand temple of terror.
~
0 0 26804
D2
You can see what looks to be an iron maiden in the southern room--however,
it fits every part of that room...and looks like it's just about to snap
You can see what looks to be an iron maiden in the southern room--however,
it fits every part of that room...and looks like it's just about to snap
shut. It looks like you'd be very dumb to attempt entrance.
~
~
@@ -91,8 +91,8 @@ S
#26803
The HellFire Room~
You should really be more careful in your adventures. The gods favor you
this day. This used to be a death trap. Next time read the descriptions.
The Gods are not always forgiving.
this day. This used to be a death trap. Next time read the descriptions.
The Gods are not always forgiving.
~
268 516 0 0 0 0
D2
@@ -107,7 +107,7 @@ Grand Temple of Terror~
drawings all around the room depict one terrifying act after another. The
light is so bright that even though you close your eyes to hide the awful
sights, you can still see them! You want to run, but are mesmerized by the
utter horror of this place.
utter horror of this place.
~
268 8 0 0 0 0
D1
@@ -122,7 +122,7 @@ You see, strangely enough, a way to the High Priest of Terror's office.
0 0 26792
E
drawings~
Don't look at them any more closely than you have to!
Don't look at them any more closely than you have to!
~
S
$~