TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -5,7 +5,7 @@ Wayhouse' on a brightly lettered sign out front. You hear laughing and revelry
from inside -- sounds like a lively place. The main doors are directly south
of you, and small paths lead east and west around the building. Eastward is
another smaller building; obviously a stable. Northward is the main road,
providing all the traffic and customers for this establishment.
providing all the traffic and customers for this establishment.
~
289 4 0 0 0 2
D0
@@ -29,42 +29,42 @@ credits info~
Werith's Wayhouse by Builder_5
Copyright 1993 by Curious Areas Workshop
*
'Werith's Wayhouse' is a high-mob population area, with 40 rooms, 19
different types of mobs and objects. It was meant to be placed
somewhere between two widely used towns as a rest stop area. We hope
you like it.
'Werith's Wayhouse' is a high-mob population area, with 40 rooms, 19
different types of mobs and objects. It was meant to be placed
somewhere between two widely used towns as a rest stop area. We hope
you like it.
*
#00 -- add entrance/exit to the north.
The north exit is #00.
A receptionist can be added to the upstairs area: around #30 would
A receptionist can be added to the upstairs area: around #30 would
probably be the best area.
Mob ##04 should have the standard spellcaster routine.
*
Credits
A Big Thanks to Builder_5 for supporting C.A.W. Also, kudos to Tarkin
of VieMud (viemud.org 4000) for allowing us to use his mud for
pre-release testing. This area was built with the aid of George
of VieMud (viemud.org 4000) for allowing us to use his mud for
pre-release testing. This area was built with the aid of George
Essl's Dikued program. We would like to thank Mr. Essl for his time
and determination to create and support Dikued. The following people
have aided C.A.W. and Builder_5 in numerous ways, and all receive our
and determination to create and support Dikued. The following people
have aided C.A.W. and Builder_5 in numerous ways, and all receive our
deepest gratitude: Shane Finkel, Josh 'Champion of Bagels' Megerman,
John D. Horner, and the System Adminstrators of ODU
*
Additionally, Builder_5 would like thank the following people. These
people played several of the mobs included in this area in various
Additionally, Builder_5 would like thank the following people. These
people played several of the mobs included in this area in various
role-playing games that Builder_5 participated in:
John D. Horner: Desslok, Michael Goodwin: Airden (the Wanderer),
David "Big Guy" Burke: Seemie, Jordo, Chris Grove: Drogo, 'd.'
David "Big Guy" Burke: Seemie, Jordo, Chris Grove: Drogo, 'd.'
Page: Eshiay, Farlenian (and Koofy!), Aaron Barrs: Alerka
~
E
sign~
It says,
"WERITH'S WAYHOUSE"
"WERITH'S WAYHOUSE"
~
E
stable~
A place to keep your horses while you enjoy yourself inside...
A place to keep your horses while you enjoy yourself inside...
~
E
path paths~
@@ -78,7 +78,7 @@ used, possibly because there's nothing really over here. The trees crowd in
towards the clearing, making the general area seem rather eerie somehow. The
voices coming from inside are clearly audible, and by listening hard you can
almost make out the words. The path around the building continues to the west
and south.
and south.
~
289 0 0 0 0 2
D1
@@ -95,7 +95,7 @@ Near a Large Building~
You are standing on the path that runs around the Wayhouse to the west. A
window spills light onto the trees that block out all available light overhead.
You hear general merryment and alcoholism from inside, and wonder if being
inside would be more fun than walking around outside...
inside would be more fun than walking around outside...
~
289 0 0 0 0 2
D0
@@ -112,7 +112,7 @@ Near a Large Building~
You are south-west of the main structure of the Wayhouse. A lone rain
barrel catches run-off from the roof eaves by the corner of the building, and
you spy a small white fence cordoning off an herb garden nearby. The path
around the building leads to the north and east.
around the building leads to the north and east.
~
289 0 0 0 0 2
D0
@@ -130,7 +130,7 @@ Outside the Wayhouse~
entrance is. A well trodden path leads east, towards a small shack that is
unmistakeably an outhouse. You hear the unmistakeable sound of clanging pots
and pans from the inside, the warning of an upcoming meal. The path around the
building here runs east, and west.
building here runs east, and west.
~
289 4 0 0 0 2
D0
@@ -152,7 +152,7 @@ Near a Large Building~
facility's outhouse to the south. The wooden planks of the stable form an
alley to the north, with the path leading right in-between. Westwards is the
kitchen entrance to the Wayhouse, kept wide open to let the heat inside escape.
~
289 0 0 0 0 2
D0
@@ -172,7 +172,7 @@ S
Near a Large Building~
This is a small, outdoors 'alley' formed by the Wayhouse's stone walls to
the west, and the wooden planked walls of the stable to the east. The path
around the building leads north and south of here.
around the building leads north and south of here.
~
289 0 0 0 0 2
D0
@@ -188,7 +188,7 @@ S
Near a Large Building~
You are on a small, well-travelled path that leads between Werith's Wayhouse
to the west, and the stables to the east. Another path breaks off to the
south, between the two buildings, towards what appears to be an outhouse.
south, between the two buildings, towards what appears to be an outhouse.
~
289 0 0 0 0 2
D1
@@ -209,7 +209,7 @@ Just Outside the Stable~
The stable of the Wayhouse is just south of you, its wooden doors spread
open and inviting. Inside you can hear the snorting of horses, and the
occasional hoof scraping against the ground. The path leads to the west,
towards the Wayhouse.
towards the Wayhouse.
~
289 4 0 0 0 2
D2
@@ -226,7 +226,7 @@ Inside the Stable~
You are standing inside the dusty confines of the stable. Stalls line the
aisle, some with horses, some empty. A pail filled with water and a stack of
grain are heaped up against the interior wall, dimly illuminated by a lantern
hanging from a rafter. Seems rather quiet in here...
hanging from a rafter. Seems rather quiet in here...
~
289 8 0 0 0 2
D0
@@ -247,7 +247,7 @@ Inside the Stable~
You are standing inside the dusty confines of the stable. Stalls line the
aisle, some with horses, some empty. A pail filled with water and a stack of
grain are heaped up against the interior wall, dimly illuminated by a lantern
hanging from a rafter. Seems rather quiet in here...
hanging from a rafter. Seems rather quiet in here...
~
289 8 0 0 0 1
D0
@@ -264,7 +264,7 @@ Inside the Stable~
You are standing inside the dusty confines of the stable. Stalls line the
aisle, some with horses, some empty. A pail filled with water and a stack of
grain are heaped up against the interior wall, dimly illuminated by a lantern
hanging from a rafter. Seems rather quiet in here...
hanging from a rafter. Seems rather quiet in here...
~
289 8 0 0 0 1
D0
@@ -281,7 +281,7 @@ Inside the Stable~
You are standing inside the dusty confines of the stable. Stalls line the
aisle, some with horses, some empty. A pail filled with water and a stack of
grain are heaped up against the interior wall, dimly illuminated by a lantern
hanging from a rafter. Seems rather quiet in here...
hanging from a rafter. Seems rather quiet in here...
~
289 8 0 0 0 1
D2
@@ -297,9 +297,9 @@ S
Main Room~
The bar runs south here all along the western wall. A few smaller tables
here are set up with various board games, ready to play. There's also a shelf
along the wall, lined with a few popular books; light reading all of them.
along the wall, lined with a few popular books; light reading all of them.
The patrons here seem to be a bit quieter than the rowdy bunch in the rest of
the building.
the building.
~
289 8 0 0 0 0
D1
@@ -312,7 +312,7 @@ D2
0 0 28920
E
board games~
Chess, checkers, stomp-the-orc... That sort of thing.
Chess, checkers, stomp-the-orc... That sort of thing.
~
S
#28914
@@ -322,7 +322,7 @@ it is inside. Tables filled with laughing customers eat and drink and
generally be merry, not caring what the weather is like, and probably not even
knowing. There's a general sense of joy in the room; the joy of still being
alive in such a dangerous world as this one. For a moment, you feel like
joining them...
joining them...
~
289 8 0 0 0 0
D1
@@ -341,10 +341,10 @@ S
#28915
Main Room~
You stand just inside the Main Room of Werith's Wayhouse. The whole place
stretches out all around you, a conglomeration of people, food, and alcohol.
stretches out all around you, a conglomeration of people, food, and alcohol.
The sheer chatter and roar of conversation makes your ears hurt a little, and
then you suddenly notice you're smiling. Yes, this place might do for
awhile...
awhile...
~
289 8 0 0 0 0
D0
@@ -369,7 +369,7 @@ Main Room~
The giant fireplace here sends a great amount of heat throughout the room.
The sheer massiveness of the stone edifice and the literal bonfire inside makes
you give the area a clear way. A few of the older and less human residents of
the inn seem to be enjoying these tables, however.
the inn seem to be enjoying these tables, however.
~
289 8 0 0 0 0
D2
@@ -386,7 +386,7 @@ Main Room~
Several dart boards line the wall to the south, and darts are scattered all
about on the tables and stuck in the wall. The people coming up and down the
stairs to the east carefully walk by the wall to avoid being pin-cushioned
involuntarily, and you think it would be a good idea to do the same.
involuntarily, and you think it would be a good idea to do the same.
~
289 8 0 0 0 0
D0
@@ -409,7 +409,7 @@ in and out of the kitchen through the archway to the south. Waiters and
waitresses march in and out with empty plates and sumptuous platters, hardly
stopping to breathe in their business. You hear the distant clank of a pot
banging against something -- the chefs are busy too it seems. Your stomach
growls... Are you hungry at all?
growls... Are you hungry at all?
~
289 8 0 0 0 0
D0
@@ -434,7 +434,7 @@ Main Room~
This seems to be a central part of the room, where many people congregate to
talk or sing or dance or whatever they feel like at that exact moment. The
people seem just on the edge of being completely carried away at every moment,
and you wonder if it would be beneath your dignity to join them.
and you wonder if it would be beneath your dignity to join them.
~
289 8 0 0 0 0
D0
@@ -457,10 +457,10 @@ S
#28920
Main Room~
The wooden bar runs along the length of the western wall, just in front of
the many shelves of different colored alcohol in different shaped bottles.
the many shelves of different colored alcohol in different shaped bottles.
You espy drunkards and waitresses, adventurers and farmers althroughout the
building from this vantage point, and guess that this establishment is turning
a pretty penny in profits. Nice.
a pretty penny in profits. Nice.
~
289 8 0 0 0 0
D0
@@ -484,7 +484,7 @@ collection evidently. The tables nearby seem mostly filled with people and
food, the bar appears at times to be either packed, or merely elbow-to- elbow.
A lantern hanging from a rafter overhead casts shadows among the beerstains on
the floor and gives the complexion of everyone around a sort of glow. You
feel... Comfortable here.
feel... Comfortable here.
~
289 8 0 0 0 0
D0
@@ -505,7 +505,7 @@ Main Room~
In the clutter of the main room of the Wayhouse, is a path leading out from
the kitchen to the east. A wide archway allows admittance to the back room,
from which you hear the distant clank of a pan hitting another. There aren't
very many tables here, due to the amount of traffic coming in and out.
very many tables here, due to the amount of traffic coming in and out.
~
289 8 0 0 0 0
D0
@@ -531,7 +531,7 @@ Kitchen~
and exit point from the main room of the wayhouse, one north, one west. The
kitchen is a room roughly thirty feet by thirty feet, extending from the south
and east from here. You see many pots on the stove bubbling away and hear the
whistle of a kettle somewhere off to the left... Business must be good.
whistle of a kettle somewhere off to the left... Business must be good.
~
289 8 0 0 0 0
D0
@@ -557,7 +557,7 @@ Kitchen~
of flour, grain and meats are kept. The kitchen extends south and west from
here; that's where the main clutter seems to be. A steady thump-thump-thump
from the north wall reminds you that the main room is where are the fun and
action seems to be...
action seems to be...
~
289 8 0 0 0 0
D2
@@ -576,7 +576,7 @@ activity! The entire area is comprised of cooking surfaces and ovens; enough
to keep a massive amount of food ready at any one time. The aisles are large,
allowing room for frantic chefs and waiters to hurtle through the kitchen with
only a small amount of collisions. Seems hectic, yet efficient. The rest of
the kitchen is to the north and west from here.
the kitchen is to the north and west from here.
~
289 8 0 0 0 0
D0
@@ -593,9 +593,9 @@ Kitchen~
This is the back entranceway to the kitchen, where the door is kept
seasonally open to allow the hot air to escape. Some trash is piled up near
the door, waiting to be taken out. The main area of the kitchen extends to the
north and east from here, a hodge-podge of business and insanity in motion.
north and east from here, a hodge-podge of business and insanity in motion.
Looking at the general cleanliness, however, you think this would be a good
place to eat.
place to eat.
~
289 8 0 0 0 0
D0
@@ -617,7 +617,7 @@ Main Room~
lantern here on purpose. You feel a chill, probably due to your distance from
the fire, and rub your arms absently. There's a table set near the corner, a
single chair behind it in the shadowy of shadows. You get the cliche'd feeling
someone in robes should be sitting there.
someone in robes should be sitting there.
~
289 8 0 0 0 0
D0
@@ -635,7 +635,7 @@ Main Room~
all customers with impunity. A few tables are empty here in the southern part
of the wayhouse, but the whole place still has that 'mostly filled' air to it.
The dull roar of conversation and the warm air from the fire makes you feel at
home somehow, makes you want to have a seat.
home somehow, makes you want to have a seat.
~
289 8 0 0 0 0
D0
@@ -652,7 +652,7 @@ Stairwell~
Some sturdy wooden stairs lead up to the second floor of the wayhouse, where
there are a few rooms for rent. A lonely lantern lights the way up, glinting
off the polished handrail. An arch to the east opens up into the main room...
Where the noise informs you that the revelry hasn't stopped yet.
Where the noise informs you that the revelry hasn't stopped yet.
~
289 8 0 0 0 0
D3
@@ -670,7 +670,7 @@ Stairwell~
wayhouse. A hallway leads east along the second floor here, lined with doors
to private bedrooms. The floors, stairs, and walls are all made with sturdy
oak in contrast of the heavy stone of the exterior walls. A light at the top
of the stairs throws illumination down the hall.
of the stairs throws illumination down the hall.
~
289 8 0 0 0 0
D3
@@ -688,7 +688,7 @@ Hallway~
the east, and the hall continues to the west. On either side to the north and
south are doors to private rooms. You can hear a dull roar coming from below
in the main room, but the thick wooden floorboards do a good job of blocking
the majority of the noise out.
the majority of the noise out.
~
289 8 0 0 0 0
D0
@@ -714,7 +714,7 @@ Hallway~
down the hall to the east, and westwards the hall continues. On either side to
the north and south are doors to private rooms. You can hear a dull roar
coming from below in the main room, but the thick wooden floorboards do a good
job of blocking the majority of the noise out.
job of blocking the majority of the noise out.
~
289 8 0 0 0 0
D0
@@ -740,7 +740,7 @@ Hallway~
east, all the way down to where the stairs are. On either side to the north
and south are doors to private rooms. You can hear a dull roar coming from
below in the main room, but the thick wooden floorboards do a good job of
blocking the majority of the noise out.
blocking the majority of the noise out.
~
289 8 0 0 0 0
D0
@@ -760,7 +760,7 @@ S
Private Room~
This is a smallish private room, with an adequate bed with clean sheets, a
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
simple, yet nice in a strange sort of way.
simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D2
@@ -772,7 +772,7 @@ S
Private Room~
This is a smallish private room, with an adequate bed with clean sheets, a
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
simple, yet nice in a strange sort of way.
simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D0
@@ -784,7 +784,7 @@ S
Private Room~
This is a smallish private room, with an adequate bed with clean sheets, a
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
simple, yet nice in a strange sort of way.
simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D2
@@ -794,9 +794,9 @@ door south wooden~
S
#28937
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,.
This is a smallish private room, with an adequate bed with clean sheets,.
A rather beat-up-but-serviceable clothes chest, and a table and chair. Plain
and simple, yet nice in a strange sort of way.
and simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D0
@@ -808,7 +808,7 @@ S
Private Room~
This is a smallish private room, with an adequate bed with clean sheets, a
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
simple, yet nice in a strange sort of way.
simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D2
@@ -820,7 +820,7 @@ S
Private Room~
This is a smallish private room, with an adequate bed with clean sheets, a
rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and
simple, yet nice in a strange sort of way.
simple, yet nice in a strange sort of way.
~
289 8 0 0 0 0
D0
@@ -834,7 +834,7 @@ Outhouse~
There's a wooden plank with a few 'convenient' holes cut in it for service, and
several curtains hung up for privacy. A bowl with a large cake of soap next to
it serve as sanitary measures. Otherwise, there's not too much here that you
take an interest in...
take an interest in...
~
289 8 0 0 0 0
D0