TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
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@@ -172,7 +172,7 @@ Passageway~
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Here the passageway has two alcoves on the sides, each with a statue of some
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forgotten god. The plaques have rusted away so you can't even read the names.
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Probably these were devotions to Gods whose time was over and whose followers
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deserted. There is a trapdoor in the floor beyond them: the only way to go.
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deserted. There is a trapdoor in the floor beyond them: the only way to go.
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~
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293 9 0 0 0 0
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D5
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@@ -265,7 +265,7 @@ S
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#29318
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Passageway~
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Here is a door to the north. A plaque next to it reads, 'The Trial of
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Defense! '. You get a BAD feeling about this room ahead.
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Defense! '. You get a BAD feeling about this room ahead.
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~
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293 9 0 0 0 0
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D0
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@@ -400,8 +400,8 @@ D0
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S
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#29328
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Passageway~
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There is a door to your north, with a plaque that says,
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'The Trial of Death!'
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There is a door to your north, with a plaque that says,
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'The Trial of Death!'
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Uh-oh. You wonder if you've a scroll of recall...
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~
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293 9 0 0 0 0
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@@ -426,7 +426,7 @@ Welcome to The Builder Academy (TBA)!
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3) Read the background story.
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4) Change password.
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5) Delete this character.
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Make your choice:
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(and then, the illusion and shock slowly fades away.)
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~
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@@ -440,7 +440,7 @@ S
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Alcove~
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Up ahead, you see a bright light, much brighter than most mundane light
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sources you've seen. It seems to be coming from a small globe in the next
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room, resting on a pedestal.
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room, resting on a pedestal.
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~
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293 8 0 0 0 0
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D0
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@@ -483,7 +483,7 @@ S
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Void~
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Mouserider's bedroom is gone. You float in space, and several
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objects wink into being around you. A reward from the gods, perhaps?
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A rift opens in space below you, and you spot the street outside
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the White Temple in Kerofk. A voice booms around you:
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"Take these toys, and remember this: don't expect plot continuity
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@@ -548,10 +548,10 @@ D2
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S
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#29337
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Turn in the Road~
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The road turns here to the east. Around you you see small cultivated
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The road turns here to the east. Around you you see small cultivated
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fields, tended by farmers who seem paranoid and quick. The vegetables
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they are harvesting seem pale and lifeless by your standards, with a few
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you've never seen the likes of before. From several burned out shells of
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they are harvesting seem pale and lifeless by your standards, with a few
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you've never seen the likes of before. From several burned out shells of
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houses you guess the farmers just try to grow what they can before the
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city is put under siege again.
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~
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@@ -567,9 +567,9 @@ D2
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S
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#29338
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A City on the Edge~
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From here you see a great walled city from the side. Only half is
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walled, the other half sprawled directly on the edge of a great cliff
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which drops down into a dark ocean below. To the east you see a small
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From here you see a great walled city from the side. Only half is
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walled, the other half sprawled directly on the edge of a great cliff
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which drops down into a dark ocean below. To the east you see a small
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gate in the city, which farmers are going into and out of sporadically.
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~
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293 8 0 0 0 2
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@@ -673,7 +673,7 @@ S
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Mountain Pass~
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The mountain pass leads up to the west, and downwards to the south.
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There seems to be a strange half twilight farther to the west, casting
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an eerie glow over the stones and shrubberies around. You can see a
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an eerie glow over the stones and shrubberies around. You can see a
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large dark plain to the east that the sun never seems to have shone
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upon, making it appear to be otherworldly somehow...
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~
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@@ -758,7 +758,7 @@ S
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Graveyard~
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This path leads through the graveyard south and west. You notice
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several graves have been disturbed here, and one grave has been entirely
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dug up. The bones of a dead dwarf lie exposed at the bottom of the
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dug up. The bones of a dead dwarf lie exposed at the bottom of the
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grave, its hands seemingly to clutch at the sky. The tombstone at
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the head of the grave is completely unreadable.
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~
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@@ -793,7 +793,7 @@ S
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#29351
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Graveyard~
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The earth here has been freshly turned up, the graves recent.
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The headstones tell tale of faithful wives and brave husbands,
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The headstones tell tale of faithful wives and brave husbands,
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meeting their ends with dignity and aplomb. Two pits are dug
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near the wall for a burial yet to take place. You feel strangely
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chilled by the night air...
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