TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -4,7 +4,7 @@ A Long Hallway~
offer ample lighting. The smokeless kerosene that is used leaves a strange
smell. The Hall is bare, only a few small paintings cover the walls. Clerics
have very little need for decorations of any kind. A small waiting room is to
the west.
the west.
~
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@@ -56,7 +56,7 @@ Clerics Avenue~
The cobblestone road is in decent shape, though a few stones have been
overturned leaving gaping holes. No wagons travel down this part of the city.
Everyone knows clerics have no need for anything besides what they can provide
by themselves.
by themselves.
~
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@@ -90,7 +90,7 @@ Magi Avenue~
The Tower of the Magi lies to the southwest. Just to the south one can see
where the inner city wall turns to the west. This avenue runs deep within the
Magi's Quarter. Accidents have been known to happen around here. People must
be careful for who knows what an inexperienced student may do.
be careful for who knows what an inexperienced student may do.
~
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@@ -106,7 +106,7 @@ S
An Elegant Hall~
Drawings of ancient battles in which the Magi slaughter their foes line both
sides of the hallway. Depicted on these drawings are a myriad of creatures
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
One of the paintings looks oddly familiar.
~
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@@ -207,7 +207,7 @@ D2
S
#309
Clerics Alley~
Within the Clerics' Quarters an adventurer has very little to worry about.
Within the Clerics' Quarters an adventurer has very little to worry about.
Even those would be vandals, pickpockets, and thugs shy away out of their
respect of the clerics. To be a cleric is to be respected second only to that
of the Master Magi.
@@ -263,7 +263,7 @@ Clerics Alley~
The inner city wall opens up just to the east into the southern road which
runs from the south gate directly to the heart of Sanctus inside the temple. A
few apprentice healers in flowing robes rush between the Temple and the Clerics'
Quarters, no doubt on an errand from the Council.
Quarters, no doubt on an errand from the Council.
~
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@@ -279,7 +279,7 @@ S
The Southern Road~
A large gate has been built into the inner city wall here to allow
adventurers to pass between the temple and the southern half of the city. The
clerics' quarters lie to the west while the magi quarters are to the east.
clerics' quarters lie to the west while the magi quarters are to the east.
Within their centers rises the Tower of the High Council of Clerics and the
Tower of the Magi respectively.
~
@@ -306,7 +306,7 @@ Magi Alley~
The black Tower of the Magi casts an intimidating shadow over the
surroundings and the underlying alley. Within the tower lie many secrets that
the average citizen is not privileged enough to be told about. Rumours abound,
especially about the Orb of Sanctum the gods left in the Master Magi's care.
especially about the Orb of Sanctum the gods left in the Master Magi's care.
~
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@@ -323,7 +323,7 @@ Magi Alley~
The sound of voices from above are impossible to locate. They could be
coming either from on top of the inner city wall to the north or from an open
window of the Tower of the Magi south of here. The voices are too low to be
discernable.
discernable.
~
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@@ -340,7 +340,7 @@ Magi Alley~
The inner city wall is used to separate the city into two separate
battlefields. In case of an attack by superior numbers the citizens will fall
back into the inner city as a last measure of defense. Luckily, the army has
been very successful in protecting the city and it has never come to that.
been very successful in protecting the city and it has never come to that.
~
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@@ -396,7 +396,7 @@ An Elegant Hall~
drawings. All of them depicting various battles in which the Magi have fought
in. In the one infront of you the army of Sanctus stands on the verge of
defeat, except for the constant bombardment of fireballs, lightning, and meteors
hurled from the battlements by the Magi.
hurled from the battlements by the Magi.
~
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@@ -439,7 +439,7 @@ A Room of Prayer~
others remain unlit. Cushions are arranged along the floor facing the candles,
so that one can give thanks for all that has been given in this simple room of
prayer. The walls are unadorned, everything looks to be plain and only used for
its intended purpose.
its intended purpose.
~
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@@ -482,7 +482,7 @@ Clerics Avenue~
are just to the south. One can see a small intersection to the north where the
inner city wall begins. Many people come to this quarter to seek aid from the
clerics, whether it be healing in the tower or to settle disputes within the
Hall.
Hall.
~
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@@ -499,7 +499,7 @@ A Training Room~
Within this tower new clerics are taken to be trained in the art of healing.
Very few are selected for this great honor, and even fewer ever achieve a
mastery in the art of restoring health. Several of the older clerics are here
bestowing their knowledge and wisdom to their students.
bestowing their knowledge and wisdom to their students.
~
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@@ -515,7 +515,7 @@ S
A Training Room~
A rug lines the floor where several clerics in training listen intently to a
gray-haired man who is drawing something on a board. He often uses words of a
different language that are very hard to follow and impossible to understand.
different language that are very hard to follow and impossible to understand.
~
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@@ -536,7 +536,7 @@ A Training Room~
A group of clerics in training surround a poor frightened white cat. The cat
is shivering in fright. It seems to have broken its foot and the soon to be
healers are practicing their skills on it. Better than expirementing with live
humans.
humans.
~
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@@ -558,7 +558,7 @@ An Advanced Training Room~
robes. One of them lays a gentle hand on the child's forehead causing the young
boy to instantly fall asleep. Another cleric takes the boys arm which has been
badly bruised and possibly broken and begins chanting mysterious words. The
bruises fade away without a trace.
bruises fade away without a trace.
~
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D2
@@ -592,7 +592,7 @@ The Training Room~
Several apprentices sit patiently waiting for their next lesson. Classes
are held within this tower no matter what time of day. The Magi are searching
relentlessly for the next Master Magi. They are short by two and the five
existing are all old and nearly finished in their lives.
existing are all old and nearly finished in their lives.
~
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@@ -606,10 +606,10 @@ D2
S
#330
The Training Room~
The Magi within the tower train to help protect the city from invasion.
The Magi within the tower train to help protect the city from invasion.
Though the army is generally all that is required to handle most battles, the
Magi are sometimes called upon to prevent heavy casualties or counter any
magical abilities the attackers may possess.
magical abilities the attackers may possess.
~
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@@ -669,7 +669,7 @@ Magi Avenue~
can hear strange incantations coming from an open window in the black tower, far
above the other buildings. The Magi train young students within to take their
place, but fewer and fewer meet the requirements and actually survive the
training.
training.
~
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@@ -687,7 +687,7 @@ The Foyier~
Magi have come to call their home. Curtains of deep maroon velvet drape over
the windows. Rugs of the colors of the Magi line the floors. Everything is
spotless and well maintained. Living here would be what many would consider as
living the good life.
living the good life.
~
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@@ -705,7 +705,7 @@ A Back Hall~
traveling unseen from one section of the mansion to another. The Magi live an
extravagant life and hold themselves to be very prestigious and elegant. No one
would ever dare call them otherwise. The hall is unkempt and bare of any
furnishings.
furnishings.
~
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@@ -738,9 +738,9 @@ S
#337
The Hall of Clerics~
This building holds the majority of the clerics within the city of Sanctus.
It is here the High Council convenes to help citizens solve minor disputes.
It is here the High Council convenes to help citizens solve minor disputes.
The building is barren of any luxuries. That is the way a cleric must live,
without desires or wants.
without desires or wants.
~
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@@ -762,7 +762,7 @@ The Clerics' Quarters~
of the High Council respectively. To the south a small shop displaying a sign
with multi-colored herbs swings in the gentle breeze. The Tower rises far
above, its two spires reaching almost as high as the Temple. In contrast the
hall looks very mundane.
hall looks very mundane.
~
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@@ -812,7 +812,7 @@ The Tower of Clerics~
A wide staircase covered by a large tan rug leads up into the heart of the
tower towards the High Council's chambers. Many famous healers reside within
this tower's magical walls. It is said that just by standing in certain rooms
of the tower one can heal at unnatural rates.
of the tower one can heal at unnatural rates.
~
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@@ -870,7 +870,7 @@ The Tower of the High Council of Clerics~
the Southern Towers and the Temple of Sanctus. This junction lies at the
entrance of the revered Tower of the High Council. High above is where the
councillors make many important decisions on how to uphold the welfare and
health of the city.
health of the city.
~
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@@ -943,9 +943,9 @@ S
#345
The Tower of the Magi~
A large spiral staircase winds up into the heart of the tower. A slight
tinge of sulphur hangs in the air, probably a spell that went haywire.
tinge of sulphur hangs in the air, probably a spell that went haywire.
Students roam the halls in deep thought, oblivious to the normal reality you
live in. Training Rooms lie in all directions.
live in. Training Rooms lie in all directions.
~
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@@ -973,7 +973,7 @@ S
The Tower of the Magi~
A pair of circular stairwells wind their way higher into the tower. The
sounds of people chanting echo off the pitch black walls that almost appear
depthless. Most likely a simple trick of the eye, but then again, maybe not.
depthless. Most likely a simple trick of the eye, but then again, maybe not.
~
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@@ -1052,7 +1052,7 @@ The Magi Mansion~
The walls are adorned in fancy draperies and expensive tapestries of every
style and design imaginable. The Magi believe in a life of service to their
discipline, but they also believe that they should be able to live in comfort.
This building is one of the most elaborate within the entire city.
This building is one of the most elaborate within the entire city.
~
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@@ -1095,7 +1095,7 @@ The Healer's Shop~
Small indoor gardens have been set up within this small house to grow the
herbs required for the mixes and salves the clerics require. They are rumoured
to sometimes sell some of their remedies, though this is very rare and at a very
steep price.
steep price.
~
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@@ -1108,7 +1108,7 @@ Clerics in Training~
Several beds lie in columns and rows spaced evenly apart. The smell of some
form of antiseptic stings in the air. All the beds are empty, must be the
healers here are well-versed in their craft. The Temple continues to the north
and west.
and west.
~
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@@ -1146,7 +1146,7 @@ Clerics' Hallway~
The smell of exotic medicines fills the entire tower. A large open area to
the north, the center of the tower, holds a set of stairs leading higher up into
the tower. Small benches line the walls here, allowing people to rest from
their adentures.
their adentures.
~
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@@ -1184,7 +1184,7 @@ The Southern Road~
To the east the Tower of the High Council of Clerics glows a bright white,
its polished surfaces reflecting all light down onto the Clerics' Quarters which
it protects. To the west the Tower of the Magi does the exact opposite, seeming
to absorb all light surrounding it. There must be balance in all things.
to absorb all light surrounding it. There must be balance in all things.
~
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@@ -1198,9 +1198,9 @@ D2
S
#357
The Magi Training Room~
Bookshelves line the two walls of this small open area within the tower.
Bookshelves line the two walls of this small open area within the tower.
The smell of dust and musty old papers emanates from them. Many centuries of
knowledge lie within these books that were salvaged from the lands beyond.
knowledge lie within these books that were salvaged from the lands beyond.
Many more have yet to be found.
~
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@@ -1239,7 +1239,7 @@ The Magi Hallway~
The seven Orders of the Magi are slowly dying out. That is why they rarely
fight in battles any longer. They have instead devoted their time to training
future Magi to take their places. But, good students have become even harder
to come by these days.
to come by these days.
~
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@@ -1257,11 +1257,11 @@ D3
S
#360
A Magi Training Room~
Short tables with cushions surrounding them are placed about the room.
Short tables with cushions surrounding them are placed about the room.
These cushions are obviously meant to kneel on and the tables are overflowing
with various books. This must be some sort of study room for the Magi. The
black walls seem to absorb the white light coming from strange bulbs hanging
from the ceiling.
from the ceiling.
~
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@@ -1275,11 +1275,11 @@ D3
S
#361
Sareth's Scrolls~
The smell of old paper that is slowly crumbling to dust fills the room.
The smell of old paper that is slowly crumbling to dust fills the room.
Thousands of books, scroll, parchments, and even some tablets fill the
bookshelves, tables and the floor of this under sized room. It is here a vast
amount of the Magi have left thei findings when delving into the depths of
their magic.
their magic.
~
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@@ -1329,7 +1329,7 @@ room is known as the storeroom. All that is required in the storeroom is to
load one of each mob you wish to be a pet. This room can not have any exits and
will never be used by mortals. Although a pet shopkeeper is not required it is
recommended. In order to implement a pet shop the actual mud code has to be
modified. Just ask Rumble to do it for you.
modified. Just ask Rumble to do it for you.
~
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S
@@ -1362,7 +1362,7 @@ S
#367
Hazel's Living Quarters~
The room is cluttered with various water container and filtration canisters
overflowing the desks and shelves. A small cot is crowded into one corner.
overflowing the desks and shelves. A small cot is crowded into one corner.
Though there is very little room to move around the room is surprisingly clean
and well kept. A single door leads down to the shop below.
~
@@ -1385,15 +1385,15 @@ S
#399
Welcome to the Builder Academy~
A builder is a term usually used to describe a person who designs MUD zones
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
for other characters to explore. Any player with motivation, ideas, and good
writing style can be a builder as well as a player. As a Builder, your job is
to create the virtual world in which players can roam around, solve puzzles,
find treasures, and gain experience. A Builder creates the rooms, objects,
mobs, shops, and triggers with which players will interact.
If this is something you are interested in doing then you have come to the
right place. Be warned, building is not easy and will require hard work,
right place. Be warned, building is not easy and will require hard work,
patience, and the ability to take constructive criticism.
Your first task is to apply for builder status at:
Your first task is to apply for builder status at:
http://tbamud.com/
When you finish and submit the application tell anyone level 32 or higher
and they will advance you to begin your training.