TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -19,7 +19,7 @@ West Main~
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The road continues downhill to the south, toward wine, women and drunken
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brawls. The stench fish and sea-goers gets stronger and stronger with each step
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you take down toward the docks. To the north is the way into the main business
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section of the City.
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section of the City.
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~
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318 0 0 0 0 0
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D0
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@@ -36,7 +36,7 @@ West Main~
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You are nearing sea level, which is just south and downhill from where you
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stand. The repugnant smell of fish and guts, sailors and sweat is still all
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around you, but to your shame you find that you are beginning to get a bit used
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to it. North leads the way uphill into McGintey's business district.
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to it. North leads the way uphill into McGintey's business district.
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~
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318 0 0 0 0 0
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D0
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@@ -54,7 +54,7 @@ West Main~
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travel downhill and south, allowing the Dock Road to take over, which is just
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west from here. The road heads north, uphill toward the main city section of
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McGintey Cove, or east into a tightly packed alley where a sizable crowd of
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people seem to be gathered around, watching something.
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people seem to be gathered around, watching something.
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~
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318 0 0 0 0 0
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D0
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@@ -74,7 +74,7 @@ S
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East Main~
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The road heads south at a steep downhill angle, making travel a bit
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difficult, especially with the poor condition if the roads. To the north is the
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main business section of McGintey Cove.
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main business section of McGintey Cove.
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~
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318 0 0 0 0 0
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D0
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@@ -92,7 +92,7 @@ East Main~
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which seems to frequent that area. Just south of you is the final step where
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you reach sea level and what looks to be the grubbiest section of any town you
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have ever seen begins. To the north, the road heads uphill toward the main
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business area for the Cove.
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business area for the Cove.
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~
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318 0 0 0 0 0
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D0
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@@ -131,7 +131,7 @@ Alley at the Cock Fights~
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You stand in a cramped alley which is made all the more cramped by all the
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people who have crowded together to watch and bet on these beasts which battle
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on the ground in the center of this man-made ring. The exits lead east and
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west.
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west.
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~
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318 0 0 0 0 0
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D1
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@@ -148,7 +148,7 @@ East Main~
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The road runs north and south here. On your west is the wall of the enormous
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boat station here in McGintey Cove. The entrance looks to be just south of
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here. To the east is an old, three story building which looks from this angle
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to be completely abandoned.
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to be completely abandoned.
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~
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318 0 0 0 0 0
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D0
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@@ -170,7 +170,7 @@ East Main~
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here in McGintey Cove. This Boat Station is said to be the largest commercial
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outlet for personal travel overseas in Dibrova. A great number of people go in
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and come out of this place, many obviously foreigners. The entrance to the Boat
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Station is to the west and the road runs north and south.
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Station is to the west and the road runs north and south.
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~
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318 0 0 0 0 0
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D0
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@@ -190,7 +190,7 @@ S
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East Main~
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The road continues north and south, a small shop lies just east of you. To
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the south you can see the very tops of ships' masts that are docked in the
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harbor. The shop east of here looks to be that of a netweaver's.
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harbor. The shop east of here looks to be that of a netweaver's.
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~
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318 0 0 0 0 0
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D0
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@@ -214,7 +214,7 @@ effort each time you take a step to lift your foot high enough to clear the mud
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that threathens to ruin your footwear and bog you down. To the east is a very
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crude looking building, a sign hanging out front with no writing, just a badly
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painted picture of a cracked beer mug on it. To the west, a narrow, dark alley
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allows limited access.
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allows limited access.
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~
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318 0 0 0 0 0
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D0
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@@ -236,10 +236,10 @@ D3
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S
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#31812
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Netweaver~
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This small shop is festooned with nets of assorted size, color and shape.
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This small shop is festooned with nets of assorted size, color and shape.
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Most are made for fishing, for those commercial fisherman who supply the town
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with fish to eat. Some, however, are made for a more deadly purpose, one which
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a player may find quite useful....
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a player may find quite useful....
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~
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318 0 0 0 0 0
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D3
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@@ -258,7 +258,7 @@ neatly in the center of the floor. These benches were obviously intended for
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use by the customers who await the arrival of their boat, but it seems that some
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the lower class, possibly less fortunates have decide that these benches work
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very well as a bed, too. There are ticket booths to the north and south. The
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exit is east.
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exit is east.
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~
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318 0 0 0 0 0
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D0
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@@ -283,7 +283,7 @@ McGintey Boat Station~
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This part of the station is no different from the front section. Bums and
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screaming people. Everywhere. Love it here, yep! (That WAS sarcasm) There are
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more ticket booths to the north, the south, and the west. The exit is off to
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the east. Past more bums.
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the east. Past more bums.
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~
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318 0 0 0 0 0
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D0
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@@ -307,7 +307,7 @@ S
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Dibrova Travels~
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You stand at a glass window with a small hole cut in the bottom center. A
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sign hangs behind the receptionist, detailing the ports of call for this
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particular travel company.
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particular travel company.
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~
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318 0 0 0 0 0
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D0
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@@ -319,7 +319,7 @@ S
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Travels Abroad~
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You stand at a glass window with a small hole cut in the bottom center. A
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sign hangs behind the receptionist, detailing the ports of call for this
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particular travel company.
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particular travel company.
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~
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318 0 0 0 0 0
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D0
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@@ -331,7 +331,7 @@ S
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Island Escapes~
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You stand at a glass window with a small hole cut in the bottom center. A
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sign hangs behind the receptionist, detailing the ports of call for this
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particular travel company.
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particular travel company.
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~
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318 0 0 0 0 0
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D2
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@@ -343,7 +343,7 @@ S
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Ocean Adventures~
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You stand at a glass window with a small hole cut in the bottom center. A
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sign hangs behind the receptionist, detailing the ports of call for this
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particular travel company.
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particular travel company.
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~
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318 0 0 0 0 0
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D2
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@@ -355,7 +355,7 @@ S
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Hodges Travel, Inc.~
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You stand at a glass window with a small hole cut in the bottom center. A
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sign hangs behind the receptionist, detailing the ports of call for this
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particular travel company.
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particular travel company.
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~
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318 0 0 0 0 0
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D1
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@@ -367,7 +367,7 @@ S
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Narrow Alley~
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With the Boat Station wall to your north and the wall of a two story brothel
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to your south, this alley is so covered in shadows as to be dark. It continues
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west into more darkness or allows entrance back onto East Main to the east.
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west into more darkness or allows entrance back onto East Main to the east.
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~
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318 257 0 0 0 0
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D1
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@@ -383,7 +383,7 @@ S
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Narrow Alley~
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The alley stills seems to lead somewhere to the west, but still without
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enough light to see by. A faint trickle of light comes from the east, where the
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alley opens up into the main street.
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alley opens up into the main street.
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~
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318 257 0 0 0 0
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D1
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@@ -401,7 +401,7 @@ Dead End in Narrow Alley~
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you may have been better off not seeing. There is a small, hooded lantern
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casting light on the alley floor where five large punks huddle around a craps
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game they were gambling on. Notice the word 'WERE' there. See, you have
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interrupted their game, and they don't seem pleased. No, not at all.
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interrupted their game, and they don't seem pleased. No, not at all.
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~
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318 1 0 0 0 0
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D0
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@@ -420,7 +420,7 @@ deadliest gangs of thugs in McGintey Cove. All crime, all prostitution, and all
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illegal gambling activities are controlled from this room. Well, that is all
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crime, prostitution and gambling that the Dead Boys (McGintey's other gang)
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don't control is controlled from here. Seems that the Bloody Scythes don't take
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a shine to having unexpected company, either. Better duck!
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a shine to having unexpected company, either. Better duck!
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~
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318 0 0 0 0 0
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D2
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@@ -432,7 +432,7 @@ S
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Dock Road~
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You are at the northern end of Dock Road which at this point, isn't anywhere
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near the docks, but leads to them directly. To the east is West Main street and
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to the south is the way leading to the docks.
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to the south is the way leading to the docks.
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~
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318 0 0 0 0 0
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D1
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@@ -449,7 +449,7 @@ Dock Road~
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The road heads south toward the docks where all vessels commercial and
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private are kept when in port. The sound of the sea begins to be much more
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prevalent as you make your way toward the docks. The sounds, the smell, and the
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excitement of a busy seaport seems to call to you as you hurry along.
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excitement of a busy seaport seems to call to you as you hurry along.
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~
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318 0 0 0 0 0
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D0
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@@ -464,7 +464,7 @@ S
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#31826
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Dock Road~
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The Dock Road continues south toward the docks or north toward a large hill
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which leads up into the main business section of McGintey Cove.
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which leads up into the main business section of McGintey Cove.
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~
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318 0 0 0 0 0
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D0
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@@ -483,7 +483,7 @@ splits east and west and runs along the docks where all of the many ships are
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kept while in port. To the east is a small dirt trail. It looks to be fairly
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well used, however there is something about it, something slightly unsettling
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that makes you think maybe you'd better not head that way. Don't you have a
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ship to catch anyway?
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ship to catch anyway?
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~
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318 0 0 0 0 0
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D0
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@@ -503,7 +503,7 @@ S
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Dirt Trail~
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The trail makes a turn to the north, where it leads up to a small wooden
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shack, sittig all by itself in the shadow of this big city. How in the world
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did this little shack go unnoticed by you when you walked by on Dock Road?
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did this little shack go unnoticed by you when you walked by on Dock Road?
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~
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318 0 0 0 0 0
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D0
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@@ -520,7 +520,7 @@ In Front of a Shack~
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You stand before the shack, wondering if it would be a good idea to knock, or
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just walk right in. There is definately someone home from the sounds you can
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from out here, there are probably quite a few someones home. They are making a
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loud-assed racket. You may head south away from the shack or north into it.
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loud-assed racket. You may head south away from the shack or north into it.
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~
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318 0 0 0 0 0
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D0
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@@ -539,7 +539,7 @@ seem to have a non-stop party that goes on and on and on. Almost makes you want
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to join them, but just as you begin to think these party animals might be cool
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to hang out with for a few drunken hours, they turn as one and decide that
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kicking your ass would be more fun than the beer for a while. Hey, you know,
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You Gotta Fight... For Your Right...
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You Gotta Fight... For Your Right...
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~
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318 0 0 0 0 0
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D2
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@@ -551,8 +551,8 @@ S
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The Cracked Mug~
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A gaggle of sailors all huddle around an old battered piano, most of them
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drunker than drunk can be. They all sing along in off-keys to an off-key tune
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played by a sailor who probably has never touched a piano before in his life.
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Seems like a harmless enough place to come in and have a drink or two...
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played by a sailor who probably has never touched a piano before in his life.
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Seems like a harmless enough place to come in and have a drink or two...
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~
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318 8 0 0 0 0
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D3
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@@ -565,8 +565,8 @@ East Main~
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East Main heads south toward the docks, which you can faintly see in the
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distance now. A wide road heads off to your east, past a bar and a warehouse.
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To the west is nicely kept house decorated in pastel colors. For some reason,
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there are a number of women leaning on the front balcony, smiling and waving.
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Hm, you must look extra good today or something!
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there are a number of women leaning on the front balcony, smiling and waving.
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Hm, you must look extra good today or something!
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~
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318 0 0 0 0 0
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D0
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@@ -590,7 +590,7 @@ S
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Myra's House of Ill Repute~
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Madame Myra hosts the only business of this nature in this town, thereby
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granting her the luxury of picking and choosing her custom, not to mention her
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price. A sign on the wall catches your eye.
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price. A sign on the wall catches your eye.
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~
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318 8 0 0 0 0
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D1
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@@ -602,7 +602,7 @@ S
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Warehouse Road~
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The road runs along a couple of large warehouses which seem for the most part
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unused or at least, unguarded. One lies directly south from you and the other
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just northeast. To the west is East Main.
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just northeast. To the west is East Main.
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~
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318 0 0 0 0 0
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D1
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@@ -621,7 +621,7 @@ S
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#31835
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Warehouse Road~
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The road runs east and west from here, dead ending just east at a large,
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empty looking house. To the north is the entrance to a large warehouse.
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empty looking house. To the north is the entrance to a large warehouse.
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~
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318 0 0 0 0 0
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D0
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@@ -641,7 +641,7 @@ S
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Warehouse Road~
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The road ends here, warehouse walls to the north and south with no entrances,
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and an old, empty looking house to the east. To the west the street heads
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toward East Main and the docks.
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toward East Main and the docks.
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~
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318 0 0 0 0 0
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D1
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@@ -671,7 +671,7 @@ S
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Warehouse~
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A few crates lay scattered throughout the room, all of them seem to have the
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appearance of having been left here for quite some time. Never hurts to check,
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though...
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though...
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~
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318 8 0 0 0 0
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D2
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@@ -685,7 +685,7 @@ East Main~
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the docks where all vessels are required to tie up when in port. To the west is
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a small motel which offers vacancy, however it does look as if it would most
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probably be a favorite hangout for sailors and call girls, not the affluent
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qworld traveller type like yourself.
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qworld traveller type like yourself.
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~
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318 0 0 0 0 0
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D0
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@@ -705,7 +705,7 @@ S
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Warehouse~
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Boxes and crates litter the floor. Your footsteps echo hollowly in this huge
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building, convincing you that you are most probably alone in this place. A
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quick search might reveal a prize or two.
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quick search might reveal a prize or two.
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~
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318 8 0 0 0 0
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D0
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@@ -718,7 +718,7 @@ Roach Motel~
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There is a door in the east wall, presumably leading to the rooms where one
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might rest for the night. A man sits behind a thick plate of glass reading a
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small pamphlet and ignoring you. It seems if you want any help, you'll have to
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ask for it.
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ask for it.
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~
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318 8 0 0 0 0
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D1
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@@ -728,10 +728,10 @@ D1
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S
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#31842
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Dock Road~
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You stand on the Dock Road which runs east to west along McGintey's docks.
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To the south is Dock 5, designated for pleasure crafts and commercial travel.
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You stand on the Dock Road which runs east to west along McGintey's docks.
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To the south is Dock 5, designated for pleasure crafts and commercial travel.
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To your north East Main heads up toward the main business district of McGinety
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Cove.
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Cove.
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~
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318 0 0 0 0 0
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D0
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@@ -753,9 +753,9 @@ D3
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S
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#31843
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Dock Road~
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You stand on the Dock Road which runs east to west along McGintey's docks.
|
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You stand on the Dock Road which runs east to west along McGintey's docks.
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To the south is Dock 6, designated for pleasure crafts only. To your north is
|
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the wall of a large warehouse, the entrance to which must be on another side.
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the wall of a large warehouse, the entrance to which must be on another side.
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~
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318 0 0 0 0 0
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D1
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@@ -773,10 +773,10 @@ D3
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S
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#31844
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Dock Road~
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You stand on the Dock Road which runs east to west along McGintey's docks.
|
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You stand on the Dock Road which runs east to west along McGintey's docks.
|
||||
To the south is Dock 7, the last of seven docks, this one designated as pleasure
|
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crafts only. The shipyard lies to the east or you may head west back along the
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Dock Road.
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Dock Road.
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~
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318 0 0 0 0 0
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D1
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@@ -796,7 +796,7 @@ S
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Shipyard~
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This is where the boats of McGintey Cove are made and repaired. Hard working
|
||||
men work round the clock to make sure that the commerce and trade which this
|
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great city depends so much on does not come to a halt.
|
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great city depends so much on does not come to a halt.
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~
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318 0 0 0 0 0
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D3
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@@ -807,7 +807,7 @@ S
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#31846
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Dock Road~
|
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You stand on the Dock Road which runs east and west along McGintey's docks.
|
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To the south is Dock 4 which is designated as commercial travel only.
|
||||
To the south is Dock 4 which is designated as commercial travel only.
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~
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318 0 0 0 0 0
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D1
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@@ -826,7 +826,7 @@ S
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#31847
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Dock Road~
|
||||
You stand on the Dock Road which runs east and west along McGintey's docks.
|
||||
To the south is Dock 3 which is designated as commercial travel only.
|
||||
To the south is Dock 3 which is designated as commercial travel only.
|
||||
~
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318 0 0 0 0 0
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D1
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@@ -847,7 +847,7 @@ Dock Road~
|
||||
You stand on the Dock Road which runs east and west along McGintey's docks.
|
||||
To the south is Dock 2 which is designated as commercial travel and commercial
|
||||
business. To the north, Dock Road runs toward a large hill that leads up into
|
||||
the main business section of the Cove.
|
||||
the main business section of the Cove.
|
||||
~
|
||||
318 0 0 0 0 0
|
||||
D0
|
||||
@@ -871,7 +871,7 @@ S
|
||||
Dock Road~
|
||||
You have come to the western end of Dock Road, where the only exit besides
|
||||
the way you came os south, onto Dock 1, designated as commercial business crafts
|
||||
only.
|
||||
only.
|
||||
~
|
||||
318 0 0 0 0 0
|
||||
D1
|
||||
@@ -891,7 +891,7 @@ both of them are closed at this time. Of course, the doors don't look like they
|
||||
would do much to keep anyone in or out of the rooms beyond. They are all nasty
|
||||
and corroded, most of the wood peeling away in strips. The hallway heads east
|
||||
into more filth, best to watch your step, there is no light and you could trip
|
||||
on some garbage.
|
||||
on some garbage.
|
||||
~
|
||||
318 8 0 0 0 0
|
||||
D1
|
||||
@@ -908,7 +908,7 @@ Bottom Floor of an Old Apartment Building~
|
||||
This place appears to have been abandoned quite some time ago - like years -
|
||||
but you never know. There are doors to the east, south and north from where you
|
||||
stand now. The hallway leads west toward the doorless entrance out onto East
|
||||
Main. Was that a -clunk! - you just heard from one of the levels above?
|
||||
Main. Was that a -clunk! - you just heard from one of the levels above?
|
||||
~
|
||||
318 8 0 0 0 0
|
||||
D3
|
||||
|
||||
Reference in New Issue
Block a user