Added more rooms to the Grenzland Building

This commit is contained in:
agroschim
2026-01-21 21:48:08 +01:00
parent 6fb926bd21
commit cd6d42146b
8 changed files with 91 additions and 15 deletions

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@@ -1,9 +1,9 @@
#4900
waiter~
the waiter~
A friendly waiter who knows all his customers is standing behind the bar.
A waiter who knows all his customers is serving drinks here.
~
He looks very nice and friendly. But I bet he packs a punch.
He looks very nice. But I bet he packs a punch.
~
24586 0 0 0 0 0 0 0 600 E
23 13 -3 4d4+230 3d3+3
@@ -15,7 +15,7 @@ shopkeeper~
the shopkeeper~
A friendly man reading a zine is sitting behind the counter.
~
He looks very nice and friendly. But I bet he packs a punch.
He looks very nice. But I bet he packs a punch.
~
24586 0 0 0 0 0 0 0 600 E
23 13 -3 4d4+230 3d3+3

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@@ -60,4 +60,18 @@ zine~
focuses on High Level Adventures, and - look! - there is a report from
the ongoing Arden Vul campaign in there too!
~
#4906
sink water~
a sink~
A sink with a tap.~
~
23 cde 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0 0
E
sink tap~
It is an ordinary sink with a tap. You might fill your canteen
here.
~
$

9
lib/world/obj/491.obj Normal file
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@@ -0,0 +1,9 @@
#49104
key~
a small key~
A smalk brass key.~
~
18 c 0 0 0 a 0 0 0 0 0 0 0
1 0 0 0
1 1 0 0
$

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@@ -182,6 +182,7 @@
343.obj
345.obj
346.obj
491.obj
555.obj
556.obj
653.obj

12
lib/world/trg/491.trg Normal file
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@@ -0,0 +1,12 @@
#49100
Editorial Room Key - 49104~
2 b 25
examine~
if !%actor.has_item(49104)%
%echo% Wait? Is that a key lying there!? Better pick that up!
%load% obj 49104 %actor% inv
else
%echo% Surprisingly clean.
end
~
$~

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@@ -182,8 +182,10 @@
343.trg
345.trg
346.trg
491.trg
555.trg
556.trg
653.trg
654.trg
$

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@@ -2,8 +2,8 @@
The Grenzland Club~
You are in the woodpaneled club room of the Grenzland Building.
People are talking quietly or reading in silence. There is a fire
crackling in the hearth to the North. To the West is a nice looking
bar. To the South is the Entry Hall.
crackling in the hearth to the North. To the West is a restroom. To
the South is the Entry Hall. To the East is a nice looking bar.
~
491 de 0 0 0 0
D2
@@ -11,14 +11,19 @@ You see the Entry Hall to the Grenzland Building.
~
~
1 -1 49101
D3
You see the restroom.
~
~
1 -1 49103
S
#49101
The Entry Hall to the Grenzland Building~
You are in the Entry Hall to the Grenzland Building. To the North
you see the Grenzland Club room. To the East you see the Grenzland
Shop. To the South you see the Entry Hall. To the South is a Dark
Alley in Midgaard. To the West is a door with a small note pinned to
it. A double staircase leads up to the Balcony.
you see the Grenzland Club room. To the West is a door with a small
note pinned to it. To the South you see the Entry Hall. To the South
is a Dark Alley in Midgaard. To the East you see the Grenzland Shop.
A double staircase leads up to the Balcony.
~
491 de 0 0 0 0
D0
@@ -52,15 +57,45 @@ S
#49102
The Grenzland Shop~
You are in the Grenzland Shop. The room is full of books, zines,
dice, and minis. The exit is to the East, but do you want to leave?
dice, minis, and game boxes! The exit is to the West, but do you
really want to leave?
~
491 de 0 0 0 0
D3
D1
You see the Entry Hall.
~
~
1 -1 49101
S
#49103
The Restroom~
You are in the restroom of the Grenzland Club. The exit is to the
East. To the south are some bathroom stalls.
~
491 de 0 0 0 0
D1
You see the Grenzland Club room.
~
~
1 -1 49100
D2
You see bathroom stalls.
~
~
1 -1 49104
S
#49104
Bathroom Stalls~
Well, these are bathroom stalls. Quite clean.
~
491 de 0 0 0 0
D0
You see the sink and the exit.
~
~
1 -1 49103
S
T 49100
#49110
The Balcony above the Entry Hall~
This is the Balcony above the Entry Hall To the North is the
@@ -78,7 +113,7 @@ D1
You see a door with a brass plaque on it.
~
~
1 -1 49111
1 49104 49111
D5
You see the Entry Hall from above.
~
@@ -100,7 +135,7 @@ D3
You see the Balcony above the Entry Hall.
~
~
1 -1 49110
1 49104 49110
S
#49112
The Library~

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@@ -11,7 +11,10 @@ M 0 4901 1 49102 (the waiter)
G 1 4905 100 -1 (a zine)
R 0 49101 4900 -1 (a bulletin board)
O 0 4900 99 49101 (a bulletin board)
D 0 49110 1 1
D 0 49111 3 1
R 0 49103 4906 -1 (a sink)
O 0 4906 99 49103 (a sink)
R 0 49104 49104 -1 (a key)
D 0 49110 1 2
D 0 49111 3 2
S
$