olist expanded, happyhour script vars and buildwalk update
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@@ -632,6 +632,8 @@ do \
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#define GET_SKILL(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->saved.skills[i]))
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/** Copy the current skill level i of ch to pct. */
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#define SET_SKILL(ch, i, pct) do { CHECK_PLAYER_SPECIAL((ch), (ch)->player_specials->saved.skills[i]) = pct; } while(0)
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/** The player's default sector type when buildwalking */
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#define GET_BUILDWALK_SECTOR(ch) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->buildwalk_sector))
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/** Get obj worn in position i on ch. */
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#define GET_EQ(ch, i) ((ch)->equipment[i])
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