A few Bug-Fixes and Ideas
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@@ -413,6 +413,13 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
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to_vict = "Your eyes tingle.";
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break;
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case SPELL_FLY:
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af[0].duration = 24;
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SET_BIT_AR(af[0].bitvector, AFF_FLYING);
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accum_duration = TRUE;
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to_vict = "You float above the ground.";
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break;
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case SPELL_INFRAVISION:
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af[0].duration = 12 + level;
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SET_BIT_AR(af[0].bitvector, AFF_INFRAVISION);
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