A few Bug-Fixes and Ideas
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12
src/modify.c
12
src/modify.c
@@ -21,6 +21,7 @@
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#include "boards.h"
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#include "improved-edit.h"
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#include "oasis.h"
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#include "class.h"
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#include "dg_scripts.h" /* for trigedit_string_cleanup */
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#include "modify.h"
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#include "quest.h"
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@@ -278,7 +279,7 @@ ACMD(do_skillset)
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struct char_data *vict;
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char name[MAX_INPUT_LENGTH];
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char buf[MAX_INPUT_LENGTH], helpbuf[MAX_STRING_LENGTH];
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int skill, value, i, qend;
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int skill, value, i, qend, pc, pl;
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argument = one_argument(argument, name);
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@@ -302,6 +303,8 @@ ACMD(do_skillset)
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return;
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}
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skip_spaces(&argument);
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pc = GET_CLASS(vict);
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pl = GET_LEVEL(vict);
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/* If there is no chars in argument */
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if (!*argument) {
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@@ -347,6 +350,13 @@ ACMD(do_skillset)
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send_to_char(ch, "You can't set NPC skills.\r\n");
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return;
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}
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if ((spell_info[skill].min_level[(pc)] >= LVL_IMMORT) && (pl < LVL_IMMORT)) {
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send_to_char(ch, "%s cannot be learned by mortals.\r\n", spell_info[skill].name);
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return;
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} else if (spell_info[skill].min_level[(pc)] > pl) {
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send_to_char(ch, "%s is a level %d %s.\r\n", GET_NAME(vict), pl, pc_class_types[pc]);
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send_to_char(ch, "The minimum level for %s is %d for %ss.\r\n", spell_info[skill].name, spell_info[skill].min_level[(pc)], pc_class_types[pc]);
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}
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/* find_skill_num() guarantees a valid spell_info[] index, or -1, and we
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* checked for the -1 above so we are safe here. */
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