A few Bug-Fixes and Ideas
This commit is contained in:
@@ -1587,6 +1587,7 @@ void init_spell_levels(void)
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spell_level(SPELL_FIREBALL, CLASS_MAGIC_USER, 15);
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spell_level(SPELL_CHARM, CLASS_MAGIC_USER, 16);
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spell_level(SPELL_IDENTIFY, CLASS_MAGIC_USER, 20);
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spell_level(SPELL_FLY, CLASS_MAGIC_USER, 22);
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spell_level(SPELL_ENCHANT_WEAPON, CLASS_MAGIC_USER, 26);
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spell_level(SPELL_CLONE, CLASS_MAGIC_USER, 30);
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@@ -581,8 +581,18 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
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}
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snprintf(str, slen, "%d", GET_CHA(c));
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}
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else if (!str_cmp(field, "class"))
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else if (!str_cmp(field, "class")) {
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if (subfield && *subfield) {
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int cl = get_class_by_name(subfield);
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if (cl != -1) {
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GET_CLASS(c) = cl;
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snprintf(str, slen, "1");
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} else {
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snprintf(str, slen, "0");
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}
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} else
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sprinttype(GET_CLASS(c), pc_class_types, str, slen);
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}
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else if (!str_cmp(field, "con")) {
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if (subfield && *subfield) {
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int addition = atoi(subfield);
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@@ -766,8 +776,13 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
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}
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break;
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case 'l':
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if (!str_cmp(field, "level"))
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if (!str_cmp(field, "level")) {
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if (subfield && *subfield) {
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int lev = atoi(subfield);
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GET_LEVEL(c) = MIN(MAX(lev, 0), LVL_IMMORT-1);
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} else
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snprintf(str, slen, "%d", GET_LEVEL(c));
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}
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break;
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case 'm':
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if (!str_cmp(field, "mana")) {
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@@ -413,6 +413,13 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
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to_vict = "Your eyes tingle.";
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break;
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case SPELL_FLY:
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af[0].duration = 24;
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SET_BIT_AR(af[0].bitvector, AFF_FLYING);
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accum_duration = TRUE;
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to_vict = "You float above the ground.";
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break;
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case SPELL_INFRAVISION:
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af[0].duration = 12 + level;
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SET_BIT_AR(af[0].bitvector, AFF_INFRAVISION);
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56
src/medit.c
56
src/medit.c
@@ -34,6 +34,8 @@ static void medit_save_to_disk(zone_vnum zone_num);
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static void medit_disp_positions(struct descriptor_data *d);
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static void medit_disp_sex(struct descriptor_data *d);
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static void medit_disp_attack_types(struct descriptor_data *d);
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static bool medit_illegal_mob_flag(int fl);
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static int medit_get_mob_flag_by_number(int num);
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static void medit_disp_mob_flags(struct descriptor_data *d);
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static void medit_disp_aff_flags(struct descriptor_data *d);
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static void medit_disp_menu(struct descriptor_data *d);
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@@ -328,14 +330,57 @@ static void medit_disp_attack_types(struct descriptor_data *d)
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write_to_output(d, "Enter attack type : ");
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}
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/* Find mob flags that shouldn't be set by builders */
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static bool medit_illegal_mob_flag(int fl)
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{
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int i;
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/* add any other flags you dont want them setting */
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const int illegal_flags[] = {
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MOB_ISNPC,
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MOB_NOTDEADYET,
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};
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const int num_illegal_flags = sizeof(illegal_flags)/sizeof(int);
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for (i=0; i < num_illegal_flags;i++)
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if (fl == illegal_flags[i])
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return (TRUE);
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return (FALSE);
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}
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/* Due to illegal mob flags not showing in the mob flags list,
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we need this to convert the list number back to flag value */
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static int medit_get_mob_flag_by_number(int num)
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{
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int i, count = 0;
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for (i = 0; i < NUM_MOB_FLAGS; i++) {
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if (medit_illegal_mob_flag(i)) continue;
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if ((++count) == num) return i;
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}
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/* Return 'illegal flag' value */
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return -1;
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}
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/* Display mob-flags menu. */
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static void medit_disp_mob_flags(struct descriptor_data *d)
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{
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int i, count = 0, columns = 0;
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char flags[MAX_STRING_LENGTH];
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get_char_colors(d->character);
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clear_screen(d);
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column_list(d->character, 0, action_bits, NUM_MOB_FLAGS, TRUE);
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/* Mob flags has special handling to remove illegal flags from the list */
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for (i = 0; i < NUM_MOB_FLAGS; i++) {
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if (medit_illegal_mob_flag(i)) continue;
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write_to_output(d, "%s%2d%s) %-20.20s %s", grn, ++count, nrm, action_bits[i],
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!(++columns % 2) ? "\r\n" : "");
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}
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sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, flags);
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write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", cyn, flags, nrm);
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}
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@@ -478,7 +523,7 @@ static void medit_disp_stats_menu(struct descriptor_data *d)
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void medit_parse(struct descriptor_data *d, char *arg)
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{
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int i = -1;
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int i = -1, j;
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char *oldtext = NULL;
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if (OLC_MODE(d) > MEDIT_NUMERICAL_RESPONSE) {
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@@ -837,8 +882,13 @@ void medit_parse(struct descriptor_data *d, char *arg)
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case MEDIT_NPC_FLAGS:
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if ((i = atoi(arg)) <= 0)
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break;
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else if (i <= NUM_MOB_FLAGS)
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else if ( (j = medit_get_mob_flag_by_number(i)) == -1) {
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write_to_output(d, "Invalid choice!\r\n");
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write_to_output(d, "Enter mob flags (0 to quit) :");
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return;
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} else if (j <= NUM_MOB_FLAGS) {
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TOGGLE_BIT_AR(MOB_FLAGS(OLC_MOB(d)), (i - 1));
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}
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medit_disp_mob_flags(d);
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return;
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12
src/modify.c
12
src/modify.c
@@ -21,6 +21,7 @@
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#include "boards.h"
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#include "improved-edit.h"
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#include "oasis.h"
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#include "class.h"
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#include "dg_scripts.h" /* for trigedit_string_cleanup */
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#include "modify.h"
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#include "quest.h"
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@@ -278,7 +279,7 @@ ACMD(do_skillset)
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struct char_data *vict;
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char name[MAX_INPUT_LENGTH];
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char buf[MAX_INPUT_LENGTH], helpbuf[MAX_STRING_LENGTH];
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int skill, value, i, qend;
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int skill, value, i, qend, pc, pl;
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argument = one_argument(argument, name);
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@@ -302,6 +303,8 @@ ACMD(do_skillset)
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return;
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}
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skip_spaces(&argument);
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pc = GET_CLASS(vict);
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pl = GET_LEVEL(vict);
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/* If there is no chars in argument */
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if (!*argument) {
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@@ -347,6 +350,13 @@ ACMD(do_skillset)
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send_to_char(ch, "You can't set NPC skills.\r\n");
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return;
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}
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if ((spell_info[skill].min_level[(pc)] >= LVL_IMMORT) && (pl < LVL_IMMORT)) {
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send_to_char(ch, "%s cannot be learned by mortals.\r\n", spell_info[skill].name);
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return;
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} else if (spell_info[skill].min_level[(pc)] > pl) {
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send_to_char(ch, "%s is a level %d %s.\r\n", GET_NAME(vict), pl, pc_class_types[pc]);
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send_to_char(ch, "The minimum level for %s is %d for %ss.\r\n", spell_info[skill].name, spell_info[skill].min_level[(pc)], pc_class_types[pc]);
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}
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/* find_skill_num() guarantees a valid spell_info[] index, or -1, and we
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* checked for the -1 above so we are safe here. */
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@@ -834,6 +834,10 @@ void mag_assign_spells(void)
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TAR_CHAR_ROOM | TAR_FIGHT_VICT, TRUE, MAG_DAMAGE,
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NULL);
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spello(SPELL_FLY, "fly", 40, 20, 2, POS_FIGHTING,
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TAR_CHAR_ROOM, FALSE, MAG_AFFECTS,
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"You drift slowly to the ground.");
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spello(SPELL_GROUP_HEAL, "group heal", 80, 60, 5, POS_STANDING,
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TAR_IGNORE, FALSE, MAG_GROUPS,
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NULL);
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@@ -90,8 +90,9 @@
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#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_FLY 53 /* Reserved Skill[] DO NOT CHANGE */
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/** Total Number of defined spells */
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#define NUM_SPELLS 52
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#define NUM_SPELLS 53
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/* Insert new spells here, up to MAX_SPELLS */
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#define MAX_SPELLS 130
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10
src/utils.c
10
src/utils.c
@@ -21,6 +21,7 @@
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#include "spells.h"
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#include "handler.h"
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#include "interpreter.h"
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#include "class.h"
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/** Aportable random number function.
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@@ -1471,3 +1472,12 @@ void new_affect(struct affected_type *af)
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for (i=0; i<AF_ARRAY_MAX; i++) af->bitvector[i]=0;
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}
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/* Handy function to get class ID number by name (abbreviations allowed) */
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int get_class_by_name(char *classname)
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{
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int i;
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for (i=0; i<NUM_CLASSES; i++)
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if (is_abbrev(classname, pc_class_types[i])) return(i);
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return (-1);
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}
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@@ -67,6 +67,7 @@ IDXTYPE atoidx( const char *str_to_conv );
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char *strfrmt(char *str, int w, int h, int justify, int hpad, int vpad);
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char *strpaste(char *str1, char *str2, char *joiner);
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void new_affect(struct affected_type *af);
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int get_class_by_name(char *classname);
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/* Public functions made available form weather.c */
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void weather_and_time(int mode);
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