Yet more simple fixes, mostly spelling.

This should be my last batch of these big fixes.

That's not to say there aren't still more things to fix.  There
certainly are.  But, I expect my future fixes will be smaller.
This commit is contained in:
Steaphan Greene
2019-11-30 08:27:05 -05:00
parent d7b07c3586
commit d8291143f3
198 changed files with 723 additions and 723 deletions

View File

@@ -764,7 +764,7 @@ D3
S
#31644
West Alley~
The alley heads north and south, the cold, dark grey walls of stone buildings
The alley heads north and south, the cold, dark gray walls of stone buildings
surrounding you on every side. Just south of you lies an offshoot of the main
alleyway which heads west into the cleric's guild.
~
@@ -786,7 +786,7 @@ cleric's guild. That path looks as if it may be the only part of this district
that is not only maintained, but cheerful as well. The cobblestones which line
the path are scrubbed almost white, the walls of the buildings white stucco.
You feel that even someone who is not a cleric may be drawn to this part of the
district just to escape the grey monotony everywhere else.
district just to escape the gray monotony everywhere else.
~
316 0 0 0 0 0
D0
@@ -966,7 +966,7 @@ S
#31656
South Street~
You stand at the intersection of West Alley and South Street. To the north
is the dark, grey walled alley which heads deep into the guild area. East, the
is the dark, gray walled alley which heads deep into the guild area. East, the
way gets a bit lighter as it heads it's way back toward the main business
district of McGintey Cove. To the south the alley heads into a shadowed
section, one which must be the Assassin's Guild area.
@@ -1098,7 +1098,7 @@ D0
S
#31664
South Street~
The street, now completely enclosed on the north and south side by grey stone
The street, now completely enclosed on the north and south side by gray stone
walls of guild buildings, leads west to an intersection of some sort, or east
out into the main business district of McGintey Cove.
~