MAJOR UPDATE: Admin Levels split from Mortal Levels
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@@ -281,6 +281,7 @@ void perform_immort_vis(struct char_data *ch);
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void snoop_check(struct char_data *ch);
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bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
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bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
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void set_default_admin_privs(struct char_data *ch, bool keep_old);
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/* Functions with subcommands */
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/* do_date */
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ACMD(do_date);
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@@ -307,6 +308,7 @@ ACMD(do_wizutil);
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#define SCMD_THAW 5
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#define SCMD_UNAFFECT 6
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/* Functions without subcommands */
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ACMD(do_admin);
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ACMD(do_advance);
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ACMD(do_at);
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ACMD(do_checkloadstatus);
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@@ -320,6 +322,7 @@ ACMD(do_goto);
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ACMD(do_invis);
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ACMD(do_links);
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ACMD(do_load);
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ACMD(do_mortal);
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ACMD(do_peace);
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ACMD(do_plist);
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ACMD(do_purge);
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