MAJOR UPDATE: Admin Levels split from Mortal Levels
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2
src/db.h
2
src/db.h
@@ -143,6 +143,7 @@
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#define PINDEX_NODELETE (1 << 1) /* protected player */
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#define PINDEX_SELFDELETE (1 << 2) /* player is selfdeleting*/
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#define PINDEX_NOWIZLIST (1 << 3) /* Player shouldn't be on wizlist*/
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#define PINDEX_MORTAL (1 << 4) /* Player is currently mortal (shouldn't be on wizlist) */
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#define REAL 0
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#define VIRTUAL 1
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@@ -213,6 +214,7 @@ struct player_index_element {
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char *name;
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long id;
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int level;
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int admlevel;
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int flags;
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time_t last;
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};
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