MAJOR UPDATE: Admin Levels split from Mortal Levels
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@@ -167,7 +167,7 @@ ACMD(do_oasis_list)
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break;
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default:
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send_to_char(ch, "You can't list that!\r\n");
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mudlog(BRF, LVL_IMMORT, TRUE,
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mudlog(BRF, ADMLVL_IMMORT, TRUE,
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"SYSERR: do_oasis_list: Unknown list option: %d", subcmd);
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}
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}
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@@ -521,8 +521,8 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
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QGRN, QCYN, zone_table[rnum].top,
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QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
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"Reset when no players are in zone." : "Normal reset.") : "Never reset",
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QGRN, QCYN, buf,
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QGRN, QCYN, zone_table[rnum].min_level,
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QGRN, QCYN, buf,
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QGRN, QCYN, zone_table[rnum].min_level,
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QGRN, QCYN, zone_table[rnum].max_level,
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QGRN,
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QGRN, QCYN, size_rooms,
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