MAJOR UPDATE: Admin Levels split from Mortal Levels

This commit is contained in:
JamDog
2010-11-24 20:07:22 +00:00
parent 2b30509371
commit dcba9d6441
77 changed files with 2882 additions and 2067 deletions

View File

@@ -1,13 +1,13 @@
/**
* @file shop.h
* Shop file definitions, structures, constants.
*
*
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
*
* All rights reserved. See license for complete information.
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
*
* All rights reserved. See license for complete information.
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
*/
#ifndef _SHOP_H_
#define _SHOP_H_
@@ -59,7 +59,7 @@ struct shop_data {
#define MAX_SHOP_OBJ 100 /* "Soft" maximum for list maximums */
/* Pretty general macros that could be used elsewhere */
#define IS_GOD(ch) (!IS_NPC(ch) && (GET_LEVEL(ch) >= LVL_GOD))
#define IS_GOD(ch) (IS_ADMIN(ch, ADMLVL_GOD))
#define END_OF(buffer) ((buffer) + strlen((buffer)))
/* Possible states for objects trying to be sold */