MAJOR UPDATE: Admin Levels split from Mortal Levels
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12
src/shop.h
12
src/shop.h
@@ -1,13 +1,13 @@
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/**
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* @file shop.h
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* Shop file definitions, structures, constants.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*/
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#ifndef _SHOP_H_
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#define _SHOP_H_
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@@ -59,7 +59,7 @@ struct shop_data {
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#define MAX_SHOP_OBJ 100 /* "Soft" maximum for list maximums */
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/* Pretty general macros that could be used elsewhere */
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#define IS_GOD(ch) (!IS_NPC(ch) && (GET_LEVEL(ch) >= LVL_GOD))
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#define IS_GOD(ch) (IS_ADMIN(ch, ADMLVL_GOD))
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#define END_OF(buffer) ((buffer) + strlen((buffer)))
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/* Possible states for objects trying to be sold */
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