KAIZEN formatting and linting, header files
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63
src/house.h
63
src/house.h
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/**
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* @file house.h
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* Player house structures, prototypes and defines.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*/
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#ifndef _HOUSE_H_
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#define _HOUSE_H_
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#define MAX_HOUSES 100
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#define MAX_GUESTS 10
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#define MAX_HOUSES 100
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#define MAX_GUESTS 10
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#define HOUSE_PRIVATE 0
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#define HOUSE_PRIVATE 0
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struct house_control_rec {
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room_vnum vnum; /* vnum of this house */
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room_vnum atrium; /* vnum of atrium */
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sh_int exit_num; /* direction of house's exit */
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time_t built_on; /* date this house was built */
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int mode; /* mode of ownership */
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long owner; /* idnum of house's owner */
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int num_of_guests; /* how many guests for house */
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long guests[MAX_GUESTS]; /* idnums of house's guests */
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time_t last_payment; /* date of last house payment */
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long spare0;
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long spare1;
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long spare2;
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long spare3;
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long spare4;
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long spare5;
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long spare6;
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long spare7;
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room_vnum vnum; /* vnum of this house */
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room_vnum atrium; /* vnum of atrium */
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sh_int exit_num; /* direction of house's exit */
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time_t built_on; /* date this house was built */
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int mode; /* mode of ownership */
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long owner; /* idnum of house's owner */
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int num_of_guests; /* how many guests for house */
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long guests[MAX_GUESTS]; /* idnums of house's guests */
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time_t last_payment; /* date of last house payment */
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long spare0;
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long spare1;
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long spare2;
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long spare3;
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long spare4;
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long spare5;
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long spare6;
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long spare7;
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};
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#define TOROOM(room, dir) (world[room].dir_option[dir] ? \
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world[room].dir_option[dir]->to_room : NOWHERE)
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#define TOROOM(room, dir) (world[room].dir_option[dir] ? world[room].dir_option[dir]->to_room : NOWHERE)
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/* Functions in house.c made externally available */
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/* Utility Functions */
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void House_boot(void);
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void House_save_all(void);
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int House_can_enter(struct char_data *ch, room_vnum house);
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void House_crashsave(room_vnum vnum);
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void House_list_guests(struct char_data *ch, int i, int quiet);
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void House_boot(void);
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void House_save_all(void);
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int House_can_enter(struct char_data *ch, room_vnum house);
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void House_crashsave(room_vnum vnum);
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void House_list_guests(struct char_data *ch, int i, int quiet);
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int House_save(struct obj_data *obj, FILE *fp);
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void hcontrol_list_houses(struct char_data *ch, char *arg);
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/* In game Commands */
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