Minor fixes for done/end markers in one script. (#63)

I don't know dg_script well at all, so I could be mistaken.
But, I think these are just minor errors in this script.

I have a separately-implemented mud codebase that interprets the
worlds from tbamud, and it flags these as errors, and some other
issues I might chose to fix later, depending on how this PR goes. :)

Of course, it's possible this is really a bug in my own codebase, and
not in these scripts... but I don't think so - and the documentation
I've managed to find seems to confirm my suspicion.
This commit is contained in:
Steaphan Greene
2019-11-17 12:48:41 -08:00
committed by wyld-sw
parent 3f1ea5e7a5
commit ece0bfd8e0

View File

@@ -106,8 +106,7 @@ switch %random.4%
say its a mean old man! say its a mean old man!
else else
say its a mean witch! say its a mean witch!
done end
done
%echo% the child starts crying! %echo% the child starts crying!
break break
case 2 case 2
@@ -122,7 +121,7 @@ switch %random.4%
hug %actor.name% hug %actor.name%
say Please be welcome here! say Please be welcome here!
break break
end done
~ ~
#27407 #27407
Std greeting shop mobs~ Std greeting shop mobs~