Updated World (thanks Parna) and other text files for release. --Rumble
This commit is contained in:
@@ -1,20 +1,20 @@
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#11800
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Detta's [Dollhouse] Description Room~
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@BTheme:@n This zone is a little abstract, more a sort of
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Alice-in-Wonderland experience that revolves around a strange dollhouse in
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@BTheme:@n This zone is a little abstract, more a sort of Alice-in-Wonderland
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experience that revolves around a strange dollhouse in
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an antique shop. The idea is to get out once you're in, which basically entails
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completing the quest... a series of mini-quests.
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Note that to get any sense of this zone, you pretty much need to start in
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the room down from here, and nohassle needs to be off. ;)
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@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily
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@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily
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neutral with a couple evil places and a couple good ones. Its been designed as
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mostly a puzzle-solving, quest area, but opportunity for xp to be gained as
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well, as each completed quest gives 10,000 xp.
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@RLocation:@n The only concrete location in the zone is the beginning
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@RLocation:@n The only concrete location in the zone is the beginning
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room which is a London street leading into an antiques shop.
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@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS
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@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS
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to see them, but you'll have more fun here if you don't ;).
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@CNote:@n If you have any suggestions, spot any typos, bugs, or
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@CNote:@n If you have any suggestions, spot any typos, bugs, or
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weirdnesses, please mudmail me - Detta. :-) All input appreciated!
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You can also email me at detta@@builderacademy.net
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East takes you through the other zones I have built here.
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@@ -34,126 +34,71 @@ D5
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~
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0 0 11899
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E
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14~
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In room 11859 you can find the angry girl. She will attack you instantly
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when you walk in and the key to completing this quest is to let her tire herself
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out attacking you while keeping both her and yourself alive. Once you let her
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wear herself out she will apologize and ask for a hug, give it to her and she
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will suddenly be a lot more receptive to writing in the journal.
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17~
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Once you are returned to the antique shop, a young woman will approach you
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with an interest in the journal. If you give it to her she will exchange it for
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a fiery bloodstone amulet. This amulet has the power to move you to a safe
|
||||
place whenever you use it. This can however, only be used about once every 20
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||||
minutes, as the amulet needs to recharge itself.
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~
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E
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12~
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In room 11844 is the emaciated girl, mumbling away absent-mindedly to
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herself. To trigger this quest, as with almost all the others; just give her
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the journal. She will give a little speech about sacrifice before asking you to
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make the ultimate one, and handing you a hotdog. Now, not being any ordinary
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hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
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you she will hand you another one, reminding you that the sacrifice is death.
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Once you have eaten enough of them to render you incapacitated, she will heal
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you and explain that it was your willingness to make the sacrifice that she
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wanted. Giving her the journal at any time after this point will cause her to
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write in it for you.
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16~
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The ghostly girl can be found in room 11848 and is the last mob that must be
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approached. If you approach her before completing every one of the other quests
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she will remind you of this. If they are already completed and you give her the
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journal she will make the request that you kill her and bury the corpse in the
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room. Once you do this, her invisible spirit will complete the last entry in
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the journal for you, and you will be returned to the antique shop where the
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entire quest started.
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~
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E
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11~
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If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
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telling you to "crawl in here". The command crawl will cause you to crawl under
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the bed and enter room 11871 where the hiding girl is. Giving her the journal
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will make her ask you for three things... Three corpses in particular.
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The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
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The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
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The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
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Once you have brought her all three of those things she will apologize and ask
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for one further thing... a secret that Ridley guards.
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If you go to Ridley and ask her a question with the word secret in it she will
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consent to give it to you.
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Once you have this item, just return to the hiding girl, give it to her and
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she will offer to write in the journal for you... give it to her and the job
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is done.
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15~
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The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
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journal will launch her into a speech about her own lost story. Choked by the
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pines she says it is, and the only way to get it back is to burn them down and
|
||||
recover the pages from the ashes. With this task set, she gives you a
|
||||
flickering candle and asks you to return all the pages to her. There are five
|
||||
pines throughout the zone and all must be burned down to retrieve the right
|
||||
amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
|
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all be found. As long as you have the candle somewhere on your person, typing
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BURN PINES will set the trees on fire. They will burn for about three minutes
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before leaving nothing but a black page. Return all five pages to the girl and
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she will offer to write in the journal. Once this is done, she will also give
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you the completed book and ask you to return it to the house somewhere, just as
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a favour to her.
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~
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E
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09~
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The weeping girl is found in room 11864. As with all of the quests, giving
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her the journal is what triggers it. She will explain that she is upset because
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she can no longer spend time in her garden because of the monster there. The
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quest then is to find is search out the garden west of the porch (room 11846)
|
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until you see a hideous looking creature. Kill it, return to the weeping girl
|
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and give her the journal, and she will write in it for you. As a side note,
|
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examining the mirror in the room with her will give you some dynamic information
|
||||
on your character ;)
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||||
13~
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The silent girl can be found in room 11852, and is silent for one major
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reason - her lips have been stitched together. She will indicate this when you
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give her the journal, hopefully providing the hint that she wants something done
|
||||
about it. Examining her will offer the idea that you have to cut them, and with
|
||||
no ordinary sword. The sword you need is the sword of words (obj 11835), which
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Ridley gives you upon completion of her quest. If you have it, just type cut,
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||||
and the stitching will weaken enough to allow her to speak, and agree to write
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||||
in the journal.
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||||
~
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E
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08~
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The blind girl can be found in room 11854. Giving her the journal triggers
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||||
her giving you a pair of eyes and telling you to examine the walls. All you
|
||||
have to do is wear the eyes, examine the walls as she says, and say aloud the
|
||||
word you see written there. If its correct she'll agree to write in the
|
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journal.
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10~
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The fidgety girl hangs out in room 11863 and is a pretty unstable character.
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Once you give her the journal she'll ask you to play a game with her... If you
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win three times she'll write in the book for you. The bad part? Every time you
|
||||
lose she slashes her arm with frustration, if she does that three times without
|
||||
healing she'll die. Its a simple cup and ball game though, so hopefully not too
|
||||
difficult.. She just puts the ball under a random cup, and then randomly mixes
|
||||
them around. If you pick the right cup you win. She keeps track of your score
|
||||
and once you have won three times (it does not have to be concurrently), just
|
||||
give her the journal again.
|
||||
~
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||||
E
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07~
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The running girl can be found running up and down inside the tunnel in room
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11831. She moves fast, so the only way to really interact with her is to follow
|
||||
her.. Which will take you on a bit of a spammy ride. As soon as you give her
|
||||
the journal however, she will come to a halt and tell you that all she wants is
|
||||
to be taken out of there. She agrees to write in it if you will show her the
|
||||
way out and agrees to do whatever you say. The key here is that she does just
|
||||
that, whatever you speak she does... So if you say north, she moves north etc.
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||||
All you have to do is lead her with speech to the vortex and through it. Once
|
||||
on the other side she will happily write in the journal when you give it to her.
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~
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E
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05~
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Ridley can be found playing with alphabet blocks in room 11836. If you give
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her the journal she'll launch into a little speech and finally decide to write
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||||
in it if you bring her three things. She'll give you a black box and ask for a
|
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fruit, a flower, and a flying thing, and for you to return them in the box.
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The fruit is obj 11828 and loads in room 11837.
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The flower is obj 11832 and loads in room 11831.
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And the flying thing is a little mob (11821) that basically wanders all over.
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The trick to giving her this thing is to type CAPTURE INSECT in the same room as
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||||
it. This will then let you put it in the box with the rest of the things.
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Once all three things are in the box, just give it to her, and she'll write in
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the journal as well as giving you a sword that you'll need for later. ;)
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Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
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~
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E
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04~
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The colouring child is super easy to deal with, she is in room 11809 and just
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||||
wants a red crayon. Give her the journal as always to trigger the quest, then
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find the red crayon in room 11812 (where the playing child is). Once you give
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her the crayon she'll accept the journal and write in it.
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~
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E
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03~
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The playing child can be found in room 11812 (Their Room), once you give her
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the journal she will hand it back and tell you she wants you to release the bird
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kept in the house. She'll also give you a key (referred to as Pin) so that you
|
||||
can unlock the cage. You'll find the bird inside a cage in room 11818, just
|
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unlock the cage and take the bird out to release it. Then the playing child
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will write in the journal when you give it to her. Additionally, the key she
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||||
gave you will open the door that The Way to the Middle leads to from The
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Crossroads.
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||||
~
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E
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||||
02~
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Okay, this is basically the main point of the zone. When you are teleported
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by the dollshouse you find yourself in a room with a girl who gives you an eye.
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||||
If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
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||||
of there. For those who continue on, they will be teleported to a crossroads
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||||
and given a journal. The basic idea behind the journal is that its empty when
|
||||
you start off, the only way to get it filled is to give it to the various mobs
|
||||
you find, and complete their mini quests to get them to write in it. The goal
|
||||
is to find all those mobs, get them all to write in it, and complete the
|
||||
journal. :)
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||||
~
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||||
E
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||||
01~
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||||
Once you enter the Antique shop, the saleswoman should greet you. The main
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||||
item to look out for here is of course the dollshouse ;). Looking at it or
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||||
examining it should trigger some prompts from the saleswoman as to the doll that
|
||||
came with it. Removing the doll from the dollshouse will cause you to be
|
||||
teleported, essentially triggering your quest within the zone.
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||||
6~
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The tunnel-man can be found in room 11831, once you give him the journal he
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||||
asks you to enter the tunnel and destroy some of the secrets there. Typing
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||||
ENTER will put you through the vortex and into another area where secrets are
|
||||
roaming wildly in the form of dark figures. Once you've killed fifteen of them,
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||||
the tunnel-man will accept the journal and write in it. He'll also tell you of
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||||
how many you've killed if you hand the journal to him before you've killed all
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||||
fifteen.
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||||
~
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||||
E
|
||||
spoilers~
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||||
@@ -180,71 +125,126 @@ at each one (look 1 for example).
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||||
17: The Fiery Bloodstone Amulet
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||||
~
|
||||
E
|
||||
6~
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||||
The tunnel-man can be found in room 11831, once you give him the journal he
|
||||
asks you to enter the tunnel and destroy some of the secrets there. Typing
|
||||
ENTER will put you through the vortex and into another area where secrets are
|
||||
roaming wildly in the form of dark figures. Once you've killed fifteen of them,
|
||||
the tunnel-man will accept the journal and write in it. He'll also tell you of
|
||||
how many you've killed if you hand the journal to him before you've killed all
|
||||
fifteen.
|
||||
01~
|
||||
Once you enter the Antique shop, the saleswoman should greet you. The main
|
||||
item to look out for here is of course the dollshouse ;). Looking at it or
|
||||
examining it should trigger some prompts from the saleswoman as to the doll that
|
||||
came with it. Removing the doll from the dollshouse will cause you to be
|
||||
teleported, essentially triggering your quest within the zone.
|
||||
~
|
||||
E
|
||||
10~
|
||||
The fidgety girl hangs out in room 11863 and is a pretty unstable character.
|
||||
Once you give her the journal she'll ask you to play a game with her... If you
|
||||
win three times she'll write in the book for you. The bad part? Every time you
|
||||
lose she slashes her arm with frustration, if she does that three times without
|
||||
healing she'll die. Its a simple cup and ball game though, so hopefully not too
|
||||
difficult.. She just puts the ball under a random cup, and then randomly mixes
|
||||
them around. If you pick the right cup you win. She keeps track of your score
|
||||
and once you have won three times (it does not have to be concurrently), just
|
||||
give her the journal again.
|
||||
02~
|
||||
Okay, this is basically the main point of the zone. When you are teleported
|
||||
by the dollshouse you find yourself in a room with a girl who gives you an eye.
|
||||
If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
|
||||
of there. For those who continue on, they will be teleported to a crossroads
|
||||
and given a journal. The basic idea behind the journal is that its empty when
|
||||
you start off, the only way to get it filled is to give it to the various mobs
|
||||
you find, and complete their mini quests to get them to write in it. The goal
|
||||
is to find all those mobs, get them all to write in it, and complete the
|
||||
journal. :)
|
||||
~
|
||||
E
|
||||
13~
|
||||
The silent girl can be found in room 11852, and is silent for one major
|
||||
reason - her lips have been stitched together. She will indicate this when you
|
||||
give her the journal, hopefully providing the hint that she wants something done
|
||||
about it. Examining her will offer the idea that you have to cut them, and with
|
||||
no ordinary sword. The sword you need is the sword of words (obj 11835), which
|
||||
Ridley gives you upon completion of her quest. If you have it, just type cut,
|
||||
and the stitching will weaken enough to allow her to speak, and agree to write
|
||||
in the journal.
|
||||
03~
|
||||
The playing child can be found in room 11812 (Their Room), once you give her
|
||||
the journal she will hand it back and tell you she wants you to release the bird
|
||||
kept in the house. She'll also give you a key (referred to as Pin) so that you
|
||||
can unlock the cage. You'll find the bird inside a cage in room 11818, just
|
||||
unlock the cage and take the bird out to release it. Then the playing child
|
||||
will write in the journal when you give it to her. Additionally, the key she
|
||||
gave you will open the door that The Way to the Middle leads to from The
|
||||
Crossroads.
|
||||
~
|
||||
E
|
||||
15~
|
||||
The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
|
||||
journal will launch her into a speech about her own lost story. Choked by the
|
||||
pines she says it is, and the only way to get it back is to burn them down and
|
||||
recover the pages from the ashes. With this task set, she gives you a
|
||||
flickering candle and asks you to return all the pages to her. There are five
|
||||
pines throughout the zone and all must be burned down to retrieve the right
|
||||
amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
|
||||
all be found. As long as you have the candle somewhere on your person, typing
|
||||
BURN PINES will set the trees on fire. They will burn for about three minutes
|
||||
before leaving nothing but a black page. Return all five pages to the girl and
|
||||
she will offer to write in the journal. Once this is done, she will also give
|
||||
you the completed book and ask you to return it to the house somewhere, just as
|
||||
a favour to her.
|
||||
04~
|
||||
The colouring child is super easy to deal with, she is in room 11809 and just
|
||||
wants a red crayon. Give her the journal as always to trigger the quest, then
|
||||
find the red crayon in room 11812 (where the playing child is). Once you give
|
||||
her the crayon she'll accept the journal and write in it.
|
||||
~
|
||||
E
|
||||
16~
|
||||
The ghostly girl can be found in room 11848 and is the last mob that must be
|
||||
approached. If you approach her before completing every one of the other quests
|
||||
she will remind you of this. If they are already completed and you give her the
|
||||
journal she will make the request that you kill her and bury the corpse in the
|
||||
room. Once you do this, her invisible spirit will complete the last entry in
|
||||
the journal for you, and you will be returned to the antique shop where the
|
||||
entire quest started.
|
||||
05~
|
||||
Ridley can be found playing with alphabet blocks in room 11836. If you give
|
||||
her the journal she'll launch into a little speech and finally decide to write
|
||||
in it if you bring her three things. She'll give you a black box and ask for a
|
||||
fruit, a flower, and a flying thing, and for you to return them in the box.
|
||||
The fruit is obj 11828 and loads in room 11837.
|
||||
The flower is obj 11832 and loads in room 11831.
|
||||
And the flying thing is a little mob (11821) that basically wanders all over.
|
||||
The trick to giving her this thing is to type CAPTURE INSECT in the same room as
|
||||
it. This will then let you put it in the box with the rest of the things.
|
||||
Once all three things are in the box, just give it to her, and she'll write in
|
||||
the journal as well as giving you a sword that you'll need for later. ;)
|
||||
Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
|
||||
~
|
||||
E
|
||||
17~
|
||||
Once you are returned to the antique shop, a young woman will approach you
|
||||
with an interest in the journal. If you give it to her she will exchange it for
|
||||
a fiery bloodstone amulet. This amulet has the power to move you to a safe
|
||||
place whenever you use it. This can however, only be used about once every 20
|
||||
minutes, as the amulet needs to recharge itself.
|
||||
07~
|
||||
The running girl can be found running up and down inside the tunnel in room
|
||||
11831. She moves fast, so the only way to really interact with her is to follow
|
||||
her.. Which will take you on a bit of a spammy ride. As soon as you give her
|
||||
the journal however, she will come to a halt and tell you that all she wants is
|
||||
to be taken out of there. She agrees to write in it if you will show her the
|
||||
way out and agrees to do whatever you say. The key here is that she does just
|
||||
that, whatever you speak she does... So if you say north, she moves north etc.
|
||||
All you have to do is lead her with speech to the vortex and through it. Once
|
||||
on the other side she will happily write in the journal when you give it to her.
|
||||
~
|
||||
E
|
||||
08~
|
||||
The blind girl can be found in room 11854. Giving her the journal triggers
|
||||
her giving you a pair of eyes and telling you to examine the walls. All you
|
||||
have to do is wear the eyes, examine the walls as she says, and say aloud the
|
||||
word you see written there. If its correct she'll agree to write in the
|
||||
journal.
|
||||
~
|
||||
E
|
||||
09~
|
||||
The weeping girl is found in room 11864. As with all of the quests, giving
|
||||
her the journal is what triggers it. She will explain that she is upset because
|
||||
she can no longer spend time in her garden because of the monster there. The
|
||||
quest then is to find is search out the garden west of the porch (room 11846)
|
||||
until you see a hideous looking creature. Kill it, return to the weeping girl
|
||||
and give her the journal, and she will write in it for you. As a side note,
|
||||
examining the mirror in the room with her will give you some dynamic information
|
||||
on your character ;)
|
||||
~
|
||||
E
|
||||
11~
|
||||
If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
|
||||
telling you to "crawl in here". The command crawl will cause you to crawl under
|
||||
the bed and enter room 11871 where the hiding girl is. Giving her the journal
|
||||
will make her ask you for three things... Three corpses in particular.
|
||||
The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
|
||||
The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
|
||||
The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
|
||||
Once you have brought her all three of those things she will apologize and ask
|
||||
for one further thing... a secret that Ridley guards.
|
||||
If you go to Ridley and ask her a question with the word secret in it she will
|
||||
consent to give it to you.
|
||||
Once you have this item, just return to the hiding girl, give it to her and
|
||||
she will offer to write in the journal for you... give it to her and the job
|
||||
is done.
|
||||
~
|
||||
E
|
||||
12~
|
||||
In room 11844 is the emaciated girl, mumbling away absent-mindedly to
|
||||
herself. To trigger this quest, as with almost all the others; just give her
|
||||
the journal. She will give a little speech about sacrifice before asking you to
|
||||
make the ultimate one, and handing you a hotdog. Now, not being any ordinary
|
||||
hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
|
||||
you she will hand you another one, reminding you that the sacrifice is death.
|
||||
Once you have eaten enough of them to render you incapacitated, she will heal
|
||||
you and explain that it was your willingness to make the sacrifice that she
|
||||
wanted. Giving her the journal at any time after this point will cause her to
|
||||
write in it for you.
|
||||
~
|
||||
E
|
||||
14~
|
||||
In room 11859 you can find the angry girl. She will attack you instantly
|
||||
when you walk in and the key to completing this quest is to let her tire herself
|
||||
out attacking you while keeping both her and yourself alive. Once you let her
|
||||
wear herself out she will apologize and ask for a hug, give it to her and she
|
||||
will suddenly be a lot more receptive to writing in the journal.
|
||||
~
|
||||
S
|
||||
#11801
|
||||
@@ -279,21 +279,9 @@ wafting from the damp, grey street outside.
|
||||
~
|
||||
0 0 11899
|
||||
E
|
||||
sparkling particles dust~
|
||||
These silver specks dance carelessly in the gentle wafts of air, turning and
|
||||
sparkling like tiny stars in each shaft of light.
|
||||
~
|
||||
E
|
||||
cobwebs darker corners ceiling beams~
|
||||
Fine silvery threads mark the perpetual residence of spiders in these dark
|
||||
parts of the room. Some of the older webs are dimmed and grey with time,
|
||||
flapping like indignant hands trying to shoo visitors away.
|
||||
~
|
||||
E
|
||||
weary wood panelling dried paint~
|
||||
A sombre dark wood has been painted with a cheerful lick of paint, presumably
|
||||
to brighten it up. However the paint has been left to flake and peel away,
|
||||
leaving the walls looking even more ghastly.
|
||||
shop counter~
|
||||
It looks almost as if someone had a fit of rage and pounded on it, a long
|
||||
black crack running along its length so that it barely holds up its own weight.
|
||||
~
|
||||
E
|
||||
old forgotten items~
|
||||
@@ -302,9 +290,21 @@ tiny china dolls and wooden cars. Some delicate jewellry boxes can be spied
|
||||
glinting from the higher shelves, along with crystal ornaments of many kinds.
|
||||
~
|
||||
E
|
||||
shop counter~
|
||||
It looks almost as if someone had a fit of rage and pounded on it, a long
|
||||
black crack running along its length so that it barely holds up its own weight.
|
||||
weary wood panelling dried paint~
|
||||
A sombre dark wood has been painted with a cheerful lick of paint, presumably
|
||||
to brighten it up. However the paint has been left to flake and peel away,
|
||||
leaving the walls looking even more ghastly.
|
||||
~
|
||||
E
|
||||
cobwebs darker corners ceiling beams~
|
||||
Fine silvery threads mark the perpetual residence of spiders in these dark
|
||||
parts of the room. Some of the older webs are dimmed and grey with time,
|
||||
flapping like indignant hands trying to shoo visitors away.
|
||||
~
|
||||
E
|
||||
sparkling particles dust~
|
||||
These silver specks dance carelessly in the gentle wafts of air, turning and
|
||||
sparkling like tiny stars in each shaft of light.
|
||||
~
|
||||
S
|
||||
#11803
|
||||
@@ -397,21 +397,9 @@ a hall, the green leaves of some tall plant just in view.
|
||||
~
|
||||
0 0 11804
|
||||
E
|
||||
tiny children's chairs~
|
||||
These vibrantly coloured plastic chairs sit low to the ground, just perfect
|
||||
for young children and toddlers.
|
||||
~
|
||||
E
|
||||
bookshelves brightly coloured books~
|
||||
These books are mostly educational, reading and writing as well as
|
||||
mathematical titles display themselves proudly. One shelf holds an assortment
|
||||
of Disney and fantasy stories, and yet another holds several colouring books.
|
||||
~
|
||||
E
|
||||
little plastic teaparty set round table~
|
||||
A low plastic table holds an assortment of pretty little cups and saucers,
|
||||
make believe biscuits made out of cardboard sit almost too perfectly in a plate
|
||||
on the little lacey tablecloth.
|
||||
horizontal windows~
|
||||
These little windows are trimmed with lacey curtains, a few purple flowers
|
||||
nodding lazily just outside.
|
||||
~
|
||||
E
|
||||
several metal cars~
|
||||
@@ -420,9 +408,21 @@ child to swallow, glistening brightly in every colour of the rainbow they look
|
||||
as if they'd be almost irresistable to play with.
|
||||
~
|
||||
E
|
||||
horizontal windows~
|
||||
These little windows are trimmed with lacey curtains, a few purple flowers
|
||||
nodding lazily just outside.
|
||||
little plastic teaparty set round table~
|
||||
A low plastic table holds an assortment of pretty little cups and saucers,
|
||||
make believe biscuits made out of cardboard sit almost too perfectly in a plate
|
||||
on the little lacey tablecloth.
|
||||
~
|
||||
E
|
||||
bookshelves brightly coloured books~
|
||||
These books are mostly educational, reading and writing as well as
|
||||
mathematical titles display themselves proudly. One shelf holds an assortment
|
||||
of Disney and fantasy stories, and yet another holds several colouring books.
|
||||
~
|
||||
E
|
||||
tiny children's chairs~
|
||||
These vibrantly coloured plastic chairs sit low to the ground, just perfect
|
||||
for young children and toddlers.
|
||||
~
|
||||
S
|
||||
#11806
|
||||
@@ -453,17 +453,17 @@ furniture settled against the near wall.
|
||||
~
|
||||
0 0 11805
|
||||
E
|
||||
oily handprints~
|
||||
These are very small handprints indeed, and freshly made, perhaps those of a
|
||||
very young child, or a baby just learning to walk.
|
||||
~
|
||||
E
|
||||
toys~
|
||||
These toys look a little out of place in such tidy surroundings, little lego
|
||||
bricks and a jigsaw puzzle piece lie dropped along the center of the floor, as
|
||||
though someone carried a pile of toys too large for their arms and lost a few
|
||||
along the way.
|
||||
~
|
||||
E
|
||||
oily handprints~
|
||||
These are very small handprints indeed, and freshly made, perhaps those of a
|
||||
very young child, or a baby just learning to walk.
|
||||
~
|
||||
S
|
||||
#11807
|
||||
A Baby's Room~
|
||||
@@ -481,19 +481,9 @@ wall amidst scattered toys.
|
||||
~
|
||||
0 0 11806
|
||||
E
|
||||
tall wooden cot~
|
||||
This little cot is somewhat reminiscent of a cage, the long wooden bars
|
||||
painted a cheerful white but covered with smudgy handprints.
|
||||
~
|
||||
E
|
||||
changing table~
|
||||
Made from a bright yellow plastic, and equipped with several shelves, this
|
||||
table is stocked with all things necessary for, well, changing nappies.
|
||||
~
|
||||
E
|
||||
toy box~
|
||||
Little toys spill out of this brightly coloured but unremarkable box, the odd
|
||||
stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
|
||||
music box~
|
||||
The shape of a little piano, this clear plastic music box tinkles gently with
|
||||
the sleepy tune of Twinkle Twinkle Little Star.
|
||||
~
|
||||
E
|
||||
high window~
|
||||
@@ -501,9 +491,19 @@ high window~
|
||||
what seems to be a neglected part of the garden outside.
|
||||
~
|
||||
E
|
||||
music box~
|
||||
The shape of a little piano, this clear plastic music box tinkles gently with
|
||||
the sleepy tune of Twinkle Twinkle Little Star.
|
||||
toy box~
|
||||
Little toys spill out of this brightly coloured but unremarkable box, the odd
|
||||
stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
|
||||
~
|
||||
E
|
||||
changing table~
|
||||
Made from a bright yellow plastic, and equipped with several shelves, this
|
||||
table is stocked with all things necessary for, well, changing nappies.
|
||||
~
|
||||
E
|
||||
tall wooden cot~
|
||||
This little cot is somewhat reminiscent of a cage, the long wooden bars
|
||||
painted a cheerful white but covered with smudgy handprints.
|
||||
~
|
||||
S
|
||||
#11808
|
||||
@@ -550,9 +550,9 @@ contrasting with the coziness of this little room.
|
||||
~
|
||||
0 0 11808
|
||||
E
|
||||
low bed~
|
||||
This child's bed is made from a light coloured wood that has been smoothly
|
||||
polished, tiny little pieces of glitter have been stuck to it as decoration.
|
||||
high window~
|
||||
Tall grasses can be seen waving just slightly above window level, indicating
|
||||
that this room is below ground.
|
||||
~
|
||||
E
|
||||
delicate hanging ornaments~
|
||||
@@ -560,9 +560,9 @@ delicate hanging ornaments~
|
||||
long crystal spiral plays with any light as it twirls.
|
||||
~
|
||||
E
|
||||
high window~
|
||||
Tall grasses can be seen waving just slightly above window level, indicating
|
||||
that this room is below ground.
|
||||
low bed~
|
||||
This child's bed is made from a light coloured wood that has been smoothly
|
||||
polished, tiny little pieces of glitter have been stuck to it as decoration.
|
||||
~
|
||||
S
|
||||
#11810
|
||||
@@ -586,18 +586,18 @@ carpeted stairs leading upward..
|
||||
~
|
||||
0 0 11811
|
||||
E
|
||||
small neatly woven rug~
|
||||
This little rug has been delicately woven from fine materials, dark greens
|
||||
and blues backing a purplish flower pattern that stands out vibrantly in the
|
||||
otherwise stark surroundings.
|
||||
~
|
||||
E
|
||||
few family photos~
|
||||
These neatly framed pictures look to be recent snapshots of the family here.
|
||||
A solemn unshaven man and a starry-eyed young woman hold two tiny children on
|
||||
their laps. The small girl has her arm around what presumably is her baby
|
||||
brother, both smiling toothlessly.
|
||||
~
|
||||
E
|
||||
small neatly woven rug~
|
||||
This little rug has been delicately woven from fine materials, dark greens
|
||||
and blues backing a purplish flower pattern that stands out vibrantly in the
|
||||
otherwise stark surroundings.
|
||||
~
|
||||
S
|
||||
#11811
|
||||
A Carpeted Hallway~
|
||||
@@ -633,14 +633,14 @@ subtle light at the bottom of the stairs.
|
||||
~
|
||||
0 0 11810
|
||||
E
|
||||
sign~
|
||||
@BMUM AND DAD'S ROOM@n
|
||||
~
|
||||
E
|
||||
nightlights~
|
||||
These small plastic lights give off just enough illumination for walking
|
||||
around without bumping into things.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
@BMUM AND DAD'S ROOM@n
|
||||
~
|
||||
S
|
||||
#11812
|
||||
Their Room~
|
||||
@@ -658,9 +658,10 @@ doorknob decorated with paintings of flowers.
|
||||
door red wood~
|
||||
1 0 11811
|
||||
E
|
||||
slippery satiny quilts plump pillows~
|
||||
These soft padded blankets and pillows are covered with a shimmering red
|
||||
fabric, the same rich colour as a deep glass of wine.
|
||||
delicate chandelier~
|
||||
This pretty little light fixture has been made from glass beads and pendants
|
||||
dangling from delicate metal chains. The resulting effect is one of a brilliant
|
||||
shimmering dome of light.
|
||||
~
|
||||
E
|
||||
large double bed~
|
||||
@@ -668,10 +669,9 @@ large double bed~
|
||||
four-poster bed, large enough for two adults to sleep comfortably.
|
||||
~
|
||||
E
|
||||
delicate chandelier~
|
||||
This pretty little light fixture has been made from glass beads and pendants
|
||||
dangling from delicate metal chains. The resulting effect is one of a brilliant
|
||||
shimmering dome of light.
|
||||
slippery satiny quilts plump pillows~
|
||||
These soft padded blankets and pillows are covered with a shimmering red
|
||||
fabric, the same rich colour as a deep glass of wine.
|
||||
~
|
||||
S
|
||||
#11813
|
||||
@@ -690,14 +690,9 @@ slightly askew as if the locking mechanism has been sabotaged.
|
||||
door~
|
||||
1 0 11811
|
||||
E
|
||||
little oil burner~
|
||||
This small cermaic pot holds a basin full of sweet smelling oil, a flickering
|
||||
candle beneath it heating the liquid and filling the air with the aroma.
|
||||
~
|
||||
E
|
||||
pretty blue shower curtain~
|
||||
Swirling streaks of blue represent ocean waves, little purple shells and
|
||||
jumping dolphins making up the rest of the scenery.
|
||||
various bottles cleansers lotions~
|
||||
Amongst these relatively unremarkable supplies are the visible brand names of
|
||||
moisturisers and perfumes, most of them half-used.
|
||||
~
|
||||
E
|
||||
large deep bath~
|
||||
@@ -705,9 +700,14 @@ large deep bath~
|
||||
except for the big opened bottle of bubble bath that sits to the side.
|
||||
~
|
||||
E
|
||||
various bottles cleansers lotions~
|
||||
Amongst these relatively unremarkable supplies are the visible brand names of
|
||||
moisturisers and perfumes, most of them half-used.
|
||||
pretty blue shower curtain~
|
||||
Swirling streaks of blue represent ocean waves, little purple shells and
|
||||
jumping dolphins making up the rest of the scenery.
|
||||
~
|
||||
E
|
||||
little oil burner~
|
||||
This small cermaic pot holds a basin full of sweet smelling oil, a flickering
|
||||
candle beneath it heating the liquid and filling the air with the aroma.
|
||||
~
|
||||
S
|
||||
#11814
|
||||
@@ -746,9 +746,14 @@ furniture.
|
||||
~
|
||||
0 0 11805
|
||||
E
|
||||
dart board~
|
||||
Seemingly well used, this circular board is filled with hundreds and hundreds
|
||||
of tiny black holes, a great deal of them within the bullseye.
|
||||
soft lamp shades~
|
||||
These shades are made from cream-coloured tassled fabric, the kind that shows
|
||||
any speck of dust, only these are in absolutely pristine condition.
|
||||
~
|
||||
E
|
||||
electronic games~
|
||||
These large machines are reminiscent of what you'd find in an arcade game
|
||||
facility, amongst the various flashing lights pinball and pacman can be seen.
|
||||
~
|
||||
E
|
||||
large stereo system~
|
||||
@@ -757,14 +762,9 @@ Two massive speakers stand either side of it, practically prickling with the
|
||||
static of potential sound.
|
||||
~
|
||||
E
|
||||
electronic games~
|
||||
These large machines are reminiscent of what you'd find in an arcade game
|
||||
facility, amongst the various flashing lights pinball and pacman can be seen.
|
||||
~
|
||||
E
|
||||
soft lamp shades~
|
||||
These shades are made from cream-coloured tassled fabric, the kind that shows
|
||||
any speck of dust, only these are in absolutely pristine condition.
|
||||
dart board~
|
||||
Seemingly well used, this circular board is filled with hundreds and hundreds
|
||||
of tiny black holes, a great deal of them within the bullseye.
|
||||
~
|
||||
S
|
||||
#11816
|
||||
@@ -817,15 +817,15 @@ with smells of cooking.
|
||||
~
|
||||
0 0 11816
|
||||
E
|
||||
glass cabinet crystal~
|
||||
Smooth glassy shelves hold an array of crystal ornaments, tiny glittering
|
||||
swans and teddy bears sparkling in rows.
|
||||
~
|
||||
E
|
||||
righ mahogany sofas~
|
||||
Carefully sculpted wooden frames hold a luxurious array of padded leather
|
||||
cushions, the smooth black texture of the sofa looking comfortable and inviting.
|
||||
~
|
||||
E
|
||||
glass cabinet crystal~
|
||||
Smooth glassy shelves hold an array of crystal ornaments, tiny glittering
|
||||
swans and teddy bears sparkling in rows.
|
||||
~
|
||||
S
|
||||
#11818
|
||||
The Music Room~
|
||||
@@ -893,9 +893,9 @@ music coming from within.
|
||||
~
|
||||
0 0 11819
|
||||
E
|
||||
large trees~
|
||||
These gently swaying trees appear to be weeping willows, long trailing stems
|
||||
hanging gracefully down from the bent trunks.
|
||||
small metal ladder~
|
||||
This simple ladder is fastened to the side of the pool, enabling swimmers to
|
||||
climb either in or out.
|
||||
~
|
||||
E
|
||||
green blooming plants~
|
||||
@@ -903,9 +903,9 @@ green blooming plants~
|
||||
large red and magenta blossoms splashing colourfully through the green.
|
||||
~
|
||||
E
|
||||
small metal ladder~
|
||||
This simple ladder is fastened to the side of the pool, enabling swimmers to
|
||||
climb either in or out.
|
||||
large trees~
|
||||
These gently swaying trees appear to be weeping willows, long trailing stems
|
||||
hanging gracefully down from the bent trunks.
|
||||
~
|
||||
S
|
||||
#11821
|
||||
@@ -1220,15 +1220,15 @@ paint peeling from its surface.
|
||||
door~
|
||||
1 0 11830
|
||||
E
|
||||
twirling suncatchers~
|
||||
These pretty little suncatchers are made from long spirals of glass, attached
|
||||
to a silver thread and hung from the ceiling to twirl in the stirring air.
|
||||
~
|
||||
E
|
||||
stickers cartoon characters wooden dressers images~
|
||||
Various depictions of Disney characters cover most of the wooden surfaces,
|
||||
brightly and carefully hand-painted, although smudged with little fingerprints.
|
||||
~
|
||||
E
|
||||
twirling suncatchers~
|
||||
These pretty little suncatchers are made from long spirals of glass, attached
|
||||
to a silver thread and hung from the ceiling to twirl in the stirring air.
|
||||
~
|
||||
S
|
||||
T 11834
|
||||
#11832
|
||||
@@ -1245,16 +1245,16 @@ D0
|
||||
door~
|
||||
1 0 11830
|
||||
E
|
||||
bed~
|
||||
Just a regular wooden bed, this little piece of furniture stands tucked as
|
||||
closely against the wall as it can get, made with blue bedding.
|
||||
~
|
||||
E
|
||||
dresser~
|
||||
Made of plain, unfinished wood, this small dresser looks as if it were thrown
|
||||
together by hand, pressed tightly into the corner so as to take up the least
|
||||
amount of room.
|
||||
~
|
||||
E
|
||||
bed~
|
||||
Just a regular wooden bed, this little piece of furniture stands tucked as
|
||||
closely against the wall as it can get, made with blue bedding.
|
||||
~
|
||||
S
|
||||
#11833
|
||||
A Cozy Living Room~
|
||||
@@ -1279,10 +1279,10 @@ shoes and coats.
|
||||
~
|
||||
0 0 11825
|
||||
E
|
||||
cross-stitchings paintings~
|
||||
These little works of art are obviously amateur but nonetheless very pretty,
|
||||
portrayals of flowers and landscapes are the main subject, with one elaborate
|
||||
stitching of a tiger placed in clear view.
|
||||
television~
|
||||
This television is covered in a very fine layer of dust, indicating that it
|
||||
has not been turned on for some time though it is large and prominent in the
|
||||
room.
|
||||
~
|
||||
E
|
||||
several family photos~
|
||||
@@ -1292,10 +1292,10 @@ about seven, whereas the younger two girls are barely out of their toddler
|
||||
years, one sucking contendedly on a dummy.
|
||||
~
|
||||
E
|
||||
television~
|
||||
This television is covered in a very fine layer of dust, indicating that it
|
||||
has not been turned on for some time though it is large and prominent in the
|
||||
room.
|
||||
cross-stitchings paintings~
|
||||
These little works of art are obviously amateur but nonetheless very pretty,
|
||||
portrayals of flowers and landscapes are the main subject, with one elaborate
|
||||
stitching of a tiger placed in clear view.
|
||||
~
|
||||
S
|
||||
#11834
|
||||
@@ -2390,19 +2390,19 @@ Once you have counted them all, type look next
|
||||
~
|
||||
118 24 0 0 0 0
|
||||
E
|
||||
two 2~
|
||||
@y@RF@yINISHED @RF@yILES ARE THE RE-
|
||||
SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
|
||||
IC STUDY COMBINED WITH THE
|
||||
EXPERIENCE O@RF@y YEARS...@n
|
||||
~
|
||||
E
|
||||
next~
|
||||
How many F's did you get?
|
||||
The answer is that there are 6 :)
|
||||
Most people only count three as the brain does not process the F in the word of
|
||||
PS. if you are really stuck, type LOOK TWO, to see exactly where the F's are
|
||||
~
|
||||
E
|
||||
two 2~
|
||||
@y@RF@yINISHED @RF@yILES ARE THE RE-
|
||||
SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
|
||||
IC STUDY COMBINED WITH THE
|
||||
EXPERIENCE O@RF@y YEARS...@n
|
||||
~
|
||||
S
|
||||
#11895
|
||||
By a Gentle Stream~
|
||||
|
||||
Reference in New Issue
Block a user