Updated World (thanks Parna) and other text files for release. --Rumble

This commit is contained in:
Rumble
2010-01-26 23:24:49 +00:00
parent 00efdfc9aa
commit ef9d61d984
349 changed files with 6589 additions and 5743 deletions

View File

@@ -30,29 +30,11 @@ D2
~
0 0 23901
E
links~
This zone links north to room 9030. Build all rooms south of that
connection point. Best link to zone 90 would be south to room 23904 and north
from 23904 to room 9030.
~
E
desert~
This area is on the north side of the Southern Mountains, it has a few
loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false
cave with a Dwarven Sentinel.
~
E
pass~
This area is level 20 area is between desert and first secret entrance to
the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs
here.
~
E
newhaven~
This is an expansion area for a mini quest to enter from north path say
"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say
"Farewell King" to enter the South Path go to chasm with broken bridge and
"follow path"
tree~
This is a level 17 area of birds in branches of the tree. To get into the
tree you must be before the tree and "climb tree" there is an one way exit to
the base of the tree, and some clues to Newhaven imbeded in the outpost room.
~
E
path~
@@ -63,11 +45,29 @@ with birds in the tree and other animals level 17 on the decent into the desert
of the waypoint trail.
~
E
tree~
This is a level 17 area of birds in branches of the tree. To get into the
tree you must be before the tree and "climb tree" there is an one way exit to
the base of the tree, and some clues to Newhaven imbeded in the outpost room.
newhaven~
This is an expansion area for a mini quest to enter from north path say
"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say
"Farewell King" to enter the South Path go to chasm with broken bridge and
"follow path"
~
E
pass~
This area is level 20 area is between desert and first secret entrance to
the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs
here.
~
E
desert~
This area is on the north side of the Southern Mountains, it has a few
loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false
cave with a Dwarven Sentinel.
~
E
links~
This zone links north to room 9030. Build all rooms south of that
connection point. Best link to zone 90 would be south to room 23904 and north
from 23904 to room 9030.
~
S
#23901
@@ -95,15 +95,15 @@ Sand Dunes of the Great Southern Desert
~
0 0 23910
E
sands dunes~
The sand is an endless sea of white waves of sparkling silicon fragments
being tossed around by the merciless wind.
~
E
kragla birds~
The Kragla birds are huge black winged desert vultures. They have bald
heads, sharp beaks, black eyes and long curved talons.
~
E
sands dunes~
The sand is an endless sea of white waves of sparkling silicon fragments
being tossed around by the merciless wind.
~
S
#23902
Barren Hills~
@@ -177,6 +177,10 @@ Southern Desert is to the north. You can see the peaks of the Southern
Mountains high up in the wispy clouds to the south.
~
239 64 0 0 0 0
D0
~
~
0 0 9030
D1
Deep Ravine of rock
~
@@ -218,15 +222,15 @@ Jutted Path
~
0 0 23904
E
rocks desert~
It's way too hot to view the scenery you should find you way out of here
before you die of thirst or starvation.
~
E
denizen~
There are small spiders, beetles, centipedes, sand slugs and a few ants
crawling about the rocks.
~
E
rocks desert~
It's way too hot to view the scenery you should find you way out of here
before you die of thirst or starvation.
~
S
#23906
A Rocky Cliff~
@@ -263,6 +267,13 @@ Slated Sloping Hills
~
0 0 23903
E
desert hills peaks~
The hills are like giant black monsters swimming to some unknown beach in
the sand. A vast desolance overwhelms even the more experienced adventurers.
The beauty of the desert is unimaginable and astounding. The whereabouts of
the way out of this hell befudles even the most traveled veterans at times.
~
E
southern mountains~
The great range of the Southern Mountains is to the south. It is one of the
smaller ranges of mountains in the area but has some of the highest peaks in
@@ -273,13 +284,6 @@ of NewHaven dwarves, drow demons, caves with riches and great battles with
dragons, orcs, elephants, and horses abound the land but they have been called
'old wives tales' and dubious to the truth of such tales.
~
E
desert hills peaks~
The hills are like giant black monsters swimming to some unknown beach in
the sand. A vast desolance overwhelms even the more experienced adventurers.
The beauty of the desert is unimaginable and astounding. The whereabouts of
the way out of this hell befudles even the most traveled veterans at times.
~
S
#23907
Low End of a Path~
@@ -789,17 +793,9 @@ D5
~
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E
slits~
The slits offer a clear view of the area around the tree. A small path goes
north from the tree to a clay path which cuts off to the west. A path on the
side of the mountain can be seen. Also, a zig zag trail leading down and off
to the west . A medium sized desert is below and what appears to been a small
oasis.
~
E
fireplace burnt~
The fireplace is barely suitable for burning a few branches in for heat or
cooking.
floor~
The floor is cluttered with bones of small animals, burnt hides, broken
spears and other trash.
~
E
bunks~
@@ -808,9 +804,17 @@ to rest in while off duty. There is nothing interesting about them but most
adventurers are glad that they don't have to sleep in them.
~
E
floor~
The floor is cluttered with bones of small animals, burnt hides, broken
spears and other trash.
fireplace burnt~
The fireplace is barely suitable for burning a few branches in for heat or
cooking.
~
E
slits~
The slits offer a clear view of the area around the tree. A small path goes
north from the tree to a clay path which cuts off to the west. A path on the
side of the mountain can be seen. Also, a zig zag trail leading down and off
to the west . A medium sized desert is below and what appears to been a small
oasis.
~
S
#23928
@@ -1546,16 +1550,16 @@ D3
~
0 0 23960
E
gate obsidian~
An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes.
There is a red rune in the center of the door which might be a keyhole.
~
E
powder glow walls~
The blood red glow comes from a fine powder, probably deposits from the
sulfuric fumes drifting up from the chasm below. The red is a deep blood red
or scarlet and dimly lights the path along the chasm.
~
E
gate obsidian~
An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes.
There is a red rune in the center of the door which might be a keyhole.
~
S
#23962
An Obsidian Cave~