- Added object type CHAIR (thanks Dark).
- Added ZZZ directories to plrfiles and plrvars (thanks Zizazat). - Added 00 files to plrfiles directories (thanks Khorlane). - Added mail check at reconnect and when coming back from AFK. - Added JamDog's updated levenshtein_distance that compiles clean with MSVC++. - Added AFK to player L-desc. --Rumble
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@@ -24,7 +24,7 @@
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#define NUM_AFF_FLAGS 22
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#define NUM_ATTACK_TYPES 15
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#define NUM_ITEM_TYPES 24
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#define NUM_ITEM_TYPES 25
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#define NUM_ITEM_FLAGS 17
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#define NUM_ITEM_WEARS 15
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#define NUM_APPLIES 25
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@@ -36,6 +36,8 @@
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#define NUM_SHOP_FLAGS 3
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#define NUM_TRADERS 7
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#define MAX_PEOPLE_IN_CHAIR 10 /* The maximum number of people you want
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to sit in a chair at the same time. */
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/* Limit information. */
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#define MAX_ROOM_NAME 75
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#define MAX_MOB_NAME 50
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@@ -64,8 +66,8 @@
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#define MAX_OBJ_TIMER 1071000
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/* this defines how much memory is alloacted for 'bit strings' when
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saving in OLC. Remember to change it if you go for longer bitvectors. */
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/* this defines how much memory is alloacted for 'bit strings' when saving in
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* OLC. Remember to change it if you go for longer bitvectors. */
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#define BIT_STRING_LENGTH 33
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/* The data types for miscellaneous functions. */
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